Ring of Pain cover
Ring of Pain screenshot
PC XONE Switch Steam Gog Epic
Genre: Role-playing (RPG), Strategy, Adventure, Indie, Card & Board Game

Ring of Pain

Build notes 1.0.36

Features



  • Added a Fast Rerolls settings option
  • Cutscenes and credits can be skipped
  • Added new Twitch Setting "Drawings Per Dungeon".
    This allows the broadcaster to decide on how many types of creatures in the dungeon will be sourced from Twitch.
    Previously this value was set to 2, now this value can be set from 1 - 5



Bug Fixes



  • Fixed repeated and empty speech prompts
  • Fixed soft-lock relating to spoon unlocks
  • Slime Cells will cure poison on pickup
  • Heat Shield will protect from explode on pickup
  • Catalyst correctly rewards all 3 charges
  • Dog pats no longer track consecutively to fix infinite spell usage exploits
  • Certain invalid scroll usages no longer cause Spell Casted effects
  • Fixed Calm from having the Vision intention
  • Daily Dungeon "Random Rewards" no longer breaks descriptions for items with stats described
  • Losing an item to Uber Slimes can now kill you if your max health becomes 0
  • Siphon Gem and Transcendence show appropriate graphics when using a controller
  • The Collection's search feature can now find items that are both newly unlocked but have not been seen


Improvements



  • General performance improvements
  • Restarting runs and returning to main menu
  • Scroungers will bias spawning even further away from exits
  • Wishing Well shows stats absorbed by gems on use
  • Locked hidden achievements now show the achievement name to help you discover them
  • Seeding improvements for items and chests in Daily Dungeon
  • Projection improvements when hovering spells that don't take a turn
  • Shadow narrative exit rooms also contain regular exits so you can avoid the narrative if desired
  • Creature intention tooltips can be viewed when inspecting a card
  • Twitch Extension Guide document now translated to Korean and Simplified Chinese


Balance


Items



  • Immovable Object: increased temporary Defense 1 → 3
  • Sandals: increased Speed 1 → 2
  • Frostbite: increased Defense and Speed 1 → 2
  • Hungry Sun: removed potion healing (50% → 0), Increased Defense -2 → 0
  • Merchant: item cost reduction decreased 25 → 20, decreased Clarity 5 → 4
  • Gluttony: increased Attack 1 → 3
  • Giant's Wrap: 2 cooldown
  • Eruption: now a Legendary (from Epic)


Spells



  • Shuffle: cooldown decreased 5 → 4
  • Ensnare: cooldown decreased 3 → 2
  • Shields Up: cooldown decreased 6 → 5
  • Create Exit: spawns normal exits in special rooms, and crossroads elsewhere
  • Siphon Gem: usable even without a gem equipped


General



  • Daily Dungeon "Random Rewards" adds at least 2 stats to items (from 1)
  • Amalgam consumes 100% of a creatures soul, previously it was 50%
  • General hard-mode adjustments


Thank you to all our players for continued support.
We're working towards a nice content update in coming weeks!
If you missed our Roadmap Livestream we discussed some of the upcoming content.

We're excited to share the new items and features with you all soon!

Ring of Pain Roadmap - Livestream reveal

Roadmap for Ring of Pain



Come and talk to the developers about the upcoming Specialist Update, along with our future plans!

We'll be live on Steam broadcast and taking questions in chat.
We'd love to hear your feedback so we can best prioritise potential features and content.

The stream will be in English, but we'll be sharing a translated roadmap soon as well.

Beta testing new content

New PC beta branch on Steam



As we work on more content for the game we're going to start releasing Beta versions for you to try out before it's officially released!

Reporting bugs and giving feedback on the Beta content will help us provide the best experience for everyone.

To access the Beta:


1. Right click Ring of Pain in your Steam library, select Properties.
2. Select the BETAS tab and choose the Beta you want to install.

Note: New Beta content and features will be in English when first implemented, as we need to finalise the text before it gets translated.

Thank you all!

1.0.28 Build Notes

Build notes:



Catch me if you can


A common feedback we've had is that sometimes it's not always possible to catch the Scrounger before it leaves a dungeon, so now Scroungers will no longer spawn directly next to an exit.
This will give you more time to chase them, nuke them, or shuffle the dungeon.

Note: Scroungers also prioritise using the 'core path' exits (black exits, shadow exits), so they may still spawn next to a coloured door, which they ignore if there's a core path exit available.

Granting Wishes


Wishing Well has been an ongoing source of mystery and questions:
Where did it come from? What does it do? Why did it take my Charm and seemingly to do nothing?

Well, now it'll take your Charm and do something every time because we've made it act similar to the Siphon Gem spell.

Now it'll give you the primary stats from donated Charms, every time you donate, so using the Well won't ruin a run. It might actually be a good investment! Stonks!

Item reworks


A couple of items have caught our attention in playthroughs!

Light Concoction previously did damage based on overheal, the effect is now:
Healing missing Health becomes Light damage to all creatures

We feel this will better encourage strategic play, as it requires you to have high health and juggle damage to make the best use of it. We hope this rework naturally makes it less OP, while still being very fun to use.

Soul Cannon previously needed you to spend all your souls and do that much damage, now:
Spend 30 Souls, deal 30 Soul Damage to target; 1 Cooldown

The old design was basically being used to nuke bosses and that's about it. The item wasn't versatile enough to use regularly, and we hope this rework makes it much more useful. It's more like a soul machinegun now - very short cooldowns and effective on anything.
It'll also synergise better with items which proc on spell use.

Endgame balance


We've noticed the dark ending in particular needed some tuning.
It was spawning cards in a way where people could fill the ring with potions, and get way too many cards in the ring.


  • Improved Potion spawning and Creature limits across the difficulty modes.
  • Boss Area of Effect attacks are better positioned and spread to avoid inescapable situations.
  • Boss Area of Effect attacks have damage increased from 5->15 and 15->20.
  • Updated icons for Area of Effect attacks.


Loot and creature caps


Further tuning for a couple of situations where too many 'brutal' creatures could spawn.
Skull doors are meant to be more challenging but there's a fine line to tread to make sure even rare spawning situations are possible!

Bug Fix



  • Rare ending softlock fixed
  • Hungry Sun properly considers all sources of explosion damage
  • Fixed minor bug where stat equip would project damage
  • Removed projected Light Concoction damage from stat increase


Thanks all for the continued thoughts and suggestions! We've been working hard on all this tuning and are excited to get back into content creation.

What's next?


Beta branch


We're going to start doing Beta releases soon for PC on Steam, which will give you a chance to try new features and content before release.

Roadmap livestream


Next week we're going to do a dev livestream to discuss future content plans and potential features. We'll be creating a Steam event for that in coming days so stay tuned!
Hope to see you there.

Steam Trading Cards added!

Steam Trading Cards



They're here!
Get your Ring of Pain backgrounds and Frogchamp emotes now, with the Ring of Pain trading cards.

1.0.27 Build Notes

Build notes:



Owl heard a rumour... Do you... not like their gifts?


Owl will try harder to please you, and prefer treasure for empty item slots more often.

Reroll cost reduction


To help give you access to more items we’ve reduced most item reroll costs:

Commons - The first reroll is now free (from 2), increase per roll is still 2.
Rares - Cost reduced to 3 (from 4).
Epics - Cost reduced to 6 (from 8).
Legendaries - Unchanged (15).

This should further tune the early game to help you find the best item: Spoon!

Daily Dungeon unlocks earlier


Our Daily Dungeon modifier mode will now unlock at Depth 6 (from 12) to give new players people a taste of this sooner.

Our loyal dog friends


Dogs are now satisfied with fewer pats. They weren't bugged, they just wanted lots of pats before leaving! Too many pats. Now, not so many pats. If you're playing only for the dog petting, well... maybe we'll add something more for you in the future.

Item balance


We've done a major audit of our items, sourcing feedback from Steam discussions, Reddit, Twitter, Discord etc to tune a lot of our lacklustre middle tier items.
Thanks to everyone who provided thoughts on this!

Adjustments (relative to the original stats):


  • Generosity +2 Health & +3 Clarity
  • Icebreaker now deals additional +2 damage to Frozen creatures
  • Swamp Matter +2 Def & +1 additional damage to Poisoned creatures
  • Camouflage +2 Def & +5% Dodge
  • Touch of Decay -1 Clarity & +5% Dodge
  • Ghostly +1 Health
  • Poison Shield +1 Poison on Parry
  • Merchant -2 Health & +2 Def
  • Mimic Friend -1 Attack, +2 Def, -1 Clarity & +4 Health
  • Bronze Leaf -2 Health
  • Unstable Fragments +2 Speed +1 Clarity
  • Sadistic Will +5% Dodge
  • Bloodstone +1 Health, +10% Dodge & +10% Crit
  • Spiky Shield +2 Reflect damage
  • Living Corset +1 Clarity, now guarantees 2 Heal on kill (was 30% chance to Heal 3)


Our intention is to balance items which weren't providing the right amount of value, aren't fitting their play style archetype very well, and/or minor adjustments to mitigate randomness.

We have some item redesigns coming soon, which will be added when we have all the translations ready. Including an adjustment to Light Concoction, which is way too powerful. Hilariously powerful! So enjoy that while it lasts. It won't be a huge nerf, we'll be making it's use more strategic and its potential relative to health... Coming soon, a little teaser.

Fixes



  • Turbulence and Light Caller now function as intended
  • FPS settings should now save properly
  • Area of effect countdowns are no longer affected by spell usage
  • Added specific missing area of effect damage projections
  • Rare ending infinite loop fixed
  • Brittle Seed no longer breaks defence values under specific circumstances
  • Missing items have returned, hello there!


Thank you all for your continued support and feedback. More updates on the way!

1.0.26 Build Notes

Build notes:



Launch has been INTENSE and we really appreciate everyone's support!
We're getting a lot of great feedback, and have some exciting things lined up.


Early game loot consistency


A number of players have said they feel the early rooms had a bigger impact on their run than they should.
We've done a pass to make the first level loot more consistent, to help players ease in and kick off their desired build early.

Previously, early levels had a guaranteed chest and potion, and the rest of the loot was randomised. Now we guarantee the majority of early game loot types. If you've been restarting runs to get a specific distribution, then this should remove that urge and make it more consistent.

Skulker debuff


Skulker was acting almost like a blocking card due to being a very scratchy boy (or girl?), so we've trimmed those claws with -4 to physical attack across all variants.

Twitch integration


We'll do a proper post on this soon because it deserves a full announcement - Our Twitch integration is now available (though not yet translated) outside the beta branch!

Bugfix


Lots of minor bug fixes and one major one:
A few players reported power surges / computer crashes had corrupted their saves. This update should fix the situation of loading a corrupted save.
If you still have issues, please get in touch via our Discord bugs channel.


Some things we're working on for the near future:


+Improvements to corpse loot and drops from Owl.
+More items.
+Selectable stat boosts.
+Creating and sharing a roadmap for you all to see.

Again, thanks for all your feedback!

Ring of Pain LAUNCH LIVESTREAM

Simon will be streaming the game and celebrating launch. LET'S GO!

Livestream: Making Art with Simon

A digital art stream and AMA



Join us while Simon works on art for the game.

Maybe we'll paint a scenic illustration, maybe a new creature design, or maybe we'll work on the post-launch roadmap and share some of our future plans.

Come and hang out, and feel free to ask questions!

Developer Livestream: Special Twitch feature preview!

Preview and test our upcoming Twitch features.



This will be our first public test, and we'd love your feedback.

Watch live on Steam or tune in on the Twice Different Twitch channel to participate.

Draw with the Devs


Viewers can opt in to a drawing feature on Twitch, which will request art for creatures.
Submit drawings for the chance it'll randomly appear in-game.
Show off your creative skills, make a hideous abomination, or just draw a Homer. The choice is in your hands.

Chat Voting


Decide the outcome of decisions - The streamer can call for votes on item choices.
Send us to our doom or be a helpful aid on this strategic journey. You decide!