Fixed issue with recruitable NPCs not being interactable
Version 1.0.2
Fixed issue with the disappearing shield (at long last!)
Big shoutout to Jonatan, who sent us the video that allowed us to replicate and fix this issue
Fixed issue with the quest "Talk to Bran in Wheatfull" being stuck in journal
Fixed issue with Verkka and Weltra NPCs in Stonebridge being killable
Thank you for an awesome launch!
Hello everyone,
The first 24 hours have passed since the full version of Realms of Magic has been made available to the public. We can proudly say that the launch day was a success that surpassed our expectations!
During that time, we sold 2038 units of the game - which is, of course, a new sales record for us. It's way more copies than we had sold through the entire first month of this game's presence on Early Access back in the day. Moreover, you have also helped us reach a new record of gamers playing Realms of Magic simultaneously (272 people playing at the same time)!
We can't thank you enough for this amazing reception! We are truly and utterly humbled!
Thank you from the bottom of our hearts, Polished Games Team
Version 1.0.1
Fixed issue with quest for Soger requesting incorrect wood type in dialogue
Fixed issue with duplicate sentence in Talents window tooltip
Fixed issue that allowed players to delete NPCs
Fixed issue that allowed player to place Campfire in tutorial location
Changed Blacksmithing level requirement for Tin Axe recipe to avoid confusion during Hardwin's quest
Improved the final dialogue with important storyline character
FULL RELEASE AVAILABLE NOW!
Dear fans,
Today is the day! After many years of development, we are thrilled to bring you the full version of our first game - Realms of Magic. It is a labor of love filled with amazing people who are either part of Polished Games or used to be at some point.
We believe that the Old Kingdom can genuinely bring you hours upon hours of great fun reminiscent of classic fantasy RPGs with the addition of open-world mechanics. And we mean HOURS of fun - this inconspicuous game has a ton of content. We made sure of that!
It was a long and, at times, rocky (premiere delays anyone?) journey. However, as of right now, we couldn't be happier and prouder to be able to present to you these fruits of our labor.
Recruitable NPCs
However, we wouldn't be ourselves if we didn't add at least one more new feature, right? We know that all these days in the Old Kingdom can get pretty lonely. That's why now you have an option to recruit some NPCs and invite them to your base!
There are five types of NPCs: Miners, Lumberjacks, Herbalists, Farmers, and Hunters. Each of them has a trading option restocking every 24 in-game hours. They can be found on the surface of sandbox locations.
Version 1.0.0 Changelog
Added recruitable NPCs to sandbox locations
They are found on sandbox locations surface
There is one recruitable NPC for every several sandbox locations
There are five types of recruitable NPCs
Miner
Lumberjack
Herbalist
Farmer
Hunter
Each recruitable NPC has a trading option, selling resources based on its type
Added sorting button to containers
Merchants now clear their inventories when restocking
Cleaned up unused categories from the trading window
Fixed issue with Niklos in tutorial resurrecting if the game was saved and loaded after his death
Fixed issue with Innkeeper quest in Woodbury that allowed completing it multiple times
Fixed issue with Innkeeper quest in Woodbury that could cause a stuck journal entry
Fixed issue with Hardwin giving incorrect amount resources to craft Tin Axes
Clarified "deal with you" dialogue option with deserters in Windy Hill
Fixed issue with Shibon in Covert Grove requesting seeds multiple times
Fixed incorrect plant location information in Seeds for Katherine Part 5 quest
Fixed incorrect dialogue regarding plant types in Seeds for Katherine quest chain
Fixed dialogue in Not so Prim and Proper to better fit the new quest requirements
Fixed issue that caused Gorm in Splinterville to give "Diary of Rowsey" multiple times
Changed quest First Steps in Alchemy to require Lesser Woodcutting Elixir instead of Greater Woodcutting Elixir
Fixed issue with Talk to Bran in Wheatfull quest sometimes not being able to complete
Fixed issue with Dye or Die quest requesting wrong dye in the dialogue
Fixed issue with dialogue with Percy in Wheatfull to more accurately describe Oldmeadow location
Added additional consequences to the culmination of Wheatfull's storyline, multiple NPCs now have unique dialogue referencing the quest events
Fixed issue with Jonah at Vendors Estate not leaving the location after finishing the quest
Fixed issue with quest journal entry being stuck after killing Stingy
Fixed issue with the incorrect book title in The Library quest
Moved Galfrey in Stonebridge closer to his quest objective
Fixed issue with Jasel not despawning on the previous location after completing the quest with her
Fixed issue with Rooting Out the Corruption journal entry not specifying Stonebridge district
Added dialogue that informs the player that joining Sellswords unlocks a unique merchant
Fixed issue with Winking Eye quest allowing to obtain gold from merchant multiple times
Added hint that player may get help from Wheatfull to solve the rioters' issue
Added pop-up dialogues to multiple Stonebridge NPCs
Fixed issue with Of Cults and Cultists quest pointing to a wrong location in the dialogue
Added unique dialogue to Rolf and Marwin in Drysoil
Added dialogue to Witch Hunters that tells a player that he can return to Crossroads Inn after defeating the Black Knight
Fixed issue that sometimes caused Witch Hunters to spawn in the incorrect place after the final boss fight
Fixed issue that sometimes caused the Boss to teleport to the wrong phase
Drastically increased gold rewards from all quests
Added unique pop-up dialogues to multiple NPCs
Fixed all reported language problems
Minor level design fixes on the following locations:
Vendor's Estate
Frostpath
Apprentice's Tower
Hidden Storage
Stonebridge - Merchants District
Stonebridge - Noble District
Fixed issue with player character quest pop-up dialogues not showing up
Fixed issues that could arise when NPCs are despawned by quests
Fixed issue with incorrect title and walking radius for Ruel in Wheatfull
Fixed issue with Marita using incorrect combat pattern
Made multiple story NPCs much stronger in combat
Added immortal flag to Garn in Stonebridge
Added missing level 100 Trading trainer
Fixed issue with incorrect faction for Undead Rats
Fixed issue with the Fox in The Hunting Grounds being able to enter combat
Fixed outdated tooltip for Elixirs of Crafting
Significantly buffed Milling experience
Significantly buffed recipes for Bronze, Steel, Thorium, and Cursedsteel Bars
Massively increased experience gains for the Trading profession
Fixed issue with level-up effect during Outro after defeating the final boss
Fixed issue with NPCs resetting their clothes if they were changed by quests
Fixed issue with multiple containers having an incorrect amount of slots
Changed final Axe Throw talent to allow two axe throws at the same time instead of ignoring armor
Fixed issue with multiple abilities incorrectly triggering Burn debuff
Improved Archdruid combat pattern
Fixed Polearm Handling talent numbering
Fixed issue with talent Hopper not requiring talent Endurace II
Fixed issue with Deep Fry incorrect amount of stacks
Fixed issue with Burning Rush flames
Made multiple minor improvements to Fire talent tree tooltips
Made several minor improvements to enemy NPC combat patterns
As for what the future might bring - we will keep supporting Realms of Magic, and we just about might have some exciting plans... but that's a story for another day.
Thank you, and we hope that you will keep supporting us in our future endeavors, Polished Games Team
Version 0.27.3
All backpack slots are now unlocked at level 1
Fixed issue with custom difficulties below 100%
Fixed issue with Human racial ability increasing experience from profession level ups not working
Fixed issue with Hero of the People achievement no triggering
Fixed issue that caused NPCs with shields to block 100% magic damage instead of 50%
Added additional information to crash reports
Changed Woodbury Innkeeper quest to require lower-level dye
Changed description of First Steps in Woodwork quest to require Trellis
Changed quest Not So Prim and Proper to require Linen Rope instead of Tin Chain
Changed quest Dye or Die to require Blue Dye instead of Gray Dye
Fixed issue with Tyrant's Menu quest not working
Full Version Preview is here!
This version marks the end of a significant period in Realms of Magic’s development. You will finally have the opportunity to see everything the Old Kingdom offers! We’ve implemented some final pieces of content and features and solved most of the balancing issues. However, it doesn’t mean the work is all finished! We hope that with your generous feedback, we can still add some additional fixes in time for the game’s official departure from the Early Access on July 20th!
EDIT: This is the repost of the original post from June 15th, as the original one wasn't displaying properly for some users.
Intro & Outro
One of our main goals was to up the ante in terms of the game’s narrative. The Old Kingdom has many stories to tell, and we wanted to create a more epic, cinematic feeling for two of the most significant points of this grand storyline - the beginning and the ending. You can check out the intro above. And if you want to see the outro… you’ll have to finish the game!
New title screen
This update is also a perfect opportunity to improve the game’s aesthetic from the very first screen after launching Realms of Magic. The new title screen is more slick and stylish than its previous iteration. Apart from the fresh background, you can also listen to the brand new track prepared by our fantastic composer - Davi Vasc.
New loading screens
The devil is in the details. That’s why we also wanted to introduce new loading screens to improve the game’s atmosphere even during the short loading times.
Rebalanced Professions
We’ve implemented a brand-new experience curve for the game’s Professions. We believe it will create a better feeling of progression and make exploring various Professions more fun.
Level Up Bonus Experience
At long last, we have restored Bonus Experience from Profession Level Ups, making sandbox activities and skilling Professions much more rewarding.
Rebalanced Recipes
We’ve decided to rebalance all of the crafting recipes in order to, once again, create a better feeling of progression and avoid any issues with overpowering or underpowering the player’s character. We’ve changed over 1300 crafting recipes!
New Crafting Tilesets
Take a look at these new tilesets that will vastly expand your crafting arsenal! Time for some serious redecoration!
Loot Rebalance
Going through every single in-game container wasn’t an easy task. However, it was necessary in order to ensure that the loot distribution is properly balanced… and we wanted to avoid another incident of finding some late-game loot in one of the game’s first areas!
Rebalanced Item Stats
Like going through in-game containers - rebalancing over 3000 items is no easy task. And yet, we can proudly say that we were able to adjust the stats of available in-game items and create a smoother difficulty curve.
New Armor Sets
Oh, look! Is that #fashionrealms on the horizon?! Yes, yes, it is. Currently, the number of obtainable armors has reached the level of 120 sets. It might not be OVER 9000 (one day… one day), but we’re still thrilled with the results.
Rebalanced Combat Talents
We couldn’t forget about combat, could we? As with every significant aspect of the game at this point - you can expect a significant rebalance of crucial values. Moreover, we’ve also decided to improve talent tooltips to convey better what these abilities do.
Rebalanced Enemies
The combat rebalance includes not only your abilities or gear… but also the enemies you’ll be facing. They will be better accustomed to your character’s level at any point in the game. However, they will still be rather deadly, so do watch out.
New Difficulty Settings
As you might’ve noticed - this update is mainly about various rebalances. However, we also want you to be able to tailor your own Realms of Magic experience as much as possible. That’s why we’ve decided to include new difficulty settings. There are the usual “easy, medium, and hard” options along with a special “custom” setting for you to have fun with!
We recommend the Normal setting for new players, as it provides a fair amount of challenge. For Realms of Magic veterans looking for a challenge, we recommend the Hard difficulty, as it’s actually quite hard.
What's next?
Now is a perfect moment if you have been waiting to jump back into the Realms of Magic. While we will still be doing minor balancing and polishing over the next month, we won’t be working on any major overhauls for a while.
We hope to hear from you about the state of the game’s balance and which elements should be buffed or nerfed. We are also looking for ideas for minor changes that would positively impact the player’s experience.
The Official Launch of 1.0 will include one new secret feature related to the Trading profession, which will receive a significant update in that version.
As we’ve mentioned, this update marks a milestone in Realms of Magic’s history. We are delighted to present you with all this complete content, and we hope it will bring you nothing but fun and joy. And yet, we still hope to see you during the grand celebration on July 20th, when our game will leave Early Access!
See you soon, Polished Games Team
Version 0.27.2
Changed Tyrant's Menu quest in Wheatfull to use early game recipes
Changed Nice and Cosy quest in Splinterville to use obtainable items
Improved combat patterns for following enemies
Cultist Novice
Cultist Adept
Nord Seer
Nord Prophet
Version 0.27.1
Fixed issue with incorrect immortality flag on some NPCs
Fixed issue with title screen music not scaling with volume setting
Increased base volume of Intro and Outro videos
Full Version Preview is here!
This version marks the end of a significant period in Realms of Magic’s development. You will finally have the opportunity to see everything the Old Kingdom offers! We’ve implemented some final pieces of content and features and solved most of the balancing issues. However, it doesn’t mean the work is all finished! We hope that with your generous feedback, we can still add some additional fixes in time for the game’s official departure from the Early Access on July 20th!
Intro & Outro
One of our main goals was to up the ante in terms of the game’s narrative. The Old Kingdom has many stories to tell, and we wanted to create a more epic, cinematic feeling for two of the most significant points of this grand storyline - the beginning and the ending. You can check out the intro above. And if you want to see the outro… you’ll have to finish the game!
New title screen
This update is also a perfect opportunity to improve the game’s aesthetic from the very first screen after launching Realms of Magic. The new title screen is more slick and stylish than its previous iteration. Apart from the fresh background, you can also listen to the brand new track prepared by our fantastic composer - Davi Vasc.
New loading screens
The devil is in the details. That’s why we also wanted to introduce new loading screens to improve the game’s atmosphere even during the short loading times.
Rebalanced Professions
We’ve implemented a brand-new experience curve for the game’s Professions. We believe it will create a better feeling of progression and make exploring various Professions more fun.
Level Up Bonus Experience
At long last, we have restored Bonus Experience from Profession Level Ups, making sandbox activities and skilling Professions much more rewarding.
Rebalanced Recipes
We’ve decided to rebalance all of the crafting recipes in order to, once again, create a better feeling of progression and avoid any issues with overpowering or underpowering the player’s character. We’ve changed over 1300 crafting recipes!
New Crafting Tilesets
Take a look at these new tilesets that will vastly expand your crafting arsenal! Time for some serious redecoration!
Loot Rebalance
Going through every single in-game container wasn’t an easy task. However, it was necessary in order to ensure that the loot distribution is properly balanced… and we wanted to avoid another incident of finding some late-game loot in one of the game’s first areas!
Rebalanced Item Stats
Like going through in-game containers - rebalancing over 3000 items is no easy task. And yet, we can proudly say that we were able to adjust the stats of available in-game items and create a smoother difficulty curve.
New Armor Sets
Oh, look! Is that #fashionrealms on the horizon?! Yes, yes, it is. Currently, the number of obtainable armors has reached the level of 120 sets. It might not be OVER 9000 (one day… one day), but we’re still thrilled with the results.
Rebalanced Combat Talents
We couldn’t forget about combat, could we? As with every significant aspect of the game at this point - you can expect a significant rebalance of crucial values. Moreover, we’ve also decided to improve talent tooltips to convey better what these abilities do.
Rebalanced Enemies
The combat rebalance includes not only your abilities or gear… but also the enemies you’ll be facing. They will be better accustomed to your character’s level at any point in the game. However, they will still be rather deadly, so do watch out.
New Difficulty Settings
As you might’ve noticed - this update is mainly about various rebalances. However, we also want you to be able to tailor your own Realms of Magic experience as much as possible. That’s why we’ve decided to include new difficulty settings. There are the usual “easy, medium, and hard” options along with a special “custom” setting for you to have fun with!
We recommend the Normal setting for new players, as it provides a fair amount of challenge. For Realms of Magic veterans looking for a challenge, we recommend the Hard difficulty, as it’s actually quite hard.
What's next?
Now is a perfect moment if you have been waiting to jump back into the Realms of Magic. While we will still be doing minor balancing and polishing over the next month, we won’t be working on any major overhauls for a while.
We hope to hear from you about the state of the game’s balance and which elements should be buffed or nerfed. We are also looking for ideas for minor changes that would positively impact the player’s experience.
The Official Launch of 1.0 will include one new secret feature related to the Trading profession, which will receive a significant update in that version.
As we’ve mentioned, this update marks a milestone in Realms of Magic’s history. We are delighted to present you with all this complete content, and we hope it will bring you nothing but fun and joy. And yet, we still hope to see you during the grand celebration on July 20th, when our game will leave Early Access!