Daily Dungeon modifier for Poison synergy now also starts with Touch of Decay and Poison Spellbook
To access the Beta:
Right click Ring of Pain in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.
Build notes 1.2.02 - Balance patch
Difficulty tuning patch
We'll continue to adjust the game as we add more content and features. Hard mode is significantly more difficult than Normal mode, but we've tuned mid and late game areas with this update for more consistency, and to give you more access to loot.
It's still very important to save and manage souls in Hard mode. Buying all chests will mean you're unable to afford higher tier loot and scale your build, which is crucial for survival, and planning multiple turns ahead to maximise your resources and use the dungeon against itself.
Hard mode balance:
Removed Fire Breed from depth 9.
Slight increase to Poisonbead and Firebead spawn rate in middle levels for more environmental damage.
Increased Chest/Corpse quality in depths before most shops. If you can't afford a chest you may still be able to buy a shop item.
Ravaged room can appear slightly earlier.
Made lower tier monsters spawn slightly later as well for more soul farming.
Item balance: Dark Pants: Added 5% Crit Chance.
We'll be doing some more item balance soon. Thanks for playing and providing feedback!
Build notes 1.2.01f2 - Minor fixes
Minor bug fixes
Fixed missing translations for Poison Transfer
Fixed incorrect sprite on Black Opal in some translations
We hope you're all enjoying the Lunar New Year update! As always we welcome feedback and thoughts on Discord, and we also run community design events where you can suggest game content.
Enjoy your weekend :)
Lunar New Year Update
A New Year and a new content update! Our little team's been working hard on new content based on your feedback.
New community requested features:
Key mapping. Keyboard support for playing with mouse only, keyboard + mouse, and keyboard only. Fast mode setting to speed up card positioning. Hovering distant creature cards now inspects them (you can disable this in settings). Setting option to darken the Shadow room background. Setting option to confirm before exiting a dungeon.
Separating difficulty selection from Light items
We've unlinked Candles from specific difficulties. This means you can play any difficulty with any Light item. It also means we can treat Light items as a sort of game mode selection. We can add more of them and you can play in the way you prefer.
New items
2 new Light items to unlock: Inverted Candle and Lantern of the Ox. 5+ new bridging items to help more risky early game builds survive long enough to collect synergies... and a new year Legendary weapon: Metal Ox.
Plus more bug fixing and improvements!
Community support and sharing helps us afford to make these updates, and if you'd like to help us please review our game.
Thanks from Twice Different!
Build notes 1.2.0
Features
Updated the game mode selection UI to be separated into two parts: Light Item and Difficulty. Now you can play each Light item on either difficulty.
2 new Light starting items to unlock - Lantern of the Ox and Inverted Candle.
10+ new items to help fill synergies and add survivability to early game builds.
Added keyboard support and key mapping
Added a setting to have creatures to be displayed in full when in Observe mode. This setting is enabled by default.
Added a setting for Fast Mode - This will speed up the game in various places such as passing and cards moving around
Added a setting to have the Shadow room appear darker
Added a setting for Exit Cards to have a confirmation before entering
Added a button to pull up the Map
Added a Community Suggestion section in the collection when maximising an item card, to credit our Discord design event winners
Bug Fixes
Projection correctly updates after casting or cancelling spells
Fixed typo in Rapier's Simplified Chinese translation
Fixed an issue where creature health text would not update
Scroll's Remaining Use counter no longer shows 0 after Memoir refresh
Fixed inconsistencies with On Kill effects not properly triggering from all attack-based damage sources.
Improvements
Item Cards now display their item set if they have one
Freeze, Ensnare and Transform are now projected onto creatures
Items on the game over screen display how many times they were equipped
The final exit door in Daily Dungeon has a new look
Added new icon for item-based damage
Attack-based item damage will now appropriately predict kills, removing retaliation projection
Added a difficulty indicator to Gameover screen
Daily Dungeon final exit has a unique theme
Added detail to special room exit art for explosive or spitter themed rooms
Cooldown counter UI art for Shriekers and Scroungers
Newsfeed UI visual improvements
Balance
Daily Dungeon poison synergy modifier now also includes Touch of Decay and Poison Spellbook
Hard mode and Daily Dungeon: Reduced the max possible Shackles, Poisonbeads, Firebeads that can spawn.
Daily Dungeon loot: Increased likelihood of finding corpses instead of single items in early depths.
Channelling Kilt doubles healing effect from potions
Explosive Betrayal Achievement reduced from 10 -> 3
Beta update 1.1.07b
Features
Added shortcut bindings for Interact Middle, Reroll, Discard
Bug Fixes
Impactful's texture has been correctly sized
Fixed issues where some items were being displayed as others on the Game Over screen
Fixed a bug where Keyboard shortcuts would work when the Keyboard has been set as a controller
Fixed rebinding keys and buttons
Fixed a bug when swapping between using a controller and keyboard shortcuts would cause shortcuts not to work
Improvements
Explosive Betrayal Achievement reduced from 10 -> 3
To access the Beta:
Right click Ring of Pain in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.
Ring of Pain Roadmap - Feb 2021
Hi everyone! Here's an update on what we're working on now, and what to expect in coming months. We've got some great content coming, some of which we're starting to put in the PC Beta.
Lunar New Year Update
Coming Feb 11th!
Soon we're releasing a chunk of improvements and some themed content for Lunar New Year.
This will include a handful of items, quality of life features, and the separation of difficulty from the Light item selection. This is a step towards adding more gameplay variety through starting items (eg. Candle, Double Candle, Dark Stone), and will allow us to design Light items in a way that's like choosing a character class.
More details will be available when we launch that next week!
The Shadow Update
Coming April/May...
After Lunar New Year we're working on a major update that focusses on adding more game content including items, special dungeons, creatures... Along with a rework of Light Damage into Petrify - a status effect which reduces max health, as well as Gameplay Statistics so you can track your accomplishments.
We're busy working on more features, and as we approach this update we'll share more news on specifics.
Thank you all for your feedback and support. Please take a moment to recommend Ring of Pain on Steam as it helps us continue to improve the game with features and content. This is a small glimpse of what we'd like to add in the future, and we're excited to explore more.
Beta update 1.1.06b
Features
Added a button and keybinds to pull up the Map
Added a Community Suggestion section in the collection when maximising a card
Bug Fixes
Fixed missing Decanter graphic
Fixed Grabby Hands softlock
Fixed issue where creature health text would not update
Scroll's Remaining Use counter no longer shows 0 after Memoir refresh
Fixed inconsistencies with On Kill effects not properly triggering from all attack-based damage sources.
Improvements
The final exit door in Daily Dungeon has a new look
Added new icon for item-based damage
Attack-based item damage will now appropriately predict kills, removing retaliation projection
To access the Beta:
Right click Ring of Pain in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.
Beta update 1.1.05b
Features
Input Mapping + Keyboard Support There are two types of keyboard/mouse support:
Mouse + Keyboard (Default) This allows you to play the game normally with the mouse, with buttons on the keyboard acting as shortcuts to common actions. e.g. Use Spellbook or Pass Left
Keyboard This allows you to use the keyboard as a controller. The UI will change accordingly as if you are using a controller and will allow you to use controller specific modes such as Inspect and Observe. Additionally controller prompts will appear mapped to the keys you have mapped.
You can now remap key bindings, please note that there are some conditions:
Mouse + Keyboard You can map shortcuts to keyboard or mice buttons (excluding LMB and ESC)
Keyboard You can map controller actions to the keyboard (excluding ESC)
Controller You can map a limited set of actions to the controller (excluding D-Pad, Left-Stick, Right-Stick, Start) Controller maps are saved to the type of controller, this is because you can map buttons to the DualShock 4's touch pad for example
Updated the game mode selection UI to be split into two parts: Light Item and Difficulty
Added a new Light Item - Lantern of the Ox
Added a setting to have creatures to be displayed in full when hovered This setting is enabled by default. This feature is also available for Observe mode when using a controller
Added a setting for displaying creatures stats when hovering over the Inspect icon with a mouse
Added a setting for Fast Mode - This will speed up the game in various places such as passing and cards moving around Have fun speedrunners
Added a setting to have the Shadow room appear darker
Added a setting for Exit Cards to have a confirmation before entering
Bug Fixes
Hermit's Pockets items will be inverted with the Inverted Candle
Grabby Hands will now automatically pick up items that spawn in front
Fixed a bug where right clicking a creature quickly would cause visual issues
Projection correctly updates after casting or cancelling spells
Fixed typo in Rapier's Simplified Chinese translation
Improvements
Item Cards now display their Archetype if they have one
Freeze, Ensnare and Transform are now projected onto creatures
Items on the game over screen display how many times they were equipped
Balance
Channelling Kilt doubles healing effect from potions
To access the Beta:
Right click Ring of Pain in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.
Build notes 1.1.04
Happy New Year! We're back from our break and working on more content for Ring of Pain! Beginning with one of our regular quality of life and bugfix updates. We'll have more info to share on upcoming content in the near future, and are excited to share what we're working on.
Features
Added a feature to partially restore corrupted save files on Steam. If your game has lost progress or had a save file corrupted: press F5 on the Settings page to access the feature.
Bug Fixes
Heat Shield does not activate when using Barrier
Mimic Friend now moves new Stat cards to the front as well
Fixed soul projection on Dummy when using Soul Cannon
Projections consider guaranteed critical hits when dealing a killing blow
Projection correctly updates after casting or cancelling spells
Knockback projection functions correctly when knocking creatures into walls
Scroungers do not escape through exits if ensnared
Spineback's animation is paused when it is frozen
Killing creatures with status effects (eg. poison) now counts towards achievements Previously the system had no knowledge on what created status effects on creatures and the player
Improvements
Right clicking creatures will inspect them
Fire Breed spawns Firebeads next to them instead of to a random location. Previously, spawning Firebeads to a random location was confusing - it wasn't communicated well enough and could seem like they appeared from nowhere. This change should help players identify and hunt Fire Breeds.
Shuffle always moves front cards away from front card positions (As long as there are more than 3 cards in the level)