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Genre: Indie

S.E.C.U.

Overhaul Update Part : I

(Patch Notes Below)

Hey, it's been a while

In fact it has been 66 days since the last major update.

I'm sorry if it seems like I'm not doing enough, I try to but I have just been incapable to put all
my energy to developing secu, I've been dealing with a lot things since December last year,
its so much stuff I cannot simply just say in here, even though I'm not putting in a lot of time to
secu its also the only reason I'm still here, my game is the only thing that makes me going
as well as my only close friend lion, I would probably not even be here if not without him,
he has been there for me ever since, I'll keep on developing secu as long I'm still alive and
thank you all of you for being here with me.













Changelog :
- Arenas Map : Grand Arena
- Arenas Map : The Void
- Tutorial Remake
- Firing Range Remake
- Main Menu Remake
- New Weapon CM10
- New Weapon DMR
- New Weapon Zamislav.74
- Zamislav.47 Remastered
- John Mc.357 Remastered
- New Equipment Crate
- New Loot Crate
- New Laser Attachment
- New Suppressor Model Attachment
- New Snatch Foregrip Attachment
- New Tactical Reflex Sight
- New Non Empty And Empty Reloads
- New Slide Movement Option
- New Player Spawn Animation
- New Player Death Animation
- New Bipod Attachment
- New Vaults
- New Keycard Item Drop
- New Weapon Crates
- New Weapon Rarities
- Improved Melee Knife
- Improved Hitmarkers
- Improved Weapon Recoil & Camera Shake
- Improved Looting
- Improved HUD
- Improved Weapon Look Sway
- Improved Zombie Gore
- Improved Zombie Death Sounds
- Global Weapon Reload Speed Increase
- Player Walk Speed Increased
- Reworked Pickups
- Added Weapon Leaning Based On Movement Direction
- Global Weapon Reload Speed Increase
- Player Walk Speed Increased
- Global Weapon ADS Speed Increased
- Zombie Collision Box Size Decreased
- Max Ammo Pickup Now Refills Magazine
- Player Footstep Volume Decreased
- Loot Boxes Are Now Penetrable
- Throwing Knifes Damage, Amount And Speed Increase
- Many Bug Fixes

Join Discord : https://discord.gg/rJVueVf8Fb

S.E.C.U. - Devbranch Available

Play devbranch build!

Devbranch code : DevBranchTester



Note : New sliding movement option! press the crouch key while sprinting to sprint, its epic!

Here's something for you guys, its been a while since the last update almost two months now.
before i proceed any further i'm giving you this dev build to play with,

for overhaul update part 1 i will need to do another arenas map and make a tutorial after that part 1 is ready for me to publicly push as an update, the "Infestation" main game mode which i will stop calling
infestation from now on is slated for the overhaul part 2 update.

Changelog :
- Arenas Map : The Void
- Firing Range Remake
- Main Menu Redesign
- Zamislav.47 Remastered
- John Mc.357 Remastered
- New Weapon CM10
- Improved Weapon Look Sway
- New Weapon DMR
- New Keycard Item Drop
- New Weapon Zamislav.74
- Many Bug Fixes
- Improved Zombie Gore
- New Tactical Reflex Sight
- New Non Empty And Empty Reloads
- New Slide Movement Option
- New Player Spawn Animation
- Player Death Animation
- New Bipod Attachment
- New Vaults
- Added Weapon Leaning Based On Movement Direction
- Improved Melee Knife
- Improved Hitmarkers
- Improved Weapon Recoil & Camera Shake
- New Weapon Crates
- New Weapon Rarities
- Improved Looting
- Reworked Pickups
- New Equipment Crate
- New Loot Crate
- New Laser Attachment
- New Suppressor Model Attachment
- New Snatch Foregrip Attachment


Join the discord for more news : https://discord.com/invite/rJVueVf8Fb

S.E.C.U. - Weapons

3 New Weapons And 2 Weapon Remasters!













I've been learning blender for the past 13 days and i have managed to make 3 new weapons,
and 2 weapon remasters, i think i'm done with weapons for now but there will definitely be more
weapon remasters and new weapons.

Here's more list of things that is completed :
- New Weapon Zamislav.74
- New Weapon CM10
- New Weapon DMR
- John Mc.357 Remastered
- Zamislav.47 Remastered
- New Bipod Attachment
- New EKP Sight Attachment

Join the discord for more news : https://discord.com/invite/rJVueVf8Fb

S.E.C.U. Overhaul Update Teaser

Here's the teaser for the upcoming update
Overhaul update may (or not) come out next month













Here's the list of things that is completed :

- Improved Zombie Gore
- The Entrance Redesign
- New Vaults
- Added Weapon Leaning Based On Movement Direction
- Improved Melee Knife
- Improved Hitmarkers
- Improved Weapon Recoil & Camera Shake
- New Weapon Crates
- New Weapon Rarities
- Improved Looting
- Reworked Pickups
- New Equipment Crate
- New Loot Crate
- New Laser Attachment
- New Suppressor Attachments
- New Snatch Foregrip Attachment
- New Elevator Level Transition

This is a lot of stuff done but this is only half, still got a lot to do

Join the discord for more news : https://discord.com/invite/rJVueVf8Fb

Development Update

Hello!

so if you've been seeing the #devlogs channel on the discord server you'll know that i'm
remaking horde mode and infestation, i'm basically remaking all the maps with improved layouts,
detail and gameplay improvements.


Here's the first infestation level i'm working on



And here's the first person view for scale reference


Here's also the 2nd infestation level still in blockout phase


keep in mind that these are still not done, quite a lot to do left.

So basically the new infestation areas are much more bigger, detailed with set pieces and verticality,
there's also new gameplay features added to infestation that i will be revealing once they are done.

the boss arenas will be much more detailed in layout as well, plus safehouse and trial redesign,
There may or may not be a major update this April.

Now you may be asking why am i making the decision to remake all the levels,
well short answer is because they are shit, the horde mode levels are just one big square with
different themes, and infestation levels are just long ass straight uninterrupted hallways, the boss arenas are also just boxes, i don't want that, i want the levels to be more complex and detailed, makes it more fun as well.

That is all for now, thanks for sticking by and supporting S.E.C.U.! i will be doing these update posts
more frequently as well from now on.

Join the discord for more news : https://discord.gg/ZDQGU3fs5Q

EA 0.9.2.1 Patch

General :
- New Perk Drink Animation
- New SPS12 Animations
- FOV Option Maximum Increased From 110 To 140

There may be another patch if needed, but for the next major update it will be next month.

EA 0.9.2.0 Major Update












Horde Mode :
- New Unique Map Specific Zombie Types
- Varying Zombie Speeds Based On Round
- All Horde Mode Maps Improved
- New Minimap Icons
- Improved Loading Screens
- Overall Rebalancing
General :
- All Bosses/Mutants Attack Overhaul
- Throwables Improved
- Knife Melee Improved
- Jump Consumes Stamina
- Improved Zombie Gore
- Self Revive Perk Overhaul
- Credits Menu Remake
- Early Access Startup Menu Remake

I'm focusing on what currently exists for now, operations mode has been put on hold for now

Join Discord : https://discord.gg/ZDQGU3fs5Q

EA 0.9.1.3 Patch

General :
- Eagle Eye Improved
- The Preparer Invocation Fixed
- Invocation Of Force Damage Increased From 30% To 100%
- Added CS - 117 To Trial Of The Damned Boss Pool
- Infestation Wall Weapon BASR.243 Damage Increased From 60 To 80
- Infestation SPS12 - Tactical Damage Increased From 20 - 30

EA 0.9.1.2 Update

General :
- Improved Infestation Boss Arenas
- Improved All Mutant/Bosses Attack Animation
- All New Particle Effects
- New RIG 241 & Pripyat Rain Effects
- Blood Crystal Reward From Trial Increased From 2 To 3
- Blood Crystal Reward From 1st Boss Arena Increased From 1 To 2

S.E.C.U. Price Increase & Discount

After this discount is over i will increase the price of S.E.C.U. to $8
to reflect the current state of the game.

I've also updated the library & store page screenshots and graphical assets,
There is also a new updated Early Access trailer as well.

Thanks for supporting S.E.C.U. !

Join the discord for more news : https://discord.gg/ZDQGU3fs5Q