UPDATE: Ad-hoc trains (i.e. detached locomotives) no more require dispatching out of the timetable map to finish it
FIX: Contract failed to load after cloning it FIX: Loco could not be attached to a train if was provided by a single-loco train + Contract failed (stations omitted) message suppressed in this situation FIX: Rebinding some actions with compound bindings would get stuck at the second binding FIX: Regional trains were considered among the trains that got dispatched from the Coach yard which gave the Coach yard achievements even though there is no coach yard FIX: Shift warning tooltip of the station visit's minus button was not being show properly FIX: Shunting Command execution was pending on the opposite Shunting Circuit after motionless reverse so the path was either created immediately or never FIX: Toggle UI binding was moving camera down FIX: Train reward icon shine effects were being played even when the icon's settings is set to be hidden
Hotfix 2.0.15
PERF: Increased performance when having a lot of Conductor and Dispatcher offices on the map PERF: Updating of possible destinations & candidate path moved from FixedUpdate to Update not to hang the game if processing many possible paths
FIX: Changing the name of a custom level didnt immidiatly update the name on the current game menu page FIX: Filter search by mandatory station visit in the contracts page was not working for the Regional contracts FIX: Sensors on Autoblocks were not triggering from both sides when the 2nd signal was built after the sensor FIX: Showing a contract in contracts page was clearing the filters even without new filters being applied FIX: Stabling sensor tutorial might not highlight the clear command button and its train might be dispatched while task waiting for player FIX: Train bottom bar status text was overlapping when train is at station with a long name FIX: Trigger by remaining visits option in shunting sensor was being triggered for any station that matches the configured station regardless if it was remained or already visited
Hotfix 1.20.5
NEW: Snapshot Player.log toggle in Debug Panel for easier bug reports
UPDATE: Main menu button was not shown after rush hour wave was finished
FIX: Buttons on victory screens could perform their actions multiple times when clicked multiple times FIX: Contract Configuration failed if there was a station without sign en route FIX: Editor did not show trains.txt import errors & terminated the import after the first duplicate FIX: Endless victory screen incorrectly showed max reached score value FIX: Escape did not toggle the main menu on endless and timetable victory screens FIX: Path decoration effect when you make a route or highlight a signal sometimes started from the opposite direction FIX: Reward icon tooltip rephrased to match the countdown FIX: Secondary action did not close victory screens FIX: Star reward progression bar had transparent backgrounds on threshold values FIX: System upgrades menu remained visible and active when victory screens where shown FIX: Tracks in Contract Configuration were not redrawn correctly in some situations
Rail Route - Soundtrack and Music Player available on February 22nd!
Hello Rail Routers!
Last week we announced our 1.0 release date! But besides launching our 1.0 version and the stream with a secret guest (don't forget to set a reminder!) we can now also announce the Rail Route - Soundtrack and Music Player DLC - arriving on February 22nd alongside the 1.0 release!
The DLC will be available in the upcoming Rail Route Supporter Bundle adding a sweet discount on top of the price, for all our dedicated train dispatchers this is a great way to continue supporting Rail Route and it's development!
This soundtrack is the beating heart of Rail Route, a game that requires strategy and focus for its detailed, technical gameplay. The score was written and arranged to bring out the most expression from its stripped-back instrumentation, seeking to capture the experience of sitting in the front row of a recital hall to hear a transporting, emotional performance.
A collection of intimate, neo-classical pieces that encapsulate a sense of focus, calm and balance. Each piece takes you on a journey, flowing and evolving as you travel through icy climates and flower fields, past grand mountains and back home again. The music evocatively and expressively courses forth with sparkling harmony and bold melodies for piano and solo strings.
Track list:
Recollection
Ripple and Roam
From Wanderlust to Dawn
Brittle Omens
Some Tender Echo
Promise Burns Anew
Lower Locus
A Blossom Beyond
By Passage
A Heart Carried Homeward
Additional platforms & services for the soundtrack: https://orcd.co/railroute
Rail Route 1.0 celebration stream with secret guest!
Hello Rail Routers!
π Mark Your Calendars: February 22nd - A Red-Letter Day in Rail Route History! π
Last week we announced our 1.0 release date - VERY EXCITING! We will celebrate the release of 1.0 with a live stream where Angel and a secret guest will play Rail Route 1.0! There will be a chance to ask questions directly to the devs and the guest.
This is something you don't want to miss! You can just hit the "Set a Reminder" button to be notified when we're live!
So, set a reminder and tune in for a good time with us right here or on YouTube, at 21.00 CET / 12am PST / 20.00 UTC on Thursday, February 22nd!
Before we end today's announcement, there will soon be some hints on upcoming content that you can check out on the Rail Route Discord...
Rail Route 1.0 Celebration stream with secret guest!
Hello Rail Routers!
π Mark Your Calendars: February 22nd - A Red-Letter Day in Rail Route History! π
Last week we announced our 1.0 release date - VERY EXCITING! We will celebrate the release of 1.0 with a live stream where Angel and a secret guest will play Rail Route 1.0! There will be a chance to ask questions directly to the devs and the guest.
This is something you don't want to miss! You can just hit the "Set a Reminder" button to be notified when we're live!
So, set a reminder and tune in for a good time with us right here or on YouTube, at 21.00 CET / 12am PST / 20.00 UTC on Thursday, February 22nd!
Before we end today's announcement, there will soon be some hints on upcoming content that you can check out on the Rail Route Discord...
Rail Route Update 20: Enhancing Your Railroad Empire
Hello Rail Enthusiasts!
We're thrilled to announce the new Update 20. Today, we're pulling into the station with some exciting news that's bound to make your railroad management experience even more thrilling. As always, don't forget to hop on board our Discord community to stay in the loop and connect with fellow rail enthusiasts and our dedicated dev team!
Rail Route 1.0 arriving on February 22nd!
Don't miss out on our epic LIVE stream on our Steam page, where I'll be joined by a special guest. And itβs more than just a launch; this will be a grand celebration of our shared passion of trains.
Now, let's embark on this journey and explore what's new!
Improved Contract Configuration: Precision is Key
In Rail Route Update 20, we've fine-tuned the contract configuration process. A new algorithm takes the reins when you accept a contract, ensuring your railroad schedules are as precise as ever. This updated system calculates routing for intermediary stations based on your existing tracks, taking into account actual track speeds. Platform selection is now streamlined, with pre-selection based on search results.
But that's not all! If the algorithm encounters any hiccups along the way, it falls back to the original one, highlighting problematic segments with dashed lines. Our aim? To boost accuracy and make contract scheduling smoother than a well-oiled locomotive.
3rd Star Reward for Endless Mode: Reach for the Stars
Ever felt like something was missing on your endless railway journeys? Well, we've got just the ticket for you! While you could earn 2-star awards on endless maps before, one for red traffic and one for green traffic, the elusive 3rd star remained out of reach, until now.
With Update 20, you can now aim for that coveted 3rd star on endless maps as well! To unlock it, you'll need to reach a certain score threshold. But here's the twist β you can configure this threshold in your custom maps. Just head to the system upgrades menu, where you can also set the thresholds for the red and green stars.
Hover over the score at the top of your screen, and you'll find your progress toward earning that 3rd star next to the cycle report. And yes, you guessed it right β endless leaderboards and contests are on the horizon!
Victory Screen for Endless Mode: Celebrate Your Triumphs
Victory screens have been a hit in Rush Hour and Timetable modes, and now, endless mode joins the celebration! When you earn a star on an endless map, a panel on the right side of your screen will notify you of your achievement.
You can choose to simply hide this panel or view details, which will open the victory screen. On this screen, you'll see how many stars you've earned and how close you are to unlocking the remaining ones. Want to check your progress at any time? Just click on the score at the top of your screen.
Shunting Trains Visualization: Keeping Things on Track
In this update, we've given our trains a fresh look and enhanced their visual cues. Trains now clearly indicate their travel direction. But that's not all β trains in shunting mode sport a different appearance, making it easy to identify which trains won't stop at stations or be handled by sensors because they are currently shunting.
Particles and Animations: A Visual Treat
If you've enjoyed the particle effects and animations while configuring contracts, you're in for a treat! Update 20 introduces more dazzling effects across the game. From tracks to sensors and signals, these effects not only enhance the game's aesthetics but also provide clarity on the elements you're interacting with.
Improved Sounds: A Symphony of Rails
We've fine-tuned the soundscape of Rail Route. Different train types, like Com, IC, Reg, Freight, and Urban, now have distinct sound variations. Train sounds are intelligently positioned based on your zoom level and time speed, immersing you in the railroad experience. Plus, we've added new sounds for the victory screen β a harmonious reward for your achievements.
With Rail Route Update 20, we're excited to bring you these enhancements and more. Join our Discord community to share your experiences with this update and stay tuned for more exciting developments in the world of Rail Route.
Until next time, keep those trains on track and your railways running smoothly! - The Rail Route Team
Full Changelog
NEW: Added 3 new music tracks NEW: Added 3rd star reward for endless maps based on total amount of trains per cycle NEW: Added star progression indicator to endless cycle report NEW: Added tooltip to inventory amount editor on building buttons in map editor NEW: Contract Schedule computation determines passed stations according to existing layout NEW: Contract Schedule computation determines travel times according to tracks speed NEW: Contract Schedule computation falls back to original search if some stations not connected (visualized by dashed line) NEW: Contract Schedule computation finds fastest instead of shortest path NEW: Contract Schedule computation in Editor determines passed stations & travel times according to existing layout when schedule recalculated NEW: Different sounds for different train types NEW: Fullscreen victory screen with star rewards can be shown on endless NEW: Game Over sound NEW: More visual effects for the board items NEW: Punch animation on clicking a an item on the board NEW: Route decoration particles on highlighting a manual signal NEW: Station search in Debug Panel
UPDATE: Highlighting an auto signal that has a queued route will not only highlight the destination track but also the whole path on the way UPDATE: Increased color of inactive perpetual circuit icon to be better visable UPDATE: Localizations (cs: achievements; de: achievements, research; en: achievements; es: achievements; fr: achievements, research, ui; hu: achievements, research; it: achievements; ja-JP: achievements, research; ko: achievements, research; nl: all; no: achievements, ui; pl: achievements, research; pt-BR: achievements; pt: achievements; ru: achievements, research; sv: achievements; zh-HK: achievements; zh-Hans: all; zh-Hant: achievements; exports_pl: achievements) UPDATE: Reduced thresholds for when endless stars are awarded for red and green traffic UPDATE: The cross button in task panel now have a text which indicates that you can end the tutorial by clicking on it UPDATE: Trains in shunting mode now have different sprite on locomotive
PERF: Contract Configuration view initialization spread to multiple frames to prevent single big lag
FIX: Bottom bar for train with rejected contract was still shown after rejecting the contract FIX: Entering WASD values in shunting track configuration field would move the camera FIX: Input fields required two clicks to lose focus after typing in them instead of just one FIX: Map completion indicator in menu did not update after receiving stars FIX: Perpetual circuit was not being refunded when its signal gets bulldozed FIX: Shunting / Stabling Sensor train composition condition was ignored when no destination was selected ('other destinations' rule) FIX: Signals that were hidden under the lock sign were clickable in the tutorial FIX: Some station signs where having a black text instead of white in buy mode which made it hard to read FIX: Switches was not being allocated in buy mode FIX: Task tooltip shake effect was too much aggressive in the tutorial FIX: Train in shunting mode was not disposed by Coach Yard FIX: Trains arriving within a minute aftter their scheduled arrival were marked as delayed on the train bottom bar schedule FIX: Unlocking auto accept trains upgrade does not enable auto accept trains toggle until the station configuration view is closed and opened again FIX: Endless mode map completion screen could be shown on timetable and rush hour maps by clicking the score
FIX: Timetable endscreen did not show upon completing timetable map FIX: Average speed displayed on schedule sections was erroneous sometimes when a it was possible to bypass a station. FIX: End of Rush Hour demo screen was not shown in demo FIX: The tooltip of unlock upgrade task in the tutorial was not clear FIX: Trains arriving within a minute after their scheduled arrival were marked as delayed on the train bottom bar schedule
Rail Route 1.0 arriving on February 22nd!
Hello Rail Routers!
Hey everyone, Angel here - your fellow rail enthusiast. I'm over the moon to announce that Rail Route is gearing up for its full release on February 22nd! This isn't just a milestone; it's a celebration of our journey together.
π Rail Route's full release date announced! π
π Mark Your Calendars: February 22nd - A Red-Letter Day in Rail Route History! π
Don't miss out on our epic LIVE stream on our Steam page, where I'll be joined by a special guest. And itβs more than just a launch; this will be a grand celebration of our shared passion of trains.
The rail log: Our Early Access expedition
As we approach this significant milestone, let's look back at our voyage through Early Access. It's been an extraordinary journey with Rail Route, filled with challenges, learning, and triumphs. The game has really changed to the better a lot in so many areas.
In-depth journey insights & lessons:
Crafting a Visionary Roadmap: Learning the importance of a well-thought-out 1-2 year roadmap has been a game-changer for us.
Navigating Changes and Choices: Each change was a stepping stone, each decision a lesson in resilience and foresight.
Evolving Game Design: Our experiences have honed our game design skills, allowing us to create a more engaging and enriching experience for our players.
Update Consistency: Committing to regular updates has been crucial in keeping Rail Route dynamic and stable.
Milestones & Achievements:
100 000 copies sold - and counting! A significant milestone that fills us with gratitude and fuels our ambitions for post-release success.
The challenge of compatibility:
An enormous task we undertook was maintaining compatibility with all Early Access saves, workshop maps, and previous choices. This required a delicate balance between innovation and respect for our players' existing experiences. It wasn't just about adding new features; it was about preserving the legacy and effort of our community.
The result of our experience:
All these experiences, combined with our superior software development methodology, have led us to this remarkable pace of updates and enhancements. It's a testament to our team's dedication and your unwavering support that we've achieved such an incredible speed in our development cycle.
Update highlights
Each update brought unique enhancements and features, continuously shaping 'Rail Route' into the game it is today. Here's a brief overview:
Update 1: Introduced keybindings and urban trains. Update 2: Narrated tutorial with Jozic, new contract managers, and sound design by S. Ronchtetti. Update 3: Copy & paste, track colors, trial trains in editor, and an inventory system for timetable maps. Update 4: Launched the Rush Hour game mode. Update 5: Added Rush Hour Leaderboards and Contests. Update 6: Unveiled 'The Story of Jozic'. Update 7: Introduced track alerts, signals on corners, and achievements. Update 8: Enhanced sensors with stacking and advanced features. Update 9: Debuted a new menu, all-track crossings, and incoming train icons. Update 10: Improved seamless menu transition and save naming. Update 11: Updated construction mechanics for automatic track building. Update 12: Overhauled UI and contract planning. Update 13: Implemented UI/UX tweaks. Update 14: Added regional trains and the Dispatcher Office. Update 15: Improved schedule planning. Update 16: Introduced new system upgrades. Update 17: Featured the Shunting Sensor, Relay Sensor, and the Conductor Office. Update 18: Introduced the Relay and Shunting Sensors. Update 19: Introduced Perpetual Circuit and Endless Scoring. Update 20: Visual updates, Contract Planning over user tracks
Update 21: 1.0 release ... 22 Feb 2024 ...
Looking forward: Beyond 1.0
The journey doesn't end with the full release. Our commitment to you continues with ongoing updates and exciting DLCs, always balancing passion and bold ideas with reality.
Update 22: ??? Update 23: ??? Update 24: ???
π Multiplayer Mode Teaser: And guess what? We're tantalizingly close to unveiling the multiplayer mode!
π’ Spread the Word: Amplify the Excitement π’
We're counting on you to help make this launch a roaring success! Share the excitement with your friends but remember to keep the biggest buzz for February 22nd!
Together, let's make Rail Route's full release a landmark event in the gaming world!
Warm regards, Angel, your Executive Producer and Rail Routing enthusiast
We're excited to bring you the latest update for Rail Route β Update 19! This update introduces new features and improvements to enhance your railway management experience. Don't forget to join our Discord community for engaging discussions, insights, and connections with fellow rail fans and our dev team!
Now, let's explore the new features!
Perpetual Circuit: A Fresh Approach
The Perpetual Circuit is a game-changer for continuous route allocation. Built onto an auto signal, it ensures the same path is allocated every game tick. Say goodbye to manual adjustments for long one-way block segments!
In Endless mode, find the Perpetual Circuit under a new System Upgrade, complete with a dedicated tutorial. In Timetable and Rush Hour modes, this circuit is readily available for seamless gameplay.
New Endless Scoring System: Aim for the High Score!
We've revamped the scoring for Endless maps, now measuring your success by the highest sum of experience points (Green + Red) earned during a cycle. This change offers a clearer measure of your rail network's efficiency. Climb the leaderboards, coming soon!
Improved Victory Screens: Celebrate Your Success
Victory screens in Timetable and Rush Hour modes have received a UI and immersion makeover. Endless mode will follow, ensuring your accomplishments are celebrated in style.
Simplified Station Construction: Build with Ease
Simplified Station Construction streamlines building. Build stations and platforms from the menu, connect platforms to stations, and configure platform sinks effortlessly.
Updated Bottom Bar: Smoother Navigation
The bottom bar designs now match the train bottom bar for intuitive navigation.
Message Log for Jozic: Never Miss a Beat
Follow Jozic's narrative story with the new Message Log, ensuring you catch every detail during your adventures on the Prague map.
Demo Version Now Available!
Curious about Rail Route but not quite ready to commit? We've got you covered! The demo is back! Dive into rail network management and get a taste of the addictive gameplay that awaits.
We can also inform that the price has just been lowered in Poland and China, to adapt to local purchase power.
We hope you're as excited about these updates as we are! Join our Discord community to share your experiences with Update 19 and stay tuned for more behind-the-scenes.
Until next time, keep those trains on track and your railways running smoothly!
- The Rail Route Team
Full Changelog
NEW: A bubble icon on the task panel that will open the `Message log` in the story of Jozic so you can see the previous subtitles if you missed some
NEW: Cumulative time & average speed shown for mandatory stop & destination in Contract Configuration when train passes stations
NEW: Edit map button in game mode if the map was loaded from editor
NEW: Map settings check in editor that all stations that are used as an origin station in the timetable should at least have one platform with a sink
NEW: New cycle period marked as yellow vertical line in station info panel timelines
NEW: Perpetual circuit system upgrade that will unlock the Perpetual circuit building item, building this circuit on a semaphore allows it to make a perpetual route
NEW: Platforms in editor are built from the construction menu instead of the stations panel
NEW: Station sign item button in the construction menu in bottom bar
UPDATE: Border toggle removed from the station configuration panel in editor
UPDATE: Changed modal backgrounds to match new UI style
UPDATE: Conductor Offices pre-built in stock Endless maps in suitable locations
UPDATE: Contract platform dropdown now highlighted when platform is selected
UPDATE: Dispatcher office required warning message won't be shown in the station configuration view if no red contract upgrade is unlocked
UPDATE: Dotted connectors are below tracks level. Tunnels have exception.
UPDATE: Export stations button has been moved from stations panel to save and share panel
UPDATE: Learn auto signal task will not be activated if the clicked signal has no possible free destinations to make a route to
UPDATE: Offices required warning messages in the station configuration view will not be shown in editor
UPDATE: Replaced Rail Route logo in illustrations with new yellow logo
UPDATE: Replaced old UI style leader boards with new UI style
UPDATE: Sinks can now be built only from the platform configuration view
UPDATE: Slowed down star reward animations on victory screens
UPDATE: Updated general, contract and contract focus view bottom bar designs to match train bottom bar
UPDATE: Updated rush hour and timetable ending screens with new UI style and controller support
UPDATE: Waiting train icons will no longer be hidden in build mode in Rush hour
UPDATE: opening configuration views is now allowed in the construction mode
FIX: Achievements localization keys fixed after score changes
FIX: Bottom left menu buttons where visible during rush hour wave completed screen
FIX: Contract in editor was not properly updated after deleting used station or all platforms on used station
FIX: Disabled navigation on modals containing only buttons with keybind to avoid confusion
FIX: It was not possible to upgrade/downgrade tunnel speed with tunnel in hand
FIX: Item video had incorrect aspect ratio on build button tooltip
FIX: Mandatory station was not set when creating a contract in editor
FIX: Missing word in main menu add map page
FIX: Error when there was no suitable station found when generating Reg contract
FIX: Only one attached sensor was triggered when train finished shunting by stopping at signal (now: all attached sensors are triggered)
FIX: Plain signs were being included in the number of active stations in the system upgrades bottom bar
FIX: Screenshot of previously loaded map was shown when opening main menu after creating a new map
FIX: Scrolling info panels on the side interrupted when pointer was between info panels or on time offset slider
FIX: Some contract icons were loaded twice
FIX: Station signs that have no platforms were not being highlighted for selection
FIX: Train jitters when focusing the camera on it while moving
FIX: Train was incorrectly reused when just exiting the Coach Yard resulting in occupied CY and track after save&load
FIX: UI was scaled too narrow on some ultrawide configurations
FIX: Upgrade does not immediately become available when its parent has been installed
FIX: platform number background sprite had line artefact on certain zoom levels