FIX: 3rd and 4th transport demands were generated only if the 1st fulfilled demand was still fulfilled when the 2nd demand was fulfilled for the first time FIX: Double apostrophes in Welcome screen FIX: Non-touching trains were crashing when FPS was low
Enjoy a Smoother Ride: Rail Route Update 2
All Aboard!
Hey Rail Route enthusiasts! We’ve been hard at work, and we’re thrilled to share what’s new in this update. This quality-of-life update, shaped by your feedback, aims to make the game more enjoyable and user-friendly. Let’s dive in!
Streamlined Main Menu Interactions
We’ve made navigating the main menu smoother. Now, a single click opens map details where you can start a new game or load a save. We’ve also added sorting options, letting you sort maps by completion and recently played.
Improved Station Info
We cleaned up station-related elements from regular station signs serving as map labels. You can now hover over a station label to instantly see the contract types it serves, with a handy button to configure the station. Plus, you can now order platforms numerically in station timelines via the options menu.
UI Simplification
We’ve moved the interface configuration and automated contracts manager buttons to the buttons line in the bottom left. The subtitles panel is now positioned differently to avoid obstructing the game board when the Story of Jozic starts. Additionally, you can now toggle the automatic camera moving and refocusing when the offered contract configuration opens.
Construction Enhancements
Buying mode now looks distinct from build mode, and you can repeatedly grab and place items in the same spot without moving the mouse. These tweaks make construction more intuitive and efficient.
Performance Improvements
Players on the unstable branch have reported significant performance boosts, thanks to several optimizations. We changed how visuals refresh and update, removed some leftover animations and icons that were piling up behind the scenes, and cached some data to improve general performance. See the game changelog for details.
Bug Fixes
We've addressed several known issues:
Automated routing to autoblock failed after loading a save with a train inside it
IC/Reg train was scheduled to fulfill long haul demand even if it did not exit through the destination station but continued back to the map
Pushing loco was not detached at other shunting group track
Station visits were incorrectly masked and positioned when masked
Train alerts where overlapping menu buttons
Help Us Shape the Game
We’d love to hear your thoughts! Join our community on Discord to share your feedback and engage with other players. Thanks for being part of our journey, and we’re eager to bring you more updates.
Try your skills in the "Edinburgh Passenger Pursuit" contest!
Once again we are launching a custom contest for Rail Route. This time around the focus is on passengers and satisfying their demands (check out the Happy Passenger DLC if you haven't already!).
The Challenge: Efficient passenger satisfaction! Starting today and running until Wednedsay the 10th of July, we invite you to join the "Edinburgh Passenger Pursuit" contest. Your mission is to satisfy the most demands with the least amount of contracts possible. It's indeed a challenge for all of you that enjoy solving puzzles and optimizing for passenger demands.
Dispatch trains, keep up with passenger demands and the goal: Satisfy the most demands with the least amount of contracts possible
Once you've completed the challenge, take a screenshot and head over to the #contest channel in our Discord and drop your results.
Bragging rights are definitely on the line!
Connect and share "Edinburgh Passenger Pursuit" is a chance to connect with fellow Rail Routers. Share your strategies, tips, and experiences on Discord.
Link to map: https://steamcommunity.com/sharedfiles/filedetails/?id=3260494542
Love to compete with other Rail Routers? Every Friday there is a new weekly rush hour contest where you can climb the in-game leaderboard to see if you can make it to the top! The contest is announced in our Discord-channel #contest and the channel is also a place to show of your skills and strategies with fellow rail fans.
NEW: Added button in map editor to open editor wiki page
UPDATE: Added logs for delayed passing visits
FIX: Dropdown list could overlap dropdown below it when it was selected before FIX: It was not possible to attach Stabling Sensor rules to sinks FIX: Links to dlcs on GOG build where incorrect FIX: Moving camera while dragging info panel caused incorrect info panel positioning FIX: Moving camera with WASD was sometimes disabled in focus views such as configuring a sensor
Hotfix 2.0.20
PERF: Clicking the empty space caused lags when there were many upcoming trains PERF: Station Panel optimized to handle many panels with many trains
FIX: Game crashed when transport demand was fulfilled for the first time by accepting / modifying a contract (corner case) FIX: Happy passenger score panel was not being shown on activating happy passenger on a saved map from the cheat window FIX: Long-haul transport demand itineraries allowed disembarking from a non-stop train FIX: Passenger icons where placed incorrectly when platform has multiple bends in it FIX: Wait for fetch of workshop maps from steam before attempting to load latest save if it is workshop map save
Hotfix 2.1.18
NEW: DLC installation check for Linux @ GoG
UPDATE: Added tooltip to diamond reward on map items in main menu UPDATE: Localizations (cs: research, tutorials, ui; ru: research, tutorials, ui; zh-Hans: research, tutorials, ui)
PERF: Itinerary recomputing took extreme time in special case
FIX: Accepted one time offered contracts were being rejected on bulldozing the dispatcher office FIX: Favorite map button was only shown on prague map for first time player FIX: Tooltips for cycle explenation and rewards where missing on system upgrades page tier progression bar FIX: Transport Demand Detail displayed misleading text when first and second demand was not generated yet
The Happy Passengers DLC is now available!
Hello Everyone,
We’re thrilled to announce that the "Happy Passengers" DLC is now available, bringing fresh content specifically designed to enhance your Endless Mode experience.
Jump Into New Challenges
Start exploring the "Happy Passengers" DLC today. Whether you’re a seasoned player or new to the game, this DLC adds a layer of strategy that will refresh your experience. Manage passengers, fulfill their demands, and keep your rail empire thriving.
The newly introduced Survey Office is here to give you crucial insights into the Travel Demands at each station. This tool is essential for planning efficient routes and ensuring that passengers reach their destinations within one 60-minute cycle, keeping them satisfied and your rail network operations on track.
The Survey Office insights.
Passengers need your help
Passengers will look for the quickest route to their destinations. It’s your job to ensure they can complete their journey within the cycle to fulfill their demand and boost their happiness. With great passenger management, an additional reward will be granted.
Passenger itinerary.
Design your network with the Scheduler Office
Additionally, the Scheduler Office is part of the free update. Use it to strategically plan and design your network, improving and enhancing how you manage and execute contracts.
The Scheduler Office.
Get on board and start planning today!
Don’t wait to take advantage of these new features. Dive into the game and start optimizing your railway network today with the "Happy Passengers" DLC. Experience a new level of engagement and challenges on any Endless map.
The Happy Passenger DLC is part of the Supporter Bundle, sprinkled with another 15% discount on top! We really appreciate your support for the continuous development of Rail Route.
Yours, Jozic & The Team at Railways Dispatchers Company
UPDATE: Contract icons in station configuration view in editor are now grayed out to prevent confusion
FIX: Delayed train in Regional train tutorial FIX: Misleading text in the timeline legend FIX: Opening build menu from the relay sensor focus view was leaving the track paths uncleared FIX: Time advance tooltip was only shown on reuse shunting command when entering the pointer from the top FIX: Trains without locomotives were having alerts FIX: Trial train info panel was not showing the satisfaction bar for urban trains FIX: Trivial switches were left over bulldozing
Hotfix 2.0.19
PERF: Leaderboard loading caused a big lag if current gameplay score was low and leaderboard was big PERF: Memory allocation removed from BendingLine.GetWorldPositionEnRoute PERF: TrainRewardIconPlaceable.HasHighestPriority optimized
FIX: Clicking the current timeline train visit in the offered contract focus view was not showing the contract waypoints if something else was shown FIX: Invalid configuration icon was not being shown on some of the offices FIX: Perpetual circuit gets the wrong color once deselected in build mode FIX: Shunting was not executed when train stopped at platform so short that it did not move towards the signal after departure FIX: Sink was not being removed on grabbing it's platform
Hotfix 2.0.18
UPDATE: Localizations (ko: all) UPDATE: Rio de Janeiro map facelift
PERF: Builders and bulldozers are not AbstractControllers to reduce their count PERF: Checks if route can be created reorganized so the check that node is present in NodeRepository (perf-significant) only when all other checks pass PERF: Leaderboard loading might cause a big lag if windows dimensions were not stabilized before the call PERF: Memory allocation removed from PlaceableController.GetPlaceablesOfType by iterating by index PERF: Placeable's sparse update calls spread over frames PERF: Train filtering optimized
FIX: Insufficient funds text was not being removed even if you have enough money until the buy mode is closed and opened again