Genre: Shooter, Role-playing (RPG), Adventure, Indie Rust Feb 8, 2018 Happy Halloween! October 19, 2018
We've released an update which enables a bunch of Halloween content. This content will be live until the next patch on November 1st.
You'll find some new NPCs which drop all sorts of Halloween goodies, from graveyard fences to loot bags and coffins.
There are also some Halloween themed items for sale on the Rust Item Store, check them out Here
Enjoy!
Note: If the strobe light is bothering you, you can press F1 and enter "strobelight.forceoff 1" in the console to ensure they remain off
View Post The Cargo Ship Update October 4, 2018
All aboard! The Cargo Ship event is live. The CCSC Lazarus patrols the waters, packed with Scientists and loot. We've also added the L96 rifle, a new scope, tactical gloves, and more.
This patch wipes the servers. Enjoy!
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Changes
Added Cargo Ship Event
New navigation technology for Scientists to move on a moving Cargo Ship.
Added ability to turn monument lights only during a time frame
Added parented entity movement
Added custom LOD support for moving objects
Added Burlap Gloves
Added Roadsign Gloves
Added Tactical Gloves
Added L96
Added 8x Scope
Scientist on the bridge outside of Military Tunnel is not as accurate with his pistol.
Scientists at Military Tunnel has slightly lower health.
Scientists at Military Tunnel throw grenades in more situations.
Optimized shadow rendering on most monuments
Disabled tree impostor shadows due to Unity gfx jobs related crash
Optimized OC dynamic occludee processing
Greatly reduced corn and pumpkins fruiting life length
Extra clothing slot
Can zoom out farther on map
Fixed motion blur and culling-related popping issues on dynamic occludees
Fixed hazmat/scientist suits motion blur issues at a distance
Respawn timers for Scientists at Military Tunnel are now fixed.
Fixed addtoteam forcing players to team without accepting invite
Fixed Hapis MT puzzle breaking
Fixed vending machine breaking when placed on wooden foundations
Fixed metal shopfront exploit
Fixed garage door blocking placement of triangle floors
Community Update 204 October 2, 2018
Pyramids, castles, submarines, and more.
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Community Update 203 September 25, 2018
Mazes, art, custom maps, and more.
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Community Update 202 September 18, 2018
Ape maps, chemists, addiction, and more.
View Post Community Update 201 September 11, 2018
Floating islands, slingshots, giant crystals, and more.
View Post The Performance Update September 6, 2018
We took this month to focus heavily on performance, with lots of optimization. Let us know how we did. We also have a look at some upcoming additions: a new boat event, slot machines, and more. This patch wipes the servers. Enjoy!
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Changes
Scientists at Military Tunnel throw grenades.
Scientists at Military Tunnel use syringes.
Workshop skins are now included in the main game download
Added prefab warmup to loading screen
Added new prefab pooling system
Added "Max Tree Meshes" graphics option
Added ladder trigger for custom maps
Added high frame rate camera movement
Added Smoke Grenade item
Added "Hide Sign" option
Added multi-threaded rendering
Added occlusion culling graphics option
Added new optimized impostor rendering
Scientists at Military Tunnel hear footsteps, explosions and gunfire.
Scientists at Military Tunnel use a new aim system.
Scientists at Military Tunnel use a new, more reactive, sensory system.
Optimized asset bundles
Optimized loot panels
Fixed various skin icon issues
Optimized various dynamic memory allocations
Health over time takes longer to convert into health
Optimized mesh LOD updates
Reorganized graphics and performance settings
Optimized low level memory pool
Pumpkin and corn now stackable to 10
Removed pumpkin condition
Workbenches now decay after a long period
BBQ allows deployables underneath
Repair Bench allows deployables on shelve
Pumpkins and corns give less seeds when consumed
Atmosphere volumes now visible from outside Bandit Camp
Optimized some rendering related dynamic memory allocations
Optimized localized ambience system
Scientists at Military Tunnel stay engaged with enemies.
Scientists at Military Tunnel now reload in cover.
Bandit guards now aggro smoke grenade throwers.
Bandit guards shoot better at long range.
Bandit guards now kill sleeping players after 20 minutes.
Recycler at bandit town is now better protected by bandit guards.
Junkpile scientists fire their pistol instead of just fleeing.
Animals now roam in a restricted distance from where they spawned.
Fixed entities sometimes showing wrong skins
Fixed stall during ocean patrol point generation on some custom maps
Fixed Nametag Performance issue
Fixed workbench phrases
Fixed passing loot through floor using BBQ exploit
Fixed Snow jacket name
Fixed RHIB disappearing on server restarts
Fixed rowboat becoming invisible
Fixed invisible supply signal smoke
Fixed being able to turn recycler on/off if you are not the user
Fixed boats decaying while in use
Fixed tree impostor shadow orientation
Fixed terrain texture not resized on graphics quality change
Fixed smoke grenade issues with glass windows
Fixed censor cube glitches around smoke grenade
Frame-rate stutter caused by ambience sound emitter removal
Removed world reflection quality as it is currently not supported
Removed "MoveToContainer failed!" message
Deprecated navmesh grid system removed.
Community Update 200 September 4, 2018
The most ridiculous custom build we've ever seen, a deep dive into the Legacy map remake, a real-life Compound Bow, and more.
View Post Community Update 199 August 28, 2018
Other games remade in Rust, custom maps, and more.
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Community Update 198 August 21, 2018
Weird maps, naked hunting, Rust IRL, and more.
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