NEW: Added button in map editor to open editor wiki page
UPDATE: Added logs for delayed passing visits
FIX: Dropdown list could overlap dropdown below it when it was selected before FIX: It was not possible to attach Stabling Sensor rules to sinks FIX: Links to dlcs on GOG build where incorrect FIX: Moving camera while dragging info panel caused incorrect info panel positioning FIX: Moving camera with WASD was sometimes disabled in focus views such as configuring a sensor
Hotfix 2.0.20
PERF: Clicking the empty space caused lags when there were many upcoming trains PERF: Station Panel optimized to handle many panels with many trains
FIX: Game crashed when transport demand was fulfilled for the first time by accepting / modifying a contract (corner case) FIX: Happy passenger score panel was not being shown on activating happy passenger on a saved map from the cheat window FIX: Long-haul transport demand itineraries allowed disembarking from a non-stop train FIX: Passenger icons where placed incorrectly when platform has multiple bends in it FIX: Wait for fetch of workshop maps from steam before attempting to load latest save if it is workshop map save
Hotfix 2.1.18
NEW: DLC installation check for Linux @ GoG
UPDATE: Added tooltip to diamond reward on map items in main menu UPDATE: Localizations (cs: research, tutorials, ui; ru: research, tutorials, ui; zh-Hans: research, tutorials, ui)
PERF: Itinerary recomputing took extreme time in special case
FIX: Accepted one time offered contracts were being rejected on bulldozing the dispatcher office FIX: Favorite map button was only shown on prague map for first time player FIX: Tooltips for cycle explenation and rewards where missing on system upgrades page tier progression bar FIX: Transport Demand Detail displayed misleading text when first and second demand was not generated yet
The Happy Passengers DLC is now available!
Hello Everyone,
We’re thrilled to announce that the "Happy Passengers" DLC is now available, bringing fresh content specifically designed to enhance your Endless Mode experience.
Jump Into New Challenges
Start exploring the "Happy Passengers" DLC today. Whether you’re a seasoned player or new to the game, this DLC adds a layer of strategy that will refresh your experience. Manage passengers, fulfill their demands, and keep your rail empire thriving.
The newly introduced Survey Office is here to give you crucial insights into the Travel Demands at each station. This tool is essential for planning efficient routes and ensuring that passengers reach their destinations within one 60-minute cycle, keeping them satisfied and your rail network operations on track.
The Survey Office insights.
Passengers need your help
Passengers will look for the quickest route to their destinations. It’s your job to ensure they can complete their journey within the cycle to fulfill their demand and boost their happiness. With great passenger management, an additional reward will be granted.
Passenger itinerary.
Design your network with the Scheduler Office
Additionally, the Scheduler Office is part of the free update. Use it to strategically plan and design your network, improving and enhancing how you manage and execute contracts.
The Scheduler Office.
Get on board and start planning today!
Don’t wait to take advantage of these new features. Dive into the game and start optimizing your railway network today with the "Happy Passengers" DLC. Experience a new level of engagement and challenges on any Endless map.
The Happy Passenger DLC is part of the Supporter Bundle, sprinkled with another 15% discount on top! We really appreciate your support for the continuous development of Rail Route.
Yours, Jozic & The Team at Railways Dispatchers Company
UPDATE: Contract icons in station configuration view in editor are now grayed out to prevent confusion
FIX: Delayed train in Regional train tutorial FIX: Misleading text in the timeline legend FIX: Opening build menu from the relay sensor focus view was leaving the track paths uncleared FIX: Time advance tooltip was only shown on reuse shunting command when entering the pointer from the top FIX: Trains without locomotives were having alerts FIX: Trial train info panel was not showing the satisfaction bar for urban trains FIX: Trivial switches were left over bulldozing
Hotfix 2.0.19
PERF: Leaderboard loading caused a big lag if current gameplay score was low and leaderboard was big PERF: Memory allocation removed from BendingLine.GetWorldPositionEnRoute PERF: TrainRewardIconPlaceable.HasHighestPriority optimized
FIX: Clicking the current timeline train visit in the offered contract focus view was not showing the contract waypoints if something else was shown FIX: Invalid configuration icon was not being shown on some of the offices FIX: Perpetual circuit gets the wrong color once deselected in build mode FIX: Shunting was not executed when train stopped at platform so short that it did not move towards the signal after departure FIX: Sink was not being removed on grabbing it's platform
Hotfix 2.0.18
UPDATE: Localizations (ko: all) UPDATE: Rio de Janeiro map facelift
PERF: Builders and bulldozers are not AbstractControllers to reduce their count PERF: Checks if route can be created reorganized so the check that node is present in NodeRepository (perf-significant) only when all other checks pass PERF: Leaderboard loading might cause a big lag if windows dimensions were not stabilized before the call PERF: Memory allocation removed from PlaceableController.GetPlaceablesOfType by iterating by index PERF: Placeable's sparse update calls spread over frames PERF: Train filtering optimized
FIX: Insufficient funds text was not being removed even if you have enough money until the buy mode is closed and opened again
Get Ready for Happy Passengers!
Hello Everyone,
Big news! Our next big update, "Happy Passengers", is set to arrive on May 21st. We’re really excited for you to see what we’ve been working on.
What’s Coming? Passengers are joining the game! With this new feature, your stations will buzz with activity as you cater to each passenger's travel needs.
To help you manage the flow of passengers, we’re introducing the Survey Office. This new facility will help you keep track of Transport Demands at each station, allowing for better route planning and efficiency.
Fulfilling Transport Demands
Passenger demands will appear randomly every hour, each with a unique starting time, making the gameplay more diverse and challenging. Successfully transport passengers to their destinations within that hour to meet their demands. Regular maintenance of these routes is crucial to keeping your passengers satisfied.
Passenger Choices
Your passengers will choose the quickest routes to their destinations. They'll also transfer between trains as needed, challenging you to design simple and effective routes to accommodate their preferences.
Grab Your Reward!
Complete the new challenge by fully satisfying all passenger demands on a map with the "Happy Passengers" feature turned on. Achieve this and earn a special visual reward—a diamond on top of the usual three stars, signifying your perfect completion. Ready to shine?
We are looking forward to seeing how these new additions improve your gameplay experience. Happy dispatching and see you on May 21st!
In addition to all the exciting features coming with "Happy Passengers", we’re also introducing the Designer's Office. This new facility, available as part of the free update, allows you to create blueprints for contracts which can then be accepted in bulk. It's designed to help streamline and elevate your network design, and customize your contracts exactly to your liking.
As always, remember to join our Discord to take part in conversation, get sneak peeks of upcoming content and more: Yours, Jozic & The Team at Railways Dispatchers Company
FIX: After converting a track to an autoblock, it doe not shows the correct speed color until you hover it again with the track item FIX: Contract icons in the configuration view was drag-able FIX: Double-click was sometimes needed in Mac instead of single click FIX: Improved the game performance by 10 fps FIX: Set departure time button was opening the upgrades panel even when it's does not have to FIX: Train timeline sometimes is being shown empty with useless black background
Note: displayed version is 2.0.17.1 as the previous version suffered a build error.
One month after release: Thank you! But, what now?
Hello everyone!
We've been quiet since our game hit the big 1.0 release in February. You might think we've been taking it easy, and you're right, sort of. After all that hard work, we needed a break. But don't worry, the team got right back to supporting the game with updates and fixes, even after a little rest.
If you haven't, remember to check out our exciting release trailer: https://www.youtube.com/watch?v=aipDdgzpyNA
Update 1
A big thank you to everyone who has supported us. Your positive messages and reviews keep us going. We're excited to tell you about Update 1, coming at the end of May. It will be the first big update since the game launched.
We're working hard to keep the game fun and fresh for you. Update 1 will of course include free content and some extra things you can choose to buy. This helps us keep making great content for you without changing too much of what you already like.
So, what's new in Update 1?
Free content, the Designer Office: Now, you can create your custom contracts for trains and stations and save them. This is perfect for players who like to control every detail.
Paid content, the Survey Office: This lets you find out what the passengers at each station need to be happy. It's a fun new challenge for all Endless-mode players.
We can't wait to share more with you soon - thanks for playing, and stay tuned for more updates!
As always, remember to join our Discord to take part in conversation, get sneak peeks of upcoming content and more: