I am still working on the caves and other stuff to do for you. It is a huge process so it will need much more time. But even if it seems that nothing happen on the game I'm working everyday to finish the work :)
So stay tuned and thanks to everybody who posted bugs on the discord server. You guys are awesome :)
Patchnotes:
Additions:
+ Added sort function to the player inventory + Added sort function to containers + Added Bed interface + Added logics to skip the nighttime (Every player has to lay in bed) + Added building window to show which type of building Part is chosen and if you have enough resources
Changes:
- Changed: Raised the time of fertilization to 10 minutes - Changed: Furnace Smoke will not go through ceilings - Changed: Reduced the amount of mining resources that you get by using tools
Fixes:
- Fixed Normal Bed do not display an icon on the map - Fixed the collision of a mountain in the snow biome - Fixed Meteor drops will land on mountain slopes (they still can land on top of it but never on slopes) - Fixed: Tree stumps will not give any resources - Fixed Death Player Bag will not be shown on clients - Fixed Doors are not usable after upgrading the door - Fixed Door Locks are not usable after upgrading the door - Fixed Doors are not usable after upgrading the attached door frame - Fixed Door Locks are not usable after upgrading the attached door frame - Fixed Door locks will disappear when upgrading fort gates - Fixed: Chicken eggs will disappear after 300 seconds (Now they will not disappear) - Fixed: Adjusted the check for pickup objects to prevent from unlimited pickupable stuff - Fixed a problem where the game struggles while building foundation steps
Update V 0.0.5
Hi there,
in todays patch I fixed some bugs (not all that was postet but a bunch of them) Because I did not finished the Map work but the fixes are very important I decided to post this patch.
But some additions are in this update. Please let me know if something is broken (And I guess you will find something ;) )
Update Notes Version 0.0.5
Additions:
+ Added Outback biome flora + Added tropical lands flora + Added Lava lands flora + Added all Map teleporters + Added item: Gold Ore + Added item: Gold Ingot + Added item: Sulfur + Added item: Haraya Blossom + Added item: Haraya Seed + Added craftable recipe to the seed machine: Haraya Seed + Added Sugar cane plants to the tropical lands + Added item: Titan Ore + Added item: Titan Ingot + Added item: Obsidian Ore + Added item: Obsidian Ingot + Added craftable recipe to the furnace: Titan Ingot + Added craftable recipe to the furnace: Obsidian Ingot + Added a puzzle to solve to the starting area cave + Added animal: Cougar + Added animal: Panther + Added animal: Tiger + Added animal: Elephant + Added animal: Panda Bear + Added animal: Leopard + Added Monster: Fracted Warrior + Added Monster: Fracted Mage + Added Monster: Ancient Warrior + Added Monster: Ancient Mage + Added Monster: Ancient Golem + Added Punching (The Character is able to punch objects, enemies, characters and some resources) + Added Framerate settings (40 FPS and 50 FPS) - Removed Cliff Rocks - Removed Wildlife Rocks
Changes:
- Changed: Resources will respawn after one hour playtime now - Changed: You can find wild Potato, Carrot and Tomato plants in the green lands - Changed: You can find wild Wheat, Corn and Pumpkin plants in the green lands - Changed: Plants will need 3 ingame days to grow now
Fixes:
- Fixed: hitting a death AI will give EXP after each hit - Fixed: Akata's death animation is missing - Fixed: Neutral AI will not chase you when using range weapons - Fixed a bug where clients are looking like the host or other players - Fixed a bug where discovered map symbols and respawn points are not loaded - Fixed a bug where the map and minimap is not loaded after relogging - Fixed: Building after relogging is not possible - Fixed: The Container slots of the water actors do always show the items of the last container - Fixed: AI will respawn no matter if something is blocking it - Fixed: A chicken that is held will completely despawn if the player is logging out - Fixed: Foundation parts can not be attached to other foundations even if it should be possible - Fixed: AI bugs through building parts - Fixed: AI can not follow to building parts - Fixed a bug, where the character stop rotating correctly when spamming the reload button while evading - Fixed: Aiming vision is still active when the evading button is pressed - Fixed: Swinging a weapon with 0 energy is possible - Fixed: Performing a hard attack with 0 energy is possible
Update V 0.0.4b
Update Notes Version 0.0.4b
Hi there guys and girls. Today's Patch is a bit small but I wanted to fix some stuff and add a new mount.
The next update will take a bit more time because I want to start to fill the other biomes with flora and fauna finally and adding boats/flying mounts. I don't know how long it will take but I will do my best :)
Additions:
+ Added Mount: Ouzun the bear + Added Ouzun AI to the dark forest biome + Added Item: Ouzuns Paw + Added Ouzun awakening options to the Spirit
Changes:
- Adjusted the amount of resources you will gather with tools - The character customization is directly shown in the main menu - Akata will now be found in the green lands instead of the dark forest - Reduced the needed amounts for awakening a mount - Raised the drop chance of mount items
Fixes:
- Fixed: Horses are not attachable/detachable to wagons on dedicated servers - Fixed: Picking up something can cause to pickup the wrong resource when another one is in direct near - Fixed: AI will fall from high air - Fixed: Map symbols will not be loaded - Fixed: Infinite resource gathering from a bugged resource (Requires to pickup/chop the given resources and waiting a long time to fix it for current savegames)
Update V 0.0.4a
Update Notes Version 0.0.4a
Additions:
+ Added Item Transport Wagon + Added logics to store 35 items in the transport wagon + Added passenger carriage for up to 6 players. (driver included) + Added a "Max" button to the crafting tab to get the max craftable count directly + Added a "Reset" button to directly set the craft amount count to 1 - Removed decorative stones from the green lands biome to not let you think they are pickupable
Changes:
- Changed: Resources will be gathered with any hit the char will do with a tool now - Changed: Reworked the wall models to fill the gap between 2 walls - Changed the character customization is directly shown in the main menu - Adjusted the amount of resources you will gather with tools
Fixes:
- Fixed wierd airdust effect when collecting stones from the ground - Fixed questbug where deers are not counted - Fixed questbug where building an anvil does not count - Fixed fence and fence gate building rotations - Fixed a bug where the clients are look like the host when they logout. This caused a lot of optical issues when the client is logging in again - Fixed several bugs with the display of the building sphere authority radius and the list of the building sphere - Fixed a bug where AI is not spawned while driving the animal wagon - Fixed a bug where AI looks different on clients and host - Fixed guilds are not saved - Fixed guilds are not loaded - Fixed guild name is not shown on logged out players - Fixed guild name is not shown when players log in - Fixed a game crash bug for clients with the compost bin - Fixed quest Header is going out the screen - Fixed players who logout on a animal wagon will block the seat of the wagon - Fixed a bug where the player is not able to interact with something after the player dies - Fixed where horses are not attachable/detachable to wagons on dedicated servers
Update V 0.0.4
Update Notes Version 0.0.4
Additions:
+ Added Animal transport wagon (just added but not playable right now) + Added logics to transport 4 small, 1 big and 2 small or 2 big animals + Added logics to attach a horse in front of a wagon + Added 23 tutorial quests + Added Half Straight Stairs
Changes:
- Changed: Foundations can now be adjusted in height in steps by half of the height of a wall when snapped to another foundation - Changed the foundation steps model - Changed the straight stairs model to fit perfectly to foundation stairs - Changed: Foundation stairs do have support pillars now, which will be expand like foundations do - Changed: Foundation stairs can be snapped to placed foundation steps now - Changed: Foundations can be attached to foundation steps now
Fixes:
- Fixed Character states will be still visible when the character dies - Fixed continous jittery movement on breed animals - Fixed Breed animals stick together - Fixed Goblin Shamans are killing themselves - Fixed Flee animals are not running away sometimes - Fixed enemies are not running towards you - Fixed some enemy footstep sounds are missing - Fixed a bug where trying to breed animals will not find a female one while there is one present - Fixed wrong ceiling placement when a pillar is builded on a pillar and the floor is attached to it - Fixed Horses will not be the same on host and client - Fixed Horse will change every time it spawns - Fixed a bug where breeding animals will not spawn directly when loading a game
Update V. 0.0.3
Hi there guys and girls
This update is not very big because I reworked the whole AI and fixed the damn annoying bugs. I guess there will be new ones but you are very helpful in finding them :)
Update notes:
Added/Removed:
+ Added chicken sounds + Added horse sounds
Optimizations:
- Optimized: Flee AI will now run away correctly instead of switching left to right without sense - Optimized graphics card usage
Changes:
- Changed: The AI is fully reworked and bugs are fixed - Changed: AI is much more intelligent now - Changed: Agressive AI will now circle around the player when you near them - Changed: Sylvana will deal more damage - Changed: Troll is a bit bigger now
Fixes:
- Fixed: No child breed animals after loading a game - Fixed Breed animals have problems to cross a bridge - Fixed: Portals show the activated effect right after placing them - Fixed Gorothka is doing nothing
Official servers are offline
Hi there guys and girls.
The official servers are offline and they will stay offline for an unknown period of time. They were hosted by G-Portal which offered them for free for a year which I am very thankful for.
You can still get servers there to host.
For the official servers I decided to let them be offline for a while because the number of players on the servers were way to less to let them be live.
I know some of you played there and I have to say sorry for that, but the game is not that popular to keep them financed.
I will intensify my work on the game to offer much more content right after I optimized and fixed the stuff that is still in the game.
I hope you can understand this descision.
Hotfix for the Hotfix V 0.0.2k :)
The last hotfix brought a very bad issue into the game where pressing the "Craft" button in multiplayer caused a fatal error.
So this is fixed and the resource system is fixed again because players who are out of the range of a resource could not see when it is respawned.
Connecting to a server was an issue for a lot of players but I hope this update is fixing this too.
Please tell me if some issues come across and I will fix it as soon as possible :)
I whish all of you a great weekend! :)
Little Hotfix V0.0.2k
Since the issue with the resource system is still present, I have to figure out the cause of the bug. So I changed the logics for it and hope that this will fix it.
It will be no guarantee but I guess this should work now. I tested it at any kind of multiplayer and it worked for me but that doesn't mean it will work for you too. So lets test this out.
Don't worry if trees etc are in your house at the first start. Just hit it away and everything should be fine.
Update Version 0.0.2k
Hi there,
I know this update was very delayed but I had to tweak a lot of things and had to test stuff that will come into the game in the future.
As a lot of you wanted, the guild system is implemented and if you miss something in this system, please feel free to post it on the discord server :)
The next update will be next week where I fix possible bugs and adding some missing content (Like stuff to cook with eggs etc.)
I hope you enjoy this update and as it always was: Please post all bugs you can find into the discord server :)
It is possible that older savegames do have problems with the new version. If so you poorly have to start a new game. Sorry about that. There is still no solution for stuff like that but I will try to not harm your savegames in the future.
Additions:
+ Added guild system + Added guild name label to the character + Added Floor swing trap + Added Bear trap + Added bear trap sound + Added Floor swing trap sound + Added reinforced window + Added reinforced door + Added logics to repair build parts + Added Building sphere menu (To see and delete registered players) + Added breeding animal: Chicken + Added chicken spawners to the green lands biome + Added logics for chickens can lay eggs + Added logic to pickup and drop a chicken + Added all animation logics for carrying a chicken while holding a weapon, left hand stuff, swimming, mounting etc. + Added path ways to the Green Lands biome + Added pathways to the Dark Forest biome + Added pathways to the Snow Lands biome + Added bridges to the Green Land biome + Added bridges to the Dark Forest biome + Added fast traveling system (find travel points and travel by clicking the spot on the Map) + Added Dark Zone to the Green Lands biome + Added Dark Zone to the Dark Forest biome + Added Dark Zone to the Snow Lands biome + Added Cloth and Rope blueprints to the workbench + Added Biome Boss: Sylvana the witch + Added Biome Boss: Ulfnir the ice giant + Added rocks o the dark forest biome to make it look more natural + Added skeletton enemy AI and placed them into the dark forest + Added voice and sounds to ulfnir the giant (placeholder stuff that will be changed in the future because the sound is arkward) + Added caves minimap + Added Enemies to the Snow Lands biome + Added Animals to the Snow Lands biome + Added fast travel points to the snow lands biome + Added rune activation spot to the green lands (Placeholder for now)
- Removed setting for make damage to build parts (Damage to build parts is always possible except for registered players)
Changes:
- Changed: Attacks will not stop the players walking anymore (Except of right clicking attacks) - Changed: Connected the Green Lands landmass with the Dark forest landmass, so you don't need to swim over - Changed: Gorothka is now placed to the dark zone in the Green Lands biome - Changed: Your char customizations will always be the settings you are using in the main menu. Means if you change the customization in the main menu, your char will be changed on previously played servers too. - Changed: Going into caves will not trigger a fog anymore. It will getting darker instead - Changed: Placing Foundations on rocks and cliffs is possible now - Changed: Placing stuff on rocks and cliffs is possible now - Changed: building height is not limited anymore - Changed: Changed stone foundation model - Changed: Changed the stone triangle foundation model - Changed: The Landmass from the green lands and dark forest biomes are connected now - Changed: Crafting Arrows or bolts will need sticks instead of wood now
Fixes:
- Fixed Breeding animals will walking while sleep when a player attacks them - Fixed problems with rocks (Instance system should work as it should but it has to be tested) - Fixed dodge double bug - Fixed Mount will show move animation when going into screenshot mode - Fixed Rabbit footsteps are too loud - Fixed enemy projectiles and magic attacks go through objects and walls - Fixed gender and character customizations will be reset to default - Fixed Male Deers do not have antlers - Fixed Mooses do not have antlers - Fixed minimap and big map player icon is not easy to see in the snow lands biome - Fixed Level loading lag by fixing AI spawns