Fix performance [yes yes, massive boost with LOD's, cull distance and fog settings]
Added 1 part of each module variations [with water pool]
Fix starter-room.
Update with First Extra Maze
...partly.
Hey-hey!
Here is update with First Extra Maze - Ancient Maze.
But in Demo Mode. What does in means?
1. Only one Maze right now.
2. I using new module algorithm of generation so:
Room of start and ends placed randomly
Modules could be with unlimited variations [what allow me to create fragments with traps, enemies, puzzles and etc], but rigt now 1 of each types except for dead ends. :squirtheh:
Only "Free Mode"
Could be perfomance issues.
Anyway, more segments variations and classic maze will be added near First Anniversary [23.05.2019 with discount -66% for 7 days]
Fixes:
Fixed AutoDetect and Save&Apply buttons in player options.
Update and plans on future.
Hey-yo!
As i said before:
New UI;
Optional stamina/helper module;
Result screen map with player path;
Several small fixes;
This is one of last bug updates (last one will come with 1st extra maze pack), before global update.
I plannig to separate game on two independent part: singleplayer and multiplayer [will come as free DLC]. It will help to work on game without scare about broke something in places which one i didn't touch.
Plus game will be re-created on new UE4 version with new animation packs modes and etc... Ya, 2nd year of EA ;_;
Update is coming...
....next week.
In short:
Updated UI;
Stamina module;
Helper module;
After match map with your path;
Plus soon i want to announce future plans and etc [roadmap for 2nd year].
P.S. Sorry for long awaiting 1st extra maze pack, i were very busy with main work. I hope i can release it in next month, near 1st anniversary.
Hotfix
In last update i broke lobby/invite system.
Fix already published :squirtheh:
Project Maze Update
Hai!
Here is patch.
Changed textures in big maze [cause on monitors with big HZ 120-144 ppl could get headache from all this flashing lines].
Fixed when player can't change volume of background sound in Big Maze.
Fixed wall collisions to prevent sticking player in column.
Now no need to hold button [L.Shift] for permanent run.