There are still some things that I would like to fix etc, but this is how far I got! Enjoy :)
Animated image in singleplayer menu.
Updated main menu background image.
Added a effect of striped roads if you finish faster than 10,000 kmh which is too fast for the frames.
Made the goal go wider when you have more than 4, 8 and 12 players. It used to just grow and grow until the goalposts were like a skyscraper.
Added initial negative tiles called Birds Nest, Broken Window, Grinded Gears and Punctured Tire:
Birds Nest reduce HP of neighbors.
Broken Window adds aero to neighbors.
Grinded Gears reduces top speed of neighbors.
Punctured Tire reduces boost-time of neighbors.
These negative tiles can be removed for a mere $150! Enjoy >:) mohaha
Added a Tool called Merchant which adds money to the layer over time and gradually scales the money you get for selling tiles around.
Added another Tool called Rotator which moves neighboring tiles around each turn.
Made colors of the gear lever less harsh.
Made colors of tiles on a timesmod (x2 etc.) have the tint of the quality and also have a less foggy look. Makes it easier to see.
Made colors in the win-screen more appealing
Added many more taunts.
Added the sound of air/wind when you drive.
Done some things to try to get multiplayer more stable. It is more stable, but it might not be perfect.
Added a better functionality for kicking players. The host can now click on a player and a promt will appear.
Fixed (and kinda nerfed) throttle reengaging if you grind a gear by not ever releasing your throttle and then letting go of the lever. This actually made it possible to not lose any speed but your ears would bleed as a result. It was actually a very good nos or tb meta.
Bonuses now have different prices. For instance, dog-box and sequential now cost $300 instead of $50.
Set max amount of players to 16.
Set max username length to 128 characters instead of 16.
Made non-ascii characters of usernames be automatically replaced by a ?
Made it possible to scroll through the result of players in finish.
Added explaination of income in finish.
Added "Darn fast time attack" which is where you have to drive under 0.3 seconds.
Fixed No-Upgrade gamemode not actually being equal in their upgrades.
Added 9 fun, weird and tough random challenges to singleplayer.
Made Impossible and Mega-Impossible possible and actually quite interesting. For instance, I have removed lifes and replaced it with -2 attempts and also the map does not change so that you can make a strategy or plan.
Added an achievement for Mega-Impossible.
Made scoring in singleplayer more easy to understand. You get 10,000,000 points for each attempt left, up to 50,000,000 score based on how fast you were compared to the win-time (down to half the win-time), and up to 10,000,000 score from your money achieved.
You can now undo (and redo) all your progress this turn in singleplayer. In multiplayer you can still only undo one move - so that people don't have to wait forever.
Added SNOS which is basically super nos which inverts aero to your nos but uses two bottles instead of one. This is found in a new bonus at LVL 7 in N O S.
Next update coming soon...
I'm thinking the next update is going to be released the 17. december. There will be a lot of fixes and a lot of goodies. For instance up to 16 player support for you mad-lads, and a way "better" singleplayer for you loner-enjoyers.
Multiplayer stability
I see that some you is having some trouble with multiplayer not working properly all the time. I'm working on it and will fix it as soon as possible. Sorry for the inconvenience. I'm working on this by myself so things take time.
If you have any bugs please email it to me at jhoffiscreates@gmail.com I don't enjoy seeing this so yeah
Example I found where it was bugging out: https://videos.coolhole.org/november-9-2022/
Update 36a
Fixed FirstTo game-mode always getting shorter and shorter track
Made singleplayer challenges show attempts left instead of points on the right
Added some text at the main menu
Update 36
Added a taunt 36.
Added two new game-modes called "Total: No Upgrading" and "Time attack".
Track-lengths in Total and First-to are no longer extremely long and boring.
Made below x1 tiles slowly regenerate towards x1 by 0.05 each turn.
Can no longer sell your way to negative horsepower nor weight.
Win-screen is now slightly more interesting (You get to see your car twice wow)
Reduced memory leaks...
In singleplayer you can now only lose half a heart if you only have 3 or less attempts/points left.
Update 35e
Made track-length algorithm aim at slowest player rather than the fastest.
Fixed track-length showing the wrong length after having finished a race.
Made Tools need more improvements over time.
Made hidden info about turbo visible.
Update 35d
Buffed Decentra
Buffed Oldsroyal
Buffed Fabulvania
Nerfed Thoroughbred
Fixed some bugs so it does not crash all the time
Improved a little length of tracks
Changed Money Pit bonus to be not trash
Nerfed Tireboost LVL 5 bonus except for second choice
Buffed Seeper so that it has a 15% chance of spawning percent neighbor values instead of decimals instead of 5%
Nerfed Weight bonus from max -20% to -12% kg
Update 35c
Fixed rejoining bugs.
Fixed a rare bug where a LAN thread would get stuck.
Fixed a bug where whenever you clicked it would write which monitor you're using to disk.
Fixed a bug where there game would crash for the other players if you chose a random car and did a undo.
Fixed Turbo Blow getting depleted way faster than intended.
Fixed so replays can no longer save states that are corrupt.
Buffed Times Mod Planter so that it now plants 0.1 per turn on itself as well as the 0.2 around.
Improved track-length algorithm for Leadout so it now adjusts to how fast you're driving instead of blindly guessing.
Now in Leadout if you're 1 point away from losing the game and you win a race you get 1 additional point
Improved stats when finishing a race in the singleplayer challenges
Improved bonus of the last NOS Bottle so that you can now also choose to get +2 bottles
Added a bonus to Turbo at LVL 3 which reduces spool-speed but increases Turbo Blow
Added some more tooltips here and there
Update 35b
Fixed a bug where in multiplayer any message would overflow an important buffer.
Increased max-income in multiplayer from $200 per turn to $250 per turn.
Made penalty for being slower than your opponent by 5 seconds less harsh generally, but in extreme cases, worse.
Fixed the OP bonus, at the 15th Lighter Pistons tile, called "Sticky Clutch" by making it, as it was originally intended, more powerful. Basically it would previously act as if the tachometer was pointing at the original top rpm, but now it will actually point at the highest possible rpm. Behind the scenes of course.
Buffed the bonus for having 5 block tiles by removing the additional kg you would get, so now you only get HP.
Update 35
General changes:
Added many more taunts
Fixed some misspelling here and there
The map now has money spread out randomly, this could be interesting
TAB now shows how much money the opponents have
The countdown in multiplayer will now pause at every 10th second instead of resetting to 180 seconds
Now possible to look behind you while racing by pressing R
One can also Quick-Sell a tile by using Ctrl+S instead of S
Though selling now makes tiles worse even below x1. Previously the lowest a tile could go was x1 but now it is x0.1. Timesmod Planters will reset these tiles instantly to x1 though so yeah
Added a background behind the map and made background colors more vibrant
Fixed the game crashing if you got 10 gears
Fixed many other things
Upgrade changes:
Your car can no longer be negative drag coefficient
Moved upgrade-value rpm-idle from Aero to Power
Nerfed Aero upgrade from -10% aero to -5% and its bonus from -50% to -33%
Nerfed Interest to +5% interest
Nerfed tb ms of all cars by -10%
Nerfed Weight Reduction upgrade from -3% kg to -2%
Nerfed Lighter Pistons from +2% HP to +1%
Nerfed Lighter Pistons bonus LVL 15 from -50% HP to -75% HP
Nerfed Turbo from +0.6 bar to +0.4 bar
Nerfed Turbo Blow and made it more dependent on the Turbo upgrade
Nerfed Turbo neighboring values from +4% turbo blow regen to +2%, and +2% bar is switched to +0.25 turbo blow strength
Nerfed Supercharger from +1 bar to +0.8 bar
Nerfed Block LVL 5 bonus from being +200, +400, +800 HP to +160, +400, +800 HP
Nerfed Neighbor Collector from +100% every round to +25%
Buffed Seeper from +10% initially and +5% otherwise to +20% initially and +10% otherwise, and added a 5% chance of spawning values as percentages
Buffed late-game Tireboost by adding a bonus to LVL 15: +3%, +6%, +10%, +15% tb
Now every Tool you buy increases the price of said tool a little more than every other (the price of all tools increases nonetheless)
Empty tiles can now be unlocked if a adjecent tile is improved and reaches LVL 9 or above. Perhaps the empty tile was hiding a treasure all along?
Sound changes:
Made deceleration sound better and two step actually cut ignition early like in real life
Replaced the single engine sound effect with weak, normal and powerful engine sounds
Fixed no idle-sound when starting a race
The engine now has a minimum sound volume of 60% instead of 0%