Hello, train enthusiasts and track tycoons! It's that time of the week when we swap our hard hats for conductor caps and share the latest and greatest from our bustling workshop. I'm excited to announce that Update 14 has safely pulled into the station! Now, let's not wait any longer - let's dive straight into what's new in Rail Route!
NEW: Buildable Dispatcher Office
Our first new feature is the buildable Dispatcher Office, and it's all about giving you more control over your bustling stations. Want to dictate where the contract intermissions will be? Simply place the Dispatcher Office in that particular station, and voilà! And if you think one office isn't enough, just add more to the same station to not only increase the number of contract slots but also boost the contract generation speed. It's a handy new tool that makes managing your regional and urban train contracts both flexible and efficient!
NEW: Regional Trains' Quick Turnaround
With Update 14, we're excited to introduce the first part of our grand plan for red contracts progression and automation. Regional trains can now be reused for the next leg without being sent to the Coach Yard. Yes, you read that right - it's all about making your operations sleeker and more efficient. Stashing and converting trains during its legs now becomes a walk in the park!
NEW: Icons that Tell a Story
Update 14 introduces new sink and Coach Yard icons in the train's bottom bar. These intuitive visuals give you a quick overview of the train's next destination once the schedule is finished - be it leaving the board through the sink or waiting for its next leg.
NEW: Easier Upgrading Tracks
We know that upgrading track speeds can be a bit of a pain, but not anymore. Now, you can simply build higher speed track over the already built one to upgrade. And voilà, you have an upgraded track ready to take on faster trains!
NEW: Customizable Bulldozing Action
Ever wished you could choose what a primary action in bulldozing does? Your wish has been granted! Now you can choose your preferred bulldozing action for connections - whether to remove whole tracks or just sections. Customization is king!
Other Updates
We've made a few more tweaks and updates, including adding a dispatcher office upgrade video, enabling building on allocated tracks with Signaling Safety off, renaming Manual signal security upgrade to Signaling Safety, enlarging the max distance of the Coach Yard from the station, and updating the Select Object to match the new UI style. All these smaller changes come together to make a big difference!
Full Patch notes
New
Buildable Dispatcher Office item added
Existing tracks are upgraded to built track speed when part of the connector
Preferred bulldozing action for connections (bulldoze whole / bulldoze section) can be configured
Regional trains can be reused for next leg without being sent to Coach Yard
Sink and Coach yard icons in the train bottom bar to indicate the leave place once the train schedule is finished
Updates
Added dispatcher office upgrade video
Added invalid configuration icon to dispatcher office when no station is assigned
Building on allocated tracks possible (with Signaling Safety off)
Changed dispatcher office color to white
Localizations (nl: all)
Localizations (pt: ui; ru: ui)
Manual signal security upgrade renamed to Signaling safety
Max distance of coach yard from station enlarged to be always buildable where it was even after proximity algorithm change
Replaced node / station selector right click to clear with dedicated ui button
Select object updated to match new UI style
Station selector selected station shows as station sign visual
Fixes
FPS drop occured when modifying contracts with many stops
'Select platform' was displayed over selected platform in Station Visit View
Assigned station text in dispatcher office configuration panel would show as black
Color picker would not stop following mouse upon releasing button
Dispatcher office built in custom map editor was not saved
Each trial leg accumulated to fulfilled count
Changed station colors where not applied on game load and changing track speed colors didnt update colors on loaded level immidiatly
Intermission highlight didnt look the same as train stop highlight
It was not possible to bulldoze a short track between two signals.
Next stop highlights on train bottom bar where not working on trial trains
Offered contract icons showed under board elements interfering in their functionality
Offered contracts at dispatcher office where misaligned
Offered contracts where slightly offset next to dispatcher office
Rejecting train that is on board would leave behind train bottom bar
Station info panel scale settings where not saved
Station info panels on sides did not update colors when station color was changed
Station signs where not highlighted while assigning station to dispatcher office
Steam playtime tracking was not resumed after main menu shown
Tunnel was grabbable and its grabbing caused errors
Waiting train icon timeout circle not being shown after opening and closing the build mode
We're incredibly excited for you to try out all these new features in Update 14! We always love hearing your thoughts, ideas, and feedback. So, feel free to chime in on our Discord or leave a comment below. Until next time, may your signals always be green, and your passengers always on time. Catch you at the next station!
NEW: A button in the train bottom bar that disables the train automation for sensors and coach yard once clicked
UPDATE: General bottom bar will automatically be shown instead of the train bottom bar once the selected train is disposed. UPDATE: Train reward icons are no longer shown in Rush hour mode UPDATE: Waiting train icon tooltip will show only when it's hovered
FIX: Train instance number and previous/next instance buttons were visible in the train bottom bar in rush hour and timetable modes FIX: Train rewards in the bottom bar were visible in Rush hour and Timetable modes
Update 13 is Now Live
Update 13: The Highlights
We've made some significant changes to the Construction UX. Right-clicking now acts as an "undo" button, taking you back a step. If you're holding an item, you either build it or drop it. If you're not holding an item, you can modify everything. We've also added visual guidance, with different grid colors to indicate your current state. You can configure this behaviour in the options:
We've introduced a new focus view for station configuration. This will allow you to manage your stations with greater precision.
We've also added a variety of new keybinds. The best part is that you can now rebind more freely, and we've made it so that duplicates are allowed.
But that's not all. Here's the full list of what's new, updated, and fixed in Update 13:
Changelog
New
Added a display of the train's experience points in the train bottom bar
Added individual rebindable keybinds for various ingame actions
Added keybind for selecting first upcomming train
Added keybind for system upgrades button
Added reset binding override button to currently overridden actions in options menu
Configure Station is now a focus view
New configuration option for Default secondary action (Do nothing, Bulldoze, Toggle action wheel)
New configuration option for Empty space secondary action (Do nothing, Activate Bulldozing tool, Close Construction)
Primary action rotates signal of the same type as currently selected
Recurrent InterCities are an Upgrade for 5 green points
Updates
'Empty hand' state in Construction for existing elements modification
Added "N" as default keybind for toggle buy tool on keyboard
Allow duplicate bindings to be set
Changed highlighted single stop in train bottom bar to match other highlighted stop visuals
Connections' speed can be updated even when there is a track item in your hand
Do not display grid in editor when not building
Game mode description text added to map selection pages
Ghost color for unable to build state changed to brighter one (was too dim)
Grid changes color to red when in Bulldoze mode
Grid not displayed in 'empty hand' state
Last selected building item has special highlight when empty hand is selected
More visible track network in focus view
Prevented station configuration focus view from opening for stations without any platforms (sign only)
Secondary action (RMB) closes bulldozing
Secondary action over a train can cancel the train reverse command
Signal's 'change type' actions removed from 'empty hand' state, now signals are upgraded/downgraded by building one over another.
Station visit panels will expand/collapse on mouse enter/exit
Track Lines thicker in focus view
Unbound gamepad pause binding and added cycle time speeds backwards
Notable fixes
Active build button was not centered on bottom bar
Bindings for time controls conflicted with build button bindings when in buy mode
Grid were visible at the start of game after being in editor previously
Incorrect tooltip on train bottom bar start train buttton
Irrelevant buttons were shown on bottom bar for a split second when selecting a train
Last selected building item button visuals not always in the correct state
Previously selected train was not always deselected when a new train was selected
Selected building item name had incorrect background size for displayed text
Station info panels were not being loaded with the same order they were saved in.
Station signs didnt animate on when buying a station
Train leg highlight was not working for regional trial train contract focus view
Upcoming train items had incorrect size until they where hovered over
That's all for this week. See you at the next one! Stay connected and be cool. - Angel
🚂 Join the Rush Hour Contest: Conquer the Creato Map!
📣 Calling all Rail Route players! 🚂 Participate in the exhilarating Rush Hour Contest happening now until Friday. 🎉 Immerse yourself in the challenging map "Creato" created by the talented TyperiMILOS. 🌟 Test your skills in managing complex station layouts and intense traffic scenarios. 🚦 Show off your strategic prowess and compete for exciting prizes! Don't miss out on this opportunity. Join the contest today! 💪🏆
FIX: It was not possible to edit schedule of contract over hour - already due run was selected for editing FIX: Misleading instruction corrected in sensor tutorials (click instead of middle click) FIX: Reg contract without mandatory stop in middle leg were generated FIX: Unable to load saves containing saved NotificationInfoPanel FIX: Urban trains were not disabled in Automated Contract Manager before unlocked
Rail Log #20: All Aboard for Update 13!
Hello, fellow rail enthusiasts! Your friendly neighborhood game developer here, bringing you another edition of Rail Log. Can you believe it's already been a week since Update 12 rolled out of the station? Time flies when you're having fun, or in our case, when you're busy laying down tracks for Update 13. We've got a staging version ready to roll, so let's take a sneak peek at what's coming down the track!
Construction UX: Right Click Changes
First up, we've made some tweaks to the Construction UX. Now, right-clicking acts as your personal "undo" button - it'll always take you back a step. If you're holding an item, you either build it or drop it. If you're not holding an item, you're free to modify everything. Rotate those signals! Change that track speed! Move that sensor! We've even added visual guidance, with different grid colors to indicate your current state. It's like mood lighting for your construction work.
And that's not all - more configuration options are in the works, including an instant bulldoze feature.
Station Configuration: New Focus View
Next on the list, we're introducing a new focus view for station configuration. It's like getting a brand new pair of glasses, but for your stations. Now you can manage your stations with the precision of a Swiss watchmaker. We can't wait for you to try it out!
We're planning to revamp all configurations in this manner.
Keybinds: More Freedom, More Control
We've also added a bunch of new keybinds. But the real news here is the freedom we're giving you. You can now rebind more freely, and we won't even bat an eye at duplicates.
We're as excited about these changes and can't wait for you to try them out. As always, we're all ears for your feedback. So, get ready to update, explore, and let us know what you think. Until next week, keep those trains running on time!
UPDATE: Improved hold button visuals to better differentiate it from normal buttons UPDATE: Localizations (sv: ui)
FIX: Buy button could cause a game crash FIX: Parts of station info panels would show trough configuration panel backgrounds
Hotfix 1.12.10
UPDATE: Localizations (nl: ui; no: ui)
FIX: Could not extend track from dead-end track with sensor attached FIX: Locked station info panels had wrong collider FIX: Station sign were performing click action even when active selection for station FIX: Time panel were underneath the Overview after contract acceptance
Summer Sale Special: Get Rail Route at a 20% Discount!
Summer is here, and so are fantastic discounts!
We're thrilled to participate in the Steam Summer Sale, where we're offering a 20% discount on Rail Route. This is the perfect time to dive into the world of train dispatching and build your own railway network. Don't miss out on this limited-time offer to start your Rail Route journey at a discounted price.
NEW: Station Info Panel is closed if not moved from initial position upon 2nd station sign click
UPDATE: Station Info Panel is being created at initial hover scale UPDATE: Station Info Panel is scaled to zoom on hover
FIX: Contract accept was not available in Focus View FIX: Regional train was missing in Advanced Routing Sensor & Advanced Departure Sensor config FIX: Selected contract leg in offered contract focus view was not scrolled to when changing select leg FIX: Station Info Panel disappeared after Focus Views FIX: Station info panel with adjusted scale shown on station sign hover would not show in correct position FIX: Station were not selected for the configuration properly