Genre: Role-playing (RPG), Strategy, Adventure, Indie, Card & Board Game
Ring of Pain
Beta update 1.1.04b
Features
Added a feature to partially restore corrupted save files When launching the game via Steam, press F5 on the settings page to partially restore a corrupted save file
Improvements
Right clicking creatures will inspect them
Fire Breed spawns Firebeads behind them instead of to a random location
Shuffle always moves front cards away from front card positions As long as there's more than 3 cards in the level
Bug Fixes
Heat Shield does not activate when using Barrier
Fixed an issue with equipping Flame Eater
Mimic Friend moves Stats to the front
Weaken now affects both front cards
Shadowstrike's description has been fixed
Fixed soul projection on Dummy when using Soul Cannon
Projections consider guaranteed critical hits when dealing a killing blow
Projection correctly updates after casting or cancelling spells
Knockback projection functions correctly when knocking creatures into walls
Scroungers do not escape through exits if ensnared
Spineback's animation is paused when it is frozen
Killing creatures with status effects now counts towards achievements Previously the system had no knowledge on what created status effects on creatures and the player
Other
Sam no longer gives you a gift if you pat a frog or dog
To access the Beta:
Right click Ring of Pain in your Steam library, select Properties.
Select the BETAS tab and choose the Beta you want to install.
Beta update 1.1.03b
Here's a sneaky holiday Beta update with new content to test for those who want a preview.
A Hard Carry unlockable
There's now something special behind one of the hardest achievements in the game...
New items
Added a handful of new items! Most of these are in development, and they're not yet translated. For now, enjoy the temporary art!
Bug Fixes
Visual bug when on the unlock screen text appeared briefly
Visual bug where end game choice cards would glitch in at the start
To access the Beta:
1. Right click Ring of Pain in your Steam library, select Properties. 2. Select the BETAS tab and choose the Beta you want to install.
Build Notes 1.1.03f2
Bug Fixes
Corrections to Generosity and Hermit's Tiara item effect text. Their effects haven't been changed since prior to this bug.
Build Notes 1.1.03
Thank you all for the feedback on our latest update!
This update includes some quality of life improvements and bug fixes
Previewing Stat Boosts
One of the main requests we've heard is players want a way to get out of a Stat Boost choice they don't want.
To solve with this we've added a preview of which 3 stats you'll choose from if clicking the Stat Boost.
Stat Boosts and strategy
With choosable Stat Boosts, thinking about how to manage stats is much more important!
Rather than having an (on average) more balanced build from random stats, players have the ability to min-max. Learning how to choose stats for your builds may take time to get used to.
More control over outcomes also means more strategy is required, so it may feel more difficult at first. If you'd like to learn more about strategy or share your own tips, we have a great community on Discord!
Bug Fixes
Normal mode: Shackles can no longer spawn in early special levels.
High Explosives Daily Dungeon modifier deals double damage to creatures
Fix for Daily Dungeon not adding Soul count to the final score
Potential fix for High Stat achievements not activating
Fixed Putrid Incense translation in German
Fix for game text not falling back to English when a host's system has uses an unsupported language
Fixed upside down Ring of Pain logo in certain circumstances
Fix for Restart to Main Menu not appearing in certain circumstances
Fixed a bug where the prompt for Return to Menu may not appear
Disable Dummy having overridden death behaviours
Fix News Feed UI after changing languages
Happy holidays
Our team will be taking a break over the festive season, and we hope you all enjoy the rest of the year!
Beta update - v1.1.02b
Improvements
Added new Stat Boost icons to see what a stat boost contains
Balance
Normal mode: Shackles can no longer spawn in early special levels.
Bug Fixes
High Explosives Daily Dungeon modifier deals double damage to creatures
Fix for Daily Dungeon not adding Soul count to the final score
Potential fix for High Stat achievements not activating
Fixed Putrid Incense translation in German
Fix for game text not falling back to English when a host's system has uses an unsupported language
Fixed upside down Ring of Pain logo in certain circumstances
Fix for Restart to Main Menu not appearing in certain circumstances
Fixed a bug where the prompt for Return to Menu may not appear
Disable Dummy having overridden death behaviours
Fix News Feed UI after changing languages
Build Notes 1.1.01
Features
New choosable Stat Boosts!
15+ New Items
10+ New Achievements
Added chest re-roll tutorial
Added new turn order icon
Added an option in the Twitch Settings to Clear Drawings. This will remove any approved or in-review creature drawings
Bug Fixes
Volatile Crystals no longer trigger when dodging
Removed delay to every turn when Sadistic Will is equipped
Amorphous Mass projects piercing damage correctly, and no longer works on projectile attacks
Fixed Shields Up not removing armour when item is stolen by a Viscid Union
Active items on the inventory screen can no longer activate after completing the game
Fountain of Life displays correct values on repeated usage
Layer ordering issues relating to Area Of Effect
Fix for chest card graphical issues on some Mac systems
Exiting through the final exit in Daily Dungeon no longer has a looping audio effect
Fixed Loombird secondary attack damage projection whilst Tiara is equipped
Terror Slimes now correctly split into Terror variants
Terror Fire Breeds will now spawn Terror Roaming Firebeads
Firebreed's spawning happens after creature actions, so it can't create a Firebead and unexpectedly kill the player
Fixed Wretched Amalgam projecting actions when frozen
Replaced death behaviours can be removed by freeze (explosions added by Immolation can be nullified)
Freeze on hit no longer stops monsters applying poison
Completing a Daily Dungeon uses Souls Remaining in it's score calculation
Fixed a bug that will leave the turn order graphic up when casting the Exit Scroll with a controller
Hide creature turn order graphic when observing creatures in the back of the ring with a controller
Hard mode special rooms: fixed bug where Shackles had a very small chance to spawn in early game
Balance
Cursed Potions will cure poison even when cursing
Adjusted loot and spawning for Hard Mode
Adjusted loot for side paths. These rooms will now often spawn paid chests instead of raw loot
Adjusted loot density in side paths
Adjusted rarity curves to make legendary spawns appear later
Generosity: Clarity removed, Health +2, Defense 3 → 2
Create Exit: Creates Shrines in Special Rooms, and Crossroads elsewhere
Improvements
Two Shackles no longer spawn at the front of the ring
Added 50 and 100 frame rate limit options
General performance and memory improvements
Wishing Well displays the information of the charm you will absorb
Improved freeze consistency. Freeze is removed after all attack effects.
Added Cure Poison projection. This will appear when hovering over actions that will cure the player, such as drinking a potion, exiting through a door, or using the Cure Spellbook
Rework to soul damage, so it's calculated as a damage addition per creature instead of per Soul
Versatile activates on equip rather than activating when the players stat changes
Replaced the Vulnerable creature intention with Stunned
Added environment art for Embracing Chaos room
The Specialist Update
The Specialist Update is here!
As we introduce new features, our long term goal is to make the game more strategic and create more versatile play styles. They're also a step towards the new game mode we're working on.
Giving players more agency over the game means the difficulty may change as we tune it, and if players have more ways to master the game it provides a path for us to create more hardcore, challenging content in the future!
This update includes a very important feature:
Choosable Stat Boosts
There are now multiple types of Stat Boosts with different effects! These also give you a choice between 1 of 3 stats to gain, to help you balance your build the way you want!
New Stat Boost types are:
Basic - Choose 1 of 3 primary Stats to increase Compromise - Choose 1 of 3 primary Stat to increase, -1 to the other 2 choices Specialised - Choose 1 of 3 primary Stat to increase a lot, -1 to all other stats
The Basic type can also appear as a Cursed Stat Boost.
15+ New items
As we continue adding content we're aiming to keep filling out areas which need more variety, as well as adding more synergies to make existing items more useful! This is a long term goal for us, though we're excited to share our first batch of new items.
These includes the beginning of spell cast synergies, more versatile Stalker set cards and a special frog-related treat... We won't spoil too much, so you can discover the new items yourself.
10+ New achievements
Over time we'll be adding a mix of Achievements for you to naturally unlock over the course of playing Ring of Pain, as well as more specific challenges which require extra thought.
Thank you to all players for your support, feedback, and sharing. We're excited to keep building the game, and will continue tuning the experience. We welcome any thoughts and feel free to join our discussions on Discord.
Minor hotfix patch: 1.0.36f3
Very minor update:
Fix for save file corruption during unexpected shutdowns (power surges etc)
Also a sneak preview:
The Specialist Update is coming next week...
This is what we've been working on recently and we're excited to be sharing it soon, along with the full details!
Steam Awards - Vote Pain!
Steam Awards are open for nominations and we'd love it if you nominated us.
We're a small team up against big titles, in a very big year.
We've made a unique experience with fresh design mechanics, immersive art, chilling music and a very creepy Owl... But most of all, we bring you Pain.
Learn through pain, then try again.
Dead in 10 seconds? No problem. Pain is a core part of the experience, which is why we'd love you to nominate us for the Best Game You Suck At - an award for challenging games which reward persistence.
Your support helps more people find out about our game, so we can keep adding content for all!
Beta update
Features
As we prepare for the Specialist Update we're testing our new choosable Stat Boosts!
Bug Fixes
Fixed softlock relating to Vision obfuscating cards when they are attacking
Freeze on hit no longer stops monsters applying poison
Hollower will drop the correct amount of souls on death
Volatile Crystals no longer trigger when dodging
Active items on the inventory screen can no longer activate after completing the game
Terror Fire Breeds will now spawn Terror Roaming Firebeads
Fountain of Life displays correct values on repeated usage
Layer ordering issues relating to Area Of Effect
Improvements
Dungeons can no longer spawn two Shackles as both front cards
Added 50 and 100 frame rate limit options
Wishing Well displays the information of the coin used
Improved freeze consistency. Freeze is removed after all attack effects