ScrewUp cover
ScrewUp screenshot
Genre: Adventure, Indie

ScrewUp

System test overview before playtest

Hello! We have some exciting news for you today. The new build is almost ready and we expect to open the playtest version to the public in just a few days. We'll be posting more details on how to access the playtest soon, so stay tuned!

Additionally, we also have an overview video of the playtest build that we are preparing, we planed to continue update and adding new systems to test during the playtest period, which shouldn't take long. Once everything is stable, we'll update it to the live version of the game.



Main UI & Equipment UI in action

Hello guys!

Today we have footage of the new in-game main UI & equipment UI in action to show you.
Also, we are closer to the release of the playtest, our team is trying their best to release it before the end of this month but we can’t guarantee it yet. However, even if it is late it will be only a few days at worst. Anyway, let's hope it does not come to that. As always, I will keep updated as frequently as possible. Cheer!

New character creation system show case ( Part 2 )

Today we have more to show you guys on the character creation and also a little sneak peak on the game mode selection. Our lead designer also wants to introduce the new mascot of the game as well in the main menu, we hope you love him like we do!

New character creation system show case

Greetings! Today we have a video showcase of our new character creation system and UI to show you.
Keep in mind that the build you see in this video does not have a complete option for each character body part and accessory yet, we will add more in the release.


New UI video showcase and a news about the new update.

Greetings, today we have a video showcase of the new design of the in-game UI. The overall UI is now around 70% completed, after all the UI stuff is done we can move to the Items and Monster DB next.

We also have some news about the new update, we expected the new update to be ready to release on the Steam playtest before the end of this month which will be available for everyone that owns a copy of ScrewUp, so stay tuned .


UI redesign showcase

Hello! Happy New Year everyone! I hope your holiday is full of joy!

Now today I have the new design of the in-game UI to show you. The in-game system such as character progression, inventory and crafting now will have separated windows for each of them.

These UI will contain some weird buttons that your guys may haven't seen before such as “Powercard” or “Relativity”, those are the placeholder for the future update; it didn't do anything yet at the moment.


Rework on the logging and mining system (Part 4 - Concluded)

The new mining system is now complete, so the rework on the core gathering system is now concluded. Also, Be aware that the items indicator (The item image on the ground) is a placeholder image.



Mineral’s new look

Today we have some samples of the new look for minerals. Each island will have only a few types of mineral. For example, the starting island will only have iron and copper, for a more valuable type ore you need to go to another island.



Rework on the logging and mining system (Part 3)

Today we finished the logging system. The item that drops from the tree when chopped down (Woods & etc) will now drop in the correct order and height. Add a damage decal on the tree while chopping. Also, the tree trunk now no longer has collision after being chopped down, due to our tester getting yeet into the sea because of it.

We have created a Trello board for our community to be able to follow our development more easily. The link is here


Rework on the logging and mining system (Part 2)

Continuing the work on the logging system, the hitbox issue from the previous version has been fixed.