- Sparkling Shrooms: whenever you start a level, the token counter will sparkle until you die. If you manage to free the mushroom without dying, your heroic feat will be saved and in the overworld map the corresponding freed mushroom will sparkle as well. As of now, sparkling shrooms don't grant you anything, but some of them will unlock things in the future. (Note: dying after freeing the mushroom does not void the sparkle) - Mirror Mode: the cheat code PJIPPJIPPPJIPJI toggles mirror mode and you can play with everything flipped left or right. Expect some major visual glitches.
Note: alpha of upcoming level codenamed "DC" is available to testers.
See here for how to input cheat codes in PsiloSybil.
Patch notes Beta 0.6.2-g
Steam Achievements - New achievement for reaching 100% completion. Note your completion stored on Steam is non-decreasing, so playing on a less completed savefile will not reduce it and your achievement will not be revoked. - New achievement for entering Cheese World. Wizard Giza - Solved bug that caused the sky over the top of the pyramid at the end of the rise section to become darker or fully black in certain conditions.
Patch notes Beta 0.6.2-f
Lord Nutmeg - Defeating Lord Nutmeg grants the "Steamed Ham" achievement.
Patch notes Beta 0.6.2-e
Wizard Giza - Profound changes that make the rise part of the level dramatically easier, including shorter pits, lower attack frequencies, full retiming of all cycles. All previous runs are invalidated. - A few new tokens added - The gold skull time is shortened to 2:10.
Patch notes Beta 0.6.2-d
Generic - (Tentative) new idle animation for Sybil. - Sybil will avoid performing the same idle twice in a row. Dessert Outpost - Redone chocolate bunnies - All bunnies are now positioned at the same correct height. Speedruns almost surely not invalidated Wizard Giza - One hard to see token moved a bit
Patch notes Beta 0.6.2-c
Wizard Giza - The magic hands cast by the blue wizards are now much easier to jump over, rendering the entire level significantly easier. (Previous runs are not invalidated) - Minor colouring error fixed.
New Level: Wizard Giza
Huge new level Wizard Giza has you climb up and then rush down a golden pyramid! The rise is a tricky puzzle-platformer gauntlet full of new boar wizard (boarcerer? boarlock?) enemies with some brainy attack patterns. And in the latter half you must escape a giant pig-snake, the Nid-Hog! It's tricky, it's fun, looks good. I like it.
The mushroom NPC to free in this new level is Darius, an aspiring wizard himself.
You can find this new level right after Dessert Outpost.
Patch notes for last two versions:
0.6.2 New level Wizard Giza released - Fun new level on a pyramid. Climbing puzzley section followed by a chase sequence! Pretty tough, but that's how we like em. The mushroom to free is Darius.
0.6.2-b Wizard Giza - The animation for the magical hands from the blue boarcerers has been changed. No gameplay changes - Minor adjustments to the camera in the chase sequence. No gameplay changes - One specific yellow boarlock is forced to be always partially visible to make a section clearer - Tiny tweaks on decoration positioning Overworld Map - New graphics for Crystal Hollow and Gruesome Grotto
0.6.1-b
Dessert Outpost - something new at the end of the Rufus path... what could it be? Generic - Boar oinking frequency has been reduced. - Fire SFX volume has been reduced.
New Boss Fight: Chef Porcini
A bit of unplanned radio silence due to the data loss catastrophe and having to set up shop on a completely different dev machine altogether. One step at a time I recover.
One such step is newest boss fight Chef Porcini, which is the first true new gameplay content since then. It's the fourth and probably-ish last boss to be added to the game, but it's the first you will meet in the game and it's honestly really, really easy. Still fun though. I think at least one thing in this game ought to be easy. That's ok. I accept it.
Level count is now up to 20. Probably will pump out a few more and then wrap this strange-looking game thing up for a final release.
See ya psilo heads
Patch notes for this version:
- New boss fight **Chef Porcini** released. It's very easy but still a bit fun. Softens that initial difficulty curve a bit. It's inbetween Citrus Falls and Mystic Castle. Skull times are set. - In the demo, unavailable levels now have a grey marker in the overworld.
Patch notes Beta 0.6.0-d
Fixed a bug introduced in 0.6.0-c which allowed players in arcade mode to skip to any point in the game.