Rail Route cover
Rail Route screenshot
Linux PC Mac Steam
Genre: Puzzle, Simulator, Strategy, Indie

Rail Route

Hotfix 1.9.15

UPDATE: Available maps in maps list are shown first in Story of Jozic
UPDATE: Copy pasting sensor configurations for sensors in autoblock no longer copies assigned signal
UPDATE: Current game page now shows recent maps instead of saves and shows a few less buttons
UPDATE: Localizations (cs: research, tutorials, ui; no: research, ui; de: tutorials, ui; en: tutorials; fr: tutorials, ui)
UPDATE: Map details and difficulty visibility is now persistant across sessions
UPDATE: New train arrival alert will no longer show if signal facing train has a route queued
UPDATE: Renamed paste-all tooltip to better describe its function

PERF: Map list loading speed-up for for installations with many workshop maps

FIX: Advanced arrival sensor would not route trains with (any) destination to another platform when highest priority platform was inactive
FIX: Attempt to replace an existing platform in Editor failed if it was the first first action after loading a map
FIX: Binding images had graphical glitches on low resolutions
FIX: Braking train alerts would stay in some cases when stopped train alerts were turned off
FIX: Broken keybind would softlock the game
FIX: Bulldozing autoblock with sensors would leave sensors behind
FIX: Custom Rush Hour levels did not load configuration properly
FIX: Moving the camera with a gamepad and mouse resulted in a broken cursor and camera state
FIX: Music was not paused in editor when pause menu was opened
FIX: New Game on Current Game did not work for Rush Hour maps
FIX: New Rush Hour game could not be started from the maps menu
FIX: News item title was missing and initial position was set incorrectly
FIX: Platforms placed in editor have broken highlight animations until reload
FIX: Rail Route banner was not shown on current game page in Story Of Jozic
FIX: Station button in editor had incorrect hover text
FIX: Train timeline would remain when hovering over incomming train icon while train was spawned
FIX: Tunnel would not be destroyed when track connected to entrance was
FIX: Unplayed Rush Hour maps always showed 1 completion star
FIX: Unsupported shunting signals were used in Prague map (Zizkov station)
FIX: Viewing a specific contract would not clear active filters resulting in it possibly being hidden

Hotfix 1.9.14

UPDATE: All modals now pause the in-game timer while shown
UPDATE: Improved text readability and positioning in main menu
UPDATE: Localizations (en: tutorials; fr: ui)

FIX: Add map description for Steam Workshop maps had incorrect menu name
FIX: Bottom panels were never shown when editing a Rush Hour map
FIX: Result of map uploading to Workshop was not shown in game + logging for better fault investigation
FIX: Some of the trains visit icons in the timeline were under other icons and not clickable
FIX: Train longer than dead-end platform with auto-reverse turned on instantly reversed out of platform

Hotfix 1.9.13

UPDATE: Localizations (de: tutorials)
UPDATE: Sensor can now be unallocated by right clicking it

FIX: Maps in new format (savedMap.bytes) downloaded from workshop produced unloadable saves that were not displayed in Menu
FIX: Rejecting a fulfilled urban contract was is not removing the urban train from the coach yard
FIX: Station signs where offset to the left after map load
FIX: Station vist was not logged if long train was forced to stop with the tail outside of a long platform
FIX: When no custom maps were present, Current Game page did not display correct content: Prague was displayed instead of recently played map or just Continue button was missing

Hotfix 1.9.12

UPDATE: Localizations (de: all; zh-Hans: research, tutorials, ui; zh-Hant: research, tutorials, ui)
UPDATE: Maps page header will now show for first time players as well

FIX: A track loop could be built causing a soft game lock scenario
FIX: Contract confirmation dialog did not open correctly & did not work
FIX: Right clicking allocated signal in build mode did not deallocate signal
FIX: Timeline in editor is always set to 00:00

Hotfix 1.9.11

FIX: After loading a game, the Auto signals with infinite queue were making routes to an Autoblock even though it's occupied which led to train crashes
FIX: Current Game page in menu displayed Prague if the most recent save was from a workshop map.
FIX: Panels in editor would randomly not show when opening them
FIX: Unbound connected input devices would prevent using the mouse

Hotfix 1.9.10

UPDATE: Clicking label above non-owned autoblock now acts like clicking the autoblock track
UPDATE: Maps menu will now show latest shown map category when shown
UPDATE: Unbuilt signal (ghost) rotation matches built signal rotation

FIX: Navigation could break when closing some confirmation popups in the options menu
FIX: Some train names were shown as icons in the gameover screen
FIX: Some tunnel portal train indicators had the number upside down
FIX: Story of Jozic did not culminate after returning from Rush Hour Trial
FIX: The map selector in the top of the map detail page showed duplicate map names when viewing less than 3 maps

Update 9 is OUT!

Hello Dispatchers!

Update 9 has been released on the stable branch.

What's new?



New Menu


The new menu is the most significant change you'll notice when you start playing the game, and it marks the start of our planned updates to the user interface. One of the most notable improvements (besides the visuals) is that you can use it without a mouse - you can use just a controller or keyboard. The maps have been divided into categories to make finding what you're looking for easier. We've also set the groundwork for adding the workshop browser directly into the menu in the future. Give the new menu a try and let us know what you'd like to see in the future!


Waiting Train Icons


We've made some changes to the icons that show when a train is coming. They're now closer to where the train starts, like the platform or the train yard. That gives us more open space around the station signs - and we have an exciting new type of icon coming soon. Any guesses? Leave us a comment!


New crossings


We adding 148 switch configurations to the game in alignment with previous updates. It's unbelievable we missed so many. We haven't employed any speed penalty on high-density switches as initially planned; we need more time to think it through. Feel free to give us insights on this in the comments as well!


Refactoring


We've made some big changes to our code to help us get more content to you faster through future updates. This also means that the 'level.txt' file for map definitions isn't there anymore. You can make it easier to edit timetable data by importing and exporting it in the editor.

Changelog




  • NEW: Export and import of trains in Editor - text file editing support (added because of REFACTORING: Storing maps in binary format)
  • NEW: Possibility to build all remaining switches and crossings where at least one path is valid
  • NEW: Train reward icons
  • NEW: Visual improvements



  • UPDATE: Localizations (cs: tutorials, ui; de: ui; en: ui; fr: ui; no: ui; ja-JP: tutorials, ui; pl: ui)
  • UPDATE: Pre-defined contracts in endless game preserve number of their prototype trains from Editor (digits only)
  • UPDATE: Reset All in options resets only displayed options, does not reset saved score
  • UPDATE: Trains longer than platforms supported
  • UPDATE: Trial train from editor stops at all pre-defined stations even if it is not the commuter train
  • UPDATE: Vulcan graphics API as a default target for linux
  • REFACTORING: Storing maps in binary format (savedMap.bytes) instead of text format (level.txt)



  • FIX: AutoBlocks were mistakenly considered reachable by connecting to their signal from illegal direction
  • FIX: Bulldozing 3 connected switches in a specific way resulted in an error and a random signal appearing
  • FIX: False breaking alerts for passing trains at platform's signal
  • FIX: Levels without uuid caused map list not being loaded. Now logged and skipped.
  • FIX: Mouse actions executed even though the mouse on a different application above Rail Route screen
  • FIX: Focusing on station while focusing on a train was making a glitch and keeps focusing on the train.
  • FIX: Non rebindable actions on gamepad were still shown in options menu
  • FIX: Restarting Wakefield map caused a time shifting
  • FIX: Train overshot station on high speed if there was another platform traversed in the braking distance
  • FIX: Wrong instant camera padding if mouse was on a different application and then the mouse clicked on Rail Route screen


Follow us:


https://store.steampowered.com/app/1124180/Rail_Route
https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Update 9 on Unstable (Experimental)

Dispatchers!

https://store.steampowered.com/app/1124180/Rail_Route

We've been working hard on Update 9 for the last two months, and we are now ready to release it on our Unstable Version. Check out the link how to join: https://steamcommunity.com/app/1124180/discussions/0/4658391921146408195/



What's new?



New Menu


The new menu is the most significant change you'll notice when you start playing the game, and it marks the start of our planned updates to the user interface. One of the most notable improvements (besides the visuals) is that you can use it without a mouse - you can use just a controller or keyboard. The maps have been divided into categories to make finding what you're looking for easier. We've also set the groundwork for adding the workshop browser directly into the menu in the future. Give the new menu a try and let us know what you'd like to see in the future!


Waiting Train Icons


We've made some changes to the icons that show when a train is coming. They're now closer to where the train starts, like the platform or the train yard. That gives us more open space around the station signs - and we have an exciting new type of icon coming soon. Any guesses? Leave us a comment!


New crossings


We adding 148 switch configurations to the game in alignment with previous updates. It's unbelievable we missed so many. We haven't employed any speed penalty on high-density switches as initially planned; we need more time to think it through. Feel free to give us insights on this in the comments as well!


Refactoring


We've made some big changes to our code to help us get more content to you faster through future updates. This also means that the 'level.txt' file for map definitions isn't there anymore. You can make it easier to edit timetable data by importing and exporting it in the editor.

When will Update 9 be out?


It might take up to two weeks for us to be on the unstable channel. After that, we'll decide if we should move to a stable version based on how many problems we run into.

Change notes


Better than a thousand worlds - here's the Changelog.


  • NEW: New main menu - both visual and functional overhaul (navigation / controller support)
  • NEW: Export and import of trains in Editor - text file editing support (added because of REFACTORING: Storing maps in binary format)
  • NEW: Possibility to build all remaining switches and crossings where at least one path is valid
  • NEW: Visual improvements



  • UPDATE: Localizations (cs: tutorials, ui; en: ui; fr: ui; no: ui; ja-JP: tutorials, ui; pl: ui)
  • UPDATE: Pre-defined contracts in endless game preserve number of their prototype trains from Editor (digits only)
  • UPDATE: Trial train from editor stops at all pre-defined stations even if it is not the commuter train
  • UPDATE: Vulcan graphics API as a default target for linux
  • REFACTORING: Storing maps in binary format (savedMap.bytes) instead of text format (level.txt)



  • FIX: AutoBlocks were mistakenly considered reachable by connecting to their signal from illegal direction
  • FIX: False breaking alerts for passing trains at platform's signal
  • FIX: Focusing on station while focusing on a train was making a glitch and keeps focusing on the train.
  • FIX: Signalling the manual signal from the ui panel was ignoring the signal safety


Follow us:


https://store.steampowered.com/app/1124180/Rail_Route
https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Autumn Sale 20% off

Hotfix 1.8.11

UPDATE: Localizations (cs: achievements, tutorials; ja-JP: research, tutorials; fr: ui)

FIX: Playing Automatic Routing's tutorial while a task is active caused a game freeze and a black screen
FIX: Rush hour freezes when you click NextWave button while the pause menu is opened
FIX: Urban trains count in the coach yard goes to negative if a trail urban contract has been rejected while it's current train is outside the coach yard