The story dialogue button in the pause menu is a bit hard to see, I'll change it next patch. It's left of the "Return to Mission" button. Please tell me if it's actually hard to see.
Released Friday, 22 June, 2018
SBMS v1.19b18 Released
Version v1.19b18 has been released. Patch highlights are:
Missions 15,16, and 19 fixed bringing up the wrong mission
Missions 14 and 16 fixed not giving the player the ship rewards
Fixed Enemy Mines not ebing removed when dying, causing them to count a kill every frame until the game crashed.
Finished Enemy Plasma Tower
Mouse is now centered at the top left of the cursor image
Battlecruiser Power States button in the Settings menu now correctly shows which one is active
Tell me if you want the mouse cursor position changed back. I expect it will confuse some people.
If you have already completed missions 14 or 16 and did not get the rewards, you should retroactively get them now. If you do not, please tell me in the "discussions" page which you can access from the Steam Store page for SBMS, on the right.
Have I mentioned the game is fully released? And yet, still filled with bugs.
SBMS v1.19b17 Released
Version v1.19b17 has been released. Patch highlights are:
Mission 14's secret unit fixed, making the mission completeable
Added sound effects for the Orage and Hurricane B's plasma abilities
Version v1.19b16 has been released. Patch highlights are:
Mission 22 now has the proper "Rush" AI, scram and beam cannons now spread out so they don't hit each other, fixed campaign end text not disppearing unless you restarted the game
Mission 21 has the starting location moved to be out of danger
Sorry for the slow updates. This one isn't a big patch, just fixes some errors and adds 2 missions. Next patch fixes how some missions aftr 22 don't have the Planning phase. Other than fixes, the game is ready for full release.
SBMS v1.19b11 Released
Version v1.19b11 has been released. Patch highlights are:
All missions previously removed have been re-inserted. The original campaign (missions 21-44) will cause the game to crash because I need to add a workaround to make them compatible with the new mission briefing system.
Bug fixes
Biofuel file added to the Technology section of the Library
To complete the game for full release, I'll be adding some missions and making them functional / better. Along with the full release will be the expansion, ABMS, which has many major changes, and most importantly looks prettier. I'm planning to release this as $5 paid DLC. It has all the features of SBMS plus new units, updates abilities to increase tactical use, damage system has been redone to include the "pressure" variable vs armor, damage drop goes to 0 damage at max range with weapon ranges vastly increased, and finally when complete it will have a different campaign. If you're wondering why I didn't make these changes in this version, it's because they make stylistic changes which I feel make it too different from how it originally was played.
This version of SBMS will be to get feedback on the added missions so I can improve them before full release.
SBMS v1.19b10 Released
Version v1.19b10 has been released. Patch highlights are:
Fixed Shards crashing the game if their mothership died
Two Aircraft Missions added
Fixed the start button overlapping the weapons window in AIrcraft Missions