The rainforest, swamp, desert, and winter biomes have been added!
The stove shovel recipe has been fixed
Fixed compost bin crash
Fixed various types of meat not cooking on the campfire
Increased time to decay on all raw meat
Cooked meat is more effective
Cooked meat takes longer to spoil
Raw meat gives a debuff of lower health and hunger
Furnace no longer takes rain damage
The furnace has a new look
There is a new stone furnace that is needed to smelt more advanced ores
There is a new blast furnace that is needed to smelt even more advanced ores
Several buildings were given proper durability to resist weather for a period of time
You can no longer pick up buildings if they are damaged (repair them first)
Press "R" when looking at an item to attempt to repair it (if you have the resources it will repair)
Update 28
Wolf hide can be turned into leather Claymore received small nerf Stove updated and can make vegetable stew at it Multiple types of cloth armor you can craft have been added Wheat flour can be made at the mortar from wheat Pecan flour can be made at the mortar from pecan nuts Wheat bread can be baked Pecan bread can be baked Wheat can be grown White onions can be grown Garlic can be grown Cucumbers can be grown Corn can be grown Added dropped meshes for flax items Skeleton knight dungeon has some changes Rain Catcher added: Craft it at the forge. Place empty jars in it and they will fill with water. The next biome is shaping up with new trees, and bushes. Fish and birds are making random appearances
Update 27
Spoiled meat turns into the proper item now Mushrooms decay Chests are easier to pick in the skeletal knight dungeon Barrels are not locked in the skeletal knight dungeon All cooked meat gives at least a small buff to energy Rain and wind protection values show on clients Personal crafted items will fill your toolbar if possible before dropping on the ground Campfires properly burn out in the rain or wind now if the weather is extreme enough Several chests make a locked sound if you try to open when they are locked Interacting with wells will auto drink from them Many crafted items take damage if they are exposed to the weather Fixed stringy steak having the wrong description and hover-name Bed graphic has been updated There are piles you can dig from using a shovel (sand, clay, etc.) You can craft shovels at the workbench Skeletal knights should not spawn on the cave top any more
Update 26
Picking up a container with "Y" no longer gives you extra items You can make water jars at a well All new mushrooms can be picked up Several forge blueprints now only require 1 crystal and not 6 Removed some floating rocks around the island keep Workbench build outline has been fixed Skeleton knights drop different loot from basic skeletons Reduced the number of spawning rhinos Forge now requires fuel to operate The oven now requires fuel to operate
All new weather / health system! The campfire, oven, furnace, and forge put off heat You take damage if your core temperature drops below 45F (7C) Your core temperature is affected by your wind protection versus the current wind conditions Your core temperature is affected by your rain protection versus the current rain conditions Your core temperature is affected by your thermal protection versus the current snow conditions Fires go out if there is too much rain, wind, or snow (and they are exposed)
Updates 21-22
Update 21
Fixed shared experience not working properly
Fixed picking up built items not working properly
Fixed pickup all "o" not working properly
Fixed skeleton knights not firing their bows when equipped
New dungeon has appeared
Update 22
Bows do more damage
Deer are spooked less and run slower
Boars make noise when they attack
Spawns are in for the new dungeon
Treasure added to the new dungeon
Spells now require scrolls to cast them
You can make spell scrolls at the spellbinding pedestal
Build a spellbinding pedestal at the workbench
Reagents used to make scrolls can be found around the land (mushrooms, etc.)
Several loot tables have been updated
Newbie cheat starter stuff has been removed
Update 20
Reduced tree drops, again Fixed the arachnid boss animations Another village to loot has been added No build zone added around the Island Keep The length of the day has been doubled Pressing "o" will auto-pickup any items around you (this ONLY works on player items) When monsters are killed, every player online receive experience ((Experience/#Online)*1.25)
Update 19 is here already!
Giant spiders have been buffed a little
Crafting a press barrel gives you the right output item
Fixed the press barrel recipe
You can eat pecan butter from the toolbar
Equipping cloth armor no longer shows the incorrect character model
Several container names have been fixed
Trees drop leaves in clumps
Trees can drop sticks
Fixed small pine tree #1 showing the wrong model when close.
Nights are 50% shorter
Foliage burns in torches longer
Wood burns in campfires longer
Torches no longer come with wood (sticks now)
The crop watering special-fx has been changed and toned down a lot
Fixed wolves not dropping wolf meat
Campfires can cook wolf meat
Brain 3d models have been changed to skulls to make easier to see
Wind volume has been turned down.
Removed loot you could'nt reach in a viking village
Spiders have babies too......:)
Island keep loot and difficulty improved
Clutter is harder to move around
Update 18
AI Changes
There are now three kinds of AI in Rogue Frontiers: 1) Normal animals that eat, drink, breed, and wander around. 2) Enemy AI in dungeons that will attack you if they detect you. 3) Enemy AI in the wild that will attack you or your base.
Crafting
There is a new press barrel to make items. It can be built at the workbench.
There is a new cauldron you can use to brew new elixirs. It can be built at the forge.
Locations
There are two new viking villages around to loot.
Spider "corner" has appeared. Its dangerous is full of fun loot.
The island that was flat, is no longer flat and has something on it.
Other
Black and green olives are now in the game.
Sugar has been added. Used in crafting.
You can make alcohol from sugar and mash.
Pepper has been added. Used in crafting.
Lockpicks have been added. They are found in loot.
Pecan butter can be made at the press barrel. It gives a good amount of energy and health.
Olive oil can be made at the press barrel.
Mash can be made at the press barrel.
Update 17
Items for zone gates all save properly
Zone 2 development has started!
Golems shake player cameras when they strike the ground
11 new paintings added for decorating your home
A new art easel is buildable from the woodworking bench, it is used to make paintings
You can grow potatoes, pumpkins, and carrots
Fixed bug where spiders could not be hit by projectiles
All monster spawn and fixed loot areas have been adjusted to respawn more slowly
Weather sounds are now affected by the master volume mix
Torches no longer burn wood and can only burn coal or foliage
You can melt sand into glass at the furnace
You can pickup chests and several other crafting stations by pressing Y
Stone axes and pickaxes last 5x longer
Wall torches take much less time to craft
All wooden structures are less sturdy
Potatoes level 3 now can be interacted with
Summon food spell generates pumpkins instead of bananas
Spider cave has been optimized (still more to go)
Floating rocks around a lake have been fixed
Floating stone pieces around the large skeleton ruins have been fixed
Removed fish that were flying through the air
AI creatures have been completely reworked from the ground up
The player model is different
Join the Developer for a Test of Rogue Frontiers
Please join Lostlogic for a multiplayer test of Update 16.
Open the game, select multiplayer, and find a session to see it.
The starting area has a bunch of items to help you in your testing. We will test out the first Biome/Zone/Area.