I will be glad to hear all your feedback and wishes in our discord.
CHANGELOG
Weapon
New gun attachment - laser sight.
Adding switching between sights - mouse scroller (if you have a laser pointer, then you can switch from sight to it).
Added weapon collision - weapons are removed in the vicinity of objects such as walls, etc.
New attachment - suppressor/silencer (if monsters can hear a loud shot from 45 meters away, then shooting with a silencer, only 20). Unlocked on 6 level.
Shaft (As val) now has a silencer with its default properties.
You can't reload weapons if there are 0 ammo.
As Val (Shaft) total ammo 200 - > 210 and magazine 20 -> 21.
Player
Returned command "Move to".
Added flashlight glare if you are looking at another player while their lights are on.
Added sound and particle for player knock down effect.
Monsters
Yeti health reduced.
Fixed Yeti animation bag, when animation continues after roar.
Bots
If you give the bot the "go" command, it gets to the point and stays in position until it attacks the monster or you move too far.
Added check if player alive after bot death, so the game ended if player and bot's dead.
Sound
Shaft added reload sound.
Added sound hum of wires for portable light and Uv lignt.
UI
Added missed sounds on weapon customizer and mission select menus.
BUG FIXES
Fixed bug that the client doesn't have a pistol.
Fixed that the selected ammo type was not actually being selected in the weapon.
Fixed a bug that the client sees a green setup mesh from a portable light or uv lamp, even if he unselect this weapon.
Fixed a bug that the grenade launcher does damage, but does not kill monsters at the end.
Fixed that only one bot moving to command marker "Move".
Fixed if you look up, then the equipment interferes with the view.
Fixed localization for lamps (not correct info when interact).
S.P.A.T. 0.55
Hello, Operators! New updates for you!
I will be glad to hear all your feedback and wishes in our discord.
CHANGELOG
Weapon
Shaft is back! Big damage (9) and high rate of fire.
The first special, portable light, has been returned to the game. Scares off enemies as before.
Second special - UV Flood light, that deals small (5) but constant damage to monsters. Can be useful in defense. More specials in next updates.
Pistol damage reduced - 10.
Player
Added nickname and rank of the player in the widget above the head.
Added player crouch.
When destroying mushrooms with a weapon, the player earns 5 scores.
Flashlight radius slightly increased.
Mushroom poisoning effect returned to the game.
Players now can pick up batteries.
Bots
If you died in single-player, then the bot will come and resurrect you. The bot has three resurrection syringes.
Bot shoots faster.
Bot if stuck teleports not right next to you.
Maps
Fixed water in the swamp not slowing down the player.
In the hangar, the game starts faster when everyone is ready.
A new map is in development, I hope to be able to complete it soon.
Sound
Added player footstep sounds.
Added gun aim sounds.
Added knocked-down sounds.
Added Ak 110 reload sound.
UI
Ammy type is now updated.
Fixed that player server with non-English language - can't see text in in-game menu.
Distance added to the player widget.
Fixed the number of injectors not changing when resurrecting a player.
Added icon when player dead.
BUG FIXES
Fixed a bug in a multiplayer game that when only one of the players dead, the game ends.
Fixed a bug that monsters do not hear shots from the client.
Fixed, the number of lights is not updated on the client.
Fixed bug that grenade launcher and silver gun prevent to pick up ammo and supply.
Fixed bug that player can shoot while character customization.
Fixed a bug that if you die knocked down, then after the resurrection you can not walk.
Grandma's death effect was not displayed on the client.
S.P.A.T. 0.54
Hello, Operators! New updates for you!
I will be glad to hear all your feedback and wishes in our discord.
CHANGELOG
Weapon
A second weapon has been added to the game - Colt M1911, with an extended magazine for 10 rounds.
Added the second main weapon - Ak110. Slightly lower rate of fire than the M4 and more power, but higher damage.
His and flares Illuminate a larger radius.
Player
Players knock down is back in the game.
When the player is down, they can heal, reload, shoot, but the time on the ground has been increased from 3 to 5 seconds.
Increased default brightness.
Monsters
Killing an alpha monster gives scores to the whole team, not just the killer.
Yeti and werewolf returned to the game.
Screamer screams after 3.5 seconds instead of 3.
Bots
The bot detects enemies from a greater distance and shoots further.
Dialogues returned to the game.
Map
New map with new gamemode in production - swamplands.
UI
New widget at the start of the game, with the name of the mission and the current time.
Added control option for Firemode switch (Z button).
Changed new weapon icons in character select menu.
After choosing, the weapon changes in the hands in the hangar.
BUG FIXES
Fixed that a wave of monsters spawned by a screamer not running towards the player.
After pressing spawn, the player restarts and the control does not work.
Alpha monsters didn't see the player.
S.P.A.T. 0.53
Hello, Operators! New updates for you!
At the moment, a new weapon system is being introduced into the game - with sights, collimators, magnifiers, attachments and much more.
In general, I want to change the game quite a lot, the systems will be introduced gradually and tested on the new "swamp" map. The map will be smaller, with more dynamic gameplay.
I hope for your feedback and that together we can make the game better.
There may be a lot of bugs here and there, but I tried to make it faster (I had to redo the entire main character and rework almost the entire game dependencies). Everything will improve in the process. I wanted you to try the new version of the game as soon as possible.
It is advisable to delete the game saves \Users\usrname\AppData\Local\SPAT in order to start progression from zero and get more fun.
I will be glad to hear all your feedback and wishes in our discord.
CHANGELOG
Weapon
New weapons, with the ability to add attachments.
Reload while aiming.
Increased weapon RPM for greater dynamics.
Added the ability to switch the shooting mode (Z button).
One extra magazine (+30 total ammo).
M4A1 damage increases 7 -> 7.2
Player
Character leveling system, the higher the level, the more equipment is available to you.
True first-person.
Player's health recovery is not instant after using the first-aid kit.
The flashlight does not shine from the weapon, but from the player's head.
Drop time decreased 660 -> 600 seconds.
Monsters
Monsters now hear from a greater distance, so being quiet and using a silencer will become really important.
Werewolf menion runs a little slower.
Witch headshot added.
The monster is more likely to aggro on bots.
Reduced the health of alpha monsters in the game mode with two bots.
Bots
Bot damage increased from 5.7 -> 6.5
Map
Added an acid effect when hitting mushrooms. Mushrooms can be shot at, then they will emit gas.
UI
New character creation menu.
New widget if you unlock new item or attachment.
Fixed in-game menu. Esc button works now.
Audio
Removed stupid player death sound.
BUG FIXES
Fixed some bugs that cause crashes in the game (when monster spawner can't find location and supply drop can't find location).
S.P.A.T. 0.52
Hello, Operators! New updates for you!
At the moment, a new weapon system is being introduced into the game - with sights, collimators, magnifiers, attachments and much more.
In general, I want to change the game quite a lot, the systems will be introduced gradually and tested on the new "swamp" map. The map will be smaller, with more dynamic gameplay.
I hope for your feedback and that together we can make the game better.
I will be glad to hear all your feedback and wishes in our discord.
CHANGELOG
Specials
I noticed that players (including myself) often remember what specials were taken and forget to use them in battle. Therefore, I decided to leave only one special, but with more benefits. For now, only portable light will be available in the game. The rest will be added later.
Player
Removed classes.
Since the classes have been removed, there is no need to search for items with a separate device, they are simply highlighted as in earlier versions of the game.
Night vision does not consume player energy.
Sanity and scaring the player
After discussions and voting in the discord, it was decided to remove the Sanity from the game, as not very clear and unfinished mechanics.
Monsters
The dog runs in a straight line and a little slower.
Werewolf menion runs a little slower.
UI
New character creation menu.
Shooting range
The game does not start immediately when all the players are ready, you can just run around the hangar and shoot, and try out weapons. When all players gather at the exit (marked with a widget), the game will start.
BUG FIXES
Fixed a bug with AI finding a location to move, which sometimes caused the game to crash.
S.P.A.T. 0.51
Hello, Operators! New updates for you!
I will be glad to hear all your feedback and wishes in our discord.
CHANGELOG
Specials
Larger object detection radius for the paranormal sensor.
Weapons
Fixed that the decoy did not lure the witch.
Sniper rifle max ammo 45 -> 50.
Sniper rifle damage 22 -> 22.5
Player
Items are picked up one at a time and not all at once.
Increased player crawl speed when dead or insane.
Increased time between dialogues by 10 seconds.
Sanity and scaring the player
Fixed a bug that if you were within a radius of two light sources, but one was blocked (behind a wall, behind an object, etc.), then the light on your hand just blinked and your sanity did not decrease.
After you fall due to sanity reduction, the nearest lights within 100 meters get a widget so you know where to crawl.
All Light increases Sanity faster -0.1 > -0.12
Map
The game starts earlier, when it is still light.
The lantern at the entrance to the bunker reduces sanity.
Lanterns in the hunter's house and in the swamp reduce sanity.
Bunker increased draw distance so you can't see how walls appear.
Police Car at 'Crime scene' is missing doors fixed.
Street lights on wooden boards do not burn during the day.
Bots
The bot moves away if it is too close to you.
The bot detects items from a greater distance.
The bot can shoot point-blank at enemies instead of endlessly running back.
The bot will reset the target if it is dead. Instead of standing and waiting for something.
The flood light set by the bot disappears after 60 seconds.
In the quest for the witch, after finding the quest item, the bot starts looking for others (before, after one item, he stopped).
Monsters
The witch's speed is slightly increased.
The Witch is rare, but can drop the player when attacked.
Slightly reduced damage of monsters in a co-op game for two players.
Removed body loot spawners from attics, they caused models to spawn through the ceiling.
UI
Some elements are set to English to avoid incorrect display in localizations.
Added inscription +1 flood light in loot info.
Tasks are always displayed in HUD and do not disappear.
Audio
Voices of commands are made quieter.
BUG FIXES
When clicking on Colt or Stone rapidly their weapons remain after removing them.
Before the effect occurs, the grandmother gets into a T-pose before death.
The sensor did not display the witch.
You're able to clip through the APC interior.
If all of the witch's lairs are already destroyed, the quest does not end.
S.P.A.T. 0.50
Hello, Operators! New updates for you!
I will be glad to hear all your feedback and wishes in our discord.
CHANGELOG
New Monster - Witch
Added fourth alpha monster Witch. It is very dangerous, be extremely careful. It will be possible to kill the witch only after the destruction of her lairs. There are 3 of them, you must complete quests to find out their exact coordinates.
Up to this point, the witch slowly restores health. Recovery speed depends on the number of lairs remaining.
The witch herself has the ability to teleport and disappear for a while, so you'll have to keep your eyes peeled. Also, because it flies above the ground, there are no footstep sounds. The appearance of a witch will be frightening.
New quest system
When choosing a witch, you will have to complete quests according to the new system.
Instead of the prepared quest, you will now have many different ones. The bottom line is that in many locations there are predefined quests that are randomly selected at the beginning of the game. You must explore the location, find all the quest items and complete the quest. Thus, starting to play again, you may get tasks at different locations, and not the same main quest.
Please note that only 3 quests are ready for the witch so far, more will come later. After that, I will rework other monsters.
Specials
The light stick and road flare illuminates a large area and cast shadows.
Optimization
Added LODs for trees and bushes. The vegetation rendering range has been increased, a slight drop in FPS has been noticed, but it is less noticeable how trees appear.
Weapons
The aiming/unaiming animation starts immediately after the button is pressed, and not after the weapon is zoomed in/out.
Added a flashlight to the paranormal sensor.
Fixed unfocused sniper scope.
Fixed the animation for reloading the shotgun in third person.
Reduced shell particle speed to be visible when fired.
Weapon firing animation has been changed (before it bounced into hands like crazy).
Superweapon inspection animation has been changed.
Val, UV flashlight came on hand fixed.
Player
Battle cry option has been removed because not many people understand its meaning.
Added sharpen post effect.
Players enter the map from different points (so far only in the quest for the witch).
Sanity and scaring the player
At sanity levels above 50, after a while you can fall and become completely helpless. The only way out is to decrease the sanity! You will have to crawl to the nearest light source and call a friend for help to put a flood light. After being exposed to light for 15 seconds, your sanity will decrease and you will return to normal.
Fixed a bug when at the level of sanity above 75 when the ghostly werewolves did not appear from the red eyes.
Map
All hanging lanterns now reduce sanity.
Increased the brightness of light sources in houses.
Navigation meshes that could spawn monsters and bots have been removed from some rooftops.
Fixed moon brightness settings, fixed situations when it was getting dark at sunset and getting lighter at night. Now the brightness decreases and increases smoothly.
Farm, fixed house thresholds when a bot or monster could not enter the house. Removed non-interactive lamp meshes.
Reduced fog density during the day.
Night shorter by 10%
Bots
The bot resets the current command if it teleports to the player (fixes the situation when you send the bot far away and it teleports and again runs to the point and to infinity).
Bots reports if it killed a monster.
The bot detects monsters from a greater distance.
Monsters
Limited turning radius for all monsters to make them turn more smoothly.
Reduced damage before running home for alpha monsters by 75.
Wendigo acolytes lives reduced.
To make the quest for the wendigo not so long, the wendigo regeneration threshold has been reduced. If all acolytes are alive - 100%, if one is killed - 75%, if two are killed - 50% and 25% when all acolytes are killed.
UI
HUD redesign.
Added a supply mark on the map.
Name color above player and bot changed from green to white.
Added widget "press x to heal" when hit points below 30.
Audio
Added a couple of conversation phrases.
Reduced volume and range of footstep sound
BUG FIXES
Fixed when bot found something it interrupts quest dialogues.
Sometimes the bot still falls into the ground, гещ respawn is added.
The bot and its weapons receive decals.
Attachments for weapons receive decals.
After death, monsters move bones.
Fixed a bug that the silver cannon with its ammo counter changes the main weapon's ammo counter if not selected.
Headshot indicator overlapping the center of the screen and the tooltip not appearing when hovering over the old house location.
Shotgun reload sound fixed.
S.P.A.T. 0.48
Hello, Operators! New updates for you!
I will be glad to hear all your feedback and wishes in our discord.
CHANGELOG
Specials
Added a second special to the searcher class, this is a drone. Called for 3 minutes for 15 units of energy, scouts the area in front of the player and, if threats are detected, marks them.
Don't try to spawn it indoors, the drone will get stuck. And indeed, such a large drone cannot fly in the house.
I think later, in more pumped versions, it will shoot at enemies.
The "searcher" now has the choice of a second special between the drone and the radar on the weapon.
"Hunter" can choose between radio tag rifle and radar.
Optimization
Decreased texture resolution. On the target hardware (gtx 1050) increased fps from 45 to stable 60.
Weapons
Tweaked the position of the weapon to be in the center.
Shotgun fixed aiming animation, gun is in the center of screen.
Phosphorus bullets can set an enemy on fire at more than half of their maximum health and send them to flight. But at the same time, the damage of such bullets is reduced by 10%.
Replaced a large flash from a shot with a small one so as not to interfere with the view.
Radio tag rifle +1 ammo at start.
Night Vision can work with a sniper scope.
Player
Changed night vision post process to be more realistic.
Reduced power consumption of night vision.
Sanity and scaring the player
Added ambient howling and monster noises for sanity level above 25.
The sound of trees is attached to real trees and sounds from different directions for more creepiness.
Map
Windows are now shootable, the first shot breaks the window, then you can shoot through.
Near the TVs you can find batteries.
Replaced doors in the mayor's mansion. Previously, they did not open when pressed and the player could get stuck in the door.
Added rocks around the bunker to make it look like it's in the mountains, blocking places you can get into and get stuck in.
Added sound of ground movement in the graveyard.
Bots
Bot does not interrupt quest dialogue.
Added the ability to select a second bot. The balance is still in test mode, it can be too difficult for beginners due to the high damage of monsters.
Added UAV conversations (Reaper-1) if found or not an Alpha monster.
Monsters
Brainer sight and hearing range reduced.
Screamer summons 3 to 4 monsters instead of always 4.
Screamer runs faster after shouting.
Brainer effect range decreased from 18m to 17m.
UI
Added loot widget.
Selected weapons, specials, ammo type etc. are marked in the character create menu.
Added sound effects to all buttons in character creation on click and hover.
Added a outline and a caption to the mine that it can be picked up.
Added quest text to the quest marker.
Added a caption to "enter a password and press enter" when entering a private server.
BUG FIXES
Added a check that the alpha monster has either fallen off the map or disappeared, then it will respawn with the current number of lives.
If you are not the owner of the object, then the outline and the inscription "pick up" are not displayed (flood light, mines, portable light).
Blood decals no longer appear on weapons and hands.
Flood light now rotates behind the player.
Grain storage building collisions fixed.
The icon of the rank from level 10 did not load.
Fixed a bug where shooting continues when switching weapons.
The new weapon appears only at the start of the weapon equip animation.
Removed the ability to switch weapons while reloading.
After the client selected the gun sensor, and then the choice of other equipment, the sensor remained on the server, but was not visible to the client, while it worked.
Screenshot Contest
Operators, it's time for you to get creative.
Take a cool screenshot in the game and share it on Steam, at the end of the week we will choose 3 winners and give each of them two game keys.
Any work is accepted - beautiful, atmospheric, scary or funny.
Send a link to your publicly visible screenshot to the gallery section.
(To take a screenshot in Steam, press F12 in the game (you can first remove the HUD, the default "K" button). Then go to the library and select the game, you will see your fresh screenshot and share button. Enter the signature and put visibility - public.)
Every Sunday we select the best screenshots we reward the participants.
S.P.A.T. 0.46.1
Thanks to the discord community for the quick bug report after the 0.46 update.
CHANGELOG
When hosting the game, the player counter did not work correctly and by choosing 3 you got the number 4 and the game did not start.
Gamma not saved.
Fixed navigation in the police station, previously the bot could not enter the house.
Increased the cull distance for small props in houses so they don't suddenly appear in front of your eyes.
The bot stops dialogues when it finds an item (like it stops them during a fight)