Well it's official. Rodent Warriors really is an idle game... just like we promised.
In the Options menu you can select a new button called "Auto Play" which opens up a new panel that will allow you to define what parts of the game you want to be automated.
If you check all of the boxes you can sit back and watch as Hero after Hero does there best to complete Quest after Quest! Otherwise you can set it up so that you will have the opportunity to intervene when necessary.
Here are all of the details of what was release this time.
Gameplay
Added Experimental Auto Play options
Bug Fixes
Fixed Enemy quest markers bug
Fixed bug with skeleton timer bars showing in front of other objects
Fixed bug that could potentially stop quest from being completed
Thanks as always for playing and keep having fun!
Kevin
Rodent Warriors V 0.1.6.1 Live!
Hey everyone,
V 0.1.6.1 is now live. Here is what when into this release.
UI
Quest objectives are now marked on the mini map
Added Skill Buff Icons to better show what skills are active
Skills
Added a timer bar on top of Skeleton Minions
Skeleton minions AI now much better
Keep having fun and let us know what you think of this version.
Don't forget to join our Discord if you want to chat!
https://discord.gg/ab24Hc
Kevin
Rodent Warriors v 0.1.6 live!
Hello everyone,
V 1.6.0 is now live. Hooray!
Here is an overview of what has changed this version.
Graphics
Dynamic lighting - aka purty colours.
Day night cycle - Quests start at a certain time of day and the day advances while you play.
Skills
Beaver's Star Shower now confined to smaller area
UI
No more joystick configuration button (thank goodness!!)
Added an Options button to Main menu scene.
Gameplay
Rodents now start with normal items if they dont have Ancient Relics in those slots
Monster power levels have been decreased slightly
Have fun with this version and please let us know what you think.
We also now have a Discord Channel if you want to join:
https://discord.gg/ab24Hc
Kevin
Rodent Warriors v 0.1.5.1 live!
Hey everyone,
We couldn't resist putting out a new version with some changes because we had ideas about changing some skills to fit the new enemy behaviour.
Here are the details:
Skill Changes
Fire! (Weasel)
Now pierces targets and does reduced damage per enemy hit up to the distance of the bullet.
Nature's Guise (Mouse)
Now makes the Hero undetectable by enemies and allows the Hero to pass through enemies.
Quests
Added another Quest from the Rodent King.
Rodent Warriors v 0.1.5.0 now live!
Hello everyone,
Hope you're having fun playing Rodent Warriors.
V 0.1.5 is now live!
We have made significant changes in how the enemies behave. It is going to make the game more challenging. We will need to continue to tweak the game difficulty until it is balanced just right.
Here are all of the changes included in this update.
Enemy changes
Enemies now wander in the maze instead of standing around.
Skill Changes
Projectiles now move faster.
Mini map
When bosses go out of range of the hero's senses, the mini map will show their last known location.
Bug Fixes
Fix projectile distance calculations.
Fix mini map scrolling effect when mini map is big.
Rodent Warriors v 0.1.4.1 Live!
Hello everyone,
Hope you're having fun! Before we finish work on v 0.1.5 we wanted to release a small update with some improvements.
Here is what we changed in the latest version (0.1.4.1)
Ancient Relics
Ancient relic slots are now unlocked by gathering Manuscripts equal to the number of slots you already have. The total number of Manuscripts you need to unlock all eight slots is roughly the same, but you start accumulating them faster.
The Quest and Relic UIs have been updated to show more information / make more sense.
More potential ancient relic bugs were fixed.
Dialogues
A "Skip Dialogue" button has been added. If you don't care about the story you don't have to read anything any more!
Skills
Projectiles now have a shorter range
Slight adjustments have been made to skill and item power levels
That's all for now. Have fun and stayed tuned for v 0.1.5!
Rodent Warriors V 0.1.5 plans
Hi again!
I want to share with you our plans for V 0.1.5.
We released Rodent Warriors into Early Access with some things left unfinished (duh). One of the things we want to do is change the static nature of the enemies into something more dynamic.
For this version we want to get the enemies moving in the maze! We know that this is going to change the game-play and hopefully it will be in a good way.
This should be only a minor amount of work. But it is important because it is leading up to what will give the enemies some real character: enemy abilities!
To be clear, the enemy abilities won't be in V 0.1.5, but this is what we are thinking in terms of abilities:
Every type of enemy will have one ability.
The abilities that a type of enemy has will be taken from this list:
Charge (from far away and fast)
Ranged Attack
Change Sides (e.g. moves from the left of the hero to the right)
Tank mode - the enemy temporarily takes less damage.
Enraged mode - the enemy temporarily does more damage
Berserk mode - the enemy temporarily attacks faster
Stun attack
As always we would love to hear what you think!
In the meantime have fun playing!
Kevin
Rodent Warriors V 0.1.4 is Live!
Hello everyone,
As always thank you for playing Rodent Warriors!
Version 0.1.4 is now live! Hooray!
Full disclosure:
We renamed version 0.2.0 to version 0.1.4.
Most of the past few days has been spent building tools to create the quest dialogues.
We have only included two quests so far. Our plan is to have many, many more quests, with many more NPCs to enhance the story.
BUT first we want to get an idea of how everyone likes the dialogues. Awesome? Stupid? They add to your enjoyment? A complete waste of time? Please let us know!
Keep having fun and hope to hear from you!
Rodent Warriors V0.2 plans
Hello everyone!
How's it going?
Did you know that Rodent Warriors has quest dialogues? Probably not because they are disabled right now. :-)
Originally Rodent Warriors was developed with Quest stories as just a big wall o' text. But no one wants to read a big wall o' text! (Note to self... cut down the length of this release announcement)
Our plan for v 0.2 is to turn back on the Quest dialogues. This is what we hope to achieve.
Tell a compelling story.
Let the player interact with character(s) the way that they want to.
Make people laugh.
This release might take a little longer because well.. writing is hard!
For this release our goal is to create dialogues for interacting with the Rodent King. We will gradually introduce other characters as we have time to write the interactions.
Of course we will continue to make small improvements and bug fixes as we go.
As always we are open to ideas and feedback from our community.
Thanks again for listening and have fun playing!
Kevin
Rodent Warriors V 0.1.3 Live!
Hello everyone!
V 0.1.3 is now live!
First we want to send a huge shout out to Sebastian, who helped as very much with this release.
Now on to the details...
Ancient Relics
These are items that survive when the current Hero is defeated.
You can use the Equip and Relics overlays to decide which item(s) you want to set as your 'Ancient Relics'
You start with the game with the availability to save one Relic for future Heroes. Completing certain quests will grant you Manuscripts. Once you collect enough Manuscripts you will gain more slots to store 'Ancient Relics'.
Maze Map
The maze map now cycles between three states: small, big, and hidden.
Keep having fun playing Rodent Warriors and please let us hear your opinions, questions, comments.