Hey folks, here is quick overview of what got added and what got fixed:
Patchlog
added new area (Harvest Fields (Lv. 18 - 25)
increased level cap to level 25
added three more quests
added two new weapons
adjusted hammer attack speed
fixed chat bug
fixed disconnect when playing with more then 3 people in an area
some map adjustments in city of bandits
fixed enemies rotating through ground when character too close
During tomorrow I'll add an entire new weapon type :)
Stay tuned and happy slaying Jannick
Patch v0.49 - Quests and more
Hey folks :-)
Here is a quick overview of what just get patched:
added a quest- and dialog system with 6 quests (right now)
added orbiting to the camera (hold right click to orbit around your character)
added the pet system (you can grab an owl right now - you just have to buy the early access extension package)
removed additional damage based on character level
nerfed all weapons (killing enemies now takes longer - this is for making the upgrade system more attractive)
new bandit level (the size of the map was too small and there where to many enemies on one point so I just adjusted the level to make it easier to level your character in there)
added the first NPC (soon there will be much more of them)
fixed some minor and major bugs
During the next week I'll add a new area for you where you can level up your character to around level 20 (including new weapons and new quests). I'll also add a completely new weapon type.
Character creation, skills and dungeons are under development but may take some more days :)
Stay tuned and join me on discord
Jannick aka Jaudatus
Patch v0.47 - Awakening System
Hi together, during the last days I added some new features and hotfixes.
Here is a quick overview:
added the awakening system (roll random stats on your weapons at the smithy)
added wood weapons (sword (lv.1) and hammer (lv.3))
added the item drop rareness system (items can now be common, uncommon or rare) where each level (rareness) powers up the item
fixed wrong chat name
ui bugs fixed (there will be more for sure)
During the next days I'll add the first working quest system with a linear storyline (pretty basic) and some more smaller features (camera control etc.).
Stay tuned! Jannick
New Beginning
Hey folks! We just patched the game. This is a huge patch in the direction of becoming a small mmorpg.
There are new areas and you are now able to level your character up to level 15. You can buy weapons at the smithy shop.
During the next days we will also release the invetory/item drop system.
Please tell us if you like the new direction of the game!
Greets ːsteamhappyː
New Area
Hey folks, we just added a new map which acts like the new center point of the game. In the small town you are able to start new games, walk around, trade with other players (later on), check out the rankings etc.
Please notice that this is only one of a few patches which will turn the game in to a full rpg.
Stay tuned :-)
Jannick
Adding the database
Hey folks ːsteamhappyː
In preparation for the next updates we have integrated a database.
During the next couple of weeks will will also patch the following content:
a new level with new enemies
inventory system
item drop/loot system
Soon you will be able to farm unique items.
However over the last couple of months we have created a huge roadmap so the next patches are just part of one very big patch that changes the entire core gameplay.
Hello, everybody,
due to the high demand for the possibility to change the server (region) I spent the last week developing this feature.
A new version with the option to change the server is now live.
You can enjoy playing with your friends all over the world now ːsteamhappyː
Have fun,
Jannick
Viking Patch 08. March 2019
Hi Slayers,
I have just released a new patch:
Patch Overview
added three new weapon skins (viking axe, viking sword and viking spear)
owners of the supporter skin dlc package now get 25% more gold
added two new helmets (viking helmet and gladiator helmet) that you can buy at the steam itemstore (free clothing stuff is also in development)
at the smithy the weapons are now rotating and you can zoom in/out
made some smaller UI changes
added toggle to turn off the chat (requested by youtubers and streamers)
Right now we are planning achievements, slayer-level and a class system - I see a bright future for the game.
During march and april we will also work on a player character/animation overhaul.
Thank you for playing Slay Together!
Stay tuned,
Jannick ːsteamhappyː
Patch 05. March 2019
Hi Slayers,
here is the overview for todays patch :-)
Patch Overview
the game now searches the best server to play on for you (europe, us, australia, russia etc.) to fix high ping (bad connection) issues. Later we will add a manual server selection so that you can easily switch between the servers
spawn fire over network (now all players see the same fire objects)
nerfed axe (just a little bit)
added chat filter
Happy Slaying,
Jannick
Performance Patch 01. March 2019
Hi Slayers,
during the last days I have worked on improving the performance of the game.
I have also added some balancing stuff.
Patch Overview
worked on main level to improve performance
removed healthbars for squishy one-hit enemies
improved code of enemies and lowered the amount of data send over the network
added an enemy counter (see how many enemies left to win the wave)