Just an Update to progress! I've been working hard this last few days to get build 101 out, I will need another 7 days or so untill the next update. This is just some stuff thats been done or being done...
[IMG]http://i65.tinypic.com/xe0owj.png[/IMG]
Updated: 19/03...
Steam Version 1.5101
*Completely Re-done all Weapons from scratch, this also fixes the ADS problem not being centre
*Weapon Selector Ui. This will remove selecting a Weapon with Mouse ScrollWheel, default key is set to 'tab'
*New Weapon Added 'Thumper' - Double-Barrel Sawn-off Shotgun
*Added a Bolt-Action Sniper Rifle with Holo Sight
*20 New Melee Weapons Added, these are tools which you can find and pickup. Now you can kill an Alien with a Paintbrush! (Not Recommended!)
*New Building System for sandbox, with Inventory & Hotbar
*Autosave added for Sandbox
*New Impact Effects & Muzzle Flashes (more realistic effects)
*Ai Pathfinding Greatly increased, Now they fall from heights, jumps gaps and fences
*Flooded Grounds Optimized
*All Ui's redone
*Every Texture and Material reworked to correct colour space
*Water & Buggy Settings have been added to the Pause menu
*Water reflection is default set to off, you can turn it on thru water settings & it will save
*Wildlife Added to Grimlock Island, Rendlesham Forest, and Arid Wasteland Maps
*Adjusted Waves spawn amounts, altered the amount of Ai that can be spawned at any one time
*New Alien Ai Added
*Removed Flashlight model from all Weapons except Uber Knife, but all lights still work
*After each Wave time will slow down for a few seconds
*Added Lazer Light, press 'K' default key
*Changed spawn ai button for weapon range from 'tab' to 'J'
*Enter and exit the Buggy default key is the same as your 'Use/Pickup' key. 'F' is default
*Added Colour Saturation Slider
*You can now set the time Ai take to de-spawn, default is 30 secs. You can change from anywhere between 1 second to 30 minutes. This is found under the Player Settings tab.
*Barrels, Gascan, etc have been re-textured
*Flamer flame has been changed
*Jetpack flame has been changed
*Weapon pickups sizes have been changed
*New Loadout Screen
*New Difficulty Select Screen
*Removed some unused Assets
*Optimized alot of Code
*Adjusted player movement settings
*You can swim under water for 30 secs before you start to take damage, previous it was 15 seconds
*You can walk backwards 40% faster
*You can now Bunny Hop faster
*Adjusted Player bob settings
*Added option to disable idle camera motion
*Removed unused Inputs from Input Manager
*Fixed issue where re-enabling the Hunger Thirst option if you disabled it during the round wouldn't work
*Melee Weapons don't count towards your total weapons allowed amount
*Adjusted some weapons recoil and bullet spread
*Increased Duration between waves from 15 secs to 45 secs
*Adjusted Damage to the pistol, deagle, bat
*Picking up Weapons No longer auto switch to that weapon
*Removed snow from weapon pickups, but once equipt and snow is enabled for objects the weapon will recieve snow. This is to make it easier to find weapons
*Added a small effect to pickups to make it easier to find them
*Added Stamina Ui bar
*Added underwater Ui bar
*Health, Hunger & Thirst now shows the current value with a Text %, as well as the slider
*Pistol and SMG texture improved
*Added more Image effects
*Added Speedo and Rev counter Ui for the Buggy
Improvements & Fixes! Steam Build 100
Steam Build 100 *Now Supports Eyefinity (Multiple Monitors)
*Altered Water Colour so changing the Absorption Colours will make a bigger difference now
*Changed Ui so now it will scale to the sides for different resolutions, and will scale as intended
*Added Borders to all Maps, so you cant escape now :D
*Fixed some Explosion FX
*Improved the Flame-light sparks when colliding with objects/floor
*Added echos to Rendlesham Sewers.. sewers.. sewers.. sewers.. sewers..
*Lowered Player Footsteps SFX volume
*Fixed Ground Textures for Arid Wasteland
*Improved Weapon Shaders
*Fixed incorrect position for Jetpack Fuel Gauge, this was most noticeable on 16x10
Steam Build 99 - 06/03
[IMG]http://i68.tinypic.com/dbmbyr.png[/IMG]
*Added options for Water/Ocean Settings, can be found under World Settings
*Fixed all UI's, some buttons were not working
*Moved Save/Load Button to Pause Menu on Sandbox Mode
Steam Build 99 - 06/03
[IMG]http://i63.tinypic.com/30kvus4.png[/IMG]
*Added options for Water/Ocean Settings, can found under World Settings
*Fixed all UI's, some buttons were not working
*Moved Save/Load Button to Pause Menu on Sandbox Mode
Steam Build 98 - 03/03
*Fixed issue where sometimes it would not show any score
*Added Shadows back to Trees Lod1
*Fixed issue where you could shoot thru trees
*Fixed issue where you could fly, if you turned off the water while in the water
*Added 50% more power for Jetpack, added 50% more speed, also added Dash
*Removed all High Power Weapons from Wooden Crates and replaced with Jetpack Fuel Cells, so more chance to get Fuel Cells
*Fixed issue where you got stuck at top of ladder (use space to climb and left Ctrl to descend)
*Fixed some collision effects
*Added SSAO image effect back
*Set Tilt Shift X as default
*Removed weapon sway totally
*Fixed Flame to correct layer
*Fixed Hide HUD on some maps wasn't working properly
*Ammo, Consumable Pickups re-spawn time increased to 60 Secs
*Weapon pickups re-spawn time increased to 60 secs, High power weapons have a re-spawn time of 120 secs
*Some UI fixes and minor fixes
*Changed default fog
*Changed default Buggy Settings
*New Blood Effects
Thank you
Jimbob
:ss13ok:
Steam Build 97 - 02/03 :rwshappy:
*Optimized Flooded Grounds, updated map and New Grass
*Where there are ladders, there are damage zones, you will receive damage the longer you stay there
*New Colour Grading Shader, now with 24 Grading Effects - 22 New
*Fixed gaps in between Water and Terrain
*High Power Weapons now have a longer re-spawn time, from 30 secs to 120 secs
*New Water Effects on all maps
*Fixes for Rendlesham Forest the Ferns & Nettles were not showing
*You can get damage in the water on Rendlesham Forest, also new under water effects
*Removed some Image effects that wern't needed
*Added more fuel cells to Weapon Range, The more you have the more fuel you can carry
*Added Elevator Music to Rendlesham Sewers
*Increased FlameThrower Flame Speed & Size
*Fixed Arrows Hitmarker
*Changed Fog Slider Limits
*Few minor Fixes
Trading Cards are Live! Builds 96/96b
[IMG]http://i65.tinypic.com/27zi1lj.png[/IMG]
I'm pleased to announce that Trading Cards, Badges, Backgrounds, Emotions have been approved and are live! :ss13ok:
Reduced download size by 50% Now steam will only download the 64bit version for people with 64bit windows and the 32bit version for people who have 32bit windows.
Steam Build 96 - 29/02 *Fixed wooden piers & walkways on Flooded Grounds, Ai will walk across them properly now
*Added water back to Flooded, this can be disabled thru World Settings
*High Power Weapons now have a Max Ammo cap, which is the starting amount. (RPG, Uber LMG, Pulser, Slugger, MiniGun)
*Improvements to water on all maps
*Some map changes to Flooded Grounds
*Some fixes to Sandbox Player, some weapons weren't starting with correct ammo settings
Steam Build 96b *Fixes to Image Effects
*Lowered Global Illumination Resolution from 1k to 256kb
Steam Build 96c *Fixes to Image Effects
Trading Cards are Live!
[IMG]http://i65.tinypic.com/27zi1lj.png[/IMG]
I'm pleased to announce that Trading Cards, Badges, Backgrounds, Emotions have been approved and are Here!
Steam Build 96 - 29/02
*Fixed wooden piers & walkways on Flooded Grounds, Ai will walk across them properly now
*Added water back to Flooded, this can be disabled thru World Settings
*High Power Weapons now have a Max Ammo cap, which is the starting amount. (RPG, Uber LMG, Pulser, Slugger, MiniGun)
*Improvements to water on all maps
*New Bloom Shader effects
*Some map changes to Flooded Grounds
*Some fixes to Sandbox Player, some weapons weren't starting with correct ammo settings
Steam Build 96b
*Fixes to Image Effects
*Lowered Global Illumination Resolution from 1k to 256kb
Steam Build 95 - 28/02
*Replaced Water with New Water. (better fps, havn't applyed to Flooded as it was killing fps still)
*Cleaned up Rendlesham Forest, added New Grass, removed Water. (more fps)
*Fixed Clouds colours
*Replaced some Piers with non-broken ones on Flooded Grounds (so Ai dont get stuck or cant get to you)
*Updated a Tripod waypoints for Flooded (This is where the new part of the map has been open)
*You can now see the Water while in the Buggy
*Changed Splash SFX back to old
*Set default time to 17:25
Steam Build 94
*Improved Jetpack, can now control where u move with mouse
*Added Jetpack Fuel, for more time in the air. Only found in Wooden Crates
*New Player Footsteps Sounds, more of a solider sfx
*Some Fixes to Sky Presets