Version 1.0 is undoubtedly the biggest update yet! The amount of changes and brand new additions would easily break the mind and will of any lesser gamer! BUT NOT YOU! We know YOU are ready… and we need YOUR feedback in order to create the best Realms of Magic experience possible.
What are you waiting for? The new and refurbished Old Kingdom ain’t gonna save itself!
Visit our discord to find out how to join the newest Beta: https://discord.gg/5AfQ3BH
DISCLAIMER 1: In order to join this Beta you need to have a full version of the game in your Steam library.
DISCLAIMER 2: Keep in mind that not all features, content and changes planned for the full release of Update 1.0 are present in the current Beta version. However, they will be gradually introduced to this version of the game.
BETA 1.0 CHANGELOG:
1. Features
New world
Old world was replaced with new one
Game world is split into 7 provinces
Currently only the first three provinces are available
All handmade locations and quests are either brand new or completely overhauled
New map
Old map was replaced with new and better looking one
You can now mark locations with special icons
You can now write notes on map
Improved map interface behaviour
Combat Overhaul
Every weapon type has its own attack pattern
New weapon types: Daggers and Spears
Moving backwards is slower in combat mode
Blocking with shields has been reworked
All talent trees have been reworked (Still Very Much a Work in Progress)
New hybrid magic-melee abilities
Each magic tree received new hybrid ability
New NPC Combat AI
New combat behaviours for NPCs
Different NPC types now behave differently
Secrets and powerful enemies
Secrets in handmade locations contain Mysterious Dust
Powerful enemies in handmade locations drop Powerful Essences
You can combine both to craft Potion of Knowledge, which grants one Talent Point
You can see on the map how many secrets/powerful enemies you have discovered/slain and how many are remaining
Profession trainers
Some NPCs can now train you in professions for gold
Special equipment parameters
Now most equipment items provide special bonuses
Improved dialogue window
Dialogue window is now bigger, uses bigger font and has improved behavior
Location reset system
If you haven’t visited a sandbox location for a while then you will be able to reset it
2. Changes
Removed tutorial dungeon
It will be replaced with new tutorial in the future
Removed Guidebook
New tutorial and introductory profession quests will make Guidebook obsolete
Sprinting with Shift
You can now sprint using Shift as well as double tapping direction keys
Changed NPC armor and weapon drops
NPCs no longer drop all equipment they are wearing
This change was made to declutter player inventory and improve balance of gear acquisition
Other changes
NPCs now also drop gold and non-equippable items
Rebalanced statistics and values for majority of equipable items
Removed close button from dialogue window
Improved merchants tradelists
Empty containers on handmade locations are now non interactable
Player can no longer cut trees on handmade locations
Healing with potions now displays healed numbers similar to how damage is displayed
Improved compare items window size
Interface buttons are highlighted when hovered with mouse cursor
Removed hoe tiers, now there is only one hoe item
Eating and drinking sounds are now played even when their animation is not played
Removed mana and stamina requirements for NPCs and creatures
Player will no longer try to pick up items he/she can’t hold in his/her inventory
Pine trees now grow into full size skipping medium forms
Animals now can travel to other locations from any distance
Improved equipment item comparison frame
Improved block destruction particles
Most GUI buttons are now highlighted when hovered
Armor type is now displayed in tooltip
Unified racial reputations
Balanced book and notes values
Improved tier 1 potions
Decreased rain frequency
Crafting stations can now be closed with interact button (‘E’ by default)
Looting to toolbar option was removed
Completely rebalanced weapon damage
Bugfixes
Fixed bug that caused save window to not close when pressing ESC key
Fixed bug that allowed player to travel in combat
Fixed bug that caused the game to crash when trying to load an empty save
Fixed bug that caused quick and autosaves to overwrite rename quick and autosaves
Fixed multiple items having wrong sprites
Fixed bug that sometimes caused slopes to not create correctly
Fixed bug that caused blood to be placed on ground instead of background
Fixed bug that caused Orc racial to decrease attack speed instead of increasing it
Fixed bug that caused lighting system to blink when loading first save after creating character
Fixed bug that allowed player to rotate when the game is paused
Fixed bug that caused new talent notification to go away when using Talents window keybind
Fixed bug that caused character portraits to not display properly in dialogue window
Fixed bug that caused quest completed message to be repeated when traveling
Fixed bug that caused save name to not clear when clicking on it
Fixed bug that sometimes caused the last page in journal to be empty
Fixed bug that caused other windows to not close with ESC after closing trading window
Beta for version 1.0 is coming! Time for a major overhaul!
The sheer amount of brand new additions and changes in this version is simply staggering! It could genuinely be compared to at least several major updates combined.
2019 was a calm before the storm. We’ve released two major updates: 0.6 - The Magic Update and 0.7 - The Caves Update. But the development of Realms of Magic hasn’t slowed down one bit, the pace actually increased as we were simultaneously working on both major updates and the massive 1.0 version.
This update aims to overhaul and improve the majority of the game's systems and content. All these features are interconnected - changing one thing requires modifying multiple others. Each major change required balancing other elements and that’s why we decided to release 1.0 as one massive update.
Without further ado, let’s see what kind of future awaits the Realms of Magic!
World Overhaul
The Map
The old world will die... drowned in the high seas of past updates... and a brand new one shall take its place! Most of the previous locations and quests have been moved and changed along with the multitude of new quests being added. The map itself has also changed.
Provinces
Travel beyond the horizon and discover 7 provinces that constitute the Old Kingdom. However, you will have to fight for your right to visit them, as they will gradually unlock with your progress. Why should you even care? Every province means unique enemies, creatures, caves and resources.
Remastered locations
This update is not only about introducing the new but also enhancing the old. All locations in the game were drastically improved or even completely remade. All in order for them to look and play better. By the way, no more empty plains! Now when visiting a dungeon you get to it right away, without the need to run an actual marathon through forests to get there! #norunningforme
Remastered quests
We have not only changed how the Old Kingdom looks... but also what tasks you might encounter along your way. All quests are now more intricate, better written and provide you with improved dialogue options.
Stonebridge - Capital of the Old Kingdom
The Old Kingdom is a living, breathing world. However, it's quite hard to show its scale by making you visit smaller villages and settlements (we don't have anything against farmers, though!). But now it’s time to visit Stonebridge - the Capital City of the Old Kingdom. In fact, this place is so big that we had to split it into two different districts, as we couldn’t fit it in just one location (yep, it's that part where we brag a little)!
Main storyline
During your escapades through the seven provinces you will uncover various threats and dangers that loom over the innocent inhabitants of the Old Kingdom. Once uncovered... will you be strong and wise enough to stop them?
Guild questlines
During your journeys you will encounter four different guilds. Each guild has its own agenda with unique rewards for your help. Stonebridge is a serious city for serious people - you will have to side with at least one of the three guilds and prove your worth.
Join the Temple, a religious cult worshipping the Old Gods, the dominant religion in the Old Kingdom.
Fill the ranks of the City Watch, a military organization keeping peace in Stonebridge city and its surroundings.
Align yourself with the Winking Eye, the criminal organization that tries to disguise itself as a trading company.
After you have proven yourself in one of these groups you will be able to join the Sellswords, a highly powerful guild employing renowned mercenaries from all corners of the Old Kingdom. Who knows... they might even play a major role in determining the fate of this realm. ;)
Combat Overhaul
New weapon types
Don't get us wrong, Swords, Axes and Maces (previously available weapon types) are great. They are pretty solid pieces of equipment that are necessary for your survival in the Old Kingdom. However, we also understand that different people have different tastes. Maybe you want to stab someone instead of slashing them? Maybe you want to keep your distance? And just maybe... you want your sword to be human-sized? No judgment here, and that's why Update 1.0 will introduce 5 new weapon types: Daggers, Spears and Heavy Swords, Heavy Axes and Heavy Maces.
Attack patterns
Previously weapon types differed from each other only on the visual level. This new update will introduce attack patterns for every type of arms. Weapons will now have their own, unique attack patterns that will allow you to strategize more and be better prepared for dangers to come.
New abilities
Psst! Hey! Hey, man! You want some melee with that magic? That's right, each magic tree will receive one new ability that is a hybrid between melee/magic skills. These abilities will be using Stamina instead of Mana and will easily improve your mage build with some hybrid capabilities! #nerfthat
Overhauled skill trees
Every skill tree has been majorly overhauled. Our goal was to make each and every talent impactful and fun to explore (who knows, maybe one quest will even require you to win a new edition of the hit show "Old Kingdom Got Talent"?! <- nah, that's a lie... or is it?). Anyway, we removed some of the talents or merged them into one and several new ones were added.
New NPC AI
Watch out! NPC's are coming and they are ANGRY! All because we have improved their attack patterns. Each enemy type will behave differently and rely on various arsenal of attacks and skills. For example, orc brute will focus on slow but powerful attacks (they might be easier to dodge... but may the Old Gods help you, if some of those strikes reach you), while a roguish bandit will rather apply some sneaky-cheeky hit and run tactics.
Other minor changes
We’ve also made a multitude of smaller changes that will improve how combat in Realms of Magic feels. These tweaks include: reworking blocking and shield mechanics, reworking stamina costs for ability usage and changing the flow of movement in combat.
Sandbox Overhaul
Provinces and biomes
Current version of the game incorporates only two types of biomes, plains and forests. Update 1.0 will, once again, shake things up a bit. Each of the 7 provinces will have its own landscape filled with unique animals, monsters and resources. Plains and forests will now contain the same types of resources, however, forests will have more of them... but also will be much more dangerous to roam through - a treat for the fans of a classic high risk and high reward design.
Caves
Each province will also have its own cave system with another set of unique enemies, resources and treasures. In the current version of the game every location has the same types of caves with 3 different cave tiers. Update 1.0 will eliminate different cavern tiers within the same location, however, each of the 7 cave biomes will significantly differ from each other, both in terms of their visuals and content.
New creatures
Remember when we wrote that NPCs are getting ANGRY with their new attack patterns? Well... don't forget about the monsters because their ranks are getting bigger by the minute! Update 1.0 will introduce over 15 new creatures. Everyone of them will have unique sprites, attack patterns, special abilities, combat parameters and loot.
Expanded professions
Creating new biomes, caves and creatures also means introducing new resources needed for crafting. That's why Blacksmithing, Leatherworking and Tailoring professions will receive the most significant increase in available recipes... just in time for the Old Kingdom's fashion show season!
Gear Overhaul
New tiers
New resources also mean new tiers of armor, weapons and tools. Blacksmithing will receive Adamant, Titanium, Demoncursed and Ebon tiers. Leatherworkers will be able to craft new items from Dark, Thick and Shadow Leather, while Tailors will get Cotton, Khandar and Zariot fabrics.
New armor sets
We also have some great news for all you fashion freaks out there! The total amount of armor sets will increase... significantly. Update 1.0 will provide you with around 130 different obtainable armor sets. Some of them will be crafted, some looted from enemies, others will need to be purchased from merchants, obtained as rewards for completing quests or simply found in randomly generated caves and secret locations. But more importantly - YOU WILL ALWAYS LOOK FLY! #fashionrealms
Unique weapons
For the fans of cutting, slashing and/or crushing - don't worry, we do remember about your destructive needs. Currently all weapons are crafted through Blacksmithing profession, however, Update 1.0 will introduce some brand new unique weapons that will be obtainable in other ways.
Special equipment parameters
Alright, alright, we will admit it - currently the only difference in armor sets is the armor value. But we assure you that the gear will get waaaaaaaay more interesting. Armor sets will receive special parameters that will make every part of your gear unique and special in its own right. Here are some examples of said parameters: increased mana, increased melee damage, increased fire spell damage, increased health of summoned undead etc.
Improved Map Interface
Along with the new map we’ve updated the map interface by vastly improving its behavior and adding several heavily requested features [because we DO appreciate your suggestions :)] such as the ability to add notes and markers on the map.
Secrets and Powerful Enemies
Secrets are cool, right? Uncovering them is even better (even if you have to slain some big monsters along the way)! That's why each location will now include a number of secrets to discover and powerful enemies to slain. Secrets may contain Mysterious Essence, while powerful enemies will drop Powerful Essence. Combination of these powerful items will create the Potion of Knowledge, which will permanently grant you one talent point.
Profession Trainers
Let us tell you - the current job market of the Old Kingdom can be really capital "R" Rough! That's why some NPCs will now offer you training in various professions in exchange for gold. The higher your profession level, the higher the training cost. It will serve as a convenient way to speed up profession leveling while providing a valid gold sink for your precious finances. Come on, invest in your future!
Final Boss
An amazing storyline deserves a suitably big conclusion! That's why Realms of Magic shall culminate in an epic encounter with a truly powerful boss that will provide a major challenge to even the most powerful of characters.
New Tutorial
Once again, time for some honesty. The old Tutorial Dungeon was decent but rather stale and uneventful. We will be replacing it with a completely new tutorial. The goal of this new introduction is explaining basic controls as well as showing the best parts of the game from the get-go.
Balance
We’ve taken major steps to significantly improve the balance of the entire game. We’ve created a special tool that will be able to send us (with your permission!) anonymous data that will help us with balancing various elements of the game: combat difficulty, economy, character and profession experience curves, sandbox progression etc.
Minor Features
Location reset system
If you haven’t visited one of the sandbox locations for a while then you will have an option to reset it. Why even bother? This process will make all resources in the game truly infinite.
Improved dialogue window
The dialogue window has been increased and equipped with a bigger font. We’ve also made some changes that will cause dialogues to be more fluid and responsive.
Improved merchants
You will encounter more merchants during your journeys and you will find their stock to be much more varied and useful.
...and more!
There are just too many smaller tweaks and changes to simply list them all here but believe us that they will make Realms of Magic a much more POLISHED GAME.
Final Words
Beta
If you can’t wait to try the new version (can't blame you there :P) and want to help us with developing it, we have good news! In just a couple of weeks we will be releasing the first Beta version of Update 1.0! This version will include the first 3 out of 7 provinces and most new features in their WIP state.
Release date
When Update 1.0 is going to be released? The initial plan was to release it this Spring, however, due to the increased scope of the game, we decided to push back the release date to Summer of this year. What can we say... perfection needs time! ;)
Discord
If you want to participate in the Beta, you will be able to do so by joining our official Discord server: https://discord.gg/9nS3sMb
We know that this post wasn't the shortest but huge thanks for sticking with us, we hope you are as excited about Update 1.0 as we are!
Your Polished Games Team
Version 0.7.1
Unless some critical bugs pop out, version 0.7.1 will be the last version released as stable before 1.0 release. We will be releasing first 1.0 Beta in a couple of weeks, if you want to keep up to date and participate in it, please join our official Discord server.
All Events were added to automatic system based on local date
Valentines Event - Lasts from 8th of February to 22th of February (Find Roses and Tulips and gift them to your Valentine)
Easter Event - Lasts from 15th of April to 30th of April (Exchange Easter Eggs with Torp in Splinterville for decorations)
Halloween Event - Lasts from 18th of October to 1st of November (Exchange Halloween Sweets with the Witch for decorations)
Christmas Event - Lasts from 12th of December to 2nd of January (Exchange Winter Hats with Edbert in Woodbury for decorations)
During leap years events can start and end one day earlier
Changed how weather modifies music volume, music will no longer play too loud
Fixed bug that caused game to sometimes load incorrect save
Fixed bug that caused summoned skeletons to sometimes not have a weapon
Halloween Sweets now stack to 50
Updated crash reporter to use the new system
Cave Update 0.7 was just released!
Every sandbox location now generates random caves for you to explore. Inside you will find new dangerous enemies and sweet loot guarded by them.
Currently random caves consist of three tiers, the deeper you go, the more powerful monsters you will encounter and the more valuable treasures you will find. To make caves prettier and easier to navigate we've added glowing crystals and mushrooms that light up surroundings.
To make getting out of caves easier we've made a big change - now you can travel from anywhere, you no longer need to reach edge of location or find a signpost to do so. We have also improved Mining profession, previously it only increased damage you do to blocks but now it will also increase the mining speed.
Please bear in mind that caves won't generate in locations you've visited before this update.
In caves you will encounter two new creatures: Cave Kobolds and Mole Rats.
Cave Kobolds are stronger and nastier cousins of usual Kobolds. Similar to their weaker counterparts they use hit-and-run tactics but with one major difference: instead of trying to hit you from up-close they are throwing their daggers from distance, which makes them much harder to defeat.
Similar to Cave Kobolds, the Mole Rats are more difficult variant of Giant Rats. Their special ability is that they will run away and regenerate when they are hurt. When you encounter one Mole Rat this ability may not appear that powerful but when need to fight several of them, then you could be easily overwhelmed.
Three new Blacksmithing materials have been added: Mithril, Cobalt and Thorium. Mithril and Cobalt ores can be found deep in caves, while Thorium is an alloy of Mithril and Cobalt, similar to how Tin and Copper together make Bronze.
With each material you will be able to craft new and more powerful tools, weapons and armors.
We've overhauled color palettes for each race and streamlined character customization. Now color options for each category will only show if your character is actually using them, for example you won't see hair color if your character is bald.
Our goal was to make sure that each character created when you hit Randomize button will look good, which wasn't usually the case before. This overhaul will not only make creating new characters easier and more fun but will also make NPCs you encounter in your adventures look better, as majority of them have randomly generated appearance.
This feature will most likely make your character look slightly different, if you are not happy with new colors then please remember than you can visit the Witch in the top-right corner of the map to change your appearance.
Very simple, yet extremely useful minor feature. Now when you look at piece of equipment, right next to it you will see item you have currently equipped in the same slot, which makes deciding if new item is an upgrade much easier.
Player now spawns in Woodbury when starting a new game
Starting location was removed
You can now travel from anywhere if there are no enemies nearby
Smelting now always require only one ore
Mining profession now increases mining speed
Added new stone types
Rebalanced items craft times
Rebalanced item values
Imps now implode on death
Fixed dozens of spelling mistakes
Changed salt sprite to look more different from ores
Tutorial dungeon now shows step for potion bar
Fixed bug that caused ESC button to not close Backpack after trading
Fixed bug that made building rotated blocks difficult
Mouse scroll now works in sleep window
Journal now opens on the last page instead of first
Fixed bug that caused game logo to not display properly in title and loading screens
Clicking on save name in the save window now clears text inside
Scrolling now works on whole window instead of scroll area
Removed smooth camera option
Fixed bug that sometimes caused characters to not display in load save window
Clicking with item anywhere in character window will equip it
Along with new update we've released new Realms of Magic Trailer.
[previewyoutube="s-Sza2CBc_Q;full"] We think that Radikal Studio made an amazing job creating it, what do you think?
This update is a big milestone for us as it will be the last one in Early Access. With the next update, the glorious 1.0, we will be releasing Realms of Magic as a complete game in Spring 2020. More information on update 1.0 is coming soon, all I can say for now is that 1.0 will be much, much bigger than we initially announced. Stay tuned!
Yours Truly, Polished Games Team
Version 0.6.2
Hey!
We've just released new minor version. Here is the changelog:
Version 0.6.2
[BUGFIXES]
Fixed bug that caused crashes when casting multiple spells
Fixed duplication bug when destroying placeable items stacked on each other
Fixed walking backwards animation when casting
Cancel button is now greyed out when sleeping
Version 0.6.1
[CHANGES]
Sound effects overhaul - every sound effect's volume and other parameters were tweaked for better experience, you won't see a difference but you will definitely hear it ;)
Easter Event was added to automatic event system
Added pop-up dialogue informing player that they can't sleep when enemies are nearby or if they are hungry or thirsty
[BUGFIXES]
Disappearing shield bug was fixed, hopefully this time finally
"Fixed" naked random encounters in wilderness - it's not a bug, it's a feature!
You can no longer talk to your summoned skeletons
Polished Games Team
New Magic Schools! Patch 0.6 has arrived!
To Brave Warriors and Mighty Mages of The Old Kingdom!
Our tormented and dangerous lands seek for an immediate rescue. Are your ready to bring them help with new great Tools of Destruction? Come back to the old realms and prove your skills to unjust World!
The long-awaited Patch 0.6 arrived today. New features and improvements are mostly focused on gameplay experience and new opportunities of combat style preferences during your adventures. We truly believe that our work and ideas will meet your expectations and reward your patience.
Please find detailed list of changes below. Let’s get started!
[FEATURES]
Three New Magic Schools
Each Magic School has its own skill tree requiring about 40 talent points to max it out. Talent points can be spent on learning new spells and passive magic abilities. Nothing stands in your way to try a different builds and make mixes among them.
As always - play it your way!
Please find out all the details about New Magic Schools below:
Frost Magic School focuses on offensive gameplay style. Freeze your opponents with 5 new spells:
Ice Spike works like ice missile.
Cold Wave - cone shape freezing breath.
Ice Nova shoots ice spikes from the both sides of a caster which toss hit creatures in the air.
Ice Barrier blocks and reflects incoming damage.
Deep Freeze is a stacking debuff spell. Each next stack slows enemies actions.
In Nature Magic School you can learn 3 summon spells and 2 utility buffs:
Summon Rat - summons a rat companion.
Summon Wolf - summons a wolf companion which can additionally cause bleeding on enemies.
Summon Boar - summons a boar companion which can additionally slow enemies.
Regenerate - AOE buff which increases health regeneration for all allies.
Stone Skin - AOE buff which increases armor for all allies.
Necromancy is forbidden dark magic of death. Use 4 deadly spells to devastate your enemies.
Dread Bolt - deadly ghost missile that pierces enemies bodies. Causes damage to the opponents and makes them more vulnerable for incoming hits.
Summon Skeleton - raises undead who will fight for you. You can summon skeleton warriors and mages.
Summon Ghoul - summons fast and deadly Ghouls.
Grim Wind - AOE debuff which inflicts damage over time. It heals caster for percentage of caused damage.
[CHANGES]
We have completely remade humanoid animations. Changes include all movement elements and combat skills. Gameplay seems to be more natural, satisfying and responsive. We have also improved melee combat by implementing coloured weapon trails. Detailed list below:
Added weapon trails while attacking and preparing to attack. Combat skills does different colors which depends on used strength and attack speed.
Visual damage system has been improved. It is more responsive and satisfying when hitting an enemies. We have added blood on hit which made combat more attractive and juicy.
Active Bar
Added 4 slots Active Bar which can be used anytime during gameplay.
You can put in every potion, food, book and much more. Almost every “useable” item in game.
Action Bar slots are activated by pressing F1 - F4 on your keyboard.
Idle Animations
To make your world feel more natural and alive, we have implemented a total of 12 idle and actions animations. Each will be triggered depending on the situation and NPCs preferences. For example: enemies will show their happiness after your death :)
Level Up Effect
Upon Level Up your character will explode with powerful energy which will cause damage and knockback enemies. It will also fully restore your health, mana and stamina.
[BUG FIX]
We fixed many bugs and issues that were found mostly by our beta testers.
Huge thanks for invaluable support! (click: http://discord.gg/QvwhMdk to join our closed beta)
[FULL CHANGELOG]
You can read the full list of changes here:
Features
Three new magic schools: Frost, Nature and Necromancy
Combat overhaul
New character animations
Idle NPC animations
Potion bar
Changes and bugfixes
Penalties for Light and Heavy armor were removed (right now heavy armor is simply the best, a new system will handle the matter in a future version)
Rain no longer falls through roofs
Hostile creatures no longer run away
NPCs now walk when running away
Level up effect (visual, full heal, knockback + damage)
You can now travel from greater distance from the edge of a location
Skills and Spells are now sorted
Creatures no longer turn around when attacking
Fixed pop-up dialogue spam
Fixed eyes of several NPCs
Fixed enemy name bars when healed
Fixed Dungeon Saw position
Fixed visuals of several armor sets
Fixed background fog color
Fixed trap damage bug
Fixed Katherine dialogue
Fixed Jute typo in guidebook
Fixed Misc color text in GUI
Next Patch will be focused on New Content and Randomly Generated Locations.
New content items, armors, weapons, enemies, crafting recipes and so on will be also implemented in Patch 0.7.
We can’t wait to hear your feedback! Please let us know your thoughts about new changes in Realms of Magic!
We are humbly thankful for your support and all the kind words. As always stay Awesome Guys!
Your Polished Games Team
Roadmap for 2019
Dear Citizens of the Old Kingdom!
It’s been over a year since Realms of Magic has arrived on Steam in Early Access. Our Team keeps working hard on improving the game and we can’t wait to share with you the details about what’s coming to the Realms in 2019.
We would greatly appreciate if you could read this post to the very end.
Game development is not a straightforward process. As you develop the game it evolves and changes and very often the final product is different than initial vision. We grew as developers over the years and thanks to your feedback and support we learned a lot about the game we want to deliver. That means the final shape of Realms of Magic will be slightly different than what was originally planned. But fear not! It will be even better, we know what we are doing, trust us ;)
But before we get to that, first we want to make a short summary of the most important features and changes implemented in Realms of Magic since Early Access began a year ago.
Summary of 2018
Map size increased over 4 times!
31 new handmade locations
Over 40 new quests
Fire Magic
Husbandry profession
Trading profession
Racial abilities
Weather system
Holiday events
Witch - special vendor with many new tilesets
Obtainable mansions
New creatures
Farm system
Save system
Farming and Cooking overhaul
Improved character creation screen
Optimization
Dozens of quality of life improvements
Signposts
Sleeping
Bag sorting
Quick stack
Crafting interface improvements
Character statistics tab
Hide helmet option
and many more...
Hundreds of bug fixes
We are proud of what we've managed to achieve last year. The game is now much bigger and entertaining than it was when it initially launched. However, we are not done yet. Here is the plan on how we will make Realms of Magic fully complete.
New Roadmap
We are going to leave Early Access by the end of this year. Providing extensive, yet cohesive experience is our main goal. We believe that we will be able to do just that in a year.
We will release 3 big patches, each focused on different aspect of the game.
Patch v0.6 - Combat Update
New Magic Schools
Version 0.6 will feature not one, not two, but three new Magic Schools!
Combat Overhaul
We listened to your constructive feedback about combat feeling slow and clunky. We've addressed the issue and from now on it will be much more dynamic and satisfying.
New animations
Another heavily requested feature were new character animations. We remade most animations from scratch and now they look much more fluid and realistic.
Idle animations
Areas with NPCs will feel more alive and natural.
Potion Bar
You requested, we provide! You will now be able to quickly drink potions in a convenient way.
You can check out work in progress version of combat overhaul, new character animations, idle animations and potion bar on just released Beta version. You can learn how to participate on our Discord server: https://discord.gg/9nS3sMb
Patch v0.7 - Content Update [Beta]
Randomly generated caves
Exploring sandbox locations will be much more interesting, exciting and rewarding.
New unique loot
Caves will contain tons of new items only found there.
New ores and tiers
You will be able to find new materials like Mythril, Adamant and Cobalt and craft new tools, weapons and armor with them.
New enemies
More for you to slay.
Patch v1.0 - World Overhaul [Full Release]
We started work on World Overhaul over half a year ago. We are changing the map layout, rebuilding every village and dungeon and rewriting every quest. The world as you know it will be no more - it will be replaced with a much better version of it. Because of that version 1.0 will require starting a new character. (You will be able to continue adventure on your old characters on 0.7 version of the game.)
Remastered villages, dungeons and quests
We remade every location and quest. Locations are looking much better and are more interesting to explore. Quests provide you with more dialogue options and choices.
New dungeons and quests
More dungeons to crawl and many new quests to complete.
Stonebridge - Capital City of the Old Kingdom
Huge central city filled with over a hundred new NPCs for you to meet. It will also feature two new music tracks.
New Biomes
Two new biomes to discover and explore: Mountains and Plagued Lands.
Improved map and interface
New beautiful map with quality of life improvements.
Progressive Boss Fight
Each time you defeat him he becomes even stronger, always providing you with a challenge.
What's after version 1.0?
We believe that after implementing all things listed above, Realms of Magic will feel like complete game. We will continue working on the game after leaving Early Access. However, scale of future development on Realms of Magic will depend on how successful the full release will be.
It is always sad and frustrating when you need to cut some features you really wanted to implement. Nevertheless, we want Realms of Magic to be the best game it could possibly be and more does not always mean better. We prefer to improve and polish what we know will work instead of tackling some of the huge features we are uncertain we could provide with quality standards we aim for.
If a feature you were looking forward to is not included on 1.0 roadmap it’s doesn’t necessarily mean that it won’t be implemented at some point in the future. It just means that it won’t be implemented in version 1.0.
That is all we would like to say to you today. We are getting back to work. Cross your fingers for the team and once again we kindly thank you for all of your support!
As always, stay Awesome!
Your Polished Games Team
Patch v0.5.1 Christmas Time!
Winter has come! Enjoy Wonderful Christmas aura in our Realms!
For next two weeks Holiday Event will be active starting from now.
Visit snowy Woodbury and complete Quests for Oswald and Edbert to acquire special event items and Christmas tree.
Patch 0.5.1 is also improving automatic events system. System will automatically turn on Halloween and Christmas events in right dates. More will come soon.
We also have fixed few other things which are listed below:
CHANGELOG
Christmas Event is now live!
All NPCs in the game are wearing Winter Hats
You can turn in 5 Winter Hats to Egbert in Woodbury for one of three decorative items
You can complete simple quest for Oswald the Innkeeper and he will reward you with Festive Tree
Other changes
Christmas Event was added to Automatic Event System
Removed beds and respawn hint in tutorial
Items that you have resources for are displayed before other items in crafting window
Journal now opens on the last page
Ability cost in tooltips is now rounded to first number after comma
Tilled dirt now changes into grass instead of dirt
Animal Pens sounds are now affected by volume settings
Fixed skeletons colour - should not be red now
Fixed bug that caused heads in character creation window not to display properly
Fixed bug that caused colors to be too bright
Fixed bug that allowed player to sleep for too long after loading game
Our team is taking time off from work for next 2 weeks. Spending time together with our families will be the way to recharge ours batteries.
New year will bring big changes and great opportunities which we can’t wait to share with you guys. Stay with us and look out for news.
We wish all of you joyful Christmas and a Happy New Year!
Your Polished Games Team
Patch v0.5 - Alpha Version
Another part of shaping and polishing Realms of Magic has been closed today.
Even more freedom of agricultural gameplay is coming along with patch v0.5.
With Husbandry feature we can move Realms of Magic from pre-Alpha to Alpha Version.
Since Early Access launch we have expanded Realms of Magic content and mechanics significantly. Even more changes are ahead and we can’t wait to share our plans with you. Positive feedback and your active attitude makes us motivated and proud of our work! As partners of yours we would like to inform that December will be the last month to acquire Realms of Magic in an old, lower price. Base price of Realms of Magic will be increased after end of this year.
With one year anniversary of Realms of Magic in Early Access we are preparing few announcements. Be patient and stay tuned for our news soon.
Back to today's patch, please find list of all changes below.
Patch changelog:
[FEATURES]
New Profession: Husbandry
You can now craft Animal Pens at Workbench
You can now make animal feeds at Animal Feed Grinder
You can feed passive animals to make them follow you to the Animal Pens
In Animal Pens you can feed, shear and butcher animals. They will only breed if fed
Among other materials, animals produce fertilizer that can be used to craft a Fertile Soil block, which speeds up plant growth
You can no longer pick up rabbits and chickens
Animal loot and occurrence were rebalanced accordingly
To avoid exploits, passive animals no longer grant XP when killed
[CHANGES]
Removal of respawn mechanics:
We removed respawn system. As of this patch you must load a saved game after you die.
(Why we did that? Because classic save system works better for the experience we aim for, and having two systems cause unnecessary confusion)
This means all the bugs with respawn system are no longer with us
Graphical Options:
We added quality settings, to help players on slower machines
By default these are set to High
Farming changes:
Fertile Dirt as new tile will speed up plant growing
Plant growing time rebalanced (due to Fertile Soil adding)
Plant appearing frequency rebalanced (rare plants and herbs can be found more often)
Dialogues and Quests:
The Dark Master quest is changed to fit with the changes
Fixing typos and small changes
[BUG FIX]
Additionally, we fixed a metric ton of bugs, and small gameplay issues
Huge THANKS to our testers on Closed Beta, and to our fantastic community on Discord server! ( )
We hope that new features will fit your expectations. Enjoy Realms of Magic and don’t forget to share with us your thoughts and works.
Cheers!
Polished Games Team
Trick-or-Treat!
Halloween has come to our Realms!
Participate in Halloween Event and find hidden sweets! Enjoy Trick-or-Treating ritual for a next week during this spooky time.
It’s a great opportunity to visit our familiar Witch once again. She might give you special items to decorate your house in exchange for a small favor.
Halloween Event is part of 0.4.3 update. We are also very happy to announce that patch 0.5 is very near! New update will be focused around new profession - Husbandry, which will allow you to take care and breed farm animals.
Version 0.5 will be released on Beta branch in just a couple of days. If you would like to help us test it, then please join our Beta Team on Discord.
Invite link: https://discord.gg/m3eDAqg
We wish you lots of fun during Halloween! Feel free to share with us screenshots from your adventures!
Your Polished Games Team
...Realms of Magic will be also 10% off during Halloween Sale! ;)