Planet S cover
Planet S screenshot
Genre: Real Time Strategy (RTS), Strategy, Indie

Planet S

Planet S Version 1.0.3

Hi everyone!

Here is another set of improvements and a couple of urgent bug fixes!

Quality of life:


+ Added a hotkey to automatically place farm fields (default is "L")
~ The camera will now focus onto the spaceport of a planet when switching between planets using the cycle hotkey

Bug fixes:


* Fixed an issue causing Simplified and Traditional Chinese translation not applying correctly
* Fixed a crash when trying to assign a keybinding to numpad enter
* Fixed a bug causing keybinds to reset when clicking back or escape in the options menu
* The Terraformer no longer costs military building materials

Enjoy!
TeamJA

Planet S Version 1.0.2

Hey everyone!

Here is another patch with support for more langauges, more QoL improvements and bug fixes!

Flag editor:


+ Added buttons to move a layer up or down in the list
+ Added a button to duplicate a layer
+ Added a circle icon

Quality of life:


+ Added support for Traditional and Simplfied Chinese characters throughout the game
+ You can now select additional spaceships by holding shift while selecting a spaceship or an entire group of spaceships
+ You can now mass repair and deconstruct building by holding shift while repairing or deconstructing a building. Buildings of the same type will then also be repaired / destroyed
+ Doubled the amount of buildin spaceship names

Bug fixes:


* Fixed multiple rare and randomly occuring crashes
* Fixed a bug which caused the technology "Storage organisation" to not increase the storage capacity per depot
* Fixed the technology "Advanced ship storage" incorrectly displaying the received stats
* Fixed multiple technology icons not showing the correct bonus
* Fixed ships getting stuck when pushed out of world bounds
* Fixed guns and lasers not being shown in the repair costs tooltip

Localization:


+ Added Traditional Chinese localization by Daniel S.
+ Added Simplified Chinese localization by UioSun
~ Fixed a couple of broken translations in the russian translation

Steam Deck:


+ Selecting a text field will now automatically open the on screen keyboard (Feedback wanted!)

Enjoy!
TeamJA

Planet S Version 1.0.1

Hi everyone!

First of all:
We were completely blown away by the massive influx of new players and how the game took of in the last week! We never expected that the release would bring in that many new people! Thank you all so much for all the kind words and great feedback over the last days! It was really cool to see so many people enjoy the game.

Now on to the first set of changes after the release:

Flag editor:


+ Bots now have a random icon on their flag
+ You can now shift + left click on the icon button to cycle back to the last icon
~ New flag layers will now automatically be selected
* Fixed multiple crash problems related to the editor
* Fixed weird editor behaviour after saving or loading presets

Quality of life:


+ Japanese characters can now be used throughout the game
+ Added a tile occupation overview to the planet info menu. It list how many tiles the planet has as well as the amount of tiles per type and the usage



Localization:


We were able to add additional localizations thanks to the help of a few amazing community members!
+ Added Japanese localization by diamond_block
+ Added Russian localization by Ford
~ Kwaio updated and corrected some French localization issues

Balancing:


~ Easy bots are way less aggresive now
~ Medium bots are a little less aggressive now

Bug fixes:


* Fixed a bug causing the disguise effect to not always be in sync in multiplayer
* Fixed a rendering glitch when trying to buid a building of which there are more than 300 on one planet
* Fixed a bug causing the tutorial to sometimes disappear
* Fixed trade notifications popping up even though nothing was traded
* Fixed a bug causing the building and tools menu to show up when using the hotkeys after tabbing away from a planet
* Fixed multiple bot related crashes
* Fixed a diplomacy UI related crash

We are still investigating a couple of other issues and we are already working on the next patch!

Enjoy!
TeamJA

Planet S Version 1.0

Hey everyone!

The time has finally come! After over 1 year of Early Access and even more years in development its finally time for Planet S to leave Early Access. Its been a wild journey and we are extremly thankful for everyone who followed us on this journey until now. As we previously mentioned, this update doesn't contain anything new. Its almost the same as version 0.6.9 as we wanted to release with a stable version instead of a feature packed but also buggy version.

What's next?


We will continue to address any remaining issues in the coming weeks and months with additional patches and a few more QoL improvements. We are also still working on an option to start a more fast pace round so that will come very soon as well. The next thing to look out for after that will be the Modding Update that will hopefully be ready sometime next spring. So its not all over just yet.



Again we are super thankful for this interesting experience and all the things we learned as well as for all the great feedback and support we have received over the last year!

To get more information and connect to our community, make sure to join our Discord server: https://discord.gg/JhA5M5EvXS

Enjoy!
TeamJA

Planet S Version 0.6.9

Hey everyone!

This update brings more bug fixes and a couple of QoL improvements!

QoL:


+ Added an auto upgrade mode to the city center. Residences will automatically be upgraded when possible while enabled.
+ Added a hotkey to select all idle military spaceships (Ships that are not on a trade route or escorting another spaceship). The default key is "F4"
+ Added the ability to save flags in the flag creator as presets to quickly reuse the same flag in new matches
~ Buildings of the same kind will now be highlighted during building placement
~ A building dummy will now be displayed during building placement when only building materials are missing

Bug fixes:


* Fixed a very rare colony energy related desync issue
* Fixed a desync when double clicking "Auto place fields"
* Fixed another issue that could cause savegame transmission in the lobby to hang
* Fixed a bug that caused the host to get stuck in the loading screen if a client leaves or disconnects in the loading screen

Music:


+ Added battle music

Localization:


~ Updated spanish and french translation to include localization for all new features

Enjoy!
TeamJA

Planet S Version 0.6.8

Hey everyone!

This update brings another set of bug fixes and some additional QoL improvements.

Quality of life:


+ Added damage type information in the damage tooltip for ships and buildings
+ Added the ability to pause all buildings of the same type on a planet by holding shift while pausing a building

Bug fixes:


* Fixed a crash related to residents wandering around in cities
* Fixed a rare drone related crash when taking over a colony
* Fixed multiple trade route related desyncs
* Fixed a super rare desync that could occure when demolishing the spaceship yard during spaceship construction
* Fixed a bug that caused bots to repair building that they didn't unlock yet
* Fixed a desync that could occure when trying to repair a building that wasn't unlocked using the upgrade hotkey
* Fixed a bug that caused spaceship layers to be displayed incorrectly in planet orbits

Enjoy!
TeamJA

Planet S Version 0.6.7

Hey everyone!

This update brings more changes than the usual other patches!

Balancing:


This update tries to address two major balancing problems: Fighter spam and stacking of spaceships

~ Orbital flak: Attacks now deal area of effect damage so stacked spaceships will all receive damage
~ Orbital flak: Bricks 15 -> 10

~ Fighter: Upkeep 400 -> 500
~ Fighter: Construction time 120s -> 150s
~ Fighter: Steel 30 -> 35
~ Fighter: Health 1200 -> 1000
~ Fighter: Max shield 520 -> 400

~ Falcon: Upkeep 1500 -> 1250

Bot:


+ Bots will now also build Offshore windparks when unlocked

Quality of life:


+ Added a new world option: "Resource limitation difficulty" which affects the amount of resources generated per deposit when limited resources are enabled
+ You can now double click onto spaceship groups to jump directly to that group of spaceships
+ Added a popup that will show up when first upgrading a workers residence on a planet which allows you to choose in which direction you want to upgrade
+ Added a status icon next to spaceships in the spaceships menu which tells you what each spaceships i currently doing (attacking, convoy....)

Bug fixes:


* Fixed a bug that caused savegame transmission in lobbies to hang / stop or not work at all
* Fixed a rare crash when entering the loading screen
* Fixed easy bots not being able to colonize gas planets
* Fixed a bot related crash
* Fixed a possible lobby deadlock after a player was refused to join
* Fixed a bug that caused the lobby player counter to sometimes not work correctly which prevented players from joining into a savegame lobby
* Fixed a rare bug which prevented building upgrades from working
* Fixed a bug that caused the UI of worker residences to sometimes show provided research power (they never provide any research power)
* Fixed a problem related to bots interacting with existing trade routes

Engine:


+ Implemented multiple optimizations for AMD Ryzen processors (can improve CPU performance by up to 2x)

Enjoy!
TeamJA

Planet S - State of the game #14

Hey everyone!

Welcome back to this months (belated) state of the game! We didn't really have time to write one in time at the beginning of September as we prioritized bug fixing after the Victory Update. On that note: Thanks for the great feedback and patience after the update as a lot of problems showed up really quickly. We tried our best to test as much as possible before release but a dynamic system like the bot is very hard to test. But we are happy to report (and you probably noticed that as well) that the stability is pretty much back to the level it was at before the update.

Roadmap:



The Victory Update was the last big update that we had planned for the Early Access period. The next step will then be to release the game with version 1.0.0! We already talked about this in a previous post but this will be our plan for the road to the full release:


  1. We are currently working on a "bigger" patch which will release with version 0.6.7 or 0.6.8 which will bring a bunch of requested QoL improvements as well as some balancing improvements plus some additional bug fixes.
  2. We will then monitor the games state (bugs and other problems) and patch any issues that come up.
  3. Update 1.0.0 will then release as soon as we find the game to be really stable. Update 1.0.0 will not contain any new features or changes but will instead be the latest version promoted to 1.0.0 so that the release version is as stable as prossible.


Future:



So whats the plan after the full release?
We will continue to fix issues and bring small improvements from time to time but we will take a break from developing any big features for some time. But there will be at least one more major update in the future: The Modding / Workshop Update! We can finally start planning for proper modding support now that most systems in the game are stable. We don't have an ETA for this update yet but it will probably take some time so our guess is that it will release in spring 2024.

Current state:



Big TODOs:



  • Modding support - Coming with the Workshop Update in the future
  • "Large planets" world type - We are currently investigating if that technically possible or if it will cause any problems / negatively impact the game in any way
  • An option to speed up the game through a world option for faster paced more competetive multiplayer rounds (The game speed itself will be the same but buildings and other stuff will work faster or consume less resources)


Quality of life:


Here is a list of QoL changes that are in the works or on our TODO list:

  • Auto upgrade mode for the city center
  • Double click spaceship groups to jump to the group
  • Idle spaceships selection key
  • Ability to save and load flag presets
  • A world option to increase or decrease the amount of resources generated in if limited resources are enabled


Bugs:


As we have already mentioned before: The Victory Update had quite a few bugs but we managed to squasch most of them but not all. Here is a current list of bugs that we are working on at the moment.

  • There is a rare but annoying bug that can cause items and credits to desync in multiplayer. If you have a savegame in which that happens reliably then please send it to us via Discord or to support@teamja.dev!
  • Some people seem to experience a savegame loading issue but we haven't been able to reproduce it. If you have a savegame in which that happens reliably then please send it to us via Discord or to support@teamja.dev!
  • Easy bots can currently crash the game if they try to colonize a gas planet
  • There is another rare crash caused by bots in general that can occure during combat
  • There is a rare bug that can cause a crash when entering the loading screen


Thats it for this months SotG! This might also be the last SotG for now as we want to focus on the full release! Thank you all again for the crazy journey from the beginning of the Early Access phase until now!

TeamJA

Planet S Version 0.6.6

Hey everyone!

This patch fixes a couple of desync issues and adds more bot functionality.

Bot:


+ Added bot difficulty. You can now select a difficulty preset for each bot when loading a savegame or creating a new world

Quality of life:


+ Added a warning icon in the statistics menu that shows up if the current production rate doesn't match or exeed the consumption rate
+ Added an auto place button for farm fields
~ Convoys follow their target a little more closely now
~ Tweaked the tanslation for the load and unload button in the trade route menu to be more clear
~ The "Start game" button in the create menu is now grayed out until every player is ready

Bugs:


* Fixed a spaceship / building attack related desync that could cause battles to end differently for every player in a multiplayer match
* Fixed a building pause desync
* Fixed a potential cause for an item desync
* Fixed a bot related crash
* Fixed a crash that randomly occured in fights

Balancing:


~ Fighter: Upkeep 300 -> 400
~ Defence laser: Charge time 20s -> 15s
~ Railgun: Damage per hit: 360 -> 400
~ Pirates are now a little less aggresive on the easier difficulty settings

Other:


~ Replaced most of the faction portraits in the diplomacy menu with faction flags

Enjoy!

TeamJA

Planet S Version 0.6.5

Hey everyone!

This update brings another set of bugs and improvements.

Bots:


+ Bots will now buy back shares of their colonies

Bug fixes:


* Fixed an issue that caused colony takeovers to fail
* Fixed a bug that prevented players from receiving their share credits after another player bought one of their shares
* Fixed a diplomacy consequence desync
* Fixed bots ignoring the war state of a colony allowing them to repair building during combat

Multiplayer:


+ Added additional sync checks in multiple areas to detect desyncs quicker and more reliable

Engine:


+ Improved stability with older graphics drivers

Enjoy!

TeamJA