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Genre: Platform, Adventure, Indie

Poi

Update coming next week!

Happy Friday!

Just wanted to let everyone know that we've got an update coming next week with a lot of bug fixes and some other cool stuff thrown in.

Thank you for suggestions, bugs and support! We're looking forward to seeing what you all think of the next update.

Have a good weekend!

-PolyKid

Enemies & Friends Patch Notes

Hey Everyone!

We hope you've been enjoying the latest update! We had a great time watching everyone check out the new stuff.

We've got a bunch of bug fixes based on your feedback that address the most annoying issues with the latest update.



Patch Notes



  • Enemies will now pause when talking to other characters or collecting Explorer Medallions
  • Rolling into most enemy types now causes damage (be careful not to miss!)
  • The 100 coin Explorer Medallions no longer disappear if you die before collecting them
  • Fixed an issue where the SFX volume would randomly get set to zero
  • Adjusted difficulty of Snowball Scramble challenge level
  • Made some adjustments to performance that (hopefully) reduce jitter on lower-end machines
  • Adjusted volume for some voices so they don't sound too loud / out of place
  • Reduced "falling death" cutscene duration from 3s to 1s
  • Fixed a few instances where enemies were floating above the ground
  • Fixed a teleport bug with ropes (sorry speedrunners!)
  • Fixed a few instances of missing or incorrect text
  • Fixed an issue with resetting the level while stuck in a snowball
  • You can no longer get stuck in the well in Sinking Sands
  • Coins are now paused during cutscenes
  • Resetting a non-challenge level now replays the level intro cutscene
  • Fixed an issue where events in the Sky were sometimes out of order
  • Fixed an issue that caused coins to get "stuck" on the player without being able to collect them
  • Fixed an issue where the black death screen could flicker
  • Fixed a bug where the game could be paused during fade transitions
  • Various minor UI adjustments


We really appreciate all the feedback so far and we take all of it into consideration. Keep it coming!

-PolyKid

Update #7 - Enemies & Friends

Hey Everyone!

Today we launch our BIGGEST update yet. There is so much new stuff to check out, so let's get straight to it!

Improved Story & Flow


We've tweaked character dialog and the overall game flow in order to tell a better story and make the whole experience feel much better. We encourage people to try out a new save file to get the full experience! There may even be a hint of what's to come if you play through again...

50+ Explorer Medallions


We've added a 7th Explorer Medallion to each level, as well as others throughout the game. There are now over 50 medallions to collect!

Enemies have invaded


Be careful out there. We've added nine enemy types to the game.

New Friends


Each level now has a friendly race of creatures to meet.

Player Voices


We've added character voices to the game. Special thanks to Tamara Ryan, Chris Thurman and Michael Sheleman for lending their voices to the game.

Mount Magma Overhaul


Some of the objectives in Mount Magma have been completely redone due to the Buckethead invasion.

Sky Overhaul


There is a ton of new stuff to see in the Sky as you play through the game. Friends that you meet in the levels will appear, new events will happen, and maybe a secret or two will show up...

New Challenge Levels


We added five new challenge levels, so be sure to save up and check them out.

Fossil and Location Rewards


Finding all the fossils and locations will now net you some cool rewards, so be sure to explore every nook and cranny for them.

Explorer Book and UI Update


The UI and Explorer Book have a new and improved look.

New Shop Items


We've removed the "coming soon" items to free up space for two new items: the coin magnet and extra heart container.

Revised Death Flow


Falling off a level now decrements your heart count by one instead of insta-death (so it's easier to hold on to your coins). We've also added a new death screen when all your hearts have been lost.

Improved Camera


The camera should be much smoother now and no longer go through walls.

No more Explorer XP and Explorer Level


Everything is now based off how many Explorer Medallions you have. We think this makes unlocking progress simpler to understand and feels better overall.

True 60 FPS


We investigated an issue brought up by qaopjlll on our forums and found that the game was rendering at 60 FPS, but our physics was only updating at 50 FPS. We've made some changes and now everything runs at a true 60 FPS. You should notice the game to look a lot smoother!

And more!



  • Various gameplay improvements to the Forest
  • A tall man with a beard has been spotted in Mount Magma.
  • The Astronomer in Cozy Canyon will now visit you in the Sky if you help him out.
  • New player animations and effects
  • Lots of bug fixes
  • Additional SFX and Music


We've still got a lot left to do, but we hope you all enjoy this latest update! Please let us know if you see any bugs and share your comments and feedback on our forums. And THANK YOU to all our early access players. Your support is what keeps us going!

-Ben & Paul
PolyKid





Big Progress Update

Hello everyone!

It's time for a long overdue update. We've been hard at work adding new features and more content to the game. The new build isn't quite ready for Steam yet, but we wanted to give everyone a sneak peek of what we've been working on!

Enemies


We've added enemies to the game! You asked, and we listened. They really add a whole new dimension to each world and we can't wait for you guys to check them out.





New Characters


There are new friends to meet in each world! From the friendly Lavasaurus Rex to the crystal munching Spooks, you'll need to help them out to get all the Explorer Medallions.




UI Overhaul


We started work on a UI re-skin to get rid of the placeholder grey backgrounds and replace them with something that fits the style of the game a bit more.



Something mysterious...


Also, something has appeared on the horizon? What could it be?



That's not all...


There's a ton more to talk about, but we'll do that in a later update. To give you a quick idea, here's a few of them:

  • More challenge levels
  • Player voices
  • New music tracks


Stay tuned!

Paul and Ben from PolyKid

Big Progress Update

Hello everyone!

It's time for a long overdue update. We've been hard at work adding new features and more content to the game. The new build isn't quite ready for Steam yet, but we wanted to give everyone a sneak peek of what we've been working on!

Enemies


We've added enemies to the game! You asked, and we listened. They really add a whole new dimension to each world and we can't wait for you guys to check them out.





New Characters


There are new friends to meet in each world! From the friendly Lavasaurus Rex to the crystal munching Spooks, you'll need to help them out to get all the Explorer Medallions.




UI Overhaul


We started work on a UI re-skin to get rid of the placeholder grey backgrounds and replace them with something that fits the style of the game a bit more.



Something mysterious...


Also, something has appeared on the horizon? What could it be?



That's not all...


There's a ton more to talk about, but we'll do that in a later update. To give you a quick idea, here's a few of them:

  • More challenge levels
  • Player voices
  • New music tracks


Stay tuned!

Paul and Ben from PolyKid

Update #6 - Another New World!

Hey all,

We're back today with another shiny new world for our Early Access players -- Crystal Cavern! (build #993090)



Crystal Cavern



  • 6 new Explorer Medallions to collect!
  • 16 new locations to find
  • 8 new fossils to uncover
  • New Steam Achievement for level mastery

New Stuff, User Suggestions & Bug Fixes



  • Added more sound effects.
  • Added hazards to the ropes in Cozy Canyon and Sinking Sands.
  • Updated wall jump geo and texture for the Lighthouse.
  • Fixed camera occluders in Sinking Sands.
  • Hide Explorer Medallion names in the Explorer's Book that haven't been revealed yet.
  • Fixed scrolling issues in the Explorer's Book.
  • Player floating text no longer clips through the world.
  • Fixed an issue where players could get stuck on the Moon.
  • Last equipped item now persists on game load.
  • Fixed an issue where you would remain in 1st person mode if you fell while in it.
  • Fixed Explorer's Book toaster overlay issues
  • Added scrolling to the fossil list in the Explorer's Book.
  • Tweaked level select UI colors.
  • Fixed a bug where fossils still appeared on the compass after being dug up.
  • Tweaked pushing physics.
  • Fixed spring force bug.


Let us know what you think of Crystal Cavern in our forums! Too hard? Too Easy? We want to know so we can make Poi the best 3D platformer on Steam!

And as always, thanks for supporting us!

PolyKid

Update #5 - New World!

We're excited to release a new build today with an entirely new world for all of our Early Access supporters! (build #964419)



Sinking Sands



  • 6 new Explorer Medallions to collect!
  • 16 new locations to find
  • 8 new fossils to uncover
  • New Steam Achievement for level mastery

New Features



  • New player run animations!
  • Option to stay in the level after collecting the 100 coins medallion (or collecting any medallion you've already earned).
  • Explorer Book sorts fossils by world type
  • Pause screen shows how many keys have been collected for that objective.
  • Dozens of ambient sound effects added to Cozy Canyon.
  • Several additional sound effects added throughout the game.

Bug Fixes



  • Prevent accidental death when collecting the 100 coins or 7 keys medallions by pausing the player during cutscenes.
  • Infinite coin treasure chest exploit fixed in Cozy Canyon.
  • Fixed a bug where the dig icon could get stuck above the player between level loads.
  • Possible fix for rare bug where player gets stuck in level geometry.
  • Player walk sounds and footprints sync correctly with foot movement.
  • The Airship spotlight is now centered correctly.


Be sure to let us know what you think of this update and THANK YOU for your support!

Have a great weekend!

Patch Notes (build #967204)



  • Mini patch update to fix timer exploit in Sinking Sands leaderboards.
  • Added a way out of the giant Sinking Sands sandpit.

Update #4 - Bugs

We've got a mini update for everyone this week. (build id #909335)

Change Log



  • (possible) Black grass bug fix! Please set your in-game quality to low or medium to test the fix and let us know if it worked for you
  • (possible) Player getting stuck in level geometry bug fix. We had a hard time reproducing this as well, so please let us know if you encounter it again
  • Airship orientation is remembered when returning to the hub world
  • Increased medallion collection radius
  • Updated our input library to support additional controllers (ie: Xbox One for OSX)
  • Added debug console command to load levels (primarily for speed runners, more info here)


Happy Holidays from all of us here at PolyKid!

Update #3 - Linux + SteamOS

Hey Everyone,

We wanted to get a small Friday update (build id #895853) out this week with Linux + SteamOS support! We heard you asking for it, so now those of you with Steam Machines can enjoy Poi from your living rooms, too.

Poi running on Ubuntu Linux





Bug Fixes / Tweaks




  • Fixed a bug where the back button didn't work correctly on Windows.
  • New player sprint animation (work in progress).
  • Minor Cozy Canyon & Mount Magma level adjustments.


Medallion "Return to Hub" Feedback


We also wanted to address feedback regarding the forced return to hub flow after collecting a medallion. We realize Cozy Canyon and Mount Magma didn't change at all based on which medallion you select, but that's something we always wanted to add. So for this update, we modified those levels a little based on which medallion you pick from the level select screen. Right now the changes are relatively small, but we hope to expand upon this system going forward.

We're still looking into persisting more data between level loads (ie, the 7 Lost Keys), but overall we feel this direction gives us more creative freedom (for current and future levels) to make each medallion feel more unique.

Of course this is a work in progress and we appreciate everyone's feedback, so please let us know what you think!

Have a great weekend everyone!

Update #2 - Mac, Save Profiles, Additional Leaderboards and Bugs!

This week's update brings OS X support, save profiles, additional leaderboards for all medallions and a bunch of bug fixes & improvements.



We're still hard at work on more levels and content, but we wanted to get these important changes out first. The full list is detailed below:

Update #2 (build id 884894)

New Features / Tweaks



  • Added multiple save profiles from the main menu.
  • Added global leaderboards for all medallions.
  • Display medallion times in the Explorer Book.
  • Display the current level timer in the pause menu.
  • Prevent accidental cutscene skips by showing "Press A to Skip".
  • Mapped keyboard arrow keys to rotate the camera.
  • Re-mapped the close parachute keyboard key from 'B' to 'R'.

Bug Fixes



  • Fixed a bug where restarting levels didn't reset the level timer.
  • Fixed occasional mouse cursor flicker.
  • Fixed rendering artifacts with UI text caused by different resolutions.
  • Fixed camera pop after initial cutscene in the forest.
  • Fixed input bug when selecting UI elements (sometimes it would skip over a selection)
  • Fixed a bug where the resolution drop-down list could extend off screen (on 4k monitors).
  • Fixed a bug where the HUD timer could overlap the pause menu.
  • Fixed a bug where fossil & location UI popups could overlap.
  • Fixed a rendering bug with the telescope UI on low-quality mode.
  • Fixed a bug where input was still being processed after selecting UI elements.
  • Fixed a bug where UI hints would flicker between keyboard and controller images.
  • Fixed a bug where you could interact with NPCs while having an item equipped.
  • Fixed a bug where player particles weren't getting cleaned up on level reset, causing long white particle trails.
  • Player avatar resets properly when deleting save data.
  • Removed floating grass in the forest.
  • Disabled auto-rotate camera zones when playing with mouse/keyboard.

Shoutouts



Additional Notes



  • Previously obtained medallion times won't automatically upload to the new steam leaderboards because we had some unfair timer exploits in older builds.
  • Upgraded from Unity 4.3 to 4.6.9 (for added stability).


Please let us know what you think of this update on our forums.

Thanks again for your support everyone!