UPDATE: Viafier Retica initial traffic streamlined to prevent conflicts
FIX: Map was not loadable if it contained an arrival sensor referring a deleted platform FIX: Regional train in shunting mode leaving the map caused broken save FIX: Train on platform did not move with 'Go to platform' shunting command to other platform currently executed FIX: Tunnel length value was not accepted in Editor
Rail Route Update: Introducing Loco Coupling & Enhanced Editor Features!
Hey Rail Route Community,
We're back with another update on what's new in Rail Route. Let's dive into the details of our latest features.
Loco Coupling: Advanced Train Handling
We’ve introduced the Loco Coupling system, a game-changer in train management. Here’s what you can do:
Attach/Detach Loco Shunting Command: Gain direct control over locomotive positioning.
Customizable Shunting Sensor: Tailor sensor settings for specific train compositions, like having a locomotive at either end.
This system allows you to handle Intercity trains more effectively during station stops. Increase the stop time, which doesn't impact your rewards, and use the attach/detach command to reposition the locomotive. This feature is perfect for the turnaround process of Intercity trains, offering more control and flexibility without affecting your station's efficiency.
The New Editor: Enhanced Timetable Management
We've updated the Editor, making it easier to manage your railway network. The new UI aligns with the improved contracts configuration flow. You can now:
Access the Contracts List: The panel from Endless mode is now integrated into the Editor.
Edit Timetables: Similar to contract editing in the game, add new stations and move times with ease.
Timetable View: Organized Train Lists
The timetable mode is now structured as a set of one-off contracts, allowing you to see a list of trains similar to the Contracts panel in-game. This integration provides a more coherent and streamlined experience in managing your railway network.
Updated Train Bar: Intuitive Train Control
We’ve integrated the train control buttons into the train bottom bar for a more cohesive and intuitive control experience.
In Conclusion
That's the scoop for this week! We're excited to see how these new features will enhance your gameplay in Rail Route. Remember, all these features are currently in our #staging version, our playground for the most active and passionate community members. Here, you get early access to new features and can help shape the game's future.
Want to be part of the community and get a first-hand look at upcoming features? Join us on Discord and ask for #staging access. We're planning to roll these features into the Unstable version next Monday, so stay tuned!
See you next week with more updates, and keep those trains running smoothly!
UPDATE: All platforms and all shunting tracks in a group light up when hovering over a got to platform or shunting group command UPDATE: Localizations (nl: tutorials)
FIX: Contract with locked stations could still be accepted FIX: Errors thrown upon rejecting a train causing trains to stop moving and train bottom bar would still show contract info FIX: Experience points cycle report broken after unlocking all tiers with cheats FIX: On-board train's color was not immediately updated when rejecting a contract FIX: Rush Hour might have variable traffic with the same seed across game version FIX: Video for Shunting Commands upgrade was not displayed FIX: Wave finish modal didnt display unlocked items correctly FIX: using the modifier key to open track details failed to open configuration focus view and prevented showing configuration panels
Celebrating our community with "The Shanghai Rail Riddle" contest
You, our community has been the foundation of Rail Route's success, and we're thrilled to have you on board. Announcing that we are leaving Early Access and releasing 1.0 in February is a huge step for us. To mark this milestone, we're announcing "The Shanghai Rail Riddle" contest on the endless map of Shanghai. What better way to celebrate than by testing your rail dispatching skills in one of the world's busiest train hubs?
The Challenge: Keep 'em on time! Starting today and running until Thursday the 30th of November, we invite you to join "The Shanghai Rail Riddle" contest. Your mission is to keep as many trains running "on time" in cycle 10. It's a challenge for those who enjoy solving puzzles and optimizing rail systems.
🌟How to Join the Contest 🌟
Load up Rail Route and select the endless map of Shanghai.
Dispatch trains and aim to keep as many as possible punctual in the 10th cycle.
Once you've completed the challenge, take a screenshot and head over to the #contest channel in our Discord and drop your results.
Bragging rights are definitely on the line!
Connect and share "The Shanghai Rail Riddle" is a chance to connect with fellow Rail Routers. Share your strategies, tips, and experiences on Discord.
Hop aboard the Shanghai adventure, tackle the Rail Riddle, and join us on Discord to share your experiences. We're excited to celebrate with you as we journey towards Rail Route 1.0!
Link to map: https://steamcommunity.com/sharedfiles/filedetails/?id=3092248341
A special request - Vote for Rail Route! Before we sign off, we have a special request. As we celebrate our progress, we'd be honored if you could take a moment to vote for Rail Route in the Steam Awards category "Labor of Love." Your support means the world to us, and it's your love and dedication that keep us moving forward.
All aboard for the future As we approach the 1.0 release, we want to thank all of you who have supported Rail Route's development. Your feedback, enthusiasm, and dedication have shaped Rail Route to what it is today.
Love to compete with other Rail Routers? Every Friday there is a new weekly rush hour contest where you can climb the in-game leaderboard to see if you can make it to the top! The contest announces in our Discord-channel #contest and the channel is also a place to show of your skills and strategies with fellow rail fans.
Thank you for being part of our community. Together, we'll continue to shape the future of train dispatching, automation, and optimization in Rail Route!
Shunting Sensor, Relay Sensor and the Conductor Office
Hello Everyone,
You might think the title of this post sounds like the start of a quirky joke or an intriguing story – "A Shunting Sensor, a Relay Sensor, and a Conductor Office walk into a bar..." But no, it's actually the exciting lineup of features we're rolling out in Update 18 for Rail Route - a Train Dispatcher Simulator! 🚂
And we're thrilled to pull back the curtain on Update 18, which is currently chugging along in our #staging version. Let’s unpack the goodies we've been tinkering with!
Wait! What's Staging Version?
Wondering about #staging? It's our exclusive playground for the most active and passionate community members on Discord. They get a sneak peek at new features and provide invaluable early feedback, shaping the game's future. Big thanks to our dedicated players! 🌟
Want to join this elite group? If you’re a Rail Route fan and value Rail Route as high as nominating it for a Labor of Love Steam award and you actively playing Rail Route (Rail Route is your second job), then hop onto ➡️ our Discord and ask for #staging access.
Introducing: Relay Sensor
The Relay Sensor is your new best friend for simple yet effective automation. Ideal for managing intersections in the early stages of your network, it instructs one signal to create a predefined connection. Routing Sensor then takes over for more complex scenarios, tailoring connections based on a train's destination.
NEW: Relay Sensor [NEW: Relay Sensor Tutorial
Introducing: Shunting Sensor
Remember the Shunting Commands from Update 17? They just got better with the Shunting Sensor. Set up Shunting Rules to automatically apply to trains based on their heading and destination.
What's more? Future upgrades will allow rule customization for trains with specific compositions! Expect that next week in #staging!
We're introducing the Conductor Office alongside existing Dispatcher Office. This new feature generates green contracts, streamlining your station's contract management. Say goodbye to contracts cluttering next to station signs – decide where to have them by build a Conductor Office and speed up contract generation by building more.
NEW: Conductor Office Building NEW: Green Offerred contracts moved from Station to Conductor Office
In Conclusion
And guess what? We're just getting warmed up! Next week, we'll be bringing even more to the table with a revamped schedule editing feature in the Editor – all part of Update 18. The pace at which we're churning out these updates is nothing short of a high-speed train, and it's all thanks to the incredible teamwork and passion here at Rail Route.
We're all aboard this journey with you, our amazing community. So, come hang out on Discord, share your thoughts and laughs, and let's continue this incredible adventure together.
Until next week, keep those tracks busy and your trains on time! - The Rail Route Team
NEW: Relay Sensor NEW: Relay Sensor Tutorial NEW: Shunting Sensor NEW: Shunting Sensor Tutorial NEW: Conductor Office Building NEW: Green Offerred contracts moved from Station to Conductor Office NEW: All sensor sprites NEW: Updated Train Bottom Bar
UPDATE: Sensors reordered on Build Bar UPDATE: Don't show keybinds on Train Bottom Bar all the time UPDATE: Improved invalid configuration sprite UPDATE: Red tier 2 threshold requirement lowered to 10 from 15 UPDATE: Reuse button removed from train bottom bar UPDATE: Shunting Track building moved into Connections UPDATE: 'Go to platform' shunting command now routes trains to last visit if train departure frot there is not recorded UPDATE: Train does not move even in shunting mode until departed from station
The Steam Awards nominations: Make Rail Route your 'Labor of Love' choice!
As the Steam Autumn Sale (November 21st to November 28th) approaches, we've got some exciting news to share. It's that time of the year again when you, the players, have the power to nominate your favorite games for the prestigious Steam Game Awards. And guess what? We're counting on your support to make Rail Route a standout choice in the "Labor of Love" category!
🚂 Why Rail Route Deserves Your Vote 🚂
Dedication Beyond the Tracks: Rail Route isn't just a game; it's a labor of love for our dedicated development team. We've been working on updates, improvements, and optimizations to ensure your train dispatching experience keeps getting better and better.
Continuous Innovation: Rail Route is constantly evolving. We've listened to your feedback and incorporated new features, automation tools, and optimizations to keep the game engaging and exciting.
Community Engagement: You, our incredible train dispatchers, are the heart of our community. Your feedback and ideas have shaped the game's development, making Rail Route a true labor of love for both us and you.
🌟 How to Nominate Rail Route 🌟
Nominate directly at the top of this post!
Remember, your vote counts, and your support means the world to us. We couldn't have made Rail Route the game it is today without our community. Spread the word, rally your fellow players, and let's make Rail Route the shining star of the Steam Game Awards. Together, we can celebrate our shared passion for trains and dispatching!
Over the years we have released a lot updates, really advocating for Labor of Love award. To celebrate this, we have created a roadmap guiding you through our time together - take a look:
If you wanna dive into the memory lane and check out every update, we got you covered: Early Access! - Rail Route officially launched on Steam Update 1 - 1.1 finally made it to the public Update 2 - Meet Jozic! Update 3 - New Accessibility Features Update 4 - New Game Mode - Rush Hour! Update 5 - Contests, leaderboard for Rush Hour and new maps! Update 6 - Rail Route's new story mode "The Story of Jozic" Update 7 - A multitude of quality of life improvements like train alerts. Update 8 - Advanced arrival and routing sensors Update 9 - New Menu and Waiting Train Icons Update 10 - Menu and game scene combination and New loading screen Update 11 - More Control and Flexibility in your Rail-building Experience Update 12 - Revamped UI Update 13 - Keybindings: More Freedom, More Control Update 14 - The new dispatcher office Update 15 - More diverse contracts and improved schedule modification Update 16 - Tiers are in, improving system upgrades Update 17 - Shunting and improved contracts planning
But what’s next? We are quickly approaching the 1.0 release, aiming to leave Early Access in February. Stay tuned for more information, share your feedback, and thank you for being a part of our incredible journey. 🚉❤️
UPDATE: Localizations (es: achievements, ui; nl: tutorials, ui; zh-Hans: tutorials, ui; no: ui; ru: ui) UPDATE: Station visit info panels can no longer be dragged around in contract focus view
FIX: Error thrown when train was selected and new contract was accepted in focus view FIX: Hovering a subtask icon leads to bad icon flickering FIX: Main menu tab selection buttons where still acting on keybinds when menu was closed FIX: Playing the story of Jozic with all researched pre unlocked leads to the story to get stuck FIX: Positions of windows were wrongly saved for stabling rules FIX: Reuse shunting command did not show up when editing stabling sensors FIX: Saving a go to signal shunting command with a deleted signal leads to a NPR and breaks the load FIX: Stabling sensor would still add shunting commands to train with rejected contract FIX: Start / stop train button was still listening to binding after train bottom bar was hidden FIX: Text in timetable completion modal had graphical artifacts FIX: Train dispatched from Coach Yard in advance (as ECS) caused errors when schedule editing was attempted FIX: Train shunting queue was not cleared when trains contract was rejected FIX: Trains outside of endless mode did not show timeline on hover FIX: Zoom to contract views were wrongly computed in some cases
Note: Build 1.17.15 contained critical bug and was skipped.
Czech & Slovak Games Week 2023
Come and celebrate the annual Czech & Slovak Games Week with us. To celebrate this, Rail Route will have a 20% discount for the coming week!
Every year on the 17th of November, Czechia and Slovakia celebrate national holiday in honor of the events of 1939 and 1989. The Day of the Struggle for Freedom and Democracy is primarily linked to the year '89 and the so-called Velvet Revolution, which marked the peaceful transfer of power and the advent of democracy. It represents the beginning of free entrepreneurship in our countries, including the gaming scene, which gradually developed during the 1990s to its present form.
Situated in the heart of Europe, Czechia and Slovakia may be small countries, but the local gaming scene punches well above its weight! Join us in celebration of Czech and Slovak game developers, and the plethora of games they’ve brought to this world!
As a studio in the Czech Republic, we are proud to be part of the annual Czech & Slovak Games Week with so many other fantastic studios and great games.
Rail Route received Update 17 last week, finally adding the long-awaited feature shunting. This week we recommend you to try it out on our Prague map, to celebrate this very special week. Go dispatch some trains!
Hotfix 1.17.13 NEW: Train schedule is shown when hovering visit in station info panel timeline
UPDATE: Bigger tunnel connector sprite UPDATE: Stock endless maps updated (more space for yards)
FIX: Closing contracts menu would leave black artifacts behind from station signs for a short time FIX: Contracts menu did not switch to correct tab when showing specific contract FIX: Edit contract keybind closed active contract focus view when different train was clicked FIX: Incorrect duplicate tooltips on editor checklist items FIX: Player was forced to wait for Jozic to stop talking until he can close the station panel in the auto accept trains chapter FIX: Wrong sound position when station sign clicked on UI
Hotfix 1.17.14
UPDATE: Dock station info panel subtask in the tutorial has been removed
FIX: Incorrect string format for chinese localization of reuse shunting command time FIX: Localized text on upcoming trains and train bottom bar was not updated directly after changing game language FIX: Non bulldozable items could be bulldozed when clicking just after deselecting an item on the board in bulldoze mode FIX: Subtask hint icons being displayed under the system upgrades panel FIX: Subtasks hint keybinds in the system upgrade panel were confusing for the gamepad FIX: Train names where not localized when loading a save with a different localization active or changing the localization in game
Hotfix 1.17.12
NEW: Collect upkeep each cycle for Shunting Track and Stabling Sensor
UPDATE: Increased minimum default ui scale for smaller resolutions UPDATE: Localizations (zh-Hans: research, tutorials, ui; no: ui) UPDATE: Reg train Intermission now measured from arrival to departure (was: from departure to arrival), making leg's last stop and next first stop be included in intermission - their lenght now does not matter. Brings better stabling platform allocation visualization and earlier leg switch possibility. UPDATE: Upkeep rebalanced for Shunting Circuit (1000), Shunting Track (2000), Stabling Sensor (4000) and Coach Yard (10000)
FIX: CycleBalance.Upkeep was not saved FIX: Lists with filters were not cleared when filter was modified to unmatching string (no result expected) while the list was still being loaded