We've been hard at work refining and enhancing "Reign of Dwarf" with a series of updates. Here's a rundown of the key changes and improvements from our recent builds:
:tools: Fixes & Debugging:
*Resource Management:** Fixed issues with resource despawning when dug under and corrected related spawning logic.
*Player Interaction:** Resolved bugs in PlayerSpawnerManager and InteractableDoorController for smoother gameplay.
*UI and Visibility:** Addressed UI issues and warnings, ensuring a cleaner and more intuitive player experience.
*Audio and Sound:** Updated audio elements for various items and actions, adding depth to the game's auditory experience.
*Player Looking Through Ground Exploit:** This should be fixed. Keep us informed of any exploits, especially terrain holes we're still working on.
:gear: Tweaks & Adjustments:
*UI Enhancements:** Improved various UI elements, including language window flags and player icons.
*Player Spawning:** Refined the player spawn process and addressed collider issues for better player placement.
*Game Environment:** Imported new assets for a more immersive experience and fixed shader issues for enhanced visual effects.
:new: New Features:
*Game Mechanics:** Introduced different settings for loot bag despawn times and improved game command functionality.
:video_game: Gameplay Balancing:
*HP Adjustments:** Set metal doors HP from 450 to 600 for better balance.
*Resource Controllers:** Improved resource respawn and despawn mechanics for a more dynamic environment.
*Builds 3647 to 3666:** Each build has been focused on specific areas of improvement, bug fixes, and feature enhancements to enrich the "Reign of Dwarf" experience.
:pushpin: Version Update:
*Latest Version:** Updated to 0.70.0, preparing for more exciting content and further enhancements.
We're committed to continuously improving "Reign of Dwarf," based on your invaluable feedback and our ongoing development goals. Stay tuned for more updates as we forge ahead in enhancing and expanding our game world.
Thank you for being part of our journey and for your unwavering support!
-The "Reign of Dwarf" Development Team
Multiples small fixes, Catapult fix, and exploit shutdown
đđ ď¸ "Reign of Dwarf" Comprehensive Update - Patch Notes
đ Latest Updates from the Forge:
We've been hard at work refining "Reign of Dwarf" with recent builds. Dive into the details of our latest improvements:
đ ď¸ Fixes:
đ Player Spawn and Teleportation: We've improved logic and fixed bugs to enhance player spawning and teleportation experiences.
đ UI and Interaction: Fixed localization issues and improved UI layering for a smoother player experience.
đ Environment and Gameplay: Enhanced observable distances, refined grass removal logic, and improved RCON server connections.
đĽ Catapult Projectiles: Fixed catapult projectile behavior for more accurate and thrilling siege warfare.
đ§ Changes:
đĽď¸ UI Enhancements: Better pop-up layering and canvas order for an intuitive user interface.
âď¸ Gameplay Tweaks: Adjusted loot bag despawn times and refined player action realism for a more engaging experience.
đ New Features and Balancing:
â¨ď¸ Commands and Controls: Added new dungeon teleport commands and improved loading displays.
âď¸ Balancing: Adjustments to metal doors HP and crafting costs for siege equipment to ensure fair and balanced gameplay.
đŚ Recent Builds (3635 - 3644):
đ Successful implementation of multiple builds, each focusing on specific areas of improvement and refinement.
đĄ TL;DR:
Fixes for player spawning, UI, catapult projectiles, environment enhancements; new commands, and balancing tweaks in the latest builds.
Stay tuned for more updates as we continue to refine "Reign of Dwarf," driven by your invaluable feedback and our commitment to creating an exceptional gaming experience.
-The "Reign of Dwarf" Development Team
âď¸ Major Game Update Alert
đ ď¸ Patch Notes - Reign of Dwarf Latest Updates
Greetings, adventurers of "Reign of Dwarf"!
Our latest builds bring a host of fixes and changes aimed at enhancing your gameplay experience. Here's what's new:
Fixes:
Main Menu Updates: We've fixed the player/server count display for the modded category and improved localization. Texts will now correctly appear in your selected language.
Dungeon Ambiance: Resolved an issue where player death in dungeons was not resetting the biome ambiance correctly.
RCON Connectivity: Addressed and fixed the issue with RCON sometimes not connecting to the server.
Crafting Item Preview: The item preview in crafting now correctly shows progression.
UI Text Display: Fixed text display issues for the Wood Workbench.
Server Packet Handling: Improved handling of late packets from players who have already disconnected.
Environment Interaction: Grass is now correctly removed over holes, and we've fixed an issue with AI pushing players into walls.
Changes:
Boss Behavior: Adjusted the boss attack patterns, especially after the barrel attack.
User Interface: All player window interfaces are now closer to the center of the screen for a better viewing experience.
Slingshot Projectile Trail: Increased the trail length of slingshot projectiles for better visibility and effect.
Recent Builds (3630 - 3634):
Update 0.67.0: Successfully implemented with various enhancements.
Balancing Changes: - Increased Metal Doors HP from 450 to 600. - Adjusted the pricing for Catapult, Cannonballs, and Catapult boulders, making them more expensive.
Character Synchronization: Fixed an issue with character teleportation that sometimes caused unsynced player visuals for other clients.
We are committed to continuously improving "Reign of Dwarf," based on your invaluable feedback and our own observations. Each update aims to bring us closer to the ideal vision of our game.
Thank you for being part of our journey. Your support and involvement are what drive us to keep improving and expanding the world of "Reign of Dwarf." Stay tuned for more updates and enhancements coming your way!
The "Reign of Dwarf" Development Team
Update 0.66.0
Hey Dwarves! Here are the patch notes for Update 0.66.0
Fixes
SceneTools no longer have issues with coroutine starting infinitely.
Placeables were a bit in the ground, causing issues with upgrading buildings.
Interactable key was not calling unmount when mounted to an object.
Item researching was not working correctly. Should be good now!
Fixed some trees & bushes had incorrect collision type.
Dungeon door no longer continues rotating when jumping on pressure plate for second time.
Arrow projectile Pickups no longer create null ref errors due to hitting an AI outside of observer distance.
Changes
Added key-binding for Kick.
Upgraded puzzle & added missing sounds to Cyclops Dungeon.
That's it for now, we have a lot more planned! See you in the next update!
Reign of Dwarf Pre Release Playtest
:tools: Attention, Dwarven Crafters and Warriors of Steam!|| @everyone ||
:video_game: The Gates to the Open Playtest of "Reign of Dwarf" Are About to Open Wide!
Get ready to sharpen your axes and polish your armor, for a grand adventure awaits this weekend! Our Open Playtest is almost upon us, starting Friday, 24th at 8 PM, and running until the stroke of midnight on Sunday, 26th.
:star2: Whatâs in Store?
Explore new lands, battle fearsome foes, and test your mettle in our latest creation. Experience firsthand the new features and improvements weâve been chiseling away at. Help us unearth bugs and fine-tune the balance before the grand unveiling on November 30th. :fire: Your Role in This Saga
Your feedback is as crucial as a sturdy shield in battle. Share your experiences, report the quirks, and tell us what makes your heart sing in battle! Join fellow adventurers in our Discord community to discuss strategies, share tales, and maybe form a fellowship or two. :mega: Spread the Word!
Rally your friends, your clan, and even that grumpy old dwarf from down the lane. The more, the merrier (and the sturdier) our test will be! :beers: After the Test
Join us back here in the Discord halls to share your tales of glory and to raise a virtual tankard to the trials and triumphs of the weekend. To join the Open Playtest, follow this magical link https://store.steampowered.com/app/1442910/Reign_Of_Dwarf/, and let your journey in the world of "Reign of Dwarf" begin!
:hammer_pick: Together, we forge not just a game, but a legend.
See you on the battlefield, brave ones!
Hard work, Upcoming release, plans for the future
Long Time, No Devblog!
Hey there, Reign of Dwarf fanatics! Itâs been a hot minute since our last devblog, hasnât it? Weâve been up to our elbows in game development, which is why weâve been MIA on the devblog front. But fear not! Weâre back, and weâre here to stay. Craving more frequent updates? Join our Discord and make sure to add the game to your wishlist on Steam. Come on, you know you want to!
Early Access Around the Corner!
So, hereâs the big news: weâre almost there! The release date for Reign of Dwarf is just peeking around the corner, ready to jump out and surprise you. Weâve been pouring our hearts, souls, and countless cups of coffee into making this game everything youâve dreamed of. Remember the demo and playtests? Yeah, we saw you having fun. Well, get ready for more!
Oh, and speaking of fun, did you catch our official release trailer released just over a month ago? No? Well, itâs about time! Check it out below and let the hype train leave the station!
What's Coming After Early Access?
For those of you itching to know whatâs next, boy, do we have plans! Weâre not just throwing darts at a board here; weâve got a roadmap. And not just any roadmap â the Reign of Dwarf Roadmap for the end of 2023 and all of 2024!
Take a gander at this beauty! Itâs chock-full of upcoming features, some already in the pipeline. Weâre talking new content, improvements, surprises â the whole shebang. And guess what? We plan to spill the beans on these features over the coming weeks and months. So, stay tuned, and letâs embark on this epic journey together!
Upcoming Feature: Instanced Dungeons
A New Twist on Dungeon Crawling
Ever wondered about those mysterious towers scattered across the map? Those seemingly useless relics? Well, guess what? Theyâre about to become your new best friend. Introducing our upcoming feature: Instanced Dungeons, inspired by Albion Onlineâs Hellgates, but with our own Reign of Dwarf twist!
How Does It Work?
Atop these towers, youâll find a receptacle yearning for a tribute of items. Offer up the goods, and voilĂ â a portal materializes, staying open for a nail-biting 10 minutes (weâre still tweaking this, so stay tuned). Rally your friends and dive in, because once that portal snaps shut, thereâs no re-entry.
But hereâs where it gets spicy: if another portal opens elsewhere on the map within that 10-minute window, it links to the same dungeon, dropping players at different locations. Some dungeons might have a cozy two-portal limit, while others could be a veritable maze with four to five entry points.
Sneak Peek Videos
Curious? Check out these three WIP videos showcasing this feature in action. Theyâre a little rough around the edges, but theyâll give you a taste of the adventure that awaits.
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What Awaits Inside?
Once youâre in, itâs just you, your buddies, and maybe some uninvited guests (other players). When the entrance seals, no one else can join the fray, but youâre free to leave whenever you wish. Brace yourself for a horde of NPCs and bosses, each packing a punch and dripping with rewards.
First Up: The Darkness Dungeon (Or Is It the Vampire Lair?)
Weâre still tossing around names, but hereâs a sneak peek at the fiends and foes youâll encounter in our first instanced dungeon. Feast your eyes on these screenshots of the new creatures and the boss. Itâs going to be epic!
We Want to Hear from You!
Dying to discuss this feature? Have some killer ideas? Join us on Discord and letâs chat about what you love, what youâre curious about, and what you think could make these dungeons even more legendary!
Additional Upcoming Content
A Treasure Trove of New Additions!
Gear up, Reign of Dwarf fans! Weâre not just stopping at dungeons. On the side, weâve been brewing a whole array of new items and surprises that are set to roll out in the game. Weâre talking about a fresh wardrobe of clothing, an arsenal of new weapons, and a bunch of other items that will take your experience to the next level.
Concept Arts and WIP Assets Unveiled
Feast your eyes on these concept arts and assets currently in the works. These sneak peeks give you a glimpse into the creative process and whatâs materializing from our teamâs combined wizardry.
The Dwarf Gets a Makeover!
Letâs talk about our beloved dwarf character. Weâve been hard at work refining and optimizing his mesh. And yes, weâre adding the first set of actual clothes, so heâll be a bit more⌠letâs say, presentable under his armor.
Check out these shots showcasing the new threads and the spiffed-up look of our dwarf.
Building and Fashioning â More Than Just Bricks and Armor
And thereâs more! Weâre expanding our building parts repertoire and introducing clothing options that go beyond the battlefield. These additions are all about giving you more ways to express yourself and shape your journey in our dwarven world.
The Tip of the Iceberg
What youâre seeing here is just the tip of the iceberg. Weâve got a whole lot more up our sleeves, with many more exciting features and updates in the pipeline. So, stay tuned for a journey thatâs going to be nothing short of legendary!
AI Overhaul: Smarter, Faster, Stronger
A Fresh Start for AI
Weâve been on a mission to completely revolutionize the AI in âReign of Dwarfâ. Itâs not just a tweak here and there â weâve rebuilt everything from the ground up. From the way our AI navigates the world (hello, new navmesh generation!) to how they behave and react, itâs all been reimagined and reengineered.
Showcasing Our AI Improvements
New Movement Animations First off, check out how our AI now moves with more fluid and lifelike animations. Weâre talking about a whole new level of immersion here.
Improved Aggro and Targeting
Next, weâve ramped up their aggression and targeting systems. Now, when they lock onto a target, itâs a whole new ball game.
Hit Precalculation and Server Performance
And hereâs something for the tech enthusiasts: weâve implemented AI hit precalculation, optimizing performance on our servers. Itâs all about making the gameplay smoother and more responsive.
Projectile-Throwing AI
Ever seen a goblin with a bow and arrow? You will now. Our AI can wield ranged weapons, adding a new dimension to combat.
Special Abilities
And if thatâs not enough, some of our AI, like bears, now have special abilities. Ever seen a bear slam the ground for area-of-effect damage? Brace yourself!
A Smarter and More Efficient AI
Weâve made our AI faster and more responsive, with better reaction times. But itâs not just about making them tougher adversaries; these improvements also mean less strain on our servers. The result? Smoother gameplay for everyone.
Stay tuned for more updates as we continue to refine and enhance the AI in âReign of Dwarfâ. Weâre just getting started, and the future looks exciting!
Securing Fair Play: Our Anti-Cheat Initiatives
A Proactive Approach to Cheating
In the world of online gaming, a fair and level playing field is paramount. Thatâs why weâve been laser-focused on developing a robust backend system designed to outsmart and prevent potential cheats in âReign of Dwarfâ. Our goal? To nip cheating in the bud before it can tarnish your gaming experience.
Integrating Easy Anti-Cheat
To bolster our efforts, weâve integrated Easy Anti-Cheat into our game. This means that when you fire up âReign of Dwarfâ, the Easy Anti-Cheat system kicks in automatically, working silently in the background to ensure fair play for everyone.
The Importance of Preventing Cheating
We understand that cheating can ruin the game experience for everyone involved. Itâs not just about maintaining balance; itâs about preserving the integrity and the fun of the game. This commitment to anti-cheat measures is a testament to our dedication to you, our players.
Empowering Moderators with Tools
But thatâs not all. Weâre also investing heavily in moderation tools. These tools are designed to give moderators more control and oversight over their servers. Itâs about empowering those who help keep our community safe and enjoyable, ensuring they have the resources they need to swiftly and effectively manage any issues that arise.
Our Ongoing Commitment
This is just the beginning. Weâre committed to continuously evolving and improving our anti-cheat systems. The gaming landscape is always changing, and we intend to stay one step ahead, ensuring âReign of Dwarfâ remains a fair and fun experience for everyone.
Stay tuned for further updates as we keep refining our approach to keeping the game fair and enjoyable for all.
Well, the devblog doesn't end here ! but if you wish to read the next part, we will see you on our website !
Games Optimisations, bug fixes, new building blocks and more !
New patch coming along, check out the change-list!
Fixes
Fixed general errors when loading map.
Improved height detection for foundations, can't build a foundation above or below another one, with height distance below 5m.
Fixed issues when quitting with InfluenceSystemManager.
Fixed issues with BuildingSystemManager that can cause potential hang in infinite loop.
Fixed GPUInstancer was displaying wrong ceiling mesh.
Changes
Added Mithril building parts / upgrade capability.
L-Stairs can now be put on half foundations and half ceilings.
Increased gunpowder cost for Explosive Barrel from 100 > 400.
Pressing escape in a menu now closes it without also opening the main menu.
Gatling projectiles now deal much less damage on player buildings.
Optimizations
Optimized harvestable rocks over long distances.
Optimized Cotton & Mushroom over long distances.
Optimized melee weapons over long distances.
Many other improvements were made but are too minor to be listed. If you want to have a look, you can check it out @ discord.gg/reignofdwarf
See you in the next update!
Reign of Dwarf Demo Update #4
:wave: New patch coming along, check out the change-list! :eyes:
**Fixes** * Bow Arrow now fits in hand for observers correctly. * Melee weapons hit now plays correct sound when hitting wood. * Influence chest improvements, fixed potential bugs that can crash client.
**Game Changes** * Increased footsteps volume. * Increased night time speed.
**Optimizations** * General null ref error fixes and some common errors from analytics. * Optimized the DecayManager, should give better server performance. * Optimized LOD for harvestable rocks. * Optimized hair & clothes physics, disable when sleeping. * Minor optimizations done to Dungeon's LOD. * Minor optimizations done to Goblin Camp.
Many other improvements were made but are too minor to be listed. If you want to have a look, you can check it out here on discord.
The above changes, should translate in FPS improvement on Client & Server side.
See you in the next update! :he_dwarf_old_astonished:
Game Update & Optimisations
đ New patch coming along, check out the change-list! đ
Fixed bandages were not stackable. Fixed the durability being displayed on non-durable items. Fixed door UI text was incorrect. Fixed unable to move in spectator mode after opening console. Fix terrain materials not always syncing after generation. Fix influence chest causing game to crash, except in permissions tab (we are still investigating) Added raid block to building. When your base is struck with an explosive, you cannot build for 30 seconds. Removed delay after using bandage. General rendering optimizations, batch similar meshes into one.
There is a bunch of other stuff that have been done, too minor to list them all. If you want to have a look, check it out here â đŁď˝developer-builds
See you on the next update!
Don't forget to join the discord on the Game Page to follow all the latest news !