Starbase cover
Starbase screenshot
Genre: Simulator

Starbase

Starbase Early Access - Release Time, Pricing & Updated Roadmap Details Revealed

After a long wait, Early Access is finally starting next week on Thursday, July 29th at 6PM EEST / 8AM PT / 3PM UTC. Starbase will be priced at 32.99€ / $34.99 / £27.99, and kicks off with a weeklong 10% launch discount.

When Early Access begins, the Starbase universe will be a blank canvas ready to be populated. While many new core gameplay features such as the tech tree, crafting, ship easy build mode and station easy build mode will be available on release day, we want to be clear about the state of the game at launch. Starbase launches into Early Access in a clear alpha stage, however the core features are well established and there's fun to be had for sure. Now is the time to finally open up Starbase to a bigger population and see how everything comes together. The scale and scope of the game will quickly start to show as we update more massive features to the game every two weeks in August and September, like Capital Ships and Station Siege mechanics!

Many important gameplay loops are coming to Starbase shortly after launch. The idea behind the major content updates is to ease players into the big new features, and by introducing them a few weeks apart with planned dates announced, everyone will have time to prepare for their arrival.

Details about the August and September updates, as well as the whole 2021 Roadmap can be found below.

The Next Major Updates





After a short period of tranquil mining, ship and station designing and building, as well as relatively small scale pvp engagements, the post-launch period will quickly start to heat up. The August updates will introduce Moon Bases & Mining and the massive-sized Capital Ships, while the September update that introduces Siege Mechanics will send the world into full-scale calamity, as player stations will become fully destructible and capturable.

Complete 2021 Roadmap




Full sized (4k) version available here: http://cloud.frozenbyte.fi/index.php/s/kzcr5C3rIZRFH1w/download

We hope to see you next week!

Starbase - Progress Notes Week 28 (2021)


Progress Notes Week 28


July 12th - July 16th



Hello everyone. Here are the progress notes of week 28 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Blueprint projector

    • Configurations for adjusted asset with blueprint chip support
    • Iterating on design plans to support blueprint filler feature

  • Design for the Capital Ship docks has been refined
  • Improvements for Station Easy Build Mode have been designed
  • Starting Job rewards tweaked to match Early Access economy settings
  • Starting Job weekly reward caps set
  • Crafting data for station parts reworked. A lot more can now be crafted while using less materials.
  • 13 new Easy Build modules for spaceships have been added, including:

    • Modules with batteries
    • Large Propellant Tank modules
    • More Ore Crate modules



Stations and Cities

  • Komatsu (Tier 1) removed from Sunny Ship Center
  • T35-B Initium and Modulus removed from Oki 2 ship shop
  • Moneyman moved from Oki 1 to Oki 2


User Interface

  • Easy Build Mode HUD design has been worked on


In-game Designers

  • Rails and Rail devices are no longer available in the Spaceship Designer. Rails Layer also has been removed.


Code


Gameplay

  • Fixed bolting "boltlessly connecting" components in the Spaceship Designer
  • Fixed Large Generator not using all the power available to it
  • Fixed radiators not working with Large Generator
  • Adding Tripods to the Spaceship Designer has been worked on
  • Implementing the Capital Ship shield generator for fast travel has been worked on


User Interface

  • Increased the input character limit to have more room for certain characters (ó, ä, ö etc.)


In-game Designers

  • Removed the lag spike that occurred when entering the Spaceship Designer or when test flying a ship in a ship shop
  • Scene view window now lists modules in alphabetic order
  • Fixed many module related actions' undo functionality not working


Audio

  • Synchronised Pickaxe hit sounds have been worked on


Art


Animations and Emotes

  • Work on melee running and walking animations continues
  • Sprint animation blending improved when running into and against obstacles, such as walls


Other

  • Fixes to numerous muzzle and hit VFX not attaching correctly at higher velocities
  • Fixes to Tripod Autocannon hits not registering have been worked on
  • Performance improvements for direct Mounted Plasma hits have been worked on
  • Electronics crafting bench has been created
  • Skyscraper stem 4 module interiors have been updated


Gallery






Videos


[previewyoutube="IkYsHq6mVmg;full"]
[previewyoutube="XpzYJvk_lHk;full"]
[previewyoutube="bvna0AXewyA;full"]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 27 (2021)


Progress Notes Week 27


July 5th - July 9th



Hello everyone. Here are the progress notes of week 27 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Work on the moon base Easy Build mode continues
  • Factory Halls have been tested and improvements have been tasked to coders
  • Paint Tool has been tested and improvements have been tasked to coders
  • Large Generator durability issues have been resolved and bolt profiles updated
  • Capital Ship speed in relation to the scale of the universe has been worked on
  • New moon locations have been worked on
  • 13 new Easy Build Mode modules has been added, including:

    • Cargo lock beam modules
    • Big Cargo lock Frame modules
    • More bottleneck modules
    • More Generator Modules



Stations and Cities

  • Added ships to the following ship shops:

    • Balestra: Apis, The Mako, Aquiro, Esaro, Huginn, Muninn, Cyclone, Firescarab
    • Rando 1: Breaker, PT.1.0 "Endorer" Standard, LST.1.0 "Supernova" Standard, The Manta-DC
    • Rando 2: Monarch Mk-1, Mantis (Tayto), BlueJay, BlueJay FA, Bitfrost, Blood Hound V2 Plasma, Blood
    • Hound V2 Laser, Blood Hound V2 Auto
    • Rando 3: Shredder, Dart MKI, Plasma Humphrey
    • Rando 4: Ant (moved from Rando 3), Workmate v2 Pro, Workmate v2 Basic, Migrator, Beaver-11C, UMT.1.0 "Badger" Standard, Pogress
    • Epic: Fal-4F3L
    • Vintage: Buzzard, Warbler (moved from Rando 2)
    • Quasar Systems:, Cutlass (moved from Rando 3)
    • Duratech:, Svafa A, Jagerfall A, Frigg A
    • OKI 1: Vitesse
    • OKI 2: Marmot-ST, Legitimate Salvager, T35-B Initium, Mustang
    • OKI 3: The Flatter, CMC Razorback, Halite, CMC Nakota, Meteor, Barrow40

  • Removed the following ships from ship shops:

    • Epic: Shuna, Redtail
    • Vintage: Talon
    • Duratech: Herfjotur DTX-HRF7-A
    • OKI 1: Cavalière, Mite, Mara, Momento, Moneymaker
    • OKI 2: Marmot-24, Marmot-48, Marmot-72



User Interface

  • Demolition Job and Mining Job tutorial states can now be saved
  • All members in a Group now receive a message in the chat when a new member joins the group


In-game Designers

  • Generator Power Plug has been renamed and is now called Cable Plug in the Spaceship Designer. The plug now works with control tables as well.


Code


Gameplay

  • Fixed an issue where the solar panel converter stopped working after changing the host
  • Fixed various issues with tripod functionality
  • Known critical bugs in Capital Ship fast travel have been fixed
  • The first version of station utility grid resource summary terminal has been added
  • Asteroid placement during Capital Ship fast travel and Spaceship Designer editing has been fixed
  • Explosions should now be synced among LODs as well


User Interface

  • Station Manager user interface has been worked on, including fixes to the UX


Art


Animations and Emotes

  • Paint Tool 3rd person reload animation has been created
  • Melee running and walking animations have been worked on


Other

  • Skyscraper stem 1, 2 and 5 module interiors have been updated
  • Capital Ship Shield Generator assets have been worked on
  • User interface resource icons have been added
  • Updated all exploding ammo VFX to better inherit their weapon types
  • Fixes for numerous weapon effects not attaching correctly (especially noticeable at higher velocities) have been worked on


Gallery







Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 26 (2021)


Progress Notes Week 26


June 28th - July 2nd



Hello everyone. Here are the progress notes of week 26 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Improvements were designed for the Fast Travel Gate Core
  • Work on the new block module production and testing with the Easy Build Mode for stations continues
  • Design for integrating Easy Build mode with moon base building has been started
  • Design for the first phase of moon mining (acquiring surface materials) has been completed
  • Work on moon material distribution continues
  • Work on the ship checklist for the Spaceship Designer continues


Other

  • Improvements to tutorials, guides and hints have been worked on
  • Improvements to the Feedback Tool and how screenshots are shown and selected in it have been worked on


Code


Gameplay

  • A bug in looped sounds management was fixed, hopefully reducing cases of random "wrong" sound loops being played
  • Fixed constant Durability recalculations (flickering in Spaceship Designer, for example) in certain cases
  • Fixed the general Durability UI behavior in Spaceship Designer (there was a lot of apparent randomness). Durability error boxes are now also dimmed while they cannot be selected.
  • Fixed a bug with tripod weapon jittering
  • Tweaked Center of Mass & Center of Thrust visualizations in Spaceship Designer, the latter now being limited to selected thrusters when there's a selection


User Interface

  • Offline players' Company, Job and Rank info is now shown in the Social menu
  • Work on Station Access user interface continues


In-game Designers

  • Fixed a bug that prevented durability and transform tool gizmo visualization from rendering after the first visit to Spaceship Designer per program run


Other

  • Added the TravelCoreAssembled status field to Fast Travel Cores


Art


Animations and Emotes

  • Unarmed falling, fly and landing animations have been improved
  • Jump animations have been improved


Other

  • Further performance improvements for multiple Remote Explosive VFX
  • Various electricity particle textures tested


Videos



[previewyoutube="84tWCsqX3lM;full"]
[previewyoutube="VAC4TFKPWB0;full"]
[previewyoutube="39DoBd1md0U;full"]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 25 (2021)


Progress Notes Week 25


June 21st - 25th



Hello everyone. Here are the progress notes of week 25 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Triangle and Box thruster exhaust area has been shifted to start at the end of the casing, overlapping the nozzle part which is now ignored by the exhaust
  • New block module production and testing continues with the Easy Build Mode for stations


Stations and Cities

  • Quasar, Dynastar, Vintage and Epic player ship shops have been added to the following stations:

    • Robur, Empire Outpost B, Empire Outpost C and Mini Pirate

  • Sunny Ship Center ships have been rearranged and a starter variant of the player made ship Komatsu was added.


Other

  • Tutorial reward ship Laborer module: One basic module has been replaced; Fuel Rod Rack module was replaced with Fuel Rods


Code


Gameplay

  • Work on station Easy Build Mode continues
  • Work on factory halls continues
  • Certain beam-emitting devices no longer play their stop sound when already inactive; a bug related to their hit sounds stopping was fixed also
  • Device field related issues on Solar Panel's light sensor have been fixed
  • Work on Spaceship Registration continues, registration issues with two players have been fixed and tested
  • Work on Paint Tool has been started
  • A fix for tripod weapon jittering has been worked on
  • Crafting benches have been worked on
  • Work on Easy Build Mode for ships continues, a lot of bug fixes have been made


User Interface

  • UI adjustments have been made to the Job terminals
  • Easy Build Mode toolbar has been finished
  • Work on building budget window UI has been started


Other

  • Fixes for Capital Ship fast travel issues have been made


Art


Animations and Emotes

  • New 3rd person pistol reload animation has been made


Stations and Cities

  • Boltcrackers combat memorial 2020 -slot has been added to Moon city


Other

  • Mining backpack update: Mining Backpack redesign for the equipment arms has been finished, new design is symmetrical and more compact
  • Updates to Grenade and Rocket Launcher explosive effects due to previous double spawning issue have been made
  • Basic shoot effect has been added to the Cutting Tool


Gallery





Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Progress Notes Week 24 (2021)


Progress Notes Week 24


June 14th - 18th



Hello everyone. Here are the progress notes of week 24 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • New features for Material Point Scanner have been tested: Scan and Reset
  • Ice asteroid spawning has been adjusted
  • Basic modules for station Easy Build Mode have been designed and tested


Stations and Cities

  • 10 min and 20 s despawn areas have been added around the starting area of the Origin station
  • Ship spawns have been added in the Easy build hall
  • Komatsu ship has been added to K-Bot ship shop
  • Q52 ship removed from Rando 4 ship shop
  • Non-starter ship variants have been replaced with starter variants in Sunny Ship Center (beginner ship shop)
  • Kaiser ship should no longer clip into the floor/wall in Quasar ship shop
  • Balestra ship shop has been added to Origin stations (Without ships for now)


Other

  • Tutorial reward ship Laborer module has been updated: Modules refreshed to work more versatile way in easy build mode
  • Easy build mode ship modules: Modules have been updated so that there is less restrictions when placing easy build modules


Code


Gameplay

  • Work towards Easy Build Mode for stations continues:

    • Fix for asserts that occasionally occur when placing station Easy Build modules
    • Visualization has been added for the station Easy Build Mode area

  • Fast Travel Cores function only when undamaged and not carried as cargo, the jump gate GUI updates accordingly as the Core state changes
  • Different sections (doors etc.) of a structure can no longer be bolted together, which among other things reduces cases where cables/pipes would then prevent the sections from separating
  • Material point scanner changes have been committed
  • Module autobolting feature for Easy Build Mode has been worked on


User Interface

  • Tutorial menu update has been finished and committed
  • Job terminal adjustments have been worked on
  • Station selection UI logic has been finished


Other

  • Capital ship propellant tank station device has been added
  • Issues in the capital ship warping system have been fixed


Art


Animations and Emotes

  • New 1st person pistol reload animation has been worked on


Stations and Cities

  • Holograms have been updated to 10 starting stations
  • Easy Build Hall Signs and holograms have been finished


Other

  • Inventory icons for the connector assets and large machinery modules have been finished and configured to the assets
  • Textures have been updated for moon type 2, visible seams at edges of texture have been fixed
  • Tripod railgun weapon textures have been added
  • Security crafting bench assets have been created
  • Updates and fixes have been made to Mounted Laser, Rail and Plasma hit VFX
  • Updates and optimizations have been made to battery explosion VFX
  • Fix to duplicate Grenade and Rocket Launcher hit VFX spawning has been made
  • Fix to some Rocket Launcher effects orientating incorrectly has been made


Gallery







Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase - Station Siege Feature Video



A new Starbase Feature video is here!

Once you’ve managed to acquire enough wealth with your protected stations and moon refineries within safe zones, you might want to risk some of the extra wealth for possible massive gains in the vast non-protected universe. This is what Starbase’s station siege mechanics exist for and what this video is focused on.

https://youtu.be/N18X4KNsh6o
Do you wish to know how exactly a station can be captured, destroyed, or what happens after the fight? Watch Starbase- Station Siege Feature Video above to find out!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase - Progress Notes Week 23 (2021)


Progress Notes Week 23


June 7th - 11th



Hello everyone. Here are the progress notes of week 23 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Mining Job has been tested and a bug preventing the mining of some materials has been fixed
  • Large Generator has been tested in the Ship Designer
  • Refill & Recharge terminal UI redesign has been completed to support multiple resources
  • Cooling Rack and Pipe Socket Board rate limit change has been configured to have the same delay as the Generator Units' rate limit change
  • Manual welding design has been completed and tasked to programmers


User Interface

  • New comment feature for Company bank statements has been worked on
  • New steps on the crafting and Easy Build Mode tutorials have been tested
  • Withdrawal and deposit UI for company bank has been updated


Stations and Cities

  • The following player made ships have been added to Epic Shipyards ship shop:

    • Namib, B16 Endurance, Redtail, The Bread Box, Hover Tank Prototype

  • Sunny Ship Shop (Beginner ship shop) has been finished, added to Origin stations and filled with the following ships:

    • Momento, Dynastinae Minimus, GK-40 "Belka", Moneymaker, Moneyman, RockHopper, Worker Ant, Nymph, Trident T1, Trident T2, Chalcosoma, Pincer, Laborer, Laborer II, Aura-6, Hauler, Mite, Modulus, Modulus FR, Modulus MN, Bomburr A, Vigo, "Mara" Ore Hauler

  • Added the following player-made ships to Vintage ship shop:

    • Mosquito
    • 16 Red Chains Pulled by the Hands of Friends
    • 19 God Gives the Nuts, But Does Not Crack Them
    • Trident T4 (moved from Rando 3)
    • Linerider (moved from Rando 2)



Other

  • Tutorial Spaceship Laborer (Module variant) has been updated: ship now has a new generator module with 3 generator units and radiators


Code


Gameplay

  • Storage server optimizations have been worked on
  • Work towards Easy Build Mode for stations continues, welding and unwelding via quickbar placement should now work
  • Auction House sell tab now only suggests price of the earlier item if the currently sold one is of the same type
  • Auction House sell tab will not allow dragging certain containers that are not fully filled to the sell slot anymore
  • Work on Spaceship Registration continues
  • Tripod damage handling has been updated to better fit the design


User Interface

  • Work on Easy Build Mode continues, saving changes and ship spawning has been worked on
  • Crafting tutorials has been tested, fixes for tutorial on not starting on new profiles and magboots not being on by default have been made
  • Issues with Company UI Daily ship access rights have been fixed


Audio

  • Work on Universal Tool sounds continues


In-game Designers

  • Capital Ship fast travel screens have been worked on
  • The first version of station resource screen has been implemented
  • A fix for missiles sometimes detaching from ships has been committed


Art


Animations and Emotes

  • 1st person unarmed related animations have been polished (idle, carrying objects, button/lever interact animations etc.)


Stations and Cities

  • Easy Build Hall Holograms are being worked on


Other

  • Fast Travel Core Propellant has been made
  • Inventory icons made for the "Mini Fast Travel Core" and "Fast Travel Core"
  • Capital Ship dock art has been finished
  • Assets for the Fast Travel Propellant Tank have been made
  • Tripod railgun model has been created
  • Carry and Bolt tool VFX have been further polished


Gallery





[previewyoutube="wqK-91VgW3g;full"]

Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐

Starbase Early Access Launch Delayed

The Early Access release of Starbase on June 17th is unfortunately going to be delayed. We have looked at the release-readiness of the game and listened to the feedback of our alpha testers, and decided to delay.

A video message from Joel & Kai:
https://youtu.be/l_AoMjMJLqY

Missing Features & Lack of Testing
There's some key features that haven't quite made it into the game yet. These include the easy-build-mode and more tutorials (which are important for new players and the early-game experience), factory stuff, company controls and a number of other features that we feel are essential to the launch. We don't want to release without those features, or without having tested those features properly. So unfortunately we have to delay at the last moment.

For our many thousands of fans waiting for access and the chance to play, we apologize for having given a now-false releaase date earlier. We have made this decision with the game's best interests in mind, and the game will benefit the most if we delay one more time.

Next Release Target
Our next release target is July 29th and we'll confirm this after we've ran some bigger tests in the alpha, and are sure the needed features have made it to the game. We also want to test the servers and server scaling technology, especially for the starter stations.

Closed Alpha Invites
In good news, we are preparing new invite waves to the Closed Alpha, some of the biggest ones we've done to date. We are also preparing to arrange some massive events where we really test how the servers hold up and how the game handles big amounts of players simultaneously. So for those tests, we'll need a lot more testers in the coming weeks. We'll also need many fresh eyes to give feedback on the early-game experience and a number of other things, so you can expect more invites whenever new features get added.

We are in this for the long haul, and we are committed to releasing 2-3 updates every month once in Early Access. It's a long journey and we hope this delay gives us a better start.


- Team Frozenbyte

Starbase - Progress Notes Week 22 (2021)


Progress Notes Week 22


May 31st - June 4th



Hello everyone. Here are the progress notes of week 22 of 2021!

Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.

Design


Features

  • Asteroid belt radius has been increased: it is now 20km wider, asteroids start to spawn 10km closer to Origin station
  • Asteroid belt ore distribution has been reworked, supporting designed item progression
  • Starter Job weekly reward cap has been implemented (not yet configured)


User Interface

  • Tutorials for crafting and Easy Build Mode have been worked on


Stations and Cities

  • Wall/floor clipping issues have been fixed in Rando 1 and 2 for a couple of ships that no longer fit their previous designated slot


Code


Gameplay

  • Easy Build Mode for stations have been worked on
  • An issue with items duplicating in the inventory during swapping has been fixed
  • Blueprint transparency settings have been added for Easy Build Mode
  • Lot of bug fixes for tripods and tripod weapon spawning and general functionality has been made
  • Work on fixing module position and rotation issues with Easy Build Mode continues


User Interface

  • Tutorial functionality has been worked on
  • Texts for bank statement events have been changed
  • Changes to Company Ship Access UI have been made, design for changing Ranks and Jobs has been worked on
  • Easy Build Mode notification HUD has been implemented


In-game Designers

  • Station ad hologram LODs appearing on close range in large stations around the station edge have been fixed
  • First version of Capital Ship fast travel core has been implemented


Art


Animations and Emotes

  • Shotgun and Long rifle 1st person fire animations have been polished


Stations and Cities

  • Legacy window assets have been replaced in Epic, Quasar, Dynastar and Vintage player ship shops


Other

  • LODs for the modular crate assets have been improved
  • LODs for the hardpoint assets have been improved
  • Mining backpack textures have been updated, proper colors implemented for all mining backpack assets
  • Following solar panel assets have been created:

    • solar_panel_144x144x12
    • solar_panel_144x144x12_light_sensor
    • solar_panel_support
    • solar_power_converter

  • Work on Building Tool VFX continues
  • New launch effects have been added and previous thrusters for missiles/torpedoes have been updated
  • Simple Hit effect for Bolt Tool has been added
  • Shotgun Reload VFX has been updated to match new animations


Gallery





Don't forget to check our official Starbase forums and our blog for more pictures and videos of the weekly development.

Until next time! 🪐