Hi there girls and guys. In this month update I could not fit the plan to implement the dragon mother event and the system to expand mount controls. The reason for that is the huge amount of bug reports that I got. I am happy about it because I have fixed so many bugs and even the dedicated server verson is working much better.
So I have to put the content I could not add this month to the next month update. Sorry about that but I want to have everything more stable before I put in more content.
The Update notes contains all the stuff that I do including the hotfixes posted this month. Have a nice day and I hope we meet us on the Discord server :)
Update Notes Version 0.2.5
Additions:
+ Added text info for building parts, usables and when a chicken or rabbit is catched + Added info to the taming game which keys are have to be pressed to play the game + Added: Using the right mouse while holding a weapon or some tools without a shield the character will block the incoming hit and reduces the durability by the damage income (Means after some blocks with a weapon the weapon will be broken when the durability is 0) + Added sound effect and a display icon on the left side that stays for 20 seconds when you are invited to a guild + Added: Chickens are visible in the coop now + Added: Rabbits are visible in the rabbit cage now + Added: Map icon for the mount that was previously used + Added a check for eating logics for mounts and animals if a player is present or not. If not the eating process will not be fired + Added logics to use pillars as building reference to build houses without foundations + Added half pillar building structure + Added partial controller support (Everything except of UI interactions like inventory etc) + Added 6 new ingame music tracks and 1 night music track + Added snappoints to add ladders to the laddered ceiling ladders + Added item: Copper Shovel + Added item: Iron Shovel + Added item: Half iron gate
- Removed starting items from Furnace, Campfire and every other workstation that needs fuel to prevent the Item creation exploit - Removed dust from cutting tree hit particle effect
Changes:
- Changed: Female leather hat to a leather hood model - Changed: Female leather chest armor model - Changed: Wooden staff model - Changed: Honey is usable now and will heal 5% of your HP - Changed: Use the mouse wheel give you the ability to scroll through the quick bar - Changed: Default key for changing build height is left Ctrl now - Changed: To rotate a build part you have to hold left alt (Because the mouse wheel changes slots now this is the only way) - Changed: The default key for evading is the middle mouse button now - Changed: Made some landscape place a bit more plane to offer a bit more building space - Changed: Made the taming game a bit taller so you have some extra time to react to the movement - Changed: Map icons will shrink now when you zoom into the map - Changed: Chat window will stay visible longer now - Changed: Press the "Take All" Button or using the shortcut will take all and close the window - Changed: The Durability for fire magic is raised from 100 to 250 - Changed: Using skillpoints on agility will increase the max energy by 5 per point - Changed: The furnace will only work with coal to melt ores - Changed: Copper greataxe model - Changed: Iron greataxe model - Changed: Set the default FPS to 60 instead of maximum possible for the first start (If you notice a high graphics use just change the FPS setting to 60) - Changed: walking backwards will not prevent you from getting hit by the AI (Destroys the OP Bow tactics) - Changed: Bow and magic AI will run away from you to get better positioning when you get too near instead of coming closer to make them less OP - Changed: The default damage of the staff is raised from 15 to 30 - Changed: Combat will not stop your character anymore and the animations will be reduced to offer a hit and run system - Changed: Shield block is possible when jumping now - Changed: Attacking while falling/jumping is possible - Changed: Using a shield with a bihander or greataxe is not possible anymore (Because of animation work it is not that optical fine) - Changed: Removed the right mouse attacks - Changed: Using food etc. is possible while jumping now - Changed: Jumping while using food etc. is possible now - Changed: The floating numbers when you attack something will be displayed at the hitted object now - Changed: Right mouse will no longer trigger an extra attack. The attacks that were bound to the right mouse will be triggered when the character jumps to have a down attack. - Changed: Crafting blueprint for cutting block no longer requires copper but 40 planks instead - Changed: Wearing a cloth hat will show up your selected hair type now - Changed: Bow will straw with right mouse button and shoot with left mouse button now. Only pressing left mouse will do nothing. - Changed: shooting with a crossbow or bow is possible while jumping - Changed: All moving animations for weapons and tools to more static, less moving animations - Changed: Wooden Staff will loose durability when used now - Changed: The night is much brighter now - Changed: Cloth and leather armor do not have updated icons - Changed: Pigs, Akata, Ouzun and Jabalou can eat plants and meat now, because they are omnivores - Changed: The quest "How to survive 9" will no longer requires to only kill deers but you still have to collect raw meat - Changed: Quest objectives that requires to craft something will be accomplished when the crafting progress starts instead of when it is finished - Changed: Resource achievements will only count when gather from a resource - Changed: Putting back items into a loot container that is dropped by AI or the player is not possible anymore - Changed: small wall shelves should not have an inventory so I took it out (Destroy it to get the items in it back) - Changed: Sprinting mode will now be deactivated when pressing shift again. It will no longer be deactivated when you stand still. Shift will toggle it - Changed: Triangle Ceiling now needs 2 other triangle ceilings to have support instead of 3 - Changed: Chimneys can only be placed on walls when a foundation or ceiling is underneath it - Changed: Magical recycler will give back resources based on the condition of the items - Changed: Crafting something on crafting stations will no longer give EXP to prevent group EXP farming (Exploit fix) - Changed: Placing a structure that will be destroyed because of no support will give back the item - Changed: Close combat AI (Goblins, Skeletons and ghost ai) will attack your structures when they are between the AI and you - Changed: Wood club model and icon - Changed: Stone sword model and icon - Changed: Respawn of resources will need 3 ingame days now
Fixes:
- Fixed: Changing the character optics and gender is not working for a new game - Fixed: Players have no names ingame sometimes. Added an extra check for it so it should fix it in savegames too - Fixed: Straight stairs are not working - Fixed: Water splash sound is missing when jumping into water with a mount - Fixed: Interaction and hitting objects in first person view does not work properly - Fixed: Crafting blueprints are shown as craftable or not craftable even if resources are in the inventory or not - Fixed: Birch tree collision - Fixed: Through is not placeable on foundations - Fixed: Floating destroyable crates and barrels - Fixed: When a loot bag is between the player and something else the bag blocks your hit - Fixed: The Quest where you have to learn the sharp stone will not be completed if you learn it before the quest is active - Fixed: When the host starts building, the preview actor is displayed for the client and the client can interact with it - Fixed: Meteorite is rotating on the ground - Fixed: Event messages text box is too small in various languages - Fixed: Collisions with vegetables you find in the world (no collision with the player or AI anymore) - Fixed: Map image looks like it is not rendered correctly - Fixed: triangle ceilings do not have support on roof parts - Fixed: Roof inner corner collisions blocking walls under some circumstances - Fixed: Roof inner corner looks a bit off on one side - Fixed: mining is hard to do because of a lot of misshits - Fixed: Gorothga's cave map symbol is missing - Fixed: Ai is stuck in the environment or sitting on trees - Fixed: Ceilings can not be attached to pillars - Fixed: Roof inner corner collisions - Fixed: Roof outer corner collisions - Fixed: Goblin archer shoots through rocks - Fixed: Shield or torch can be used while holding a bow - Fixed: "Required" text on the blueprints window is not translated - Fixed: "Learn Blueprint" text on the blueprints tab is not translated - Fixed: Pressing "Default" to reset the keys in the keybinding window will not set the keys to the default configuration - Fixed: Too many male animals when a child animal grows - Fixed: Pine Forest AI is stuck in the environment sometimes - Fixed: Crop plot and crop soil row water amount is decreasing too fast - Fixed: Sylvana Bosscave spot is not present on the map - Fixed: Raspberry bush says "Minimum: Stone hatchet" instead of "Fists" - Fixed: Magic recycler throws out too much resources for certain items - Fixed: Goblin killer Achievement is not working - Fixed: Moving resources, that are required for quests, around your inventory will count for the quest - Fixed: Moving items around your inventory will be counted to resource achievements - Fixed: Chandelier and Candlestick are giving back wrong items or nothing when picking up - Fixed: Right clicking on a saddle without having a container or mount storage open will make the saddle disappear - Fixed: When shooting an Arrow the client will not straw another arrow when still in aiming mode - Fixed: Fort wall or door have strange rotations when snapping to another wall or door - Fixed: Picking up a Stone Double Doorframe will give you the wooden one - Fixed: Earning timers are set to 40 seconds (now 1 per day) - Fixed: Black Sheep do not show the interface of it - Fixed: Stone half roof do not give back the item when picking it up - Fixed: the quest "how to plant part 1" do not count the seeds when taking from containers - Fixed: right clicking on an armor part while another armor part is in a container will swap them in wrong places - Fixed: The Player count that is displayed for dedicated servers is always 0 (Should work now but has to be tested) - Fixed: kill Gorothka the giant achievement counts for the other bosses too - Fixed: When a character was killed when not online the items in the inventory are still present (Duplication exploid) - Fixed: Stamina is still used when climbing or gliding with a glider - Fixed: Some mounts have too much energy - Fixed: Pine Forest cave map points are missing - Fixed: Yldrig is completely missing - Fixed: Wolf has no death animation and stand still - Fixed: Jabalou dropps Yldrigs Antlers - Fixed: reverse triangle ceiling has wrong ceiling snap points and triangle ceiling snap points - Fixed: Collision for ceilings that are placed on reverse triangle roofs are wrong - Fixed: Triangle ceilings do not have support from reverse triangle roofs - Fixed: Players can jump on Mounts wich gives the possibility to stack on each other - Fixed: Foundation fence collision is not correct - Fixed: Some crafting blueprints have no time to craft - Fixed: Reinforced Door can not be crafted - Fixed: Standing on the magical recycler will rotate the character - Fixed: When eating meat on the back of a mount, the status information on the left side will not be shown - Fixed: Chimney is only placeable on one side of a wall - Fixed: The water purifier contains 4 wood when placing it - Fixed: Foundations can be build on foundations when snapping them to nearby foundations - Fixed: Windowframes, Doorframes, Double Doorframes, Crop Plots and Hatch doors do not give back doors, windows, locks and plant seeds when being destroyed with the hammer - Fixed: Walking over stone building parts sounds like walking on grass - Fixed: Building a structure that will be destroyed because no support is given will give EXP (EXP Exploit) - Fixed: Wrong or strange rotations when players are riding a mount (Multiplayer) - Fixed: Minimap and Map in the menu is not accurate - Fixed: Rain and heavy weather is present too much - Fixed: Bosses do not notice players that sitting on mounts - Fixed: Sitting on a mount makes it hard to see the info bubbles sometimes - Fixed: Goblin waves do not spawn goblins - Fixed: Dragon Mother event will not stop - Fixed: When mounting while gliding the glider still remains and the animation too - Fixed: Some moose do not have a name displayed - Fixed: Some breeding animals can be breed more than once in a time - Fixed: Sometimes the player gets stuck into an animal when it attacks you - Fixed: Info bubble on Sylvana the witch is not visible - Fixed: Female Chest Armor is displayed wrong sometimes (Multiplayer) - Fixed: Double doors are not showing the right open/close state on multiplayer games
Join the Discord-Server and decide about features
Hi there girls and guys.
I just want to inform you that I made polls on the discord server that I use to decide which features will be implemented into the game. This will give you the opportunity to have a great influence on what will happen.
Your voice is most important so I invite you to meet me there.
Have a nice weekend and thank you all for your great support :)
Hotfix Notes Version 0.2.2
Hotfix Notes Version 0.2.2
Additions:
+ Added: Using the right mouse while holding a weapon or some tools without a shield the character will block the incoming hit and reduces the durability by the damage income (Means after some blocks with a weapon the weapon will be broken when the durability is 0)
Changes:
- Changed: The furnace will only work with coal to melt ores - Changed: Copper greataxe model - Changed: Iron greataxe model - Changed: walking backwards will not prevent you from getting hit by the AI (Destroys the OP Bow tactics) - Changed: Bow and magic AI will run away from you to get better positioning when you get too near instead of coming closer to make them less OP - Changed: The default damage of the staff is raised from 15 to 30 - Changed: Combat will not stop your character anymore and the animations will be reduced to offer a hit and run system - Changed: Shield block is possible when jumping now - Changed: Attacking while falling/jumping is possible - Changed: Using a shield with a bihander or greataxe is not possible anymore (Because of animation work it is not that optical fine) - Changed: Removed the right mouse attacks - Changed: Using food etc. is possible while jumping now - Changed: Jumping while using food etc. is possible now - Changed: The floating numbers when you attack something will be displayed at the hitted object now - Changed: Right mouse will no longer trigger an extra attack. The attacks that were bound to the right mouse will be triggered when the character jumps to have a down attack. - Changed: Set the default FPS to 60 instead of maximum possible for the first start (If you notice a high graphics use just change the FPS setting to 60)
Fixes:
- Fixed: Through is not placeable on foundations - Fixed: When a loot bag is between the player and something else the bag blocks your hit - Fixed: The Quest where you have to learn the sharp stone will not be completed if you learn it before the quest is active - Fixed: When the host starts building, the preview actor is displayed for the client and the client can interact with it - Fixed: Meteorite is rotating on the ground - Fixed: Floating destroyable crates and barrels - Fixed: Event messages text box is too small in various languages - Fixed: Collisions with vegetables you find in the world (no collision with the player or AI anymore) - Fixed: Map image looks like it is not rendered correctly
Hotfix V 0.2.1
Hotfix Notes Version 0.2.1
Additions:
+ Added info to the taming game which keys are have to be pressed to play the game
Changes:
- Changed: Made some landscape place a bit more plane to offer a bit more building space - Changed: Made the taming game a bit taller so you have some extra time to react to the movement - Changed: Map icons will shrink now when you zoom into the map - Changed: Chat window will stay visible longer now - Changed: Press the "Take All" Button or using the shortcut will take all and close the window - Changed: The Durability for fire magic is raised from 100 to 250 - Changed: Using skillpoints on agility will increase the max energy by 5 per point
Fixes:
- Fixed: Changing the character optics and gender is not working for a new game - Should be fixed: Players have no names ingame sometimes. Added an extra check for it so it should fix it in savegames too - Fixed: Straight stairs are not working - Fixed: Water splash sound is missing when jumping into water with a mount - Fixed: Interaction and hitting objects in first person view does not work properly - Fixed: Crafting blueprints are shown as craftable or not craftable even if resources are in the inventory or not - Fixed: Birch tree collision let the character stuck in it
Update V 0.2.0
Hey there girls and guys.
In this update I replaced the old map with a complete new one. This one only has 3 biomes with future biomes to come.
This time caves are present and some places to explore and loot. Some of the places are only placeholders and will be changed in future updates but I had to block them to prevent you from building at this places and destroy your savegames.
A propos savegames: Yes I had to wipe your savegames because it is a complete new map and it had caused a lot of extreme errors and issues. So Yes, you have to start a new game. Sorry about that but it is neccessary.
To see what is planned this year just take a look on the roadmap here: Re.Poly Roadmap
I hope you like the update and I hope the performance boost that is present you will no longer have overheated graphics cards. :)
Update notes Version 0.2.0
Additions:
+ Added green land caves + Added Pine forest caves + Added snow biome caves + Added new leather chest armor (male) + Added new leather chest armor (female) + Added Sword forward dash attack (starts a combo too) + Added sword air attack + Added bihander jump attack + Added new bihander combo + Added bihander dash attack + Added new greataxe combo + Added greataxe jump attack + Added greataxe dash attack + Added birch tree model to the green lands + Added shrines that has to be activated which grants memory fragments (works client side so every player in a session can activate them individually) + Added 3 goblin forts to the green lands + Added text info for building parts, usables and when a chicken or rabbit is catched
Changes:
- Changed: Sword combos are more straight forward now - Changed: right mouse attack can now be triggered as a combo + combination - Changed: Shields can be used with any type of weapon except of bow and crossbow - Changed: Rock, Coal and copper models - Changed: berry bushes and normal bushes will not block the character anymore - Changed: Natural Beehives will only be present in the green lands - Changed: Breeding animals are randomly placed all over the green lands biome instead of having specific places for them - Changed: Wooden staff model - Changed: Honey is usable now and will heal 5% of your HP - Changed: Use the mouse wheel give you the ability to scroll through the quick bar - Changed: default key for changing build height is left Ctrl now - Changed: To rotate a build part you have to hold left alt (Because the mouse wheel changes slots now this is the only way) - Changed: the default key for evading is the middle mouse button now
Fixes:
- Fixed: drag and drop tools, weapons etc. on or off the hotbar will not change the attached models of them - Fixed: dragging and dropping weapons etc. from the hotbar to drop them will not remove the attached model from the char - Fixed: Some bosses do not spawn sometimes - Fixed: Upgrading the roof corner inner will cause to change it to a reverse triangle roof
Inventory slot reduction
Hey there girly and guys.
I am struggling hard with a bug on dedicated servers and I tried a lot of stuff but nothing helped, except of one solution. The bottleneck here is the amount of slots a player has. The information that is send from the server to the client is too big to handle.
So I had to reduce the amount of slots the player has.
But no worries I am working on a solution to give you back the space you had. I can seperate information so I will add a backpack that has 12 slots.
Yes 12 slots. That means instead of 36 slots your character will have only 24 slots.
Items that were in that slots could be deleted when you load a savegame. If not, make sure you store the last 2 rows of your inventory somewhere else and kill your char to prevent future bugs.
Again, I am sorry for this reduction but it was the only way.
Have a nice weekend
Hotfix V 0.1.0
Hotfix Notes Version 0.1.0
Additions:
+ Added Animations for player mounting ridables + Added version control to servers
Changes:
Changed: Roof parts are placeable on ceilings and foundations
Fixes:
- Fixed: Bed and simple bed placement is sometimes bad when there is a slope - Fixed: Ceilings can not be placed on windowed roofs - Fixed: Triangle ceiling can not be placed on half walls - Fixed: Walls can not be attached to half walls - Fixed: Roof parts can not be attached to half walls - Fixed: Pillars are not placeable between walls - Fixed: Items are broken when logging in to a hosted game or a dadicated server - Fixed: Some quests are not in the journal - Fixed: Quests will not be loaded correctly - Fixed: Fiber count for How to survive part 2 is now more then needed for the next quest - Fixed: Rabbits have wrong colors when releasing them - Fixed: The color of the top a female char is wearing will not be changed in the main menu - Fixed: Arrows flying in air and disappear
Re.Poly Update V 0.1.0
Hithere girls and guys :)
In this first themed monthly update I added some stuff for breeding animals and changed the building parts to their final form. I hope you like what you see :)
Major bugs are finally fixed too and I hope they will never come back :D But please tell me if they are still there ;)
Next month the new map will be coming into the game with all caves and explorable places. This will cause a wipe for you but it has to be done. So take this month as a testing and destroying test of the game and try anything out to break the game. I hope you will find something and I hope you will post it on the discord server.
Have a nice day and see you at the hotfix post :)
Re.Poly Version 0.1.0 Update notes
Additions:
+ Added natural beehives + Added natural beehives to the green lands and dark forest biome + Added Windowed Roof + Added Stone Windowed Roof + Added item: Chicken Coop + Added functions to put chickens into the chicken coop + Added functions to slaughter a chicken + Added chicken coop UI + Added item: Raw Chicken + Added item: Cooked Chicken + Added recipe to the cooking pot: Cooked chicken + Added animal: Rooster + Added logics to breed chickens + Added item: Rabbit cage + Added logics to breed rabbits + Added logics to catch rabbits + Added item: Table (2) + Added item: Table (3) + Added animal Trough + Added hunger to breeding animals + Added hunger to mounts + Added logics for breeding animals and mounts to check for a trough and take food from it (Trough has a radius of 65 foot [20m]) + Added logics to mounts to check for food in their inventory first + Added logics to mounts and breeding animals to reduce health when the food bar is empty + Added item: Magical recycler (transforms a crafting item into its parts)
+ Raised the mount inventory space to compensate the item transport carriage deletion
- Removed: Sloped Wall right because the left one can be rotated to fit the other side - Removed carriages (They are buggy and do not work as intended. Maybe they will come back into the game later on)
Changes:
- Changed: Fences that can be placed on the ground will be changed to fence posts. The posts can be placed dynamically into the world. You can connect the posts with another post. This eliminates the crappy placement of the fences. - Changed: Fence gate that can be placed on the ground has a new model to fit the new fence posts - Changed: Half wall can be placed on another half wall - Changed: Walls are placeable on half walls - Changed: Wood build part models changed to new looking ones - Changed: Stone build part models changed to new looking ones - Changed: Removed Knockback when the player gets hit by AI (offers smoother battles) - Changed: Guild requests are removed. Only invites will be shown to clients (fixes overflooding issues) - Changed: Guild window overview will show members now to get a direct insight - Changed: Removed Members tab from guild window
Fixes:
- Fixed: Taming minigame is too hard - Fixed: The fort tower is not climbable - Fixed: Water purifier is burning infinitely after the last fuel is taken - Fixed: Gorothka the giant is walking too close to the player to trigger attacks - Fixed: Character can rotate itself when sitting on a chair or a wagon - Fixed: Candle Lamp will not show up in the Workbench after learning it - Fixed: Candlestick is missing in the Blueprints window - Fixed: A lot of build part position issues that will cause height differences - Fixed: Ilbeza's horn will get lost after taming - Fixed: Character will not wear armor (Optically) when relogging - Fixed: Respawn will cause a start with 0 HP - Fixed: Map will not be loaded on clients sometimes (Final fix) - Fixed: Placing floors are not possible in certain situations - Fixed: Fatal error when a client is trying to sit on a chair or a wagon - Fixed: Wrong character rotation when sleeping on a bed - Fixed: Item is blocking hits when it is between a target and the player - Fixed: Double member issue in guilds - Fixed: Removing objects will only give back the removed object but not the objects attached to it - Fixed: Clients who disconnect a server with a building object in hands can not rejoin a server - Fixed: Loosing players savedata on dedicated servers should be fixed - Fixed: Bushes are not harvestable on dedicated servers - Fixed: mount rotation issues on hosted and dedicated servers - Fixed: Head rotation issue on mounts when rotating the mount
Roadmap for this year
Hello there girls and guys.
I took some time to make a roadmap for this year for you to see what is planned.
If you want to know anything about it you can visit the trello board I made for this here: https://trello.com/b/syqTRfb2/repoly
Have a nice day and the next update will be posted on Thuesday the 31.
Stay tuned for more infos.
Hotfix Version 0.0.6d
Hotfix Notes Version 0.0.6d
Changes:
- Changed: shields do have more durability now - Changed: Quest "How to survive 4" raised the needed cloth amount from 13 to 16 - Changed: Rock destroy sound - Changed: Adjusted the falldamage to be more natural in the damage you get - Changed: Mount falling damage will be 100% when the fall is too high - Changed: Goblin death sound is removed because of new ones that will come with the next update - Changed: Arrows and bolts will now have a 50% chance of getting destroyed when hitting something
Fixes:
- Fixed: Female pig has an interaction info showed (should not be showed because there is nothing to do yet) - Fixed: Clients will be dropped to the main menu when joining a hosted game - Fixed: Animals do not run away from you when you are sitting on a mount - Fixed: Bosses are not notice damage when sitting on a mount - Fixed: Bosses are not dealing damage to a mount - Fixed: Taming window will be opened on the host when a client tries to tame something from the back of a mount - Fixed: Taming process is not over when the timer reaches Zero. It will last 1 second longer - Fixed: Teleporting with a tamed mount from a guild member do not work - Fixed: Quest "How to survive 5" do not contain the cloth gloves - Fixed: Hitting a rock with the stone pickaxe sounds like the getting hit sound - Fixed: Falldamage is not present - Fixed: When trying to climb when you are in water the swimming animation remains instead of climbing - Fixed: Arrows and Bolts are flying in air when they hit something - Fixed: Interaction range for clients are very low (Have to be tested after the update because editor and builded results are different somehow) - Fixed: Punshing a tree will give you resources - Fixed: Minimum tool requirements are wrong