If you saved on a floor trap, you respawned below it.
The roaming skeleton quest spawns all the skeletons now.
Fixed the cursor when you fall through a trap with your cursor on a lever
We extended the area in the secret room (where the trap bug was happening) next to the door, so even if the trap is opened you can access the chest.
The lever in the secret area was not properly updating the trap mechanism (even on reload)
We've also add the support for using the keypad (0-9) for your custom keys.
Thanks.
Version 1.0 Released!
We are proud to announce that Ruzar - The Life Stone is now officially available for Purchase.
We also wanted to thank all the community for their help in making the transition possible for Ruzar.
We also strongly suggest you delete your old save games if you have been participating in the Early Access Program.
Enjoy!
Beta 0.87 Live!
Hi,
The new version is finally live. It has been longer than expected and we hope you like the new version :)
Unfortuntely, this new version will require you to delete your save game (the game does it for you).
Here are some items that have been added to the game:
Storyboards have been added for the intro and the end of the game.
The last theme of the game has been added with the Boss Fight.
You can now compare some items (weapons, armors and shields) when you have the merchant window enabled.
Some descriptions have been added to the item's names as per requested (you know what weapons are 1 Hand or 2 Hands and what armors are Light / Medium and Heavy)
Some balancing have been made (you level up a bit faster and you hit more).
All quests are now available. Come back to talk to Elora as much as you can :)
Now all items have their values updated when you level up. Before, only the items in your inventory were updated with your new stats. Now you can see in the store the effect of your stats on the items.
Fixed some navigation issues with the creatures.
Updated some streaming sections in the Temple.
Loot: The creatures are not spawning bags anymore :) We changed the visual for something... different :)
Fixed some typo in French and English
A lot of bugs have been fixed.
Thanks!
PS: We are investigating the merchant / inventory issue where sometimes your windows are locked (just press "esc" or leave the area, it should fix the issue).
Dev Update #7
Here are some good news: Our game is almost done!
A new build (v0.83) will be available for all Os in the next few days and will contain the following:
List:
The story (storyboard style cinematic - intro and outro) for the game has been added.
The boss fight has been integrated to the game.
Snow can be disabled in the main menu.
You can invert the Y axis for the free camera in the main menu.
The progression has been tweaked for the first walkthrough.
NG+ difficulties have been tweaked.
The quests are finally in.
The last theme (the caves) is now available.
One new creature is available in the Caves.
A lot of bugs have been fixed.
Creatures drop (bags) have been changed for something more appropriate :)
Unfortunately, we will need to reset the save games. Changes have been made in the save format and the previous versions won't be compatible.
We hope you enjoy the new version.
Dev Update #6
Hi There,
We wanted to let you know that we have been working on the two last levels of the game. We are now in the process of working on the Boss Fight :)
We have been fixing a lot of minor bugs (about 30 of them - we won't list them all). None of them are major, but it will make the game more polish at the end.
Here are some major improvements and fixes:
Improvements
From the feedback, we added tooltip on the icons for the Skills and the Spells. Simple Tooltip is also available for the UI in-game.
In the merchant section, we added the description for the spell, so you don't need to click on it. It tells you what the effect is.
The game pauses when you enter the Option Menu (but not when you go in your other menus!)
We added a message that pops up now when you complete a quest.
Changed some descriptions for the Skills
Changed "Resume" for "Load" in the save game menu (that was confusing).
Cool down replaces now "attack speed" text
Staff description is now changed
Binding Stone now has a sound when you teleport yourself to another binding stone
Some tutorials have been updated and a new one has been added for the Dark Stone.
Fixes:
We fixed keys issue (for the binding key option menu) when using special characters that are not recognized by Unity.
Fixed chests in the Mines that were not accessible
Fixed some issues with the Quests and rewards.
Fixed some issues with the cursors when you reload the game
Fixed some typos in French
Fixed some audio issues
Fixed "very rare" items that were not created properly.
Thanks!
Alpha v0.42h
Quick Update:
Few fixes with this version:
<*> We think we finally fixed the issue for the creatures randomly not attacking the player.
<*> Some tweaks for streaming in the Mountains.
<*> More messages to let you know when you can or cannot save and load your game.
<*> A bug that was causing the player to respawn under the regular floor on reload in specific locations.
Alpha v0.42g
Here is another update to fix some issues with Conan's bugs.
Fixes:
Fixed a Temple 2 wall not showing properly.
Fixed a Mine wall not showing properly.
Fixed an issue with the spell "Show Secret" when in front of a secret wall.
Fixed a streaming issue in the Temple 1.1
Thanks!
Alpha v0.42f
This update fixes an issue that happens only when you used a version prior to the new save game system. It also fixes Tactics issue.
Alpha v0.42e
Quick Update with few fixes:
Fixes:
<*> Fixed an issue when the player dies and reload the game after falling in a trap (player was stuck in the trap hole)
<*> Fixed some typo in French
<*> Save game is now forbidden during the challenge area.
Alpha v0.42d
The new version has been released for all OS (Mac, PC, Linux).
Please let us know if you find any issue!