Rail Route cover
Rail Route screenshot
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Genre: Puzzle, Simulator, Strategy, Indie

Rail Route

Hotfix 2.0.16

UPDATE: Ad-hoc trains (i.e. detached locomotives) no more require dispatching out of the timetable map to finish it

FIX: Contract failed to load after cloning it
FIX: Loco could not be attached to a train if was provided by a single-loco train + Contract failed (stations omitted) message suppressed in this situation
FIX: Rebinding some actions with compound bindings would get stuck at the second binding
FIX: Regional trains were considered among the trains that got dispatched from the Coach yard which gave the Coach yard achievements even though there is no coach yard
FIX: Shift warning tooltip of the station visit's minus button was not being show properly
FIX: Shunting Command execution was pending on the opposite Shunting Circuit after motionless reverse so the path was either created immediately or never
FIX: Toggle UI binding was moving camera down
FIX: Train reward icon shine effects were being played even when the icon's settings is set to be hidden

Hotfix 2.0.15

PERF: Increased performance when having a lot of Conductor and Dispatcher offices on the map
PERF: Updating of possible destinations & candidate path moved from FixedUpdate to Update not to hang the game if processing many possible paths

FIX: Changing the name of a custom level didnt immidiatly update the name on the current game menu page
FIX: Filter search by mandatory station visit in the contracts page was not working for the Regional contracts
FIX: Sensors on Autoblocks were not triggering from both sides when the 2nd signal was built after the sensor
FIX: Showing a contract in contracts page was clearing the filters even without new filters being applied
FIX: Stabling sensor tutorial might not highlight the clear command button and its train might be dispatched while task waiting for player
FIX: Train bottom bar status text was overlapping when train is at station with a long name
FIX: Trigger by remaining visits option in shunting sensor was being triggered for any station that matches the configured station regardless if it was remained or already visited

Hotfix 1.20.5

NEW: Snapshot Player.log toggle in Debug Panel for easier bug reports

UPDATE: Main menu button was not shown after rush hour wave was finished

FIX: Buttons on victory screens could perform their actions multiple times when clicked multiple times
FIX: Contract Configuration failed if there was a station without sign en route
FIX: Editor did not show trains.txt import errors & terminated the import after the first duplicate
FIX: Endless victory screen incorrectly showed max reached score value
FIX: Escape did not toggle the main menu on endless and timetable victory screens
FIX: Path decoration effect when you make a route or highlight a signal sometimes started from the opposite direction
FIX: Reward icon tooltip rephrased to match the countdown
FIX: Secondary action did not close victory screens
FIX: Star reward progression bar had transparent backgrounds on threshold values
FIX: System upgrades menu remained visible and active when victory screens where shown
FIX: Tracks in Contract Configuration were not redrawn correctly in some situations

Rail Route - Soundtrack and Music Player available on February 22nd!



Hello Rail Routers!

Last week we announced our 1.0 release date! But besides launching our 1.0 version and the stream with a secret guest (don't forget to set a reminder!) we can now also announce the Rail Route - Soundtrack and Music Player DLC - arriving on February 22nd alongside the 1.0 release!

The DLC will be available in the upcoming Rail Route Supporter Bundle adding a sweet discount on top of the price, for all our dedicated train dispatchers this is a great way to continue supporting Rail Route and it's development!

Check out and wishlist the DLC right here:


https://store.steampowered.com/app/2788780/Rail_Route__Soundtrack_and_Music_Player/

This soundtrack is the beating heart of Rail Route, a game that requires strategy and focus for its detailed, technical gameplay. The score was written and arranged to bring out the most expression from its stripped-back instrumentation, seeking to capture the experience of sitting in the front row of a recital hall to hear a transporting, emotional performance.

A collection of intimate, neo-classical pieces that encapsulate a sense of focus, calm and balance. Each piece takes you on a journey, flowing and evolving as you travel through icy climates and flower fields, past grand mountains and back home again. The music evocatively and expressively courses forth with sparkling harmony and bold melodies for piano and solo strings.

Track list:

  1. Recollection
  2. Ripple and Roam
  3. From Wanderlust to Dawn
  4. Brittle Omens
  5. Some Tender Echo
  6. Promise Burns Anew
  7. Lower Locus
  8. A Blossom Beyond
  9. By Passage
  10. A Heart Carried Homeward
Additional platforms & services for the soundtrack: https://orcd.co/railroute



Happy dispatching,
The Rail Route team

https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/2788780/Rail_Route__Soundtrack_and_Music_Player/

Rail Route 1.0 celebration stream with secret guest!

Hello Rail Routers!



πŸ“… Mark Your Calendars: February 22nd - A Red-Letter Day in Rail Route History! πŸ“…

Last week we announced our 1.0 release date - VERY EXCITING! We will celebrate the release of 1.0 with a live stream where Angel and a secret guest will play Rail Route 1.0! There will be a chance to ask questions directly to the devs and the guest.

This is something you don't want to miss! You can just hit the "Set a Reminder" button to be notified when we're live!



So, set a reminder and tune in for a good time with us right here or on YouTube, at 21.00 CET / 12am PST / 20.00 UTC on Thursday, February 22nd!

Before we end today's announcement, there will soon be some hints on upcoming content that you can check out on the Rail Route Discord...

Happy dispatching,
The Rail Route team


https://store.steampowered.com/app/1124180/Rail_Route

Rail Route 1.0 Celebration stream with secret guest!

Hello Rail Routers!



πŸ“… Mark Your Calendars: February 22nd - A Red-Letter Day in Rail Route History! πŸ“…

Last week we announced our 1.0 release date - VERY EXCITING! We will celebrate the release of 1.0 with a live stream where Angel and a secret guest will play Rail Route 1.0! There will be a chance to ask questions directly to the devs and the guest.

This is something you don't want to miss! You can just hit the "Set a Reminder" button to be notified when we're live!



So, set a reminder and tune in for a good time with us right here or on YouTube, at 21.00 CET / 12am PST / 20.00 UTC on Thursday, February 22nd!

Before we end today's announcement, there will soon be some hints on upcoming content that you can check out on the Rail Route Discord...

Happy dispatching,
The Rail Route team


https://store.steampowered.com/app/1124180/Rail_Route

Rail Route Update 20: Enhancing Your Railroad Empire

Hello Rail Enthusiasts!


We're thrilled to announce the new Update 20. Today, we're pulling into the station with some exciting news that's bound to make your railroad management experience even more thrilling. As always, don't forget to hop on board our Discord community to stay in the loop and connect with fellow rail enthusiasts and our dedicated dev team!


Rail Route 1.0 arriving on February 22nd!





Don't miss out on our epic LIVE stream on our Steam page, where I'll be joined by a special guest. And it’s more than just a launch; this will be a grand celebration of our shared passion of trains.


Now, let's embark on this journey and explore what's new!

Improved Contract Configuration: Precision is Key



In Rail Route Update 20, we've fine-tuned the contract configuration process. A new algorithm takes the reins when you accept a contract, ensuring your railroad schedules are as precise as ever. This updated system calculates routing for intermediary stations based on your existing tracks, taking into account actual track speeds. Platform selection is now streamlined, with pre-selection based on search results.

But that's not all! If the algorithm encounters any hiccups along the way, it falls back to the original one, highlighting problematic segments with dashed lines. Our aim? To boost accuracy and make contract scheduling smoother than a well-oiled locomotive.


3rd Star Reward for Endless Mode: Reach for the Stars



Ever felt like something was missing on your endless railway journeys? Well, we've got just the ticket for you! While you could earn 2-star awards on endless maps before, one for red traffic and one for green traffic, the elusive 3rd star remained out of reach, until now.

With Update 20, you can now aim for that coveted 3rd star on endless maps as well! To unlock it, you'll need to reach a certain score threshold. But here's the twist – you can configure this threshold in your custom maps. Just head to the system upgrades menu, where you can also set the thresholds for the red and green stars.

Hover over the score at the top of your screen, and you'll find your progress toward earning that 3rd star next to the cycle report. And yes, you guessed it right – endless leaderboards and contests are on the horizon!


Victory Screen for Endless Mode: Celebrate Your Triumphs



Victory screens have been a hit in Rush Hour and Timetable modes, and now, endless mode joins the celebration! When you earn a star on an endless map, a panel on the right side of your screen will notify you of your achievement.

You can choose to simply hide this panel or view details, which will open the victory screen. On this screen, you'll see how many stars you've earned and how close you are to unlocking the remaining ones. Want to check your progress at any time? Just click on the score at the top of your screen.



Shunting Trains Visualization: Keeping Things on Track



In this update, we've given our trains a fresh look and enhanced their visual cues. Trains now clearly indicate their travel direction. But that's not all – trains in shunting mode sport a different appearance, making it easy to identify which trains won't stop at stations or be handled by sensors because they are currently shunting.



Particles and Animations: A Visual Treat



If you've enjoyed the particle effects and animations while configuring contracts, you're in for a treat! Update 20 introduces more dazzling effects across the game. From tracks to sensors and signals, these effects not only enhance the game's aesthetics but also provide clarity on the elements you're interacting with.



Improved Sounds: A Symphony of Rails



We've fine-tuned the soundscape of Rail Route. Different train types, like Com, IC, Reg, Freight, and Urban, now have distinct sound variations. Train sounds are intelligently positioned based on your zoom level and time speed, immersing you in the railroad experience. Plus, we've added new sounds for the victory screen – a harmonious reward for your achievements.



With Rail Route Update 20, we're excited to bring you these enhancements and more. Join our Discord community to share your experiences with this update and stay tuned for more exciting developments in the world of Rail Route.


Until next time, keep those trains on track and your railways running smoothly!
- The Rail Route Team


Full Changelog


NEW: Added 3 new music tracks
NEW: Added 3rd star reward for endless maps based on total amount of trains per cycle
NEW: Added star progression indicator to endless cycle report
NEW: Added tooltip to inventory amount editor on building buttons in map editor
NEW: Contract Schedule computation determines passed stations according to existing layout
NEW: Contract Schedule computation determines travel times according to tracks speed
NEW: Contract Schedule computation falls back to original search if some stations not connected (visualized by dashed line)
NEW: Contract Schedule computation finds fastest instead of shortest path
NEW: Contract Schedule computation in Editor determines passed stations & travel times according to existing layout when schedule recalculated
NEW: Different sounds for different train types
NEW: Fullscreen victory screen with star rewards can be shown on endless
NEW: Game Over sound
NEW: More visual effects for the board items
NEW: Punch animation on clicking a an item on the board
NEW: Route decoration particles on highlighting a manual signal
NEW: Station search in Debug Panel

UPDATE: Highlighting an auto signal that has a queued route will not only highlight the destination track but also the whole path on the way
UPDATE: Increased color of inactive perpetual circuit icon to be better visable
UPDATE: Localizations (cs: achievements; de: achievements, research; en: achievements; es: achievements; fr: achievements, research, ui; hu: achievements, research; it: achievements; ja-JP: achievements, research; ko: achievements, research; nl: all; no: achievements, ui; pl: achievements, research; pt-BR: achievements; pt: achievements; ru: achievements, research; sv: achievements; zh-HK: achievements; zh-Hans: all; zh-Hant: achievements; exports_pl: achievements)
UPDATE: Reduced thresholds for when endless stars are awarded for red and green traffic
UPDATE: The cross button in task panel now have a text which indicates that you can end the tutorial by clicking on it
UPDATE: Trains in shunting mode now have different sprite on locomotive

PERF: Contract Configuration view initialization spread to multiple frames to prevent single big lag

FIX: Bottom bar for train with rejected contract was still shown after rejecting the contract
FIX: Entering WASD values in shunting track configuration field would move the camera
FIX: Input fields required two clicks to lose focus after typing in them instead of just one
FIX: Map completion indicator in menu did not update after receiving stars
FIX: Perpetual circuit was not being refunded when its signal gets bulldozed
FIX: Shunting / Stabling Sensor train composition condition was ignored when no destination was selected ('other destinations' rule)
FIX: Signals that were hidden under the lock sign were clickable in the tutorial
FIX: Some station signs where having a black text instead of white in buy mode which made it hard to read
FIX: Switches was not being allocated in buy mode
FIX: Task tooltip shake effect was too much aggressive in the tutorial
FIX: Train in shunting mode was not disposed by Coach Yard
FIX: Trains arriving within a minute aftter their scheduled arrival were marked as delayed on the train bottom bar schedule
FIX: Unlocking auto accept trains upgrade does not enable auto accept trains toggle until the station configuration view is closed and opened again
FIX: Endless mode map completion screen could be shown on timetable and rush hour maps by clicking the score


Stay Connected with Rail Route:


https://store.steampowered.com/app/1124180/Rail_Route

Hotfix 1.19.3

NEW: Open system upgrade page task to prevent confusion when unlocking an upgrade in the tutorial while the wrong page is opened

UPDATE: Localizations (nl: all; it: research, ui; zh-Hans: research, tutorials)

FIX: Timetable endscreen did not show upon completing timetable map
FIX: Average speed displayed on schedule sections was erroneous sometimes when a it was possible to bypass a station.
FIX: End of Rush Hour demo screen was not shown in demo
FIX: The tooltip of unlock upgrade task in the tutorial was not clear
FIX: Trains arriving within a minute after their scheduled arrival were marked as delayed on the train bottom bar schedule

Rail Route 1.0 arriving on February 22nd!

Hello Rail Routers!

Hey everyone, Angel here - your fellow rail enthusiast. I'm over the moon to announce that Rail Route is gearing up for its full release on February 22nd! This isn't just a milestone; it's a celebration of our journey together.

πŸŽ‰ Rail Route's full release date announced! πŸŽ‰


πŸ“… Mark Your Calendars: February 22nd - A Red-Letter Day in Rail Route History! πŸ“…



Don't miss out on our epic LIVE stream on our Steam page, where I'll be joined by a special guest. And it’s more than just a launch; this will be a grand celebration of our shared passion of trains.



The rail log: Our Early Access expedition



As we approach this significant milestone, let's look back at our voyage through Early Access. It's been an extraordinary journey with Rail Route, filled with challenges, learning, and triumphs. The game has really changed to the better a lot in so many areas.



In-depth journey insights & lessons:




  • Crafting a Visionary Roadmap: Learning the importance of a well-thought-out 1-2 year roadmap has been a game-changer for us.
  • Navigating Changes and Choices: Each change was a stepping stone, each decision a lesson in resilience and foresight.
  • Evolving Game Design: Our experiences have honed our game design skills, allowing us to create a more engaging and enriching experience for our players.
  • Update Consistency: Committing to regular updates has been crucial in keeping Rail Route dynamic and stable.

Milestones & Achievements:



100 000 copies sold - and counting! A significant milestone that fills us with gratitude and fuels our ambitions for post-release success.

The challenge of compatibility:



An enormous task we undertook was maintaining compatibility with all Early Access saves, workshop maps, and previous choices. This required a delicate balance between innovation and respect for our players' existing experiences. It wasn't just about adding new features; it was about preserving the legacy and effort of our community.

The result of our experience:



All these experiences, combined with our superior software development methodology, have led us to this remarkable pace of updates and enhancements. It's a testament to our team's dedication and your unwavering support that we've achieved such an incredible speed in our development cycle.

Update highlights





Each update brought unique enhancements and features, continuously shaping 'Rail Route' into the game it is today. Here's a brief overview:

Update 1: Introduced keybindings and urban trains.
Update 2: Narrated tutorial with Jozic, new contract managers, and sound design by S. Ronchtetti.
Update 3: Copy & paste, track colors, trial trains in editor, and an inventory system for timetable maps.
Update 4: Launched the Rush Hour game mode.
Update 5: Added Rush Hour Leaderboards and Contests.
Update 6: Unveiled 'The Story of Jozic'.
Update 7: Introduced track alerts, signals on corners, and achievements.
Update 8: Enhanced sensors with stacking and advanced features.
Update 9: Debuted a new menu, all-track crossings, and incoming train icons.
Update 10: Improved seamless menu transition and save naming.
Update 11: Updated construction mechanics for automatic track building.
Update 12: Overhauled UI and contract planning.
Update 13: Implemented UI/UX tweaks.
Update 14: Added regional trains and the Dispatcher Office.
Update 15: Improved schedule planning.
Update 16: Introduced new system upgrades.
Update 17: Featured the Shunting Sensor, Relay Sensor, and the Conductor Office.
Update 18: Introduced the Relay and Shunting Sensors.
Update 19: Introduced Perpetual Circuit and Endless Scoring.
Update 20: Visual updates, Contract Planning over user tracks

Update 21: 1.0 release ... 22 Feb 2024 ...

Looking forward: Beyond 1.0



The journey doesn't end with the full release. Our commitment to you continues with ongoing updates and exciting DLCs, always balancing passion and bold ideas with reality.

Update 22: ???
Update 23: ???
Update 24: ???

πŸ”œ Multiplayer Mode Teaser: And guess what? We're tantalizingly close to unveiling the multiplayer mode!

πŸ“’ Spread the Word: Amplify the Excitement πŸ“’



We're counting on you to help make this launch a roaring success! Share the excitement with your friends but remember to keep the biggest buzz for February 22nd!

Together, let's make Rail Route's full release a landmark event in the gaming world!

Warm regards,
Angel, your Executive Producer and Rail Routing enthusiast


https://store.steampowered.com/app/1124180/Rail_Route

Update 19: Rail Route's Latest Features Unveiled!

Hello Rail Enthusiasts!




We're excited to bring you the latest update for Rail Route – Update 19! This update introduces new features and improvements to enhance your railway management experience. Don't forget to join our Discord community for engaging discussions, insights, and connections with fellow rail fans and our dev team!




Now, let's explore the new features!

Perpetual Circuit: A Fresh Approach



The Perpetual Circuit is a game-changer for continuous route allocation. Built onto an auto signal, it ensures the same path is allocated every game tick. Say goodbye to manual adjustments for long one-way block segments!



In Endless mode, find the Perpetual Circuit under a new System Upgrade, complete with a dedicated tutorial. In Timetable and Rush Hour modes, this circuit is readily available for seamless gameplay.

New Endless Scoring System: Aim for the High Score!





We've revamped the scoring for Endless maps, now measuring your success by the highest sum of experience points (Green + Red) earned during a cycle. This change offers a clearer measure of your rail network's efficiency. Climb the leaderboards, coming soon!

Improved Victory Screens: Celebrate Your Success





Victory screens in Timetable and Rush Hour modes have received a UI and immersion makeover. Endless mode will follow, ensuring your accomplishments are celebrated in style.

Simplified Station Construction: Build with Ease





Simplified Station Construction streamlines building. Build stations and platforms from the menu, connect platforms to stations, and configure platform sinks effortlessly.


Updated Bottom Bar: Smoother Navigation






The bottom bar designs now match the train bottom bar for intuitive navigation.

Message Log for Jozic: Never Miss a Beat





Follow Jozic's narrative story with the new Message Log, ensuring you catch every detail during your adventures on the Prague map.

Demo Version Now Available!





Curious about Rail Route but not quite ready to commit? We've got you covered!
The demo is back! Dive into rail network management and get a taste of the addictive gameplay that awaits.



We can also inform that the price has just been lowered in Poland and China, to adapt to local purchase power.

We hope you're as excited about these updates as we are! Join our Discord community to share your experiences with Update 19 and stay tuned for more behind-the-scenes.

Until next time, keep those trains on track and your railways running smoothly!

- The Rail Route Team

Full Changelog



  • NEW: A bubble icon on the task panel that will open the `Message log` in the story of Jozic so you can see the previous subtitles if you missed some
  • NEW: Cumulative time & average speed shown for mandatory stop & destination in Contract Configuration when train passes stations
  • NEW: Edit map button in game mode if the map was loaded from editor
  • NEW: Map settings check in editor that all stations that are used as an origin station in the timetable should at least have one platform with a sink
  • NEW: New cycle period marked as yellow vertical line in station info panel timelines
  • NEW: Perpetual circuit system upgrade that will unlock the Perpetual circuit building item, building this circuit on a semaphore allows it to make a perpetual route
  • NEW: Platforms in editor are built from the construction menu instead of the stations panel
  • NEW: Station sign item button in the construction menu in bottom bar

  • UPDATE: Border toggle removed from the station configuration panel in editor
  • UPDATE: Changed modal backgrounds to match new UI style
  • UPDATE: Conductor Offices pre-built in stock Endless maps in suitable locations
  • UPDATE: Contract platform dropdown now highlighted when platform is selected
  • UPDATE: Dispatcher office required warning message won't be shown in the station configuration view if no red contract upgrade is unlocked
  • UPDATE: Dotted connectors are below tracks level. Tunnels have exception.
  • UPDATE: Export stations button has been moved from stations panel to save and share panel
  • UPDATE: Learn auto signal task will not be activated if the clicked signal has no possible free destinations to make a route to
  • UPDATE: Offices required warning messages in the station configuration view will not be shown in editor
  • UPDATE: Replaced Rail Route logo in illustrations with new yellow logo
  • UPDATE: Replaced old UI style leader boards with new UI style
  • UPDATE: Sinks can now be built only from the platform configuration view
  • UPDATE: Slowed down star reward animations on victory screens
  • UPDATE: Updated general, contract and contract focus view bottom bar designs to match train bottom bar
  • UPDATE: Updated rush hour and timetable ending screens with new UI style and controller support
  • UPDATE: Waiting train icons will no longer be hidden in build mode in Rush hour
  • UPDATE: opening configuration views is now allowed in the construction mode

  • FIX: Achievements localization keys fixed after score changes
  • FIX: Bottom left menu buttons where visible during rush hour wave completed screen
  • FIX: Contract in editor was not properly updated after deleting used station or all platforms on used station
  • FIX: Disabled navigation on modals containing only buttons with keybind to avoid confusion
  • FIX: It was not possible to upgrade/downgrade tunnel speed with tunnel in hand
  • FIX: Item video had incorrect aspect ratio on build button tooltip
  • FIX: Mandatory station was not set when creating a contract in editor
  • FIX: Missing word in main menu add map page
  • FIX: Error when there was no suitable station found when generating Reg contract
  • FIX: Only one attached sensor was triggered when train finished shunting by stopping at signal (now: all attached sensors are triggered)
  • FIX: Plain signs were being included in the number of active stations in the system upgrades bottom bar
  • FIX: Screenshot of previously loaded map was shown when opening main menu after creating a new map
  • FIX: Scrolling info panels on the side interrupted when pointer was between info panels or on time offset slider
  • FIX: Some contract icons were loaded twice
  • FIX: Station signs that have no platforms were not being highlighted for selection
  • FIX: Train jitters when focusing the camera on it while moving
  • FIX: Train was incorrectly reused when just exiting the Coach Yard resulting in occupied CY and track after save&load
  • FIX: UI was scaled too narrow on some ultrawide configurations
  • FIX: Upgrade does not immediately become available when its parent has been installed
  • FIX: platform number background sprite had line artefact on certain zoom levels



https://store.steampowered.com/app/1124180/Rail_Route