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Genre: Puzzle, Simulator, Strategy, Indie

Rail Route

All Aboard the Unstable Express: Rail Route Update 19

Hey there, fellow Rail Dispatchers!


Get ready for Rail Route Update 19! We've got some great new features to share that are now live on our Unstable version.

But before we dive into the details, don't forget to join our Discord community. It's the perfect place to connect with fellow Rail Route enthusiasts, chat with our devs, get a sneak peek at what's coming down the track and also where you can get access to Unstable!

We want YOU to try it with us! How to join?

  1. >> Join Discord <<
  2. Check #unstable-version channel


Now, let's get right into the exciting updates:

Perpetual Circuit – Streamlined Rail Management



Introducing the Perpetual Circuit! This circuit can be attached to an auto signal, offering continuous path allocation. It's perfect for managing long one-way block segments efficiently. We've also improved its accessibility, making it easier for both new and experienced players.



In the endless mode, you'll find the Perpetual Circuit under a new System Upgrade, complete with a dedicated tutorial. No more hunting for this handy tool - it's now right at your fingertips. In Timetable and Rush Hour modes, every signal automatically has access to this circuit.

A New Scoring System for Endless Mode!





We've revamped the scoring in Endless mode. Instead of Operational Turnover, we now focus on the sum of experience points (Green + Red) earned in one cycle. This change offers a clearer measure of your rail network's efficiency. Plus, stay tuned for leaderboards coming soon!

Improved Victory Screens - Celebrate Your Success!





Celebrate your achievements with improved victory screens in Timetable and Rush Hour modes. Endless mode will follow suit, complete with shiny star awards. Enjoy a more satisfying endgame experience.

Simplified Station Construction: Easier Rail Building



Introducing Simplified Station Construction, a feature that streamlines station building. Build stations and platforms from the menu, connect platforms to stations, and configure platform sinks. Updated bottom bar for a sleek look. Enjoy a smoother railway-building experience in Rail Route!

A Fresh Look for the Bottom Bar



We've given the bottom bars a visual refresh for a more cohesive and appealing design.

Message Log for Jozic





Stay in sync with Jozic's adventures through the new message log. Now you can easily catch up on Jozic's narrative during your adventures on the Prague map. No more missing important details!

Demo - Try Before You Buy





Curious about Rail Route but not quite ready to commit? We've got you covered! Our demo is back, giving you a taste of the Rail Route experience. Get a taste of the game for free, but act fast – it won't be around forever.

Steam Capitalism & Economy Fest - Get on Board!





Celebrate capitalism with Rail Route during the Steam Capitalism & Economy Fest from January 8 to January 15. Enjoy a 10% discount as we roll along with the festivities.



That's all for now, folks! Join our Discord to try out Update 19 and be among the first to explore the Perpetual Circuit and other fantastic features. As always, your feedback is invaluable, so let us know how these changes enhance your Rail Route experience.



Until next time, keep those switches switching and those locomotives rolling!

- The Rail Route Team



https://store.steampowered.com/app/1124180/Rail_Route

Rail Route at Steam Capitalism & Economy Fest!

Hello fellow Rail Route enthusiasts!

The Money Train Has Arrived!



Join Rail Route at the Steam Capitalism & Economy Fest from January 8 to January 15. We're offering a 10% discount during this event. A little twist – we're not 20% off, but 10%! It's our way of celebrating capitalism with a smile.



Try our new demo!



Experience rail network management with our new free demo, now available right here on the store page. Design, construct, upgrade, and automate your railway network in the city of Prague. Dispatch trains, make traffic flow, and watch your network grow...but don't forget to listen to Jozic's story.


Join Rail Route's Discord community



Connect with fellow Rail Route enthusiasts and our development team on our Discord community. Get pro tips, share suggestions, and be among the first to hear about updates and improvements to Rail Route. Also, if you are a big fan of maps, you still have some few days left on our community contest - will your map be integrated for the 1.0 release of Rail Route?



Don't miss out on the Steam Capitalism & Economy Fest. Rail Route is now 10% off, our new demo is ready to play, and our Discord community is waiting for you.

Until next time, keep the tracks clear and the profits rolling!

-The Rail Route Team


https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Hotfix 1.18.13

UPDATE: Localizations (es: achievements, research; hu: achievements; it: achievements, ui; de: research; nl: research, tutorials, ui; ru: ui; zh-Hans: ui)

FIX: Attach loco shunting command in invalid queue prevented opening of shunting queue editing
FIX: Conductor Office returned to Berlin & Wroclaw maps after upgrade
FIX: Contracts with a leg without mandatory stop caused error when Regional Contract Manager was configured (and were rejected by the manager without consideration)
FIX: Double click on Play the Map button in Editor caused double saving & map corruption
FIX: If train overshot a platform (e.g. after reusing while moving over it), it never moved again
FIX: Impossibility to attach a loco to a train at the very end of the track (e. g. loco detached after pushing the train to the signal, then running around)
FIX: It was possible to configure Regional Contract Manager even when its upgrade was not installed
FIX: Recalculate schedule and topology buttons where shown on the bottom bar in play mode when editing a contract
FIX: Set arrival to current time button was shown outside of the editor when editing a contract
FIX: Stop time longer than 2 hours was wrongly formated
FIX: Timetable mode train bottom bar was too tall because research point awards were still shown
FIX: Typo in en text
FIX: Upkeep was not accounted to Operational Turnover and Total of Cycle Report

Hotfix 1.18.12


UPDATE: Attach loco command can be enqueued to train shunting queue even if Detach loco command is enqueued to be executed elsewhere than the train currently is
UPDATE: Importing contracts from text file in the editor will get rid of all the current contracts and adds the imported ones
UPDATE: Localizations (nl: all; zh-Hans: research, tutorials, ui; no: ui; ru: ui)
UPDATE: Single allocated connections can be cleared by Secondary Action

FIX: Accepting contract from Offered Contracts panel ended in broken state as contract to highlight was not present in Active Contracts just after accepted (wait needed)
FIX: Contract breaking penalty is not being written correctly to the text file (it was doing the opposite)
FIX: Contract detail view shows the default max speed value instead of the value that has been set from the editor when the contract has been made
FIX: Contract schedule detail in contract menus showed above contract listing even when there was space below it
FIX: Contract schedule not being shown correctly in contract bottom bar in the editor
FIX: Delete button was cutoff in contracts menu for offered contracts and contracts in editor when horizontal scrolling was active
FIX: Fixing wrong tunnel connector in some maps (caused by an old error)
FIX: Left info panels stayed scrolled up after dragging the scrollbar with the mouse in a contract focus view and then exiting the view
FIX: Loading or starting a new game after finishing a timetable map did not reset the game speed
FIX: Restored missing localization for editor station reachability inaccurate warning and fixed typo
FIX: Revert in Contract Configuration did not redraw average speed indicators
FIX: Shunting and stabling sensor using the wrong rule when more than one rule is configured to the same station but with different commands for each composition state
FIX: There was no way to set the stop duration of the train in rush hour editor as the station visits view where completely hidden
FIX: Track allocation state is not being changed from shunting to occupied when the attach loco commands finishes executing
FIX: Trains were duplicated in Editor after export to trains.txt, import, save & load

Hotfix 1.18.11

NEW: Delayed stops are now marked as delayed in the train bottom bar schedule
NEW: Go to platform command can send the train to correct platform even before Reuse command switches the leg

UPDATE: Berlin Hbf in Berlin map split to tief and hoch station to prevent confused routing
UPDATE: IC contracts generation tuned. More IC contracts (40 % now, was 10 %) select their mandatory stop only from stations en route from origin to destination; IC contracts selecting their mandatory stop from all stations (60 % now, was 90 %) select the station proportionally by weight (was: the highest was selected)
UPDATE: Localizations (pl: achievements, ui; nl: research, tutorials, ui; zh-Hans: research, tutorials, ui; no: ui)
UPDATE: Shunting Commands tutorial now reiterates that train in shunting mode disregards stations & sensors after adding the first command
UPDATE: Shunting Sensor destinations configuration hint clarified
UPDATE: Train reward icon on board shows orange and has FX disabled when reward is lost

FIX: Clicked bottom most contracts in contracts menus with vertical scrollbar enabled had schedule outside of scroll section
FIX: Clicked contract in editor contracts menu with long schedule had invisible schedule
FIX: Complete text value is not being set correctly the first time you open the offered contracts menu
FIX: Contract period was not displayed in Editor
FIX: Go to platform command enqueued for a train (platform known) wrongly highlighted all platforms of that station (implemented for sensor rule display)
FIX: Missing UI volume label in audio options page
FIX: Northern passage in Wroclaw map was closed accidentally during previous map update
FIX: Save and load buttons were visible in the current game page of a mini tutorial, while they are not save able
FIX: Shunting Circuit description referred to the first command execution but it executes multiple commands in some situations
FIX: System upgrade menu bottom bar remained after toggling system upgrade menu with buy mode active
FIX: Timetable is not updated when a station or a platform is removed in editor
FIX: Timetable map loading failed when some connection was not in distance matrix
FIX: Tunnel upgrade cost half the price of same lenght track upgrade

Community map contest: become an official Rail Route map!

While approaching the full release of Rail Route (check out this post if missed this!) we are now inviting you, our beloved community, to be part of Rail Route forever. This is your opportunity to create an immortal piece of Rail Route!

Starting today, and running until the 14th of January we are calling you, our players, to join our Community Map Contest. This is your opportunity to take map creation to a new level.

The most interesting and exciting maps, adding variation (location, play style and layout) to the current selection of maps, will be picked up and included in the official selection for Rail Route 1.0!

How to participate:

  • Join our Discord, and check out the #contest channel
  • Create your map and upload it to the workshop, so we can play it
  • Submit in a post in the #contest channel

Map rules:

  • Based on a real location (variation in location will be rewarded)
  • Endless mode


We are looking forward to see your creative contributions, until then - Happy Holidays, dispatch some trains and enjoy the Steam Winter Sale discount of 20%!

- The Rail Route Team


https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Rail Route Update 18.10: Adding more train candy to Update 18

Hello fellow Rail Route enthusiasts!

We're excited to bring you additional improvements of Rail Route Update 18, with changes to enhance your railway management experience.

Composition condition for stabling sensor



The stabling sensor now offers a new configuration option, allowing you to define rules based on the position of the train's locomotive. This enhancement provides greater flexibility in managing your railway network, especially during train stabling and intermissions.



Heading (next station) condition for shunting sensor improved



Our shunting sensor just got smarter! We've introduced a new configuration option in the station list that allows you to set precise rules for when shunting commands should be triggered. You can now specify whether a station should match the train's next stop or any remaining station in the train's timetable. This gives you even more control over train operations and automation.



Tutorials Section in Menu



We've finally added a dedicated 'Tutorials' section to the Maps page in the Main Menu. These tutorials are designed to help you master new features and improve your rail management skills. Go learn something new!



Updated Train Bottom Bar



We've given the train bottom bar a makeover for improved usability. The control buttons are now larger and spaced out, making it easier to manage your trains during gameplay. Say goodbye to accidental taps and hello to smoother operations!



Improved Train Labels



Selected train labels have been enhanced to adapt to your zoom level. Now, when you click on a train, its label will increase in size, ensuring you can easily read important information about the train's status and schedule.

Full changelog:


NEW: Added tutorial section to main menu maps page
NEW: Functionality in shunting sensor rules that will allow you to decide if the train next station visit will trigger the sensor or any of the remaining station visits will
NEW: Selected Train label scales with zoom
NEW: Stabling sensor rule can now specify the train composition that will trigger the sensor

UPDATE: Increased bottom bar heights and improved train bottom bar button section
UPDATE: Localizations (fr: tutorials, ui; nl: ui)
UPDATE: Localizations (nl: research, tutorials, ui; fr: ui)
UPDATE: Moved buttons and reward sections around on train bottom bar
UPDATE: Regional contracts made the first item in Red category
UPDATE: in-game menu buttons no longer shown at edges of the screen when using wide aspect ratios

FIX: Arrival and departure time in station visit view were showing negative numbers if the minus button clicked while the shown time is 00:00
FIX: Clicking empty space while editing contract in editor would desync bottom bar from info panels
FIX: Performance drop in auto accept train chapter in SOJ
FIX: Relay Sensor connector is visible at the left down corner of the map before building it
FIX: Sensors & Routing Queue upgrades did not have Automatic Routing as prerequisite
FIX: Side configuration panels did not account for changing bottom bar heights and had incorrect shadow sprites
FIX: Term 'Advance Time' was used instead of correct 'Time in Advance' in Shunting Commands tutorial
FIX: Train was auto-reversed after reversed manually at dead-end platform


We hope you're as excited as we are about these updates. We've been listening to your feedback and working diligently to make Rail Route an even more enjoyable experience. As always, we welcome your thoughts and suggestions in our Discord community. Your feedback helps shape the future of Rail Route!

- The Rail Route Team


https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Rail Route Update 18.1: Adding more train candy to Update 18

Hello fellow Rail Route enthusiasts!

We're excited to bring you additional improvements of Rail Route Update 18, with changes to enhance your railway management experience.

Composition condition for stabling sensor



The stabling sensor now offers a new configuration option, allowing you to define rules based on the position of the train's locomotive. This enhancement provides greater flexibility in managing your railway network, especially during train stabling and intermissions.



Heading (next station) condition for shunting sensor improved



Our shunting sensor just got smarter! We've introduced a new configuration option in the station list that allows you to set precise rules for when shunting commands should be triggered. You can now specify whether a station should match the train's next stop or any remaining station in the train's timetable. This gives you even more control over train operations and automation.



Tutorials Section in Menu



We've finally added a dedicated 'Tutorials' section to the Maps page in the Main Menu. These tutorials are designed to help you master new features and improve your rail management skills. Go learn something new!



Updated Train Bottom Bar



We've given the train bottom bar a makeover for improved usability. The control buttons are now larger and spaced out, making it easier to manage your trains during gameplay. Say goodbye to accidental taps and hello to smoother operations!



Improved Train Labels



Selected train labels have been enhanced to adapt to your zoom level. Now, when you click on a train, its label will increase in size, ensuring you can easily read important information about the train's status and schedule.

Full changelog:


NEW: Added tutorial section to main menu maps page
NEW: Functionality in shunting sensor rules that will allow you to decide if the train next station visit will trigger the sensor or any of the remaining station visits will
NEW: Selected Train label scales with zoom
NEW: Stabling sensor rule can now specify the train composition that will trigger the sensor

UPDATE: Increased bottom bar heights and improved train bottom bar button section
UPDATE: Localizations (fr: tutorials, ui; nl: ui)
UPDATE: Localizations (nl: research, tutorials, ui; fr: ui)
UPDATE: Moved buttons and reward sections around on train bottom bar
UPDATE: Regional contracts made the first item in Red category
UPDATE: in-game menu buttons no longer shown at edges of the screen when using wide aspect ratios

FIX: Arrival and departure time in station visit view were showing negative numbers if the minus button clicked while the shown time is 00:00
FIX: Clicking empty space while editing contract in editor would desync bottom bar from info panels
FIX: Performance drop in auto accept train chapter in SOJ
FIX: Relay Sensor connector is visible at the left down corner of the map before building it
FIX: Sensors & Routing Queue upgrades did not have Automatic Routing as prerequisite
FIX: Side configuration panels did not account for changing bottom bar heights and had incorrect shadow sprites
FIX: Term 'Advance Time' was used instead of correct 'Time in Advance' in Shunting Commands tutorial
FIX: Train was auto-reversed after reversed manually at dead-end platform


We hope you're as excited as we are about these updates. We've been listening to your feedback and working diligently to make Rail Route an even more enjoyable experience. As always, we welcome your thoughts and suggestions in our Discord community. Your feedback helps shape the future of Rail Route!

- The Rail Route Team


https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/

Hotfix 1.18.9

NEW: Contract Configuration shows reward difference against state before modifications & Revert action to revert contract schedule to that state
NEW: Hotkey to edit contract from the active contracts menu ('X' on keyboard, 'D-pad/Down' on gamepad)
NEW: Tooltips to edit contract and accept contract buttons in the trial train info panel

UPDATE: Disabling Game Hints is not bound to a map but it's game wise
UPDATE: Localizations (fr: research, ui; de: tutorials; no: ui)
UPDATE: Make Coach Yard interactable when Precision key is pressed

FIX: Incoming trains passing border station each minute were marked conflicting
FIX: Maps with more than 30 stations had Available Stations section in System Upgrades distorted
FIX: Timelines shown on hover in station info panels where shown partly off-screen


Note: the build appears as 1.18.9.1 in game as the original build was flawed.

Rail Route Update 18: Relay Sensor, Shunting Sensor, and More!

Hello Everyone,

The Rail Route team is thrilled to announce that Update 18 has arrived, bringing a host of exciting features and improvements to your railway management experience. Whether you're a seasoned dispatcher or just starting your rail adventure, these new additions are bound to enhance your gameplay. So, hop aboard, and let's dive into the details - BUT WAIT! Before we dive into the new features, take a moment to join our Discord community. It's the perfect place to chat with fellow members and the devs, share your insights, and maybe pick up a few pro tips along the way!




New sensors for increased efficiency!


Two new additions to your group of sensors, providing more effective automation and improved shunting commands. These will help you creating a more efficient, smoother and automated rail network.

Relay Sensor: Simple Automation, Big Impact




Meet the Relay Sensor, your new best friend for simple yet effective automation. In the early stages of your network, managing intersections can be a challenge. The Relay Sensor comes to the rescue by instructing one signal to create a predefined connection, streamlining traffic flow. But that's not all! The Relay Sensor paves the way for more advanced automation with the Routing Sensor upgrade. Now, you can tailor connections based on a train's destination, allowing for more complex and efficient network management.



Shunting Sensor: Elevating Train Control




Remember the Shunting Commands introduced in Update 17? Well, they just got a significant upgrade with the Shunting Sensor. Configure Shunting Rules that automatically apply to passing trains based on their heading and destination. It also allows you to define rules for trains with specific compositions, such as locomotives at the front, back, or both sides.



Conductor Office: Your Gateway to Green Contracts





Next to the Dispatcher Office, which provides you with red contracts, we're introducing the Conductor Office, where green contracts are generated. No more clutter next to station signs! Simply build the Conductor Office to speed up contract generation for a station. It's a game-changer for efficient contract management.


Loco Coupling: Advanced Train Handling





In our quest to revolutionize train management, we've introduced the Loco Coupling system. With this game-changing feature, you gain direct control over locomotive positioning. Attach and detach Loco Shunting Commands to reposition locomotives as needed. This added flexibility is perfect for the turnaround process of Intercity trains, all without impacting your station's efficiency.

The New Editor: Enhanced Timetable Management




Managing your railway network just got easier with the updated Editor. The new user interface aligns seamlessly with the improved contracts configuration flow. You can now access the Contracts List, which was previously only available in Endless mode. Editing timetables is a breeze, allowing you to add new stations and adjust departure times effortlessly.

Timetable View: Organized Train Lists




The timetable mode now mimics a set of one-off contracts, providing a clearer view of your train schedules. You'll find it similar to the Contracts panel in-game, offering a more streamlined experience in managing your railway network.

Updated Train Bar: Intuitive Control




To further enhance your control experience, we've integrated train control buttons into the train bottom bar. This cohesive design makes managing your trains more intuitive than ever before.

In Conclusion


That's Update 18 for you! We're excited to see how these new features will enhance your gameplay in Rail Route, so join our Discord or any other social media and share your creations and thoughts. As always, we are eager to hear what you think!

- The Rail Route Team

Full Changelog


NEW: Relay Sensor Tutorial
NEW: Shunting Sensor
NEW: Shunting Sensor Tutorial
NEW: Conductor Office Building
NEW: Conductor Office building built when old map is started / old save is loaded & offered green contracts are moved to it
NEW: New UI design for contract editing in editor
NEW: Build conductor office task
NEW: Green Offerred contracts moved from Station to Conductor Office
NEW: All sensor sprites
NEW: Updated Train Bottom Bar
NEW: Attach loco shunting command
NEW: Detach loco shunting command
NEW: Clickable reference to the train of a detached locomotive on the train bottom bar
NEW: New UI design for contract editing in editor
NEW: Trigger standard automation once shunting finished and train is stopped at signal linked to a sensor
NEW: Ability to adjust schedule with 10 minute increments by holding the action modifier key
NEW: Contract bottom bar for editor and support for showing contracts on general bottom bar in editor
NEW: Dispatch Reversed toggle for stabled trains in Coach Yard Configuration button (affecting next leg)
NEW: Dispatch reversed toggle in schedule section of train bottom bar
NEW: Map requirement for Endless: at least 1 conductor office built

UPDATE: 'Go to platform' shunting command now routes trains to last visit if train departure fromt there is not recorded
UPDATE: Advance Time was misinterpreted as Delay Time. Reworded to 'Time in Advance'
UPDATE: Allow Urban trains of rejected contracts exit the map via Sink
UPDATE: Departure & routing sensor symbols unified because they do the same. Sensors reordered as they come in game
UPDATE: Don't show keybinds on train bottom bar all the time
UPDATE: Endless maps start with initial contracts in 'trial' state instead of 'accepted' for more customizable game start
UPDATE: Full station visits of the contract's schedule will now be shown when an active contract item is clicked in the contracts panel
UPDATE: Improved invalid configuration sprite
UPDATE: Localizations (nl: achievements; no: research, ui; zh-Hans: research, tutorials, ui)
UPDATE: Localizations (nl: research, tutorials, ui; no: ui)
UPDATE: Localizations (nl: tutorials, ui; zh-Hans: tutorials)
UPDATE: Localizations (no: research, ui; cs: ui)
UPDATE: Moved interface configuration and automated contracts manager toggles to general bottom bar
UPDATE: Non-stopping trains enter border stations only 10 seconds ahead of their passing time (was: 1 minute)
UPDATE: Passing station visit logged once train enters the platform (was: once whole train was there)
UPDATE: Penalties on new contracts on timetable maps created in editor are disabled by default
UPDATE: Player is now notified that station reachability calculations might be inaccurate in editor when level layout has been edited
UPDATE: Red tier 2 threshold requirement lowered to 10 from 15
UPDATE: Removed limitation of non adjustable stops on one-off contracts
UPDATE: Returning to contracts menu from editing a contract now scrolls list to that contract
UPDATE: Reuse button removed from train bottom bar
UPDATE: Schedule computed from max speed rather than expected speed for Freight contracts to have realistic schedule
UPDATE: Shifting of all first station passing times one minute earlier when pre-Update-18 timetable map is started to counteract shortening of train's prepare time
UPDATE: Shunting Track building moved into Connections
UPDATE: Sprites for all sensors updated
UPDATE: System upgrade context menu is no longer hidden when clicking near the tier progression bar
UPDATE: Train does not move even in shunting mode until departed from station
UPDATE: Transfer time between stations in contract schedule can be set to zero (was: min 1 minute)
UPDATE: Updated play map modal to new UI style and added gamepad support to it

FIX: Bottom left binding hint was shown over menus
FIX: Bottom left context actions where overlapping the bottom bars
FIX: Bottom left menu buttons where interactable when new map in editor was not created yet
FIX: Construction actions were doubled when Exit Construction action was initiated with Stations panel opened and then Platform button was clicked on it
FIX: Creating contracts for timetable map in editor did not have braking penalties enabled by default
FIX: Difficulty of a custom map is not updated until the game is closed and opened
FIX: Experience point for trial train was not awarded if contract schedule was shifted earlier during contract acceptance
FIX: Go to platform command did not have support for multiple stations reachable
FIX: One-time trains showed contract repeat time in contracts menu
FIX: Rejected Urban Transit contract train was removed from Coach Yard but reappeared after save&load
FIX: Reward displayed in Contract Configuration for offered contract was initially not calculated according to schedule based on to pre-set waypoints - True reward was displayed only after any change in the schedule.
FIX: Stabling sensor did not automate trains coming from a different platform of the same station
FIX: Subtasks where not localized upon loading a save
FIX: System upgrade context panel did not update localization or tutorial completed status upon opening the the upgrades menu
FIX: Train heading to Sink failed to display the shunting queue
FIX: Train label was visible trough offered contract panels on board
FIX: Tutorial task icons where shown under menu buttons
FIX: Unlock new station task limits the time to speed x1 if you did not have the money for the platform
FIX: Waiting train icons and train labels overlapping info panels on board


https://store.steampowered.com/app/1124180/Rail_Route

https://store.steampowered.com/app/1896900/Rail_Route_The_Story_of_Jozic/