Slizer Battle Management System cover
Slizer Battle Management System screenshot
Genre: Simulator, Strategy, Indie

Slizer Battle Management System

SBMS v1.19b19 Released

Version v1.19b18 has been released. Patch highlights are:


  • Previous story dialogue can now be viewed in the pause menu
  • Missile alert sound is played when Missile Towers, Berkut, and Enemy Mine fire missiles
  • Plasma Tower now checks for stealth before firing
  • Fixed Remote Missiles not being a ground unit (fixes targeting issues)
  • Rebel Heavy Missile and Rebel Plasma Cannon now have sound effects


http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/

The story dialogue button in the pause menu is a bit hard to see, I'll change it next patch. It's left of the "Return to Mission" button. Please tell me if it's actually hard to see.

Released Friday, 22 June, 2018

SBMS v1.19b18 Released

Version v1.19b18 has been released. Patch highlights are:


  • Missions 15,16, and 19 fixed bringing up the wrong mission
  • Missions 14 and 16 fixed not giving the player the ship rewards
  • Fixed Enemy Mines not ebing removed when dying, causing them to count a kill every frame until the game crashed.
  • Finished Enemy Plasma Tower
  • Mouse is now centered at the top left of the cursor image
  • Battlecruiser Power States button in the Settings menu now correctly shows which one is active


http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/

Tell me if you want the mouse cursor position changed back. I expect it will confuse some people.

If you have already completed missions 14 or 16 and did not get the rewards, you should retroactively get them now. If you do not, please tell me in the "discussions" page which you can access from the Steam Store page for SBMS, on the right.

Have I mentioned the game is fully released? And yet, still filled with bugs.

SBMS v1.19b17 Released

Version v1.19b17 has been released. Patch highlights are:


  • Mission 14's secret unit fixed, making the mission completeable
  • Added sound effects for the Orage and Hurricane B's plasma abilities


http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/

Have I mentioned the game is fully released?

SBMS v1.19b16 Released

Version v1.19b16 has been released. Patch highlights are:


  • Mission 22 now has the proper "Rush" AI, scram and beam cannons now spread out so they don't hit each other, fixed campaign end text not disppearing unless you restarted the game
  • Mission 21 has the starting location moved to be out of danger
  • Zooming now keeps the screen centered
  • Mission 10 ending requirements made easier


http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/

Wow that new zoom looks much more like a proper game would have.

SBMS v1.19b15 Released

Version v1.19b15 has been released. Patch highlights are:


  • Improved missions 21 and 22, and added a small ending scene
  • Fixed several game crashing bugs
  • Unit side views finished or have a "no image" image


http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/

Full game release on the seventh of May, 2018. Thank you to everyone who played the game.

SBMS v1.19b14 Released

Version v1.19b14 has been released. Patch highlights are:


  • Fixed E-Mail, Messenger, Library, and Navigation rooms crashing the game after certain missions
  • Mission 17 remade, since it was the exact same map being used in the old campaign


http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/

Fixed game crashes. I'm not gonna pretend this is the last patch.

SBMS v1.19b13 Released

Version v1.19b13 has been released. Patch highlights are:


  • Old missions (past mission 22) now use the planning room, fixed crashes
  • Missions 15 and 16 remade, since they were the exact same maps being used in the old campaign
  • Missions 21 and 22 improved and made less difficult
  • Added Internal E-mails for missions 14-22


http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/

How many times have I said this will be the last patch? Not enougn, that's how many. Seriously though, 2 more patches.

SBMS v1.19b12 Released

Version v1.19b12 has been released. Patch highlights are:


  • Fixed some missions crashing the game
  • Added two missions to the end of the campaign (21 and 22)
  • Minor improvements to missions 20, 13


http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/

Sorry for the slow updates. This one isn't a big patch, just fixes some errors and adds 2 missions. Next patch fixes how some missions aftr 22 don't have the Planning phase. Other than fixes, the game is ready for full release.

SBMS v1.19b11 Released

Version v1.19b11 has been released. Patch highlights are:


  • All missions previously removed have been re-inserted. The original campaign (missions 21-44) will cause the game to crash because I need to add a workaround to make them compatible with the new mission briefing system.
  • Bug fixes
  • Biofuel file added to the Technology section of the Library


http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/

To complete the game for full release, I'll be adding some missions and making them functional / better. Along with the full release will be the expansion, ABMS, which has many major changes, and most importantly looks prettier. I'm planning to release this as $5 paid DLC. It has all the features of SBMS plus new units, updates abilities to increase tactical use, damage system has been redone to include the "pressure" variable vs armor, damage drop goes to 0 damage at max range with weapon ranges vastly increased, and finally when complete it will have a different campaign. If you're wondering why I didn't make these changes in this version, it's because they make stylistic changes which I feel make it too different from how it originally was played.

This version of SBMS will be to get feedback on the added missions so I can improve them before full release.

SBMS v1.19b10 Released

Version v1.19b10 has been released. Patch highlights are:


  • Fixed Shards crashing the game if their mothership died
  • Two Aircraft Missions added
  • Fixed the start button overlapping the weapons window in AIrcraft Missions
  • Typos fixed


http://www.indiedb.com/games/slizer-strategy/news/sbms-v119-updates/

This is the final version until I release ABMS. I think the main additions for the next versions will be more campaign and Aircraft missions.