Re.Poly cover
Re.Poly screenshot
Genre: Role-playing (RPG), Adventure, Indie

Re.Poly

Update V 0.0.6d

Hey there girls and guys,

in this patch I fixed a lot of bugs (I know not everything is fixed but I have fixed a lot of them)
It was planned to do a forced wipe in this update but the new map that I plan to implement will take much more time to create. But I guess many of you are happy about the fact they do not have to start a new game :D

For future updates I plan to do themed updates to have a better structure in workflow.
The next update will be all about breeding animals and all the stuff that is needed for them like barns cages etc. and better functionalities. I hope I can create something very great for you.

As always please tell me if anything is bugged since the nep update on the discord server. I hope I will see you there. Have a nice weekend :)



Update Notes Version 0.0.6d


Additions:

+ Added: Frost screen effect when the char is freezing
+ Added: Item and lootbag bubble effect
+ Added: Logics to spawn a lootbag when 2 dropped items are near to each other
+ Added: Attack variances to AI (They will no longer only do one attack they have different ones)
+ Added: Hit reaction to AI to not have to constantly hit and run (50% chance to trigger the animations)
+ Added: Command: unstuck (Teleports the player to a spot next to the stuck point)
+ Added: Monster attacking event
+ Added: Battle horn sound effect for monster attacking event


- Removed: Physics from dropped items and loot bags to prevent multiplayer issues


Changes:

- Changed: Destroy Icon on the hammer Menu is changed to better know that the stuff is going to your inventory
- Changed: Monsters will no longer rotate around you. They will directly attack you
- Changed: Doors will rotate in the direction the player is facing (No more open a door that blocks your way)
- Changed: Jump animation to a much better one
- Changed: Walk and run animation to better looking ones
- Changed: Items and lootbags will now floating in air
- Changed: You no longer have to constantly press the sprint button. You have to push it once and the player will run until your energy is drained or when you stop walking. Same is working for mounts
- Changed: AI will now deal damage to the mount when you sit on it.
- Changed: New cloth top model
- Changed: Cloth armor colors
- Changed: Hair model when wearing a cloth hat (Female)
- Changed: Jabalou is no longer an wagon attachable mount (too fat to fit :D)



Fixes:


- Fixed: Disappearing shadows when in a certain camera angle
- Fixed: No loot items in crates or barrels sometimes
- Fixed: Monsters will not notice you when you are on a mount
- Fixed: When a player is underwater and then sit on a mount the underwater sound is still there
- Fixed: Wrong destructible mesh for the simple bed
- Fixed: Water sounds are still present when leaving water with a mount
- Fixed: Teleporting is impossible when a mount blocks the other teleporter
- Fixed: Mount rotation is not replicated correct on clients
- Fixed: Healing potion heals an incredible amount of health
- Fixed: Missing item names and description for Magic crystal and Magic shards
- Fixed: Quest "How to handle thirst part 3" does not count the crafted shovel
- Fixed: Mouse settings are setting to default after the player dies or when a game starts
- Fixed: Motion blur setting is getting reset when the player dies or when a game starts
- Fixed: all crafting materials getting lost when the player dies
- Fixed: Pressing U on a mount will behave strangely
- Fixed: Dismount will cause the player to stuck in nearby structures
- Fixed: Standing up from a chair will cause the player to stuck into nearby structures
- Fixed: Mispelling of health potion in the description of it
- Fixed: Bow AI will switch to range weapon too early which will cause the AI to do insane attack combos
- Fixed: Mage AI will switch to range weapon too early which will cause the AI to do insane attack combos
- Fixed: Female Head selection
- Fixed: Female neck is too slim
- Fixed: Hair colour on cloth head is not correct
- Fixed: Boss loot is flying in air
- Fixed: Some AI will not rotate to the player and attack into air
- Fixed: Dropped items are not getting destroyed after some time

Update V. 0.0.6c

Hi there girls and guys,

in this update I focused on mounts and interactions. You no longer have to collect the special items and soul essence to get a mount. You now can simply tame them with a lasso. I hope you like the system :)

I also changed the display of everything you can interact with. There are bubbles with the most important infos like how long it takes a cow to give new milk etc.

Please tell me if something is bugged on the discord server.

In the next update the caves will finally be in the game :)


Update notes Patch 0.0.6c



Additions:

+ Added 2 new quests for learning blueprints
+ Added item: Small healing potion (Heals 30% of your health)
+ Added blueprint learning tab: Medical
+ Added blueprint learning tab: Wagons
+ Added item: Picture Frame
+ Added Item: Memory Relic (Item to learn a random blueprint [Rare Item])
+ Added Workstation: Research table
+ Added logics to learn the blueprint of an item via the research table (You need the item you want to learn)
+ Added mounts as real objects in the world
+ Added saddle models for every mount
+ Added item: Saddle
+ Added mount: Jabalou (Mystical Boar)
+ Added Jabalou to the Dark Forest biome
+ Added Taming minigame
+ Added Health to mounts
+ Added state indicator (Name + Health) to mounts
+ Added Energy level to mounts
+ Added Energy drain and regeneration to Mounts
+ Added Mount Info UI
+ Added inventory menu tabs for map, guild and journal


- Removed the mount menu
- Removed the green soul that trades mounts from the Green lands
- Removed item: Soul essence
- Removed Painting Frame from the research list and removed the functionality because of fatal error crashes
+ Added 2 new quests for learning blueprints
+ Added 2 new quests that teaches how to tame a mount




Changes:

- Changed: Mounts are actual objects in the world now.
- Changed: Horses and otehr mountable animals can be tamed with a lasso now
- Changed: Horses are tameable and mountable now
- Changed: Wild horses are running away from the player now
- Changed: Forward direction of mounts is now the rotation of the mount not the mouse anymore (Look around while riding is possible now)
- Changed: Mounts are only ridable when a saddle is attached
- Changed: Mounts are only ridable by the person who catched it or guild members
- Changed: Mounts are killable now
- Changed: It is possible to kill sleeping players
- Changed: All Horses, Ilbeza, Phenx, Jabalou and Yldrig can be attached to a carriage
- Changed: Door lock UI will be closed after you typed in the code
- Changed: Moved the Map into the inventory window
- Changed: Moved the Guild UI into the inventory window
- Changed: Moved Journal into the inventory menu
- Changed: Moved the Air indicator to the middle of the screen to see your oxygen status a bit better.
- Changed: Oxygen status will only be shown when going underwater now




Fixes:

- Fixed: simple bed will not show up in the crafting menu after learning it
- Fixed: Bed will not show up in the workbench crafting menu after learning it
- Fixed: Missing Blueprint references (Crafting but no resulting item)
- Fixed: wood fence is missing in the cutting block crafting table
- Fixed: wrong images for some building parts
- Fixed a quest where you have to craft a bedroll (Now it is a simple bed)
- Fixed Loot wagons are invisible
- Fixed: Some blueprints are missing in the blueprints list to learn
- Fixed: Some blueprints do are not shown in the crafting list
- Fixed: Beehive needs 50 beehives to be crafted
- Fixed: When start swimming the char will kind of sink into the ground
- Fixed: Ouzun landing animation is verry slippery
- Fixed: Spamming the Interaction key when mounting and dismounting will cause a break in the functionality
- Fixed: Ladders are not attachable to walls
- Fixed: Place building stuff will remove one extra item when it is placed in the inventory
- Fixed: When respawning the other player infos will not be displayed when they are in near
- Fixed: Some trees are still have the unlimited tree bug
- Fixed: When crafting something for a quest in the workbench etc. the quest will not be finished when taking the crafted item out

Update Version 0.0.6b

Hey there girls and guys. In this update I changed a lot of stuff.

I removed the building system because I implemented a system to learn blueprints. You will notice that when you start a game, you will only have a few blueprints. You have to collect memory fragments which you can obtain via killing enemies or destroy the new crates/barrels that are placed at the pathways.

Building parts will be craftable at the cuttingblock and the new implemented stonemason workbench.

I hope you like this update. Feel free to post your opinion on the Discord server. I hpe we text us there :)



Update Notes Version 0.0.6b



Additions:

+ Added armor stand (Mannequin) to attach armor and swap them
+ Added equipment: Cloth gloves
+ Added Stonemason Workbench
+ Added a new model for the bedroll
+ Added world Loot variation 1
+ Added world Loot variation 2
+ Added world Loot variation 3
+ Added Blueprint learning system
+ Added item: Memory Fragment
+ Added Wood building parts crafting blueprints to the cutting block (Wood parts are now craftable in it)
+ Added admin console (Default is the F1 key)
+ Added console command "kill" (Kills the own character)

- Removed building window
- Removed the ability to walk over an item to pick it up. Since resources are going directly in your inventory it is no longer needed




Changes:

- Changed: Renamed the bedroll to simple bed
- Changed: Updated the torch icon to the actual model
- Changed: The female model is less skinny now.
- Changed: The player inventory slots are a bit smaller now
- Changed: The player inventory has 8 additional slots
- Changed some UI elements
- Changed: Hotbar slots are a bit smaller now
- Changed: Reduced the campfire inventory slots to 6
- Changed: Raised the Workbench inventory slots to 36
- Changed: Reduced the furnace inventory slots to 6
- Changed: Reduced the tannery inventory slots to 6
- Changed: Raised cutting block inventory slots to 18
- Changed: Raised Alchemy table inventory slots to 18
- Changed: Reduced seed Machine inventory slots to 6
- Changed: Reduced Spinning wheel inventory slots to 6



Fixes:

- Fixed small sign can not be placed at the front of a chest when it is on top of something or on the ground
- Fixed Cow and Bull collision (It will not be able to walk through a normal doorframe)
- Fixed: Carriages will not spawn when build them and resources will be gone
- Fixed Client can not interact with world portals
- Fixed map will be opened on the host when a client interact with a portal
- Fixed a problem where you can not unequip a tool/weapon when using a repair kit on it
- Fixed: player is continue punshing when open one of the menus

Guilds or Groups?

Hey there girls and guys. It's been a while since the guild system is taking place into the game but I wonder if it is like you want it to have.

Some people asked for controller support but at this moment there are way too much interfaces and menus to make it a good experience. So i brainstormed a bit and thought about a simple group system with a maximum of 10 players where you can see if they are online etc.

But I don't want to decide this on my own. I want you to decide this :)

So I made a poll for you to choose.

Guilds or Goups (please vote)

Have a nice weekend and stay tuned for the next update :)

Update V 0.0.6a

Hey there girls and guys,

in todays patch I added some new decorations and helpful storage stuff to better manage your goods. I hope you will like it. Some of the stuff was asked out by you so I added them. Feel free to tell me everything you want to see in the game. To do so please join the discord server :)

In the next patch I will add a way to scrap stuff you do not need anymore to get raw materials out of it.
The mount system will be changed too so you will have a better feeling by getting mounts. Stay tuned for the next update and have a nice weekend :)



Update Notes Version 0.0.6a


Additions:

+ Added UI element to see if you can build or not when a building sphere is placed
+ Added guild chat channel
+ Added big shelf (4 Chests are possible to place on)
+ Added small wall sign (placeable on walls and chests)
+ Added logics to attach small wallsigns to chests
+ Added chair 2
+ Added chair 3
+ Added possibility to sit on chairs
+ Added chandelier (attachable to floors)
+ Added floor lamp (attachable to floors)
+ Added weapon rack
+ Added magic shrine crafting animation
+ Added spinning wheel crafting animation
+ Added anvil crafting animation
+ Added tanning rag crafting animation
+ Added new storage chest model
+ Added storage chest opening and closing animation
+ Added small chest opening and closing animation
+ Added missing object texts

- Removed Building sphere Radius sphere (Optical stuff)



Changes:

- Changed: Raised shield item durability
- Changed: The stoage chest has a new model
- Changed: The small chest model is a bit bigger now
- Changed: Fences are only placeable in 90° angle now
- Changed: Updated storage chest icon to the new model



Fixes:

- Fixed: wall signs are not placeable on walls
- Fixed: the text for small chest only shows "chest" instead of the right name
- Fixed: some model collisions are too big or small
- Fixed some decorations can not be placed
- Fixed: Magical turret has no building collisions

Update V 0.0.6

Hi there girls and guys,

In this week I thought it would be nice to give you a little hint of what is coming in the next few weeks. So I decided to add some traps which will deal damage to players and monsters. I hope you like them and if you have some ideas for other traps and base defending stuff, feel free to tell me on the discord server :)


Update Notes Version 0.0.6


Additions:

+ Added wooden spikes (Deals a small amount of damage and slows players and AI)
+ Added: Copper spike trap
+ Added: Iron spike trap
+ Added: Magical turret
+ Added: Interaction text amount of items a pickup item have
+ Added: Magical Shard
+ Added: Blueprint to the alchemy table to craft magic crystals out of magic shards
+ Added: Blueprint to the alchemy table to craft magic shard out of magic crystal
+ Added: Magic shard to the meteoroid loot table
+ Added workbench crafting animation
+ Added cutting block crafting animation

- Removed buildable portals (I know it is sad but it will stop people from griefing each other)
- Removed weapon, range weapon and tool-slot from the character window




Changes:

- Changed: Building something on building parts (Like chests etc.) will now take the rotation reference from the building part to guarantee a better aligned rotation
- Changed: Wood barricades will deal damage to players and AI now
- Changed: Moved wooden barricade to the traps tap
- Changed: Moved the door lock and the building sphere to the wooden build parts tab
- Changed: Floors can be placed on half walls now
- Changed: To teleport to another teleporter you have to stand on top of one
- Changed: Map teleporters are interactable now
- Changed: When the meteoroid event is starting it will spawn 3 instead of one




Fixes:

- Fixed: Hotbar slots are not usable or changeable after switching weapons while hitting or using
- Fixed: Walking on a wooden foundation will sound like grass
- Loading a game will cause the meteor timer to start from the beginning
- Fixed clients are not able to build
- Fixed: Bear trap will trigger while in building mode
- Fixed floor swing trap will trigger while in building mode
- Fixed: Ladders can be placed at foundations when they are stick into the landscape which will cause the player to fall under the map

Update V 0.0.5e

Hi there girls and guys.

I fought against covid in the last two weeks so I had no energy to work on the game. Now that I am fit again I can finally post the patch. Not much as always but something new for you. A few changes and tweaks.

I hope you like it and have a good start into the week.


Update Notes Version 0.0.5e


Additions:

+ Added wooden reversed triangle roof
+ Added stone reversed triangle roof
+ Added new wood build part models
+ Added wooden ladder
+ Added wooden double doorframe
+ Added wooden double door
+ Added wstone double doorframe
+ Added reinforced double door



Changes:

- Changed: Wood barricades will deal damage to players and AI now
- Changed: It is possible to eat and drink while sitting on a wagon
- Changed: Optimized ceiling placement
- Changed: Wood building parts have new models
- Changed: The building needs for wooden build parts are changed to use more planks
- Changed: Meteoroids are relevant to all clients so they can see landed Meteoroids on the map
- Changed: Animation to take water with a bucket is changed to a better looking one
- Changed: Removed the weapon wheel and redo the changes around it (The building will stay as it it now)
- Changed: Using a shovel will give you the items directly into your inventory instead of spawning a sand/earthpile
- Changed: To empty your hands you have to simply press the selected hotbar slot. It will toggle between the slot and empty hands now
- Changed: Reduced the OP Damage of bows and crossbows




Fixes:

- Fixed: Planks and sticks are not able to burn in the chimney
- Fixed: Evading gorothka's attacks will not prevent from damage
- Fixed: Guild member symbols are displayed below other icons which makes it hard to see them
- Fixed: Building a pillar is not possible when a half wall or fence is present
- Fixed: Placing ceilings is not possible when foundations below are made of stone
- Fixed: Cows, calfs and Bulls are not able to go through door frames
- Fixed: When holding a two handed weapon or bow and change the current weapon to a one handed weapon, it is not possible to ignite the torch or use the shield
- Fixed: hitting a death AI will show the damage amount
- Fixed: Lassoed AI do not cross some bridges
- Fixed: Crossing bridges with a wagon will cause a strange behavior
- Fixed: Detaching a horse from a wagon will cause it to stick in front of it and can no longer be lassoed
- Fixed: Chicken lay eggs in mid air
- Fixed: When driving a wagon important points and portals they will not be shown on the map to the players when near
- Fixed: No footstep sounds for horses when having a high angle of surface
- Fixed: AI is falling through roof building parts

Update Version 0.0.5d

Hey there. This week there are just bug fixes and some little additions. I am still working on the caves and further content. So stay tuned and have a nice weekend :)



Update Notes Version 0.0.5d


Additions:

+ Added burn damage to camp fires
+ Added burn sound when standing on a camp fire ad getting damage
+ Added tooltip info in the buildng menu for the items that are needed to build a structure
+ Added a checkbox to the guild member segment to toggle the visibility of the player on the map
Means it is possible to see friends on the map)



Changes:

- Changed: Sticks can now be used as burning fuel
- Changed: Planks can now be used as burning fuel
- Changed: The Player icon is always on top of all other icons now to prevent from hiding the player icon



Fixes:

- Fixed: When upgrading a building object, the old type stays in the world
- Fixed Sleeping position when sleeping in a bedroll
- Fixed a problem where the dirty water info in the water purifier and water barrel is getting lost when open a water catcher
- Fixed After planting a crop you have to select the slot again to plant more
- Fixed: It is possible to block with a shield while hitting. This causes a invulnerability

Update V0.0.5c

Hi there girls and guys,

in this update I fixed a lot of bugs and added the weapon wheel. I know it will be a bit arkward in the beginning and I brainstorm for a better solution but the quickbar will be used for usables and skills in the future. So yes. It was neccessary but I guess you will be comfortable with it in no time.

I am still working on the cave stuff but I go further with it. I hope you enjoy the fixes and feel free to post everything you find on the discord server. Have a nice start into the week :)


Update notes V 0.0.5c


Additions:

+ Added key binding setting for the Weapon Wheel
+ Added Key Binding for Build Mode
+ Added additional selection to the weapon wheel
+ Added meteroid minimap and big map icon

- Removed Building Plan from crafting list



Changes:

- Changed: The Building Plan is no longer required to build. Instead there is a Key to open it (Default "B")
- Changed: The Building plan is no longer equipable (If you saved with an equiped plan just take it off of the slot)
- Changed: When you near a meteroid it will be shown on the map and minimap
- Changed: Updated the map icons
- Changed: The Town will now have only one icon on the map to better use the teleporter icon
- Changed: The radius to see chicken health bars is raised to better get notice of them
- Changed: Horse wagons are able to drive backward now
- Changed: Pillars can be placed on walls, door frames and window frames


Fixes:

- Fixed: Bed icon is not shown after register to a bed
- Fixed: Planting seeds will not remove the required item
- Fixed: Sleeping will not unmount the character
- Fixed some warnings that will cause the game to run slower over time
- Fixed: Iron can not be gathered with copper tools
- Fixed: The quest "How to survive Part 10" can not be finished because the building plan is not craftable anymore
- Fixed: Weapons and tools attached to the character are disturbing when in first person view
- Fixed: The char is using the item in the hotbar slot after join or load a game
- Fixed: Bosses will be completely healed when accidentally walked over the reset area when they are not in fallback state
- Fixed: Bosses will turn to the player even if they are killed
- Fixed: AI can not move through door frames
- Fixed: Ceilings can not be placed when 2 other celings are there for support
- Fixed: Translation for Iron hatchet and pickaxe in the anvil is wrong
- Fixed: often misshits when using tools to collect resources
- Fixed: Shield is not usable
- Fixed: Torch is not usable after changing weapons
- Fixed: Elk is killed with one hit
- Fixed: When an animal is catched with a lasso, other player can do it too and break the following path
- Fixed: Eating, drinking is not possible while sitting on a mount
- Fixed: Picking up a chicken and release it will reset the egg laying timer
- Fixed: Chickens do not lay eggs when not in their near
- Fixed: some collisions with wagons
- Fixed: Smoke is not blocked by roofs and stairs etc
- Fixed: Smoke is not replicated correctly in Hosted sessions
- Fixed: AI is not moving on dedicated servers

Update V 0.0.5b

Hi there girs and guys,

in this patch I added a weapon wheel to switch weapons. This is important because you will no longer be able to put weapons into the hotbar. Instead I added 3 new slots to the character window where you have to put them in. The weapon wheel can be opened by simply pressing the middle mouse button.

I know this is a change not everybody can agree with but the reason is: I want to add skills which you will be able to use with the hotbar. So you have a better management and only have important stuff in the hotbar.

I hope it makes sense if you think about that but please let us discuss that on the discord channel. I am open for everything at that point :)



Update Notes Version 0.0.5b


Additions:

+ Added weapon slot to character overview
+ Added range weapon slot to character overview
+ Added tool slot to character overview
+ Added functions to show the unused weapon, tool and range weapon attached to the players body
+ Added Weapon wheel UI


Changes:

- Changed: Weapons, range weapons and tools can not be added to the hotbar anymore. Instead you have to put the weapon etc in the given slots in the character overview


Fixes:

- Fixed Mount AI do not drop the rare items
- Fixed attack animation is continued even if the attack button is not pressed anymore
- Fixed: When torch or shield is equipped the player is using both hands to punch (It will only use the right hand now)
- Fixed: When upgrade a building part the player will swing the hammer and deal damage to the structure