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Ratropolis screenshot
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Genre: Role-playing (RPG), Strategy, Indie, Card & Board Game

Ratropolis

Update 1.0.4201: Navigator Leader

Localization


  • [German(Deutsch) & Traditional Chinese(正體中文)] Fixing misinterpretation for better translation
  • [German] There was a correction. - "Mike" kindly helped


Contents


  • New Achievements are available: [Navigator], [Harbor City]
  • [Navigator Leader] is available: [Navigator Leader] completes simple missions from [Quest Card] and earn rewards.
  • New [Navigator] Cards are available: [Pillage], [Immigration], [Wharf], [Pirate], [Patrol], [Merchant Ship], [Invite], [Shipyard], [Smuggle], [Treasure Hunter], [Salvage], [Mortarrat], [Missionary], [Colony], [Lighthouse]
  • New Card [Physical Training] available: Labor: After 60 seconds, +12 HP to target group
  • New Card [Keep] available: Discard 1 random Card, +2 Card Hoard
  • New Card [Corruption] available: Reduce -30% health of target group, +20 Gold for every health reduced unit
  • New Card [Military Budget] available: +20 Gold for every Military Card you have
  • New Card [Expedition] available: Labor: After 90 seconds, get a random Quest Card
  • [Coast Map] The following 2 events are added to the Coast map: [Accusations] [Fire Safety]


Bug Fixes


  • [Fishery] Fixed a bug on some enemies passing by [Fishery] without destroying it.
  • [Soul Building] Fixed a problem with the [Soul Building] where the building became inactive if [Extension] card was used on it.
  • [Seeds of the World Tree] Fixed a game freeze bug associated with this event.
  • Fixed a bug where an error message appears if a [Sparrow Nest] attacked a [Weasel Cheif].
  • [Research(Lv2)] Fixed a bug where Research(Lv2) only enhanced 1 card.


Gameplay


  • Added a Lock/Unlock option to the Player's Deck before the start of the Game.
  • [Treasure Chest] Modified the cooldown of Leader ability not to be reset when increasing Leader level using the Treasure Chest.
  • [Nocturne] Removed AoE attack from Nocturne.
  • [Bounty] Reduced the basic Enemy Bounty in half.
  • Move command now applies to units that are currently moving
  • Balanced Attack Speed of military units.
  • Modified [Shieldrat] card: HP decreased (48->44)
  • Modified [Berserker] card: ATK decreased (9->7), HP decreased (34->28)
  • Modified [Armored Knight] card: HP decreased (66->64)
  • Modified [Medic] card: HP decreased (32->18)
  • Modified [Bannerrat] card: ATK increased (3->6), HP increased (18->38)
  • Modified [Musketeer] card: ATK increased (36->42), HP increased (30->48)
  • Modified [Duckling Rider] card: ATK decreased (7->5), HP increased (60->70)
  • Modified [Longbowrat] card: ATK increased (6->10), HP increased (5->8)
  • Modified [Guardian] card: ATK increased (3->5), HP increased (100->120)
  • Modified [Crossbowrat] card: ATK increased (6->10), HP increased (14->26)
  • Modified [Slinger] card: HP increased (4->5)
  • Modified [Exiled] card: ATK decreased (40->30), HP increased (42->48)
  • Modified [Druid] card: ATK decreased (6->5)
  • Modified [Longswordrat] card: ATK increased (8->7), HP increased (52->54)
  • Modified [Battle Cry] card: ATK bonus decreased (3->2)
  • Modified [Armory] card: ATK bonus increased (2->3)
  • Modified [Hire] card: Increased Draw for Military cards from the Deck (2->3)
  • Modified [Mercenary Guild] card: Increased Draw for Military cards from the Deck (2->3)
  • Modified [Farm] card: Increased Gold Earnings (80->100)
  • Modified [Beehive] card: Increased Duration(3->5), and Increased Cooldown(40->60)
  • [Card Bag], [Card Tomb] Added Visual effects when cards in [Card Bag], or [Card Tomb] gets enhanced/modified/removed
  • [Pause] Shortcut key change in place. ('~' -> 'P')
  • [ESC] Enabled ESC key to exit more screens.

Update 1.0.4105

Bug Fixes



  • Fixed an issue where quotation marks were not correctly displayed in English version.
  • [Chants of the Aurora] The event clock and the duration of the event was not in sync. We have fixed it.
  • [Seeker], [Lab], [Recruiter] Fixed an bug where the [Seeker] Advisor's effect was not applied when acquiring a card through [Lab], [Recruiter], or a card acquisition event.
  • [Recruiter] Fixed a bug where the [Legendary treasure chest] doesn't list legendary cards after acquiring the Recruiter adviser.
  • [Refresh] [Defensive Wall] Fixed a bug that [Defensive Wall] card won't refresh when using the merchant's refresh function. Now it alters.
  • [Vampirism] The amount of HP recovered was less than what the Card description says. We have fixed it and Vampirism card heals military units in correct amount.
  • [Bachelor] We removed the AoE attack from him. Granting him splash attack was not our intention.


Gameplay



  • [Duckling Rider] Gets a speed reduction each time it hits an enemy.


UI/UX



  • Selecting a card in Card Selection Screen shows the description box clarifying the card's keyword.
  • Removed the "Sorting card by the type" button from the Card Selection Screen.

Update 1.0.4104

Localize


  • [Simpliefied Chinese(简体中文) &Traditional Chinese(正體中文)] Fixing misinterpretation for better translation
  • [Traditional Chinese] There was a correction. - "haleyk" kindly helped


Bug Fixes


  • [Engaging Area] We found incorrect wording in Engaging Area event. (Lose half your Gold -> Lose all your Gold). Such misinterpretation only happened in a few languages.
  • Soul building will not draw effect from [Warehouse].
  • [Defensive Wall] Fixed a bug that occurred in an event about increasing the wall's health when its HP was 9999.
  • [Training] Fixed an issue where the leader level did not reset if leader ability is used right after using [Training] card.


Gameplay


  • [Defensive Wall] When wooden wall is enhanced, the skin changes to a stone wall.


UI/UX


  • [UI] Improvements has been made.

Update 1.0.4103: German, Russian

Localize




  • Localization of [German & Russian] Beta version is in progress. If you find misinterpretation or better translation, please notify us on the Game Forum or contact us on the Steam discussion or email at casselwolf@naver.com.
  • Translation in process: We are working on to choose better wording in [English], [Chinese], and [French].


Bug Fixes



  • [A Pi-rat’s Life for Me]: Fixed a bug on the Card Deletion option which was incorrectly applied in game.
  • [Experiment] Fixed a bug on the incorrect issuing of gold coins when associated with [Re-use] card.
  • [Card Hot key] Card overlapping bug is fixed.
  • [Totem] Previously the buff applied to certain enemy elite units. It is fixed.
  • Issues with the Game Records update is fixed.


Gameplay



  • [Trasure Box] Now we are allowing users to select other reward when they cancel "Card acqusition/Card Deletion/Card Enhancement" Reward.
  • [Refresh] Added: [Refresh] button is available to cards sold by merchants.
  • [Random Card] We have added a set of rules so that certain cards won't appear from Random Card selection.
  • [Event window] Improved User Experience(UX) in the event window.

Update 1.0.4102

Bug Fixes



  • [Nightmare Mode] Fixed a bug that enemy HP bar applied same regardless of the difficulty.
  • [Duckling Rider] Fixed a bug which movment boost didn't affect it immdediately.
  • [Duckling Rider] Fixed a bug when upgraded, the Stat increased extremely.
  • [Arrow Keys] Fixed a bug that the arrow keys didn't fully interact with screenmovement.


UI/UX



  • [UI] Made an update to the Event and Achievements windows ingame.

Update 1.0.4101: Coast Map & Chinese

Hello. Ratizens.

We are pleased to announce the second major update.
New coastal map, 10 new cards, 15 new enemies, and exclusive coastal events have been added, along with Difficulty and Map selection.
The features of each map are a few, but we plan to improve maps in future updates.



Localization



  • Localization of [Chinese] Beta version is in progress. If you find misinterpretation or better translation, please notify us on the Game Forum or contact us on the Steam discussion or email at casselwolf@naver.com.
  • [English] There was a proofreading. Jon from the JaRDev YouTube kindly helped


Contents



  • New Map available: [Coast Map]
  • 10 new enemies and a coastal exclusive event are available.
  • New Card [Herb] available: Labor: After 40 seconds, +50 Gold, restore 40% HP to all Military units
  • New Card [Bandit] available: Obtain as much Gold as DMG done to the enemy
  • New Card [Longswordrat] available: AoE Attack(2)
  • New Card [Duckling Rider] available: Attack through the enemy
  • New Card [Cheese Market] available: Every 120 seconds, get 3 Ephemeral Cheese Cards
  • New Card [Horn] available: Active: Every 60 seconds, 5 ATK to all Military units for 10 seconds
  • New Card [Armory] available: +2 ATK to Military Cards
  • [Fire Department] available: -30% Building Repair Time
  • New Card [Sparrow Nest] available: Every 5 seconds, Sorties a sparrow that deal 20 AoE DMG to the enemy
  • New Card [Powder Keg] available: Deal 20 DMG to the 3 area if destroyed
  • New Card [Focus Fire] available: For the next 15 seconds, +50% all Defensive Buildings' DMG


Bug Fixes



  • Fixed a bug on the General's [Standing Army] ability.
  • Fixed a bug associated with the use of [Extension] card on the [Shooting Range] building.
  • Fixed a bug on [Release] card which had problem with upgrades not applied correctly.
  • Fixed a bug on [Vampirism], [Soul Calling] cards associated with the use of [Re-use] card
  • Fixed a bug that Hot key for Redraw didn't work in certain situations.
  • Fixed a bug on Butterflies. Players will no longer able to take advantage of pausing the game to click butterflies.


Gameplay



  • Buffed the Scientist's ability to "Select 1 of 3 random skill cards (+3 to the random group per level)"
  • Added new visual effects to cards produced by the Scientist ability.
  • Fixed the automatic reset on a repair gauge in the event of repair interruption.
  • Fixed [Turtlesaurus] card to not summon any ranged unit.
  • Modified [Exiled] card: Handicap decreased (4->2).
  • Applied faster attack speed to [Musketeer]
  • Modified [Fortress] card: Ratizen bonus decreased (3->2).
  • Adjusted price for some cards.


UI/UX



  • Fixed descriptions on some cards, UI etc.
  • Added effects to the edges of the screen when a fight occurs outside the camera
  • Added Difficulty selection menu before game start
  • Added Map selection menu before game start
  • Players can now use Shortcut keys.
  • Players can check Completed maps and Difficulties in the Records screen.


In the next update, we will balance the game, add new leader [Navigator], and new cards to the game. Please give us your thoughts on fun ideas, balances, and possibly a bug report! We look forward to hearing from you.

Enjoy the game!

From Cassel

Happy New Year!




2020 is the year of the White Rats.



We are working hard to make 2020 a year of Ratropolis
So we are aiming to launch new maps and monsters this month.

Thank you for always sharing your words of love and support.
Cassel Games will continue to show progress in the future.
I wish you all the best and I will finish the greeting with FOMYU's fan art!

Have a wonderful day today!



Update 1.0.3102

Bug Fixes



  • Fixed a bug with [Altar] card which upgrade didn't take effect on this card immediately.
  • Fixed a bug with [Experiments] card. Previously it showed no effect to Skill cards created by [Re-use].


Gameplay



  • Restrain the Max number of Soul Siphon to 9999.


Localization



  • Fixed some typos in the game.

Update 1.0.3101: Shaman

Contents



  • New Achievements are available: [Shaman], [Religious City]
  • [Shaman Leader] is available: [Shaman Leader] is a supernatural leader who controls [Soul] from dead units as resources.
  • New Card [Shooting Range] available: +100% DMG to all defensive buildings
  • New Card [Agit] available: +100% to Skill Card's DMG
  • New Card [Spirit Chain] available: For the next 10 seconds, allows the targeted group to share DMG
  • New Card [Vines] available: For the next 10 seconds, Creates vine that slowing the movement speed by 60% within 4 area
  • New Card [Totem] available: -1 ATK to All enemy units
  • New Card [Beehive] available: Every 40 seconds, send out bees that stop the enemy for 3 seconds
  • New Card [Druid] available: Bonds enemy for 1 seconds, Range: 300
  • New Card [Poison Fog] available: For the next 10 seconds, Units within 4 area receive 50% additional DMG
  • New [Shaman] Cards are available: [Graveyard], [Forbidden Trade], [Funeral], [Release], [Soul Flower], [Soul Reaper], [Vampirism], [Summon Pit], [Fire Spirit], [Storm Spirit], [Shrine], [Soul Calling], [Enchant], [Temple]


Bug Fixes



  • Fixed a bug that ability of [Library] building remain when removed by [Demolish] card.


Gameplay



  • Reworked Merchant Leader's [Deal] ability: Discard all cards in your hand. You get 3% of your Gold(+3% per Leader Level) per cards discarded. -> Discard 1(+1 per Leader Level) random card from your hand, and gain 10% of your total Gold per discard card.
  • Reworked Scientist Leader's [Discovery] ability: Get 1(+1 per Leader Level) random Emphemeral 0 cost Skill card. -> Get 1 of 2(+2 per Leader Level) random Emphemeral 0 cost Skill Card. You get to choose skill card.
  • From now on, each leaders begins the game with an additional card which is described next. (Merchant: [Gather], General: [Hunt], Builder: [Land Tax], Scientist: [Experiments], Shaman: [Forbidden Trade])
  • Changed unlock triggers for [Hunt], [Tannary], [Land Tax], [Demolish] card.
  • Modified [Land Tax] card: Rarity change (Rare->Common), Cost reduce (26->15), Gold earned is reduced (6->5).
  • Modified [Experiment] card: Rarity change (Rare->Common),Cost reduce (20->12), Duration of effect is reduced (20->15).
  • Modified [D-Rex(Duck)] card: Cost Increased (450->500).
  • Modified [Crossbowrat] card: ATK decreased (4->6).
  • Modified [Labor Command(Lv2)] card: Multiplier reduced(3->2), Duration increased (10->15).
  • Ranged units rework: [Musketeer] and [CrossbowRat] will finish reload and fire at enemy before they engage melee in close distance.
  • [March] card has a new sound effect.
  • Reworked [Recruiter] adviser: Get 2 random Military Cards -> Get 1 card from 6 Military Cards.
  • Enemy forces are twice large in [Nightmare] mode
  • Lowered enemy HP increase rate in [Nightmare] mode.

Update 1.0.2201: French

Localize



  • Localization of [French] Beta version is in progress. Now you can play Ratropolis with French language. If you find misinterpretation or better translation, please notify us on the Game Forum or contact us on the Steam discussion or email at casselwolf@naver.com.
  • Fixed some incorrect Japanese Text.


Bug Fixes



  • Fixed a bug that enemy wave composition was loaded randomly.
  • Fixed an issue that Ratizens moonwalked from time to time.
  • Fixed a bug that [Library(Lv2)] effect remains after [Demolish] card was used.
  • Fixed a bug that [Extension] card did nothing to extend [Defensive Wall].


Gameplay



  • Modified adviser gone exile event in [Nightmare] mode: Randomly lose -1 adviser at the end of every wave -> Randomly lose -1 adviser at the end of every 3 waves.
  • Modified choice option on [Earthquake] event (1: Gold -100% / 2: Gold -50%, 30% Buildings are destroyed / 3: 60% Buildings are destroyed).
  • Modified [Fragile Walls] event: the third option is a rejectable option.
  • Modified [Supply and Demand] event: butterflies appear more often.
  • Modified [Roulette Machines]: Now the card cannot be used even when gold possessed is less than 100.
  • Modified [Talent Pool] event choices: Adviser acquisition of the Economy / Military / Building / Skill Adviser choice appears randomly and the event no more gives gold reduction.
  • Fixed [New Role] Event Options: Changed (Leader Abilities is forever locked-> additional + 60 sec cooldown to Leader's Abilities).
  • Modified [Tannery] card : Bounty Increased (3->4).
  • Modified [Builders Guild] card: Cooldown reduced (240 -> 180).
  • Modified [Water Mill] card: Cooldown increased(60->120), Gain 2 [Work] card instead of 1.
  • Modified [Restaurant] card: Gold loot Increased (20 -> 30).
  • Modified [Honey] card: Required Ratizen reduced (2->1), Card storage reduced (3->2).
  • Modified [Emergency] card: Cards draw Increased (5->6).
  • Modified [Egg(Lv2)] card: Required Ratizen decreased (10->5).
  • Modified [Duck] Card: Required Ratizen increased (5->10), Attack DMG Increased (20->100), HP Increased (500->1000).
  • Modified [Slinger] card: HP Increased to (3->4).
  • Modified [Squire] card: Card's effective time reduced (180->120), (240->180).
  • Modified [Bachelor] card : Card's effective time reduced (240->180).


UI/UX



  • Remove ID prompt window at initial game startup.
  • When alt-tab, option window won't appear anymore.
  • Some UI images have been changed.