*Removed Water from Flooded Grounds (way more fps)
*Opened up more of the map on Flooded Grounds
*Added new Buildings to Flooded Grounds
{The water was a massive fps abuser on Flooded Grounds, as its a very dence map. I will be improving the look of the dried up water bed. Let me know what you think.}
Weapon Overhaul Stage 2
Steam Build 90 - 25/02
*Weapon Overhaul Stage 2
*Weapons are 25% Larger from Player view
*Arrow now damages Ai, but cannot be re-collected
*Pulser now fires Grenade Projectiles
*Made switching on Lights/CampFire easier for Sandbox Mode
*Fixed Sandbox Player Camera wasn't HD
*Added Bloom for Weapon Camera
*Added Bloom Lens Dirt for Buggy Camera
Known Issues 90! - Pump Shotgun is buggy.
JetPack, Random Item in Crates
Steam Build 89 - 24/02
*Wooden Crates now give a Random Items
*JetPack has been added, Only avaliable in the Wooden Crates
*The Helmet Light is Only avaliable in the Wooden Crates
*Every Weapon reconfigured
*Fixed SMG Ads positions
*Fixed Flamer for Xbox
*Removed Weapon Sway when ADS
*Flooded Grounds has a secret Barn
*Rendlesham Forest has a Secret Cave
*Arrow has been changed so the arrow projectile does the damage
*Flamer now does damage to Explosive Objects and Crates
*Player Uniforms have been added to Loadouts and will Change to each class, you can still change anytime thru Player Settings
*Flooded Grounds removed the blockade from the stairs on a villa
*Flooded Grounds colliders added to some roofs
*Fix for some materials
*Removed the rest of the debugs from scripts
*Some Optimization
*All scopes have been updated with new sights
*Fixed some Ui settings
*You can now skip the Intro's by pressing any key/button
*New Consumables have been added, Only avaliable in the Wooden Crates
Known Issues 89
*The Arrow doesn't damage Ai, this will be updated asap (I think I have found the reason while updating, but the fix could mean the arrows wont be able to recollect after fired. I'm hoping it's possible to add both :D)
Flamer, Broken Crates, 3 Uniforms
Steam Build 88 - 21/02
*Flamer now does damage with the flame particle, and not shoot
*New player animations
*FOV has been fixed so changing it you shouldn't see the top of the player uniform
*You can now pick between 3 Solider Uniforms
*More player settings have been added, Run speed, walk speed, jump power, swim speed
*Settings have been split up, for Graphics, Player, World Settings
*Added Helmet Light, can be enabled thru Player Settings
*Crates and Explosive Objects now Break and leave broken remains (soon will leave random items)
*Looking down at your player will look different as the angles have been improved
*Fixed Buggy stopping for no reason, turns out it has something to do with the Handbrake, so it has been removed for now
*Optimized Code for hiding player arms/body
*General Fixes to materials
*Heavy Sniper has damage increased and less bullets per clip
(I've been working on the Moonbase Delta map and is coming along real nice, also a JetPack is very close, it was gonna be part of this build but had a problem when exiting buggy so left it for now) The JetPack will be apart of Wave Survival Mode too, which your have to find on each map.
Update 4583215c - 18/02
Steam Build 87 - 18/02
*Crossbow now fires an arrow projectile, which you can re-collect the arrow or it will disappear after 2 mins
*Fixed Alien Creature Attack
*Fixed Ai Shaders
*Fixed issue where if your in the buggy and choose SSAA the camera would go weird
*Disabled save menu while in the buggy
*Disabled Hud while in the buggy
*Fixed issue where you can slide on terrain slopes
*Fixed water and underwater fog on all maps
*Fixed Friendly RC60 sounds
*Fixed some ui showing incorrect numbers
*Fixed SMG and Silent SMG ADS positions
*Re-worked M64C's Scope abit better when aiming
*Added water to Rendlesham Rock ground textures
*Fixed terrain shader settings on several levels
*Redone Player Shader settings
*Fixed issue where the Player ragdoll was missing from Weapon Range
*Arid Terrain updated splat
*Main menu camera now uses Cinematic Colour Grade
*Fixed main menu terrains
Steam Build 86 - 17/02
[IMG]http://i67.tinypic.com/30wry80.png[/IMG]
INCOMING! Steam Build 86 - 17/02
*Fixed saving scores once and for all, if there was no Highscore set for a certain level the other levels would be a massive highscore
*Changed player model to match player arms, also has full body shadow (will need to updated with each weapons animations)
*Slight performance increase for Rendlesham and Weapon Range
*Removed debugs from scripts
Known Bugs 86!
*If your in the buggy and press P to save it will glitch you out until you restart the level
*If you have SSAA enabled the buggy camera will not be set correct, use FXAA or no AA. (disabling motion blur and SSAO will help fps)
Steam Build 84 - 16/02
[IMG]http://i63.tinypic.com/fn4783.png[/IMG]
*Fog is 1000x better, blends nice with skybox. You shoud see a massive difference
*Adjusted Main Settings Ui. made so it will display the value by text, for more precis editing
*Fixed Buggy Settings displaying numbers with decimals incorrectly
*Added option to enable Manual Gear Shifts for Buggy
*Exposed Buggys inputs so you can change to your desired key in the input settings, found on the splash screen before the game runs
*Exposed Build Mode inputs so you can change to your desired key in the input settings, found on the splash screen before the game runs
*Added Bloom & Lens Dirt effect for Buggy Camera
*Changed can build colour from white to blue, this is to make it easier seeing what you are about to place
*Fixed some incorrect names on Buggy Settings Ui
*Added low Foundation for Metal, Stone & Glass
*Added Metal Ramp2, can be placed like stairs
*Added Metal Hatchframe
*Fixed Metal door & wall texture glitching when re-loaded
*Fixed footstep sound fx on all building prefabs
Save FixXxed
Steam Build 82 - 13/02
[IMG]http://i65.tinypic.com/27zi1lj.png[/IMG]
*Fixed a saving issue, seems this could have been broke for sometime and I didn't realize.
*Terrain doesn't shine pin hole lights in the textures anymore
*New snow for Terrain, uses a proper texture now
*Arid has new terrain splat, now uses 8 textures and not 4
*Removed God Rays as it was just a glitchy effect, sometimes if would shine from text or your weapon flash light
*Texture Res is back as well as Quality Settings
Steam Build 80/81 - 12/02
Steam Build 80 - 12/02
*Fixed Buggy Settings resetting to 0
*Fixed Weapon Loadout Light Assault not giving correct weapons
*Improved Metal, Stone, Glass Foundations
*Improved Metal Prefabs Shader
*Added Metal Window
*Added Metal Ramp
*Fix Wood Foundations not playing Wood SFX when walking on them
*Some animation changes to all Ai models, prob wont notice any different
*Fix to player collision layers and weapon collision layers
*Fixed Silent Sniper Fire Sound
Steam Build 81 - 12/02
*Added Friendly Ai RC60 to Sandbox
*Fixed leaves shader
*Fixed leaves placement on Rendlesham Forest
*Added new birds to several levels
*Fixed bullets hitting invisable walls
*Fixed bullets dropping through the floor into the sea
*Changed Heavy Sniper Fire sound
Steam Build 81c
*Fixed Major Saving Bug
THIS DID NOT WORK, IM CURRENTLY BACKING UP THE GAME AND GONNA USE OLDER UNITY VERSION AS THE SAVE WORKS NO PROBLEM, THIS MIGHT TAKE ME A FEW HOURS UNTIL A FIX CAN BE UPDATED.
Thanx Jimbob
3 New Weapons Added! & Fixes!
Steam Build 78 - 11/02 :D:
*3 New Weapons Added! Heavy Sniper, CQ16 & M64C
*New Pickups Added to Flooded & Rendersham
*Pistol has new Texture
*All weapon materials improved
*Fixed some weapons not showing barrel smoke
*Fixed some weapons showing arms if turned off
*Improved Metal, Stone, Glass building prefabs
*Removed Wood Foundation 3
*Added New Weapons to Sandbox Mode
*Improved Motion Blur
*Changed Weapon Loadouts to include the New Weapons
*Bolt Action Sniper is now Silient Sniper
*Fixed snow on some new Prefabs
*Improved Glass shader
*Improved Building Prefabs overall, should be better placed further you go up
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Steam Build 79 - 11/02
*Increased Fire Rate of Heavy Sniper
*Increased weights of all interactive objects, e.g.. barrels, crates, etc
*Added New Interactive Object Gascan, also for Sandbox mode
*Added 4 New Prop_Pictures to Sandbox mode
*Added Player Ragdoll to Weapon Range, you can see what you look like
*Changed New Weapons shells to correct shells