Hi folks, over the last few months I've been thinking a lot about Slay Togethers future and I have developed some new ideas, concepts and systems. Many of you keep telling that the game has a real future and high potential and that's exactly what I think too!
In order to actively patch new content to Slay Together I will make changes to the games current pricing model. Slay Together will become a Pay-To-Play title from 01.02.2020.
Please uderstand that I'm an absolutely independent developer without any kind of funding. The game has been free to play so far but I'd really like to turn this game into a masterpiece (which takes tons of fulltime work) and so I decided to offer the game as a P2P title.
The DLC package will also be removed (the players who own the DLC will keep their items for sure).
I am looking forward to release some awesome new content soon!
Thanks a lot to all of you!
All the best Jannick
Patch v0.64 - Clothes
Hi folks!
I updated the game and released patch v0.64:
Character Clothing
This patch contains a very development heavy system. You are now able to drop and equip different clothing parts (hat, shirt, pants and shoes).
Right now there are two sets (third one is ready but will come with the next content patch). One is for lv. 1 (Peasant Set) and the second one is for Lv. 16 (Squire Set). The next content patch will increase the level cap to 30 and that's were the next set gets added.
The clothing sets are only visual right now (they don't change your stats). This will be changed later on.
Happy Slaying :) Jannick aka Jaudatus
Patch v0.61 - Character Creation
Hi folks, I just patched the game and added the first version of the character creation system.
Don't worry. If you already have played you will just have to create a new character (your entire progress will be the same).
You will not be able to change the character after you have created it for now!
Later on i'll also add morphing, more hairs and many more options to the system :)
Have fun!
Jannick aka Jaudatus
Round Thing - All core systems implemented
Today patch v0.60 came out and it contains the very first version of the skill system which is also the last core system that needed to get added to Slay Together in order to make it a fully enjoyable MMORPG.
For sure there are more systems and features upcoming like:
groups and guilds
advanced character creation
housing
pvp
and much more but for now let's celebrate that the core functionalites are implemented :-)
The new skill system
You can drop skill-scrolls at enemies lv. 15 or higher. Please notice that you are not able drop items if you are 9 levels above the enemy level. The scrolls can be dropped in different rare stages (similar to Guild Wars 1). The chance to get a skill-scroll is up to 5%.
Have fun looting the rare skill scrolls.
Other adjustments that came with the patch
the inventory lags got removed
bow auto attacks are now AOE (piercing arrows)
potions packages are not stackable anymore but you can buy a package with 100 potions (before 25) at the vendor
What comes next
I'm working on the character clothing system. During the next days i'll add two armor sets that you will be able to drop around the world. I'll also add the shield items soon. The character creation system is also nearly done and is planned to be patched right after releasing the clothing system.
I can really see a bright future for the game and I hope it goes on like this! Thanks to everyone for your support.
Creating a community driven game is really fun for me and I'm happy that you're so well involved in it. Keep on!
Happy Slaying Jannick
Patch v0.591 - Boar Bone Weapons
Hi!
I just added a new legendary weapon set to the Giant Boar Boss:
Here are the detailed stats:
I also increased the chance to drop something from 5% to 10% since the boss now drops 6 items (3 rings, 3 weapons) instead of 3.
Good luck in dropping what you are in need of :-)
Happy Slaying Jannick aka Jaudatus
Update v0.59 - Weapon Level !
Hi folks, I just patched the game and added a heavy new system:
Weapon Level
You will now have three additional stats to level up:
Sword level
Hammer level
Bow level
Weapons can now only get equipped if you have reached the requiered weapon level (not character level).
The more you play with a specific weapon the higher your level will get.
This system replaces the default class-system. The skills (which are under development) will be based on the weapon you are wearing. What it actually mean is that you can play absolutely every class with a single character (instead of always create a new character in order to play a new class like priest, warrior etc.).
The rest of the character equipment is still based on the character level.
What does it mean for you now? If you have already played some hours you will now find yourself at the same character level but your weapon levels will be 1 (which means you have to get the first weapon of your desired weapon type and start leveling it up).
I also added new weapons so that you now have all three weapon types foreach item level (1,8,15,22).
If there are any issues please tell me.
During the next week I'll add the first version of the new skill system.
Stay tuned Jannick aka Jaudatus
Patch v0.581 - Minimap and adjustments
Hi there, I just patched the game and here is what got updated:
Log
added mini map
added dungeon cooldown (30 minutes) but doubled the chance to drop something at the boss (5% -> 10%)
you now loose 5% ep when you die
some new animations for bow (still under development)
made it "impossible" to escape from dungeon map/area
fixed issue where you always had to kill the latest target (now you can do aoe with all enemies nearby)
increased melee angle from 45° to 60° (for aoe)
increased follow range on enemies from 20m to 40m (for gathering enemies and aoe)
fixed use action slot while writing in chat
fixed dungeon boss not spawning (please tell me if the issue appears again)
If you got any ideas or other feedback please tell me :slight_smile:
Got tons of stuff on my list and I'm working on the game like 10 hours each day!
Stay tuned :-)
Jannick aka Jaudatus
Patch v0.58 - Dungeon, jewelry and potions
Hi folks, here is the patchlog for the latest patch v0.58:
Log
added the first dungeon (Lv. 22+)
the dungeon boss drops legendary rings
added the jewelry system (loot and equip jewelry like rings in order to get stronger)
you can now buy potions at the vendor (put them in your actionbar)
added the actionbar (toggled with keys 1,2,3,4,5)
added new character models (new animations are coming too)
If you have any feedback or suggestions please join our discord channel: https://discord.gg/gHzTz2
I'm very excited to continue developing this game!
Happy slaying Janick aka Jaudatus
Patch v0.53 - Vendor, new weapons and more
Hi, I just released the latest patch v0.53. Here is a quick overview:
Log
added new weapon type (Bow (lvl 15 and lvl 22))
an enemy type can now randomly drop differentweapons
new weapons levels: 1 - 8 - 15 and 22
added a vendor where you can buy common items and sell your stuff
one-handed melee weapons now give +% health
two-handed melee weapons now give +% attack
two-handed range weapons now give +% critical chance
improved the inventory system (you can now drag and drop your stuff around)
increased the price of awakening (1000
weapons level)
added new sounds
added new music for every area
added new loading screens
So that's it for patch v0.53 :-)
Stay tuned next week I'll add the new characters and the very first dungeon.