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Re.Poly screenshot
Genre: Role-playing (RPG), Adventure, Indie

Re.Poly

Some Bugfixes and plans for future content

Hi there.
In this update I fixed some bugs that were posted on the discord server. Thank's again for the support there. You guys are awesome!

You will notice that resources will be newly generated so don't get scared of the fact that a tree or a rock is in your house. Just chop or pick them away and everything is fine.

I added brown mushrooms to the dark forest biome to give you something to eat out there.

Not much this time because I'm limited in time right now but for the next update I planned to work on the dark forest and the snow biome to give you the feeling of a living environment.
Also the guild system will take its place back into the game. I will not promise too much because, as I said, my time is limited at this moment but I will keep working as much as I can.

Have a nice day and stay tuned for the next update :)

Update V 0.0.2j

Hi there guys and girls, a new update is online.

In this update I fixed tons of bugs with the help of people who posted a lot on the Discord Server. I really apreciate that :)

As you may notice the mount system had changed and your currently catchet mounts are poorly gone.
It has changed to a summoned based mount system. For this I added the 4 possible mounts.



This is just one of them named Phenx. You can unlock mounts by talking to the Tree Spirit which is located at the biggest tree in the world. Go find him and see what you will need to awake a mount :)

There are changes in the building system too. That means Pillars are supporting roof parts as well. I know it is not perfect but I will work further to make it perfect.

I hope you enjoy the new update and feel free to post bugs on the Discord Server. I hope we meet us there :)

Have a nice day :)




Update Notes Version 0.0.2j


Additions:

+ Added Sugarcane to seed machine
+ Added Watering Can to workbench crafting list
- Readded destructing animations for trees and rocks
+ Added Mount Menu
+ Added Summon mount key
+ Added tree spirit
+ Added logics to awake a mount
+ Added Mount: Yldrig (Male Deer)
+ Added Mount: Ilbeza (Ice Horse)
+ Added Mount: Phenx (Fire Horse)
+ Added Mount: Fanghru (Wolf)
+ Added item Yldrigs Antlers
+ Added item Ilbezas Horn
+ Added item Phenx Ash
+ Added item Fanghrus Mane
+ Added Keybinding for reloading
+ Added Version control. (Servers will not shown in the serverlist if the client or the server are not up to date)
+ Added Stone Fort Wall
+ Added Stone Fort Wall Gate
+ Added special breed variants for every type of breeding animal



Changes:

- Changed: Reduced the hearable radius of beehives
- Changed: Players are able to type in numbers when trading
- Changed resource respawn time to 10 minutes
- Changed foliage respawn rate to every 60 minutes
- Changed Gorothka's health will be reset when he falling back to his start point
- Adjusted the amount of resources that will be harvested with tools
- Changed Mounting system to summoning mount system
- Changed: Watering can can not be filled on water surfaces
- Changed: Watering can needs clean water to fill it now
- Changed: Water catcher will need more time to catch water now
- Changed: Pillars now support Triangle Roofs
- Changed: Pillars now support Roof and half roof
- Changed: Pillars now support Roof outer corners
- Changed: Half roof can now be placed on top of roofs to fill a one foundation space




Fixes:

- Fixed: Fort Wall Doors can not attach other walls or doors in multiplayer
- Fixed: Players can eat Taming food
- Fixed: Ring of Illumination will not show the light sphere after loading/login
- Fixed: Level Achievements are not working properly
- Fixed Resources (like Trees, Rocks etc.) are not working properly on multiplayer or dedicated servers.
- Fixed Sharp stone and weapons can not be used to harvest resources
- Fixed Repair tool kit has 0 uses when crafted
- Fixed Harvesting does not give exp
- Fixed Goblin achievement will be triggered from killing other AI too
- Fixed Arrow go through objects
- Fixed enemy arrows and magic attacks go through Objects
- Fixed specific green land trees are not dropping apples
- Fixed errors and warnings with rebuilding objects
- Fixed town center crystal object does not replicate
- Fixed Door/Fort Door/Fence Gate and other door/gate replications are wrong (Doors shown closed while it is actually open)
- Fixed No information of missing items when a blueprint is selected
- Fixed some errors with crop soil rows
- Fixed dodging is possible while climbing
- Fixed energy is consumed while riding
- Fixed When catching animals at night they are still sleeping
- Fixed Gorothka will not turn back to his start point when leaving his cave
- Fixed Bow and Crossbow bolts will go directly back into the inventory when shooting
- Fixed Chat is not usable
- Fixed arrows and bolts do not hit enemies sometimes
- Fixed bolts will go directly into the inventory when shooting with a crossbow
- Fixed glass bottle has full charges when crafted
- Fixed empty glass bottle can not be filled
- Fixed crafting arrows will not give any exp
- Fixed errors with wall signs and normal signs
- Fixed chat massages do not support ß äöü
- Fixed missing translation for "pickup"
- Fixed missing translations for open/close fence gate and Fort gate
- Fixed interaction text will not change when open a door
- Fixed rabbit footsteps are too loud
- Fixed fence doors are hearable all over the map
- Fixed Animal errors and wrong behaviors (maybe this will not take effect on current catched animals)
- Fixed EXP Amount will not count over lvl up exp
- Fixed triangle ceilings floating in air when destroying everything below them
- Fixed ceilings and laddered ceilings floating in air when destroying everything below them
- Fixed ceilings are not placeable at some situations
- Fixed Laddered Ceilings can not be placed on pillars
- Fixed: Roof inner corner can not be placed next to roof parts

Hotfix and a big sorry

Hi there guys and girls,

I'am verry sorry about the fact that the game was not playable, because you could not harvest any resources with the sharp stone or weapons. This was a big fail becase it made the game unplayable.

This is fixed now.


Thank you for your patience and thanks to all of the ones who posted the info on the discord server.


I hope next year will be better for all of us.

Update Version 0.0.2i

Hi there guys and girls and I wish all of you a merry christmas.

In this week I had not much time but I wanted to offer you the new build parts and possibilities.
I hope you like it. In the next week I finally start the work on recipes to cook and the pet system.

Stay tuned and stay healthy




Update Notes Version 0.0.2i




Additions:

+ Added Build Part: Pillar
+ Added Foundation Fence
+ Added Foundation Fence Gate
+ Added Stone Foundation Fence
+ Added Stone Foundation Fence Gate



Changes:

- Changed: Level Up effect is much more less shocking
- Changed building fort walls will work like the fences to have a better placement. They are adjustable in height to fit the terrain.
(Currently placed fort walls will have a bad placement, so please replace them)
- Changed: Fences are now upgradeable to stone



Fixes:

- Fixed: Clock is visible in the pause menu
- Fixed: Clock displays only one number when minutes are under 10
- Fixed: Crop Soil Row does not work
- Fixed: Wooden Fort Tower teleports the player to nowhere when try to climb it
- Fixed: Beehive is not placeable anywhere
- Fixed: Meteors will land in water
- Fixed: AI and Boss respawns at the zero point of the map instead of its correct location

Update Notes Version 0.0.2h

Hi there guys and girls.

In this week I implemented logics to get your crops fertilized. Also I added crouching and a climbing system to the game. I hope you like it.

There were a huge usage of video memory, which should be fixed now. Your machines will be thankful I guess.

In the next update there will be much more bug fixes, recipies to cook and some building improvements. If the time will be my friend in the next week, I will implement the pet system and some other little stuff.

So stay tuned and we see us next week.


Update Notes Version 0.0.2h


Additions:

+ Added climbing system
+ Added crouching
+ Added Compost Bin
+ Added Fertilizer
+ Added clock to the User interface



Changes:

- Changed: The big water barrel will now hold 1000l of dirty and clean water
- Changed: The water purifier will now hold 200l of dirty and clean water
- Changed: The water bottle now have 4 charges
- Changed: The copper water bottle now have 10 charges
- Changed: The bucket can hold 10l now
- Changed: The watering can can hold 10l now
- Changed: Processing water in the water purifier will now be faster
- Changed: drinking from a glass bottle will add 40 thirst points
- Changed: drinking from a copper water bottle will add 70 water points
- Changed: using Cow or Goat milk will not give you an empty bottle anymore
- Changed: The torch will now last 4 times longer than before
- Changed: Water Catcher will now collect clean water instead of dirty water



Fixes:

- Fixed: The game uses too much Video Menory
- Fixed AI (Monsters, Animals and Breed animals) do not spawn when riding a horse
- Fixed Bow can shoot stone bolts
- Fixed world bolts pickup ends in arrow pickup
- Fixed Signs do not show line 2 and 3 when pressing the "confirm" button
- Fixed many build parts and placeable things are not placeable properly (except fences. There will be another fix)
- Fixed water bottles do not work properly
- Fixed level achievement do not trigger
- Fixed Gorothka do not respawn (Respawn time is 10 minutes)
- Fixed Hand placement of the female model is not matching to the glider
- Fixed using Cowmilk and Goatmilk removes the whole stack
- Fixed Left hand will be set to active when getting hit by a player or an AI
- Fixed Doors are displayed closed if you go away from them and return. (If there were open while you go away)
- Fixed When the build menu is open, all other opened UI elements are bugged
- Fixed When using a glider while falling fast, the player gets damage when grounded
- Fixed Fences are not placeable properly (There are still situations where you can not place it but there are logical)

Update Notes Version 0.0.2g

Hi there guys and girls.

This update is just a small update because of the lag of time I had in the last two weeks. Sorry about that but I will keep going.

I implemented the new water logics. That means you now have to water your plants. In the next update that will follow in a couple of days you will be able to fertilize your plants too. For this I have to implement the logics to produce fertilizer.

The next update will give you more mobility options like crouching and climbing.
This update should not affect your savegames but maybe your previous planted crops could be broken. Just test this out. If the old crops do not work, just destroy them and plant new ones.

Thank you for all of your support.


Update Notes Version 0.0.2g




Additions:

- Added functions to watering crop plots
- Added functions to fertilize crop plots (not yet ready)
- Added plant status UI
- Added watering can
- Added optical indicators when looking at the crop plot for watering status and fertilizer status
- Added Mouse sensitivity setting to input settings
- Added item Watering Can
- Added logics to fill up the watering can
- Added big water barrel



Changes:

- Changed: Wooden bucket will now be filled up with water instead of adding the item "Dirty water"
- Changed water purifier UI and logics. It will produce the water directly inside of the water purifier
- Changed the water catcher UI. It will hold the water directly inside of it
- Water bottles have to be filled to be used now
- Changed: Filling a bucket will fill the bucket instead of adding water bottles



Fixes:

- Fixed mouse wheel hotbar-bug
- Fixed "How to survive" - Questline restarts after loading a game where the questline is finished already

Update V 0.0.2f

Hi there ,

I updated the game to the newest version.

As some of you have offered some ideas of content that would be great to see in the game, I will bring in some new features in the next update. Maybe it will take some more time but we will see.

As always I want to say thank you to the people who continously posting bugs. Without you, the game would not be like it is at this moment.


Have a nice day and enjoy the weekend.



Update Notes Version 0.0.2f




Additions:

- Added ingame music
- Added optical indicator for crafting blueprints. If you do not have enought resources to craft something, it will turn red
- Added breath effect when in snow lands
- Added missing cold effects in snow lands
- Added item Glider
- Added item Bandage


Changes:

- Shovels will now gather sand on beach sand surfaces
- Changed: crafting Stone Bolt (5x) will need 25 Stones and 25 Wood instead of 50
- Changed: Trees will now fall instead of disappear
- Changed: The treestump will not longer remain after the tree is cutted
- Changed Codelock to input based (Streamer friendly to prevent from showing your door code)
- Changed: Changed the loading screen images to newer ones
- Changed: Craftable stuff in workstations requires to have the needed resources in the container of the workstation to be crafted
- Changed: Gorothka the giant will now drop the "Ring of Illumination" at 10% drop chance


Optimizations



Fixes:

- Fixed shovel do not get dirt or sand
- Fixed Iron Hatchet will not be crafted
- Fixed Iron Pickaxe will not be crafted
- Fixed hinkfoot studios logo is pixellated on startup
- Fixed freezing bug
- Fixed the quest: "How to survive Part 9"
- Fixed: Blueprint indicator will staying red when items should be used from the crafting container
- Fixed Selected blueprint will be reset after pressing the craft button
- Fixed black interaction border do not disappear when open the inventory
- Fixed missing found spots
- Fixed char is in a diving loop when jump on foundations placed in water
- Fixed wrong display of needed items in workstations

Game Freeze quick Fix

Hi there. As a lot of you may noticed, there was a bug that will freeze the game by no reason.

I fixed this bug and the game will not freeze anymore.

A great thank's to all who informed me about this bug :)

Update V 0.0.2e

Hi there,

I finnaly posted the update. I worked a lot in the last few month but as you may notice, there is not much more content to play.

The landmass for the Dark Forest and the Snow Lands is implemented now but the caves are empty at this moment. I know the update was delayed so long but to be honest, my time is very limited. I work alone on all of this and my job keeps me a lot. This means the progress is very slow. I don't like it this way. Maybe someday I can do this as a full time job. But for now I have to accept all of it.

I hope you are not upset and can understand that I have only two arms.

Sadly you will notice that your savegames are not listed in the "Load Game" section. Because of major changes you have to start again. I know this is not something good in the first moment. But please understand that in early access everything can and will be changed. So this is a neccessary step.

For those who want to wait for more gameplay content, please wait for the following updates.



Update Notes Version 0.0.2e


Additions:

- Added first person animations
- Added Type 7 hair style for female char
- Added Wood Roof Inner Corner
- Added Wood Roof Corner
- Added Stone Roof Inner Corner
- Added Stone Roof Corner
- Added Wooden Fort Wall
- Added Wooden Fort Wall Gate
- Added Wooden Barricade
- Added Wooden Fort Tower
- Added 3 male head types
- Added 3 female head types
- Added option to change the head type to the character customization
- Added All sounds for Gorothka the giant
- Added Dark Forest biome
- Added Dark Forest flora
- Added Dark Forest animals
- Added Snow Lands biome
- Added Snow Lands flora
- Added experience progress bar to the UI
- added iron
- added pelt
- added iron sword
- added iron greataxe
- added iron spear
- added iron axe and iron pickaxe
- added iron armor
- added iron pelt armor
- added 5 new caves (3 for Dark Forest and 2 for Snow Lands)
- Added rebuildable village objects
- Added new Soundtrack to the main menu
- Added new weapon type: Bihander
- Added new weapon type: Staff
- Added item: Fur
- Added item: Soul essence
- Added crossbow
- Added crossbow bolt
- Added Cold resistance stat
- Added cold resistance values to armory
- Added temperature system
- Added stats system
- Added stat freezing
- Added stat energy gain
- Added stat health regeneration
- Added stat hydration
- Added stat hunger
- Added rotate logics to the mallet menu
- Added the "How to survive" starter questline
- Added field of view options for the first person camera to the graphics settings
- Added quest journal functions. There you get the full explanation of a quest
- Added shields
- Added equipment type: Ring
- Added: Ring of Illumination (Ring that spawns a light orb which will operate like a torch)
- Added Alchemy Table
- Added wooden staff blueprint to alchemy table
- Added Magic Slot to inventory (Slot that defines which magic will used by the staff)
- Added Fire Magic
- Added sub attack for weapons
- Added magic AOE attacks





Changes:

- Changed Main Menu (just a template, will be much better in the future)
- Changed Music and Weather sounds are set to 40% at the very first start of the game)
- Changed Type 6 hair style for female char
- Changed green lands trees, rocks and bushes models
- Changed: Gorothka the giant is a bit faster in moement
- Changed: Gorothka the giant has 7000 HP instead of 10000 HP
- Changed the whole village
- Changed the rebuilding logics
- Changed villagers to own models
- Changed Fox AI to Neutral (Which means it will attack if you come too close to it)
- Enemies will now walking around all over the map
- Only inventory items will drop on death. Equipment and quickslot items will stay
- Changed normal fight system to combo fight system
- Chimneys and campfires will give you a zone where you are not freezing
- Using a portal while sitting on a horse is now possible
- Blocking is only possible with shields now
- Changed: Torches will now loose durability over time while ignited
- Changed: Torches will only holdable with one handed weapons




Optimizations

- Optimized ladder attachments
- Optimized Arrow placement when strawed


Fixes:

- Fixed inventory freezing bug
- Fixed triangle ceilings have intersected wood model
- Fixed triangle ceilings are not placeable on stone walls
- Fixed using info are missing
- Fixed when using the mouse wheel in menus the selected slot will change
- Fixed skin color in first person do not match the customized skin color
- Fixed map does not show previous discovered points after join a server (like caves etc)
- Fixed map is not working
- Fixed combo attacks are triggered with only one mouse click
- Fixed Expierience bar would not display the correct progress after death
- Fixed a bug where the materials of your armor will have strange colors after changing it
- Fixed collecting achievements
- Fixed Motion blur settings are not loaded correctly
- Fixed torch light and particle effect shows up while torch is off and the player is jumping
- Fixed torch sound is still there when jumping into water

Delaying the Update

Hi there guys and girls,

I'm sorry but I have to delay the update a bit. I work on certain things that will change the gameplay a bit. I also work on things that will give you possibilities to cross the ocean to get to the next biomes.

NPC's in the village will not be neccessary to rescue. They are in the village. But you will notice that they will need a lot of help. I don't want to spoiler so I will keep being more quiet ;)

But to make it as bug free as possible I will need some more time.

So thank you for your patience and thank you for all of your support.

Have a nice day