Based on feedback we have reduced the cost of the 10 Token Pack, the 30 Token Pack, and the Avatar Token pack for both gold and credit purchases.
Client Updates
Lobby
Fixed issue in which the Ready interface would not correctly show the Ready state for players when setting up custom matches
Added some additional sounds when using the Deck Manager
Using the search filter in the Deck Manager now shows the keyboard correctly on Steam Deck
The tooltip for Rune names is now visible when using the controller to select runes when editing a Deck
Game
Re-enabled the Callouts system which allows you to mark units or spaces for you and your teammates in 2v2
Fixed an issue that could prevent you from deploying champions, spells, or equipment on the left and right edges of the map
Server Updates
Reward Changes
Increased the amount of Champion Points a Champion will gain for being used in a match
Fixes
Fixed an issue in which Split Personality would not reveal correctly upon being triggered
Balance Updates
Abilities
Voices in their Head changed to: Target opposing champion within 3 spaces becomes Possessed, recovers 4 AP and gains Careless, and Manic for 1 turn and gains Chasm Walker for 2 turns.
Champions
Shallaxy the Courier
DMG changed from 8 to 10
Removed base ability Gravity Well
Removed base ability Mindwipe Aura
Added base ability Deflect
Added base ability Mindwipe Aura 1
Upgrade Path 1 changed to: Swap 3*, Sneak, Relocate: Ally
Upgrade Path 2 changed to: Summon: Rock Trap, Gravity Well*, Divert
Nora Cost changed from 82 to 77 (77-84)
Kartch, Finlord
HP changed from 47 to 48
Upgrade Path 1 changed to: Leap 3, Purified, Regeneration 2*
Upgrade Path 2 changed to: Vivify, Prestige*, Commander
Nora Cost changed from 92 to 88 (88-90)
Wavecrusher
Removed base ability Reckless
Upgrade Path 1 changed to: Tremor, Multiattack 1*
Nora Cost changed from 72 to 73 (72-73)
Borderguard Elite
DEF changed from 2 to 1
HP changed from 48 to 50
Upgrade Path 1 changed to: Resilient*, Render, Logistics: Flanking
Upgrade Path 2 changed to: Hunter: Fighter*, Resolute, Battle Leader
Nora Cost changed from 75 to 74 (73-76)
Jellebrium Nexus
Upgrade Path 1 changed to: Teleport 1*, Jellebrium Mind, Adaptation
Upgrade Path 2 changed to: Afflict 2, Stall, Psychic Compulsion*
Hotfix for controller issues and ability activation window
This is just a small client hotfix to correct some issues with using the controller. Additionally, you can now disable the ability activation info.
Added the ability to disable the "ability activation info" that pops up when using an activated ability
Fixed an issue in which you could not use the B/Circle button to cancel out of using an ability
Fixed an issue where using the bumper buttons to switch rune categories would not work when loading back into a match after disconnecting
Fixed an issue where using the bumpers to switch between units would not work after loading back into a match after disconnecting
May 2024 Update
This month's patch is focused primarily on Quality of Life issues and other general improvements. However, first there is a new product announcement.
Limited Recolors A pack is available for each faction that includes 3 recolors that were previously only available on PlayStation 4 and PlayStation Vita.
Client Updates
Ability User Interface
On the start of a new turn, the game no longer automatically activates the default attack
When clicking on an empty space to "deselect" an ability, you no longer have to click twice in order to remove the ability activation grid
A new user interface display now appears when activating an ability with activation information (name, range, aoe)
When hovering over an ability in the Lower HUD, it now shows if the ability is a Basic Attack, a Non-Basic Attack, or a normal Activated Ability
Observer
The Rune Dock and Nora bank no longer show for players that are observing a game, since they were never updated anyway
Loading a game to observe will generally take less time to "deploy" existing units
Team Games
When a user selects to end their turn in a 2v2 game, that player's name will now blink blue to signify that they have submitted their end turn request (as it previously did in the Java client in the days of yore)
In Game User Interface
When viewing a champion rune in game with the Rune popup screen, it will no longer incorrectly show controller prompts if a controller is not present
Campaigns
Corrected an issue that prevented the graphic indicating how to change difficulty of a campaign mission with the controller from displaying
New Player Experience
The help screen in game now shows correct graphics when using an Xbox controller (or a Steam Deck)
Fixed an issue that could cause the onboarding window to appear again after playing a game
Network
Implemented a change to make the client's networking process messages in a way that the Java client did previously as part of an effort to fix various visual display errors or errors that could cause performance or client stability issues
Performance & Stability
Corrected an issue that could cause certain visual effects that used lines to throw errors while they were in play which in turn would cause significant performance issues. In particular, this would happen when the relic Long Fuse Bomb was deployed using the ability Summon: Long Fuse Bomb
Corrected various other errors that could cause performance issues
Other Fixes
Fixed an issue in which champions with Lichborne or Reanimate would not reappear in the runedock after their reborn unit dies
Server
Abilities
Fixed Guarded: {type} abilities so that they only trigger only when the unit is attacked for the first time. Previously it gave the appearance of triggering only once because it would not apply the effect to units that already had the buff, but it was actually triggering multiple times.
Fixed an issue with Guarded: Moga, Guarded: Boghopper, and Guarded: Draksar abilities that could cause them to trigger the gain AP multiple times per turn due to Guarded buffs of those types (as well as Guarded: Beast) would incorrectly stack over each other. Note: This means that multiple different Guarded abilities can give their effect to a single unit (i.e., a unit can get a buff from Guarded: Beast and Guarded: Moga if it met the conditions of both), which was already the case for other Guarded abilities.
Fixed an issue in which the effect of Vinetouch Pedestal would not trigger during enemy turns
Deep Wounds now correctly only increases damage on basic attacks
Fixed an issue in which Beckoning Guile would trigger on units with Iron Will from Bastion of Will
Fixed an issue in which Sheoul Disciple would not trigger when using the LE Maxxarek recolor
Balance Changes
Abilities
Hunter: X abilities now only increase damage from attacks and reduce damage from attacks.
Mutation: Horror changed to: Spend 4 charges: This champion gains Frightful Blows. If it already has Frightful Blows, it gains Dread instead and this ability is removed.
Voices in their Head changed to: Target opposing champion within 3 spaces becomes Possessed, recovers 4 AP and gains Careless and Manic for 1 turn. Cooldown: 4
The AP cost of the ability Bubble has been changed to 3 (was 4)
Spells
Nora cost of the spell Pygmy Hippo Stampede changed to 55 (was 60)
Thorn Collection now does full damage to relics
Equipment
Nora cost of the equipment Virtue changed to 30 (was 35)
Relics
The relic Sapphire Catalyst has temporarily been restricted from ranked play.
Champions
Fallen Hero
Added class: Paladin
Elsarin Reaper
Added class: Paladin
Northern Cross Purger
HP changed from 50 to 48
Removed base ability Mobility
Upgrade Path 1 changed to: Multiattack 1*, Ricochet Shot, Vindictive
Nora Cost changed from 74 to 71 (71-76)
Rockcharger Warbeast
DMG changed from 11 to 12
SPD changed from 7 to 6
Added base ability Unstoppable
Upgrade Path 1 changed to: Fractured Lands, Tremor*, Crushing Charge
Upgrade Path 1 changed to: Fire Bomb 2*, Flamethrower, Cast: Cauterize
Upgrade Path 2 changed to: Rite of Power, Spellswallower, Vengeful*
A note about fair play and conduct
Just a quick update to remind people to always remember to play fair and to give some guidelines regarding ranked play and the Drums of War.
Intentionally losing games for the purposes of giving another player Rating or to allow another player to get more Drums of War contribution is not permitted. Likewise, creating alternate accounts in order to generate either Drums of War contribution or Rating is not permitted.
Failure to follow these fair play guidelines may result in penalties, the least of which may involve having your Rating or Drums of War contribution reset.
Don't worry, playing as different factions to get on multiple leaderboards in the Drums of War is perfectly fine as long as the games are legitimate.
Thanks for your understanding and have fun!
April Balance Patch hotfix
Today is a hotfix for April's balance patch, as well as some client fixes.
Client
Corrected some issues with rules text and descriptions
Fixed an issue in which you could not click on rune links in the combat log that appeared before opening the combat log
Fixed an issue with the client's Deck Manager in which you could not filter on the race Archdemon and the race Archdemon would show up as race Bird
Server
Fixed an issue with the ability Invoke: Veil of the Mind in which it was reducing/increasing cooldowns by 4 instead of 2
Fixed an issue with the ability Invoke: Warbeast Roar in which it was either not applying Frightened or not dealing damage
Balance
Abilities
Flame Charge AP cost changed to 3 (was 2)
Poison Charge AP cost changed to 3 (was 2)
Spark Charge AP cost changed to 3 (was 2)
Units with the ability Final Word have their nora cost reduced by 1
Units with the ability Truthseeker have their nora cost reduced by 2
Spells
Nora cost of the spell Soul Feed changed to 30 (was 35)
Equipment
Virtue now gives the ability Empathy rather than Vitality: Nora
Relics
Mindslicer Obelisk now gives Reflection rank 2 (was 3)
Nora cost of Tome of Hate changed to 40 (was 45)
Nora cost of Echo Chamber changed to 40 (was 45)
Champions
Demonologist
HP changed from 46 to 45
Removed base ability Helpless
Removed base ability Pawn
Added base ability Defenseless
Upgrade Path 1 changed to: Grant: Magical Aura, Pawn*, Bleed
Upgrade Path 2 changed to: Boost*, Council: Spells, Flourish
Balance updates can also be found on the Pox Nora website in cases where they are too long to list here
April 2024 Update
For this month's (second) patch, we have the quarterly balance update brought to you by the community balance team as well as other fixes.
Client
User Interface
Runes in the Runedock now use full art rather than the zoomed in lower res art by default. This can be changed back to the old style Runedock icons in Options if desired.
Re-added the functionality for clicking on Runes in the Combat Log
Fixes
Fixed an issue that could cause the client to hitch for several seconds when deploying Dragonbark Protector
Fixed an issue where certain visual effects were not playing
Server
Game Logic
Fixed an issue where Terrorize would work incorrectly on 2x2 units and make them move
Fixed an issue where Psychic Conundrum would cause damage even if the unit didn't lose any AP from having Unstoppable
Fixed an issue in which Shattered Peaks shrine terrain was not removing impeding on the Darkmarsh map
Balance Changes
Patch notes for the balance changes can be found on the Pox Nora website at https://www.poxnora.com
Hotfix for Tortuns
This is just a small client fix to correct issues with some tortuns not displaying their Turtle state correctly. In the case of Tortun Inventor, this would additionally cause severe performance issues and cause the client to stop rendering correctly while the effect was in play.
This affected the following units:
Omlaa the undertortoise
Tortun battle mystic
Tortun broadside
Tortun groundpounder
Tortun hawker
Tortun inventor
Tortun repeater
April 2024 Client Update
This patch is focused almost entirely on tuning performance in the client. This involved a number of refactors, optimizations, and debugging. There is still a lot that can be done here, but the path forward will take a much larger refactor so the hope is that this can bridge the gap so that players are having less issues with performance while playing. As always, we will be monitoring the discord and other channels so please give feedback or report if anything got broken.
Client
Implemented a number of performance improvements in the game.
Fixed an issue in which the user list would appear blank when returning to the lobby from a game
Fixed an issue in which the friendly quit dialog could only show an "ok" button instead of the correct buttons for accepting or declining
Fixed an issue in which some random spells/equipment/relics would show the foil art effect
Added additional high res art
March 2024 Update
This month's update is focused on improving the user interface and tweaking end game rewards to help level up Champions faster.
The next Drums of War has started.
Client
End Game User Interface
Added a new screen to show commendations for your Champions. This will show Champion Point gain and will show icons for awards the Champion won (Hero, Lifebringer, etc)
Player Ranks
Player ranks are now shown using the old style icons which denote rank rather than chat listings and game listings showing the player's personal league rank
New Player Experience
Added a new onboarding screen for new players to guide them into the training screen
Fixed an issue in which the text for the training screen would not update when switching between the three training scenarios
Fixed user interface issue that could occur if account creation failed (usually from a email already being in use)
Game
Fixed an issue in which map panning would not work correctly except for on certain resolutions (I believe 1080p)
Fixed ui issue in which the revealed runes count would not appear on some lower resolutions (i.e., Steam Deck)
Fixed an issue that could cause the user list in the chat to have duplicate elements or be out of order. Note: there is still an issue where the list will be empty after returning from a game. This can be corrected by switching to another channel and back to the desired channel, and will be fixed in a future update.
Fixed an issue with end game effects in which the map and game ui would show up for a second after the fade out before showing the victory and rewards screen
Added more high resolution rune art
Updates to rule and description text
Rune Manager
Added rollover tooltips to show names on runes in the deck
Server
Rewards
Champions now gain CP at a faster rate
There is now a chance to get tokens from unranked game wins (including against bots)
There is now a small chance to get tokens from campaign games
Fixed an issue in which the chance to get a rune from winning ranked games was not working correctly and was always giving tokens
Wrath has won the Drums of War!
Another Drums of War season has ended and Wrath is (once again) victorious.
The following rewards have been given to players who participated:
Any player who contributed at least 50 points to a faction has been entitled free packs of Planar Disturbances. These can be redeemed in the Marketplace.
The top 5 players of each faction have been given a Pox Harbinger for that faction.
The new Drums of War will begin shortly. In the meantime, enjoy your victory (or defeat)