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Genre: Puzzle, Simulator, Strategy, Indie

Rail Route

Unveiling Update 16!



Hey, Rail Route fans! 🚂

Angel here. Exciting news—Update 16 is now live on the Unstable branch. For a sneak peek:

  1. join our Discord community and
  2. check how to switch to the Unstable version.


Update 16 On Unstable


Get a first look at our new System Upgrades UI and structure, and find out how it all works.

New System Upgrades Structure


Say goodbye to the old, confusing tree. The new system is here. You'll earn green points from Commuter and InterCities, and red points from Regional, Urban, and One-off freights. These points give you more control and new ways to earn.


Unlocking Tiers


Introducing tiers! To move up, you must dispatch a certain number of trains successfully within a cycle. For example, to reach Tier 2 in green, you need to dispatch 15 green trains on time in a cycle. Remember, you need to handle traffic "on time" for points to be awarded.


Reaching the Goal


Our main aim is to make the game more accessible and structured. Now, you can also earn stars, just like in other modes such as Timetable and Rush Hour.


Delay Allowance


New feature alert! Each contract now has a delay allowance. Commuters allow a 2-min delay without losing a point, while InterCities stick to the old 1-min limit.


Time Multipliers Changed


Big news for time management! Previously, we had speed options of 1x, 5x, 15x, and 25x. Our math experts have found that 1x, 3x, 10x, and 25x are better choices. But don't worry, if you're a math whiz too, you can adjust these settings in the Options.


Missing Upgrades (Future Roadmap)


We're still working on several key features. Coming soon are automation for regional trains and new shunting capabilities which will bring set of new Upgrades in the red category. We're also introducing simplified sensor that sits between the current routing sensors and the manual world. I'll write more about that in the coming weeks.


Ongoing UI Updates


We get it, you have strong feelings about the recent UI changes. We're bummed to hear some of you aren't fans. Changing the UI is a massive job, and we don't want to stop everything else just to focus on that. So, we're making improvements bit by bit. We're in early access, after all! If you like where we're headed with new features, show us some love with a positive review, please. It keeps our spirits high and the updates coming.

Feedback fuels us. Got thoughts? Leave them below or join our Discord for a chat.

Till next week, keep those trains running!
-Angel



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Hotfix 1.15.10

UPDATE: CheckTimetableSubtask description has been adjusted for a better understanding
UPDATE: Default keybind for the alternative configure is V, instead of E
UPDATE: Gain green point narration in the more offered contracts chapter will no longer mention converting red points
UPDATE: Localizations (ru: research, tutorials, ui; nl: tutorials, ui; zh-Hans: tutorials, ui)
UPDATE: Task info panel moved to the right edge of the screen when contract focus view is shown

FIX: Actual train visits of trial train were displayed with seconds truncated instead of rounded up to the next minute causing inconsistency as 2-minutes stops were displayed for prototype train but only 1-minute stops for contract schedule
FIX: OfferedContract upgrade was locked in the free version of Rail Route Story of Jozic even though Jozic asks you to unlock it
FIX: Penalties for delays in intermediary stops (that are not deducted) were accounted to Cycle Balance
FIX: Penalties for delays were not accounted to Penalties in Cycle Balance but lowered the Rewards
FIX: Some path-related interactions did not work on Coach Yard (candidate path highlight & allocated path deallocation)
FIX: Station info panel would quickly appear and disappear when hovering mouse above station sign
FIX: System upgrade menu and build mode button obstructed info panels in contract focus view
FIX: Trial train schedule was shifted by 2 minutes instead of one when modifying contract schedule after contract was accepted but before trial train's waiting icon was displayed

Hotfix 1.15.9

NEW: 'Precision tool' context action hint displayed when a Point (Signal, Switch, ...) is hovered
NEW: Active Contracts indicate if schedule should be optimized - either for higher rewards or to prevent delays
NEW: Added a keybind for System Upgrades for the controller
NEW: Dispatcher office warning displayed if station never provides regional train (due to weights)
NEW: When accepting a new contract, pre-select platforms from the previous contract with the same type & stations

UPDATE: Better tooltip to stop the train button
UPDATE: Configure action muted in Building & Buying mode to resolve conflict with Q / E moving the toolbar; config panels did not work well anyway
UPDATE: Default keybind for the alternative configure is E, instead of V
UPDATE: Do not deallocate path from the signal after incorrectly set switch
UPDATE: Localizations (fr: achievements, tutorials; no: research, ui; zh-Hans: research, tutorials, ui)
UPDATE: Manual signals do not update the allocation when part of the path is changed
UPDATE: Max speed of Freight and Urban Transit trains reverted to original values (80 and 100 km/h respectively)
UPDATE: Right click on any node in allocated path clears whole path when no train on it
UPDATE: Start the regional train when switching legs, if stopped by user
UPDATE: Train is highlighted also when other leg of the same multi-leg contract is highlighted to improve orientation in stabled trains
PERF: Upcoming trains reappearing took long when there were many upcoming trains (e. g. many trains waiting to enter)

FIX: Bottom bar highlighted first leg even if second leg train was selected to edit schedule. Q button was disabled and E was enabled.
FIX: Different icon was used for [PrimaryPointIcon] and [SecondaryPointIcon] tags that are used in texts
FIX: Last run travel time was not displayed when editing schedule of pre-built contract
FIX: Map mode string was not updated to selected language
FIX: Open station detail subtask was not being fulfilled after load even though the station info panel was opened
FIX: Some tasks were not skip-able in the tutorial
FIX: Train context actions were shown for train with reward icon not only when train on board was hovered, but also when it was hovered in Station Timeline or Overview panels
FIX: Train was broken (unable to move) when heading to track end while signal built there
FIX: Trial train time was displayed for next leg first stop in Reg train timeline (above train)

Hotfix 1.15.7

NEW: Context actions keybinds hint are being shown above bottom bar instead on it
NEW: Other trains can be selected in focus view

UPDATE: Localizations (en: ui; nl: ui; ru: ui)
UPDATE: Middle-click & mouse wheel now have different binding icons
UPDATE: Mouse middle click icon was update to be more clear
UPDATE: Mouse scroll icon was updated
UPDATE: The design of the settings section of the station info panel has been updated

FIX: Connector for contract leg was not found if platform indicator was placed on grid cell edge
FIX: Connector for track & contract leg was not found along a prebuilt track crossing a wall
FIX: Loaded game stopped when first train departed from its last destination if 'Run trial' action was executed from Editor before
FIX: Recurrent IC contracts were generated even if only one-off IC contracts unlocked in map (via Editor)
FIX: Reward icon color was not getting changed when the reward is lost
FIX: Saving default time offset of station info panel affected other currently opened panels of the same station
FIX: Second leg prototype was auto-dispatched from Coach Yard even before first leg prototype finished
FIX: Signal built on originally empty platform end could not be deleted after save&load
FIX: The 'Stopped at signal' did not disappear once first leg was reused for the next leg and this train was actually stopped at station
FIX: Timetable map gave 10 more points per correct stop each replay
FIX: Timetable was not re-sorted when train schedule was changed (but only after some other train was added). Could cause late dispatching.
FIX: Toggles in Station configuration view had wrong tooltips
FIX: Tutorial instructions (subtasks) hints close to right border were not displayed completely

Hotfix 1.15.6

UPDATE: Localizations (it: all; zh-Hans: all; cs: research; ru: research, ui; nl: research, tutorials, ui)
UPDATE: Now you can reuse the regional train instance by clicking the waiting train itself if the reuse icon is shown on it
UPDATE: Select upgrade subtask in tutorial will give you a hint for in which page is the upgrade can be found
UPDATE: Unlock new station task in the tutorial will have a contract generated right away to decrease the wait time

FIX: Autoblock had insufficient identification in save&load process leading to clashes and errors
FIX: Building inside one occupied track was possible, resulting in train unable to move
FIX: It was possible to build a track over an existing unconnected coach yard, but the result was buggy. Building prevented, coach yard can be only at beginning or end of an connector.
FIX: OccupiedSegmentEntered event was wrongly triggered & penalty was charged when train was reused
FIX: Regional train prototype stuck on map after cancelling contract after completing first leg but before reusing the train
FIX: Some items from the contract view were not destroyed when fast switching the platforms
FIX: Station topology was wrongly computed if platform was directly connected to an Auto Block
FIX: The button X on gamepad was conflicting between accepting the contract in focus view and opening the build mode
FIX: Train alerts not being shown directly after game load
FIX: Train waiting note narration in the wakefield chapter in the tutorial is being played directly after loading the map
FIX: Waiting train icons and offered contract icons were hidden in construction mode and not in buy mode

Update 15 is live



Read more about some of the features in recent article.

Next Update?



Here you can read about what's coming next.

Update 15 Changelog




NEW: Added generation of regional contracts with transition between legs
NEW: Edit contract's schedule button in the active contracts panel
NEW: Regional train mini tutorial in the regional contracts system upgrade
NEW: Station info panels contains timetable modification controls in Contract Focus View
NEW: Time offset in Station Timeline can be set as default for next panels that will be opened

UPDATE: Adjust contract visit subTask will highlight the station visit view instead of the platforms toggle once collapsed
UPDATE: Average speed in focus view is being animated upon change
UPDATE: Better position average speed indicator in focus view
UPDATE: Better zoom for focus view to not have the route below left panels
UPDATE: Bigger System Upgrades panel
UPDATE: Bigger track lines in focus view
UPDATE: Display last run's time & average speed in Contract Focus View instead of trial run's
UPDATE: General bottom bar will be shown instead of the train bottom bar if was active in the check incoming trains task in the tutorial to prevent confusion
UPDATE: Highlight & animate edited train stop indicator in focus view
UPDATE: Improved spacing on station stops in focus view
UPDATE: Made border of "ticket" panels lighter and added gradient shadow
UPDATE: Made checkbox border color lighter
UPDATE: Make average speed draggable
UPDATE: Multi leg trains are now routed according to first station of next leg when applicable
UPDATE: Narrations repeat time changed from 5 seconds to 30 seconds (!804)
UPDATE: Offered contract icon sorting order has been changed so the icon is above station sign if overlapped with
UPDATE: Order of displaying previous and pre-previous cycles in the cycle report panel has been swapped
UPDATE: Scale slider of Station info panel is interactable only on board now
UPDATE: Scaling specification in the station info panel will be shown only on board
UPDATE: Show connectors to tracks for average speed indicators
UPDATE: Subtask hint will be shown for only the first station info panel in the prepare for new contract task in tutorial to prevent confusion
UPDATE: Train popup on info panel is shown only for very hovered train in the panel
UPDATE: When editing schedule, edited station visit (yellow strip) in timeline stays centered (timeline moves instead of visit)

REFACTORING: Arrival sensor tutorial was updated to use the new tasks system
REFACTORING: Automatic routing tutorial now is using the new tasks system
REFACTORING: Departure sensor tutorial is now using the new tasks system
REFACTORING: Routing sensor tutorial now uses the new tasks system

PERF: Station Timeline optimized
PERF: Very low FPS when many waiting train icons for trains with ANY platform

FIX: 'Stopped by user' train alert was not cleared when train was restarted
FIX: Accept contract chapter in the tutorial was breaking the contract focus view
FIX: Active contracts button in general button bar not being shown on first time the game opened
FIX: After station sign click, size of station timetable were not preserved
FIX: Attempting to drop a station sign when grabbed would do nothing
FIX: Automation button being activated after going back from wakefield to prague in the tutorial
FIX: Black box left over for a second after bulldozing or moving station sign
FIX: Buy button on offered contract view opened build instead of buy
FIX: Coach yard icon shown in the contract bottom bar
FIX: Configure action did not open Tunnel detail to change its length in Editor
FIX: Created station info panel after clicking station sign was overlapping station sign
FIX: Departure sensor triggered multiple rule matches when a in-transit regional train passed
FIX: Displayed platforms settings in Station Timeline were not saved&loaded
FIX: Edit contract button has the wrong tooltip and is active in the panel header
FIX: In Editor, building an tunnel under a wall (straight connector) failed when the tunnel was almost vertical
FIX: Incorrect train name spacing and reward icons went off screen on train bottom bar
FIX: Info panels scrollbar was hidden in narrow windowed mode
FIX: It was not possible to reach max reward even with fastest tracks & no obstacles en route.
FIX: It was possible to bulldoze section of a platform
FIX: Manually stopped train resumed moving after save & load
FIX: Next leg train was not being selected after reusing the train which led to show the old train timeline instead of the new one
FIX: North/south sink labels next to sink toggles were greyed out in Editor's Stations panel
FIX: One-Time ICs claimed to provide red experience points, but they do not anymore
FIX: Opening Contract Focus View from Active Contracts panel in Contract Focus View was causing errors
FIX: Platforms buttons in the train overview panel were not blinking and all buttons were activated
FIX: Regional train being stabled to a Coach Yard was routed back to the next leg origin even if its transfer there was already finished
FIX: Regional train was not generated until Coach Yard upgrade unlocked
FIX: Rewards icon position on platform was not being changed when the train platform was changed in schedule
FIX: Right click in AutoBlock only set train to reverse once stopped; second click did not reset that flag
FIX: Score from previously played timetable map was pre-set into subsequently created timetable map
FIX: Selected train did not remain selected when focus view is closed
FIX: Signal light was visible for a second after moving or bulldozing signal
FIX: Station sign could be duplicated when quickly grabbing the station sign after placing it
FIX: Station timetables were loaded on wrong position
FIX: Switch connection changed after joining one of the connected tracks with other track (e. g. after other switch removal)
FIX: Train in AutoBlock was not set to reverse once stopped by right click if AutoBlock segment was hovered before train entered it
FIX: Train state 'Contract Rejected' wrongly shown in timetable
FIX: When editing active contract schedule for multi-leg trains, edited train was not selected correctly after switching to other leg.
FIX: When editing active contract schedule, stop period (yellow strips) were not shown
FIX: Wrong Tooltip was at "Stopped by operator"
FIX: Wrong hint to accept more contracts was shown in timetable

Unstable Version Alert: Regional Contracts & UI Upgrades!

Hey Rail Route fans! We've got some updates we think you're going to like, now live on our Unstable version. If you're keen to try them out and chat about them, our Discord community is the place to be. But first, let's see what's new.

Join here: Rail Route Discord
How to join: Unstable version



More Diverse Regional Contracts



Our updated regional contracts have a different take now. Instead of always picking up where they left off, they'll sometimes need to transfer to another station before the next leg starts. A little change to keep things fresh.



NEW: Added generation of regional contracts with transition between legs

Train Transfers Get Smarter



Finished with one leg of your regional train route? The sensors will now take over, guiding your train to the next station where it's supposed to start. After the transfer, the "Finished to" rules will set your train on its way. It's just the first part of the upcoming regional train automation via shunting! We just rolling things gradually.

UPDATE: Multi leg trains are now routed according to first station of next leg when applicable

Improved Schedule Modification



We've seen some mixed feelings in the recent reviews about the UI in Focus View, and we want you to know that we're genuinely taking it to heart. We've made several updates, like arranging stops in sequence and introducing a clearer station timetable. Now, on board, you'll primarily see the ordinal numbers of stops, which reduces clutter. We understand that perfecting the UI is a journey, and it's one we're committed to. If any aspects of the UI still feel off to you or cause hassles, please drop your suggestions in the comments, or even better, join our Discord and talk to us. We're creating Rail Route for you, and we genuinely want to make it the best it can be. Your feedback helps us get there!



NEW: Station info panels contains timetable modification controls in Contract Focus View
UPDATE: Better position average speed indicator in focus view
UPDATE: Better zoom for focus view to not have the route below left panels
UPDATE: Bigger track lines in focus view
UPDATE: Make average speed draggable
UPDATE: Show connectors to tracks for average speed indicators


We will keep improving the usability of this view even more in the coming patches, stay tunned.

Tutorial on Regional Contracts



Feeling a bit lost with the new contract system? We've got a new tutorial ready that'll guide you through the multi-leg contracts, transfers, and all the essentials.



You can access the tutorial in the Upgrades Panel, under the Regional Trains unlock.

NEW: Regional train mini tutorial in the regional contracts system upgrade

Updated Mini-Tutorials



We've reworked some of our mini-tutorials, especially for the Auto Signal, Departure Sensor, Arrival Sensor, and Routing Sensor, to match the style and structure of the "Story of Jozic".

REFACTORING: Arrival sensor tutorial was updated to use the new tasks system
REFACTORING: Automatic routing tutorial now is using the new tasks system
REFACTORING: Departure sensor tutorial is now using the new tasks system
REFACTORING: Routing sensor tutorial now uses the new tasks system


More Balanced Rewards



We've adjusted how we calculate rewards, so now with optimal routes and no delays, you can reach that 100% reward without having to push too hard.

Update 15



All these changes will be part of Update 15 which will hit the live branch at the end of week.

Changelog


Here's full changelog for your consideration:

NEW: Added generation of regional contracts with transition between legs
NEW: Edit contract's schedule button in the active contracts panel
NEW: Regional train mini tutorial in the regional contracts system upgrade
NEW: Station info panels contains timetable modification controls in Contract Focus View

UPDATE: Adjust contract visit subTask will highlight the station visit view instead of the platforms toggle once collapsed
UPDATE: Better position average speed indicator in focus view
UPDATE: Better zoom for focus view to not have the route below left panels
UPDATE: Bigger track lines in focus view
UPDATE: Display last run's time & average speed in Contract Focus View instead of trial run's
UPDATE: General bottom bar will be shown instead of the train bottom bar if was active in the check incoming trains task in the tutorial to prevent confusion
UPDATE: Improved spacing on station stops in focus view
UPDATE: Made border of "ticket" panels lighter and added gradient shadow
UPDATE: Made checkbox border color lighter
UPDATE: Make average speed draggable
UPDATE: Multi leg trains are now routed according to first station of next leg when applicable
UPDATE: Narrations repeat time changed from 5 seconds to 30 seconds (!804)
UPDATE: Offered contract icon sorting order has been changed so the icon is above station sign if overlapped with
UPDATE: Order of displaying previous and pre-previous cycles in the cycle report panel has been swapped
UPDATE: Scale slider of Station info panel is interactable only on board now
UPDATE: Show connectors to tracks for average speed indicators
UPDATE: Subtask hint will be shown for only the first station info panel in the prepare for new contract task in tutorial to prevent confusion
UPDATE: Train popup on info panel is shown only for very hovered train in the panel

REFACTORING: Arrival sensor tutorial was updated to use the new tasks system
REFACTORING: Automatic routing tutorial now is using the new tasks system
REFACTORING: Departure sensor tutorial is now using the new tasks system
REFACTORING: Routing sensor tutorial now uses the new tasks system

PERF: Station Timeline optimized
PERF: Very low FPS when many waiting train icons for trains with ANY platform

FIX: 'Stopped by user' train alert was not cleared when train was restarted
FIX: After station sign click, size of station timetable were not preserved
FIX: Attempting to drop a station sign when grabbed would do nothing
FIX: Automation button being activated after going back from wakefield to prague in the tutorial
FIX: Black box left over for a second after bulldozing or moving station sign
FIX: Buy button on offered contract view opened build instead of buy
FIX: Coach yard icon shown in the contract bottom bar
FIX: Configure action did not open Tunnel detail to change its length in Editor
FIX: Created station info panel after clicking station sign was overlapping station sign
FIX: Departure sensor triggered multiple rule matches when a in-transit regional train passed
FIX: In Editor, building an tunnel under a wall (straight connector) failed when the tunnel was almost vertical
FIX: Incorrect train name spacing and reward icons went off screen on train bottom bar
FIX: It was not possible to reach max reward even with fastest tracks & no obstacles en route.
FIX: It was possible to bulldoze section of a platform
FIX: Manually stopped train resumed moving after save & load
FIX: Next leg train was not being selected after reusing the train which led to show the old train timeline instead of the new one
FIX: North/south sink labels next to sink toggles were greyed out in Editor's Stations panel
FIX: One-Time ICs claimed to provide red experience points, but they do not anymore
FIX: Platforms buttons in the train overview panel were not blinking and all buttons were activated
FIX: Regional train being stabled to a Coach Yard was routed back to the next leg origin even if its transfer there was already finished
FIX: Regional train was not generated until Coach Yard upgrade unlocked
FIX: Rewards icon position on platform was not being changed when the train platform was changed in schedule
FIX: Right click in AutoBlock only set train to reverse once stopped; second click did not reset that flag
FIX: Signal light was visible for a second after moving or bulldozing signal
FIX: Station sign could be duplicated when quickly grabbing the station sign after placing it
FIX: Switch connection changed after joining one of the connected tracks with other track (e. g. after other switch removal)
FIX: Train in AutoBlock was not set to reverse once stopped by right click if AutoBlock segment was hovered before train entered it
FIX: When editing active contract schedule for multi-leg trains, edited train was not selected correctly after switching to other leg.
FIX: When editing active contract schedule, stop period (yellow strips) were not shown
FIX: Wrong Tooltip was at "Stopped by operator"


We hope you find these updates enriching your Rail Route experience. Your feedback drives us forward, and if you truly appreciate the effort we're pouring into these changes, consider showing your support with a positive review on Steam. It means the world to us and helps us grow. Feel free to join our community on Discord and share your gaming experiences, thoughts, or any ideas for improvement. We're all ears! Stay tuned for more news next week. Until then, happy routing and thank you for being an amazing part of our journey!

-Angel



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Next Stop: Game-Changing Shunting!



Hello, all you rail barons and track tycoons out there! Welcome back to the depot, where we trade wrenches for keyboards and gears for code, diving deep into the engine room of our beloved Rail Route. We're all aboard the Update Express, fueled up and ready to chug along with a whole set of promising new features that we've been tinkering away at in our virtual workshop. Ready to dig into some juicy behind-the-scenes progress? Let's go!

Regional Train Automation and Shunting



No more idle hands on deck, folks! We are up to our elbows in the thick of things, working hard on regional train automation. This will make managing those pesky regional trains a breeze, bringing a whole new level of slickness to your operations.



To achieve this, we are laying the foundation for another massive game changer: shunting! Say goodbye to blocked platforms during regional trains' intermission. Though you can manage it manually, shunting will lift that burden off your shoulders, letting you focus on the big picture.



INTRODUCING: The Shunting Circuit



Enter the Shunting Circuit, a new game element to enable shunting. This little piece of railroad magic can be built on auto signals, adding shunting command processing logic to the signal where it's built. The logic is executed once the train stops at the signal, keeping your network fluid and dynamic. Be ready to allocate a small upkeep of 100/cycle for each of these helpers, though!



QUEUE THE MAGIC: Shunting Queue Editing



With shunting, we are also introducing the ability to edit the shunting queue of a train. You can add Go To Signal commands to route the train to the next signal, or Reverse commands to send the train back. Need to reuse the train for the next leg of service? Just use the Reuse command!



IN ACTION: Shunting Queue Execution



Once the commands are set, the Shunting Circuits swing into action when the train stops at the signal, executing your shunting commands to keep things running smoothly. Just watch your trains navigate through your network like clockwork - it's a thing of beauty!



That's it for this week's sneak peek into the Rail Route's engine room. We're thrilled about these developments and can't wait to see how they will enhance your gaming experience. Remember, these updates are the result of our constant endeavor to give you the best railway management game out there.



All this groundwork on shunting sets the stage for upcoming features. Soon, you'll see the stabling sensor (for hands-free shunting queue adjustments), dedicated shunting tracks (for a more organized train storage), and the eagerly anticipated turn-around sensor. This will make automating the locomotive switch on ICs trains a breeze!

We always love hearing from you, so do drop your thoughts, suggestions, and feedback in our Discord. And, of course, stay tuned for more exciting updates in our next blog post. Until then, keep your signals green and your passengers happy. Catch you on the flip side!

-Angel



https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Hotfix 1.14.6

NEW: Added option to station info panels to toggle showing train name popups

UPDATE: Better visual representation of platform number in station visits
UPDATE: Finished schedule icons in the train bottom bar will be shown always and highlighted once a train has to leave
UPDATE: Localizations (it: research, tutorials, ui)
UPDATE: Next/previous train instance in the train bottom bar will be shown only for multi leg trains


FIX: Bottom bar showed first leg even if schedule editing was initiated from subsequent leg of a multi-leg train => previous leg (Q) was not working
FIX: Contract schedule in bottom bar was not updated when active contract was edited.
FIX: Game with FirstTimePlayer flag reset but without any saves failed to load
FIX: Next leg first station visit in the train timeline was not being shown the same for both current and next train instances
FIX: Offered contract bottom bar with contract times was displayed for active contract editing
FIX: Reuse icon displayed over former (already bulldozed) Coach Yard position where previous leg train was stabled before.
FIX: Train alerts where shown under bottom bar
FIX: Unable to deselect train in station info when selected in offered contract focus view
FIX: Upcoming train in general bottom bar not being shown properly

Hotfix 1.14.5

NEW: Added particle effect from waiting train icon to train reuse icon when clicked

UPDATE: Auto-assign Dispatcher Office to non-board stations only to reduce confusion. Manual assignment still possible.
UPDATE: Buy mode can be toggled off by secondary action (RMB)
UPDATE: Localizations (nl: research, tutorials, ui)
UPDATE: Train number no longer shown in station info panel timeline on selected trains


FIX: Departure sensor tutorial was blocked because signal upgrade action changed to building auto signal over manual signal
FIX: Multi-leg contract trial did not fail when trial train exited the map prematurely
FIX: Some regional train contracts originated in non-border stations if a Dispatcher Office was assigned to a border station
FIX: Urban Transit contracts were not generated