Starbase is going down for maintenance and an update in ~50 minutes. The expected downtime is 1 hour.
Patch notes:
Known Issues
Magazines may disappear if another weapon or tool is swapped in during reload - Magazines that have disappeared like this may still be sold in the sell panel
Magazines may get stuck if put to a weapon or tool, during reload magazine is taken off, and afterwards same magazine is put to another weapon or tool
Picking up object collections that attach together without bolts (e.g. coolant cells with a coolant rack) causes them to disappear - These can still be sold in sell panels
Inventory
Blocked custom items from backpacks
Fixed an issue when trying to pick up ore nuggets up manually
Fixed not being able to pick up multipart items such as buttons
Magazines
NOTE: These affected for example paint tool and the issues reported about it;
Fixed magazines getting stuck after re-equipping them too fast
Fixed magazines getting stuck when equipping them during tool or weapon equip animation
Fixed magazines getting stuck when equipping them from station storage
Tutorial
Added durability tool as a reward from repair job tutorial
Update 18.8.2021 (EA Build 556)
Starbase is going for maintenance and patching in ~20 minutes. Estimated downtime is 1 hour. Here are the patch notes for today's update:
Known Issues
Material shop sell confirmation window may warn about irrelevant contents - For example it may warn about selling equipment when selling ores
Weapons
Added power consumption via resource bridge to Tripod Autocannon
Reduced Tripod Autocannon Projectile Energy from 310 to 217
Tripod Autocannon electricity consumption set to 270 electricity per shot
Reduced Long Rifle Projectile Energy from 264 to 224
Sell Panel
Added sell confirmation pop-up to sell terminals
Fixed material sell terminal selling all ores instead of filtered ones when using filter
Factories
Prevented deleting factory areas unless they are fully loaded
Fixed potential crash when bolting objects to factory halls
Starbase EA Update 13.8.2021 (EA Build 550)
Major Updates
Tripod and Tripod Autocannon add 20 tons of weight to the ship they are attached to
In total complete tripod weights 40 tons
Very small ships have a risk of suffering catastrophic structural damage, if too many Tripods are added to them
This is ship specific and results may vary based on structural integrity of the ship
Inventory crafting with ore crates
Free weld Easy Build Mode at stations (single parts can be attached to stations). Use C to toggle between modes
New rotate logic in Easy Build Mode: Shift+Mousewheel rotates the piece in hand around its horizontal axis. This replaces the old X/Y/Z rotate logic
New single icon crafting menus
Known Issues
Starting crafting at the same time from same ore crates with other player may cause ores to be lost
When equipping weapon or tool magazines straight from station storage or inventory they may get stuck in the magazine slot - To fix a stuck magazine, try double clicking it or sell it through sell panel and this will free up the magazine slot for use again
Separating any part with thrusters in it from a ship in Easy Build Mode will permanently break the ship and make it unusable
Patch Notes
Audio
Added UI sounds for Fast Travel Gate menu
Added sounds for Mining Laser firing
Modified Maneuvering Thruster sounds a bit
Crafting and Research
Added 47 window modules
Added Hinge B 48x48 CM to Hinges & Hatches node in Research Tree
Added crafting bench requirements for: - Lever Mirrored - Small Navigation Receiver - Hinge (C-profile) 48x144x36 cm - Slider Basic A 48x144 cm - Hinge A 48x48 cm - Hinge B 48x144 cm - Hinge (L-profile) 24x144x36 cm - Navigation Receiver - Hinge A 48x144 cm - Lever - Turret Cradle - Launcher Mount Small Turntable - Fixed Launcher Mount
Added material composition for Metal Bender and Metal Saw bench upgrades
Changed the bottom of the Advanced Crafting Bench to look more like the other crafting benches and updated the bolt profile for it
Inventory crafting with ore crates
Fixed Block Module Slope v2 and Block Module Edge v2 not showing up properly
Fixed an issue that caused a crash
Fixed refill options not requiring a Crafting Bench
Fixed unnaturally low entity material costs
Increased crafting range for crafting benches from 10 meters to 20 meters
Modules are now sorted alphabetically
Temporary images of window pieces have been replaced and their naming errors have been fixed
Easy Build Mode
Free weld Easy Build Mode at stations (single parts can be attached to stations). Use C to toggle between modes
New rotate logic in Easy Build Mode: Shift+Mousewheel rotates the piece in hand around its horizontal axis. This replaces the old X/Y/Z rotate logic
New, single icon crafting menus
Fixed issues caused by loose objects aligning wrong
Fixed issues caused by relogging during Easy Build Mode
Items now remember their rotation when placed
Fixed being able to place Easy Build Mode modules on top of yourself
Economy
Fixed economy fallback sell values for some crafted items
Effects
Fix for Bolt Tool vfx not attaching to the tool while on moving ships
Gameplay
Fixed an issue that caused a crash after dropping quickbar items from Station Storages
Fixed an issue that caused occasional player death when relogging on moon surfaces due to inaccurate kill zone radius
Fixed an issue that caused ships to become unusable/unresponsive (group/owner issue)
Fixed issues that caused ghost objects
Inventory
Items that are bound to the quickbar from Station Storage no longer move automatically to player inventory
Items can now be placed to quickbar straight from station storage
Jobs
Fixed an issue that caused the weekly reward cap for mining job to apply to hauling asteroids improperly
Fixed demolition job rewarding wrong amount of credits for completing a ship
Settings
Added control settings menu item for ship mouse steering toggle (default bind: C)
Host Owned Ships defaults to true
Ships
Updated multiple ship descriptions (Sunny Ship Center & OKI ships)
Starbase will go down for maintenance in approximately ~30 minutes and the estimated downtime is one hour. We are rolling out the first major update since the Early Access launch, patch notes below :)
Please note the build number is 545 and not 544 like in the picture due to a last-minute fix to the build.
Major Updates
Increased base crafting speed by 3x
Known Issues
Premade ships may still encounter issues with Easy Build Mode - We advise to avoid using Easy Build Mode with premade ships
If player relogs while working in Easy Build Mode their ship may split in two; one containing the Easy Build Mode modifications, the other their original ship
Resource containers are emptied after ship reloads or saves in Easy Build Mode
The setting "Host Owned Ships" is not on by default when it should be - The setting can be found in Settings -> Gameplay -> Ships & Safe Zones -> Host Owned Ships
Animations
Fixed Bolt Tool's 1st person fire, move and interaction animations not activating correctly
Assets
Fixed autobolting issues between Rail Cannon Ammo Struct and Utility Tool & Rail Cannon Capacitor
Updated lighting in Marketplace and in a skyscraper roof
Updated multiple station slot LODs and LOD textures
Updated the chair hologram ad in all Origin stations
Updated sign holograms in Refill Stations
Asteroid Belt
Fixed some asteroids vanishing when they were approached
Fixed rare materials spawning in incorrect locations
Audio
Added UI sounds - Refill Stations - Research Tree menu
Fixed Ore Collector not always playing collection sounds
Fixed Audio Signal Device Mark I's device values not being clamped if the device wasn't powered
Combat
Reduced Tripod Autocannon Projectile Energy from 365 to 310
Added smooth camera movement to weapon recoil
Fixed a bug where the player was able to reload infantry weapons by canceling the reload animation
Company
Fixed newly added company members appearing as offline
Crafting
Increased base crafting speed by 3x
Fixed a bug with queuing empty container after full or refill
Fixed freezes when canceling large crafts
Fixed the game crashing if the player died near a Crafting Bench
Fixed a misconfiguration on Monitor Upgrade - Now correctly requires Meter upgrade to craft
Fixed double refills when crafting full or refill variants
Improved performance when canceling crafting with large inventory
Improved refunded material slotting performance and made it more reliable
Added highlights for newly unlocked craftables in Crafting menu
Added an inventory error message to chat
Categorized all station parts into subcategories in Crafting -> Station Parts
Removed Karnite requirement from Power Packs
Station window assets now consume 5x more materials than Station Easy Build modules (they consumed 100x previously, so reduced the cost by 20x)
Removed the snap points for Crafting Bench upgrades so that they can be freely placed on the table
Tools & Weapon Crafting Bench - Added 2 more bolting spots to Rifle Clamp Upgrade
Advanced Crafting Bench - Added more room for bolts at the bottom
Easy Build Mode - Ships
Fixed save icon saving messing up the Easy Build ship
Fixed Laborer modules breaking after entering Easy Build Mode in tutorial
Fixed unhandled exception after despawning a ship
Fixed unhandled exception after placing modules that had a Thruster Triangle
Fixed unhandled exception caused by snapping
Fixed an issue that caused the ships to despawn incorrectly requiring a towing fee
Fixed being able to place overlapping modules if a ship spawned and the player entered Easy Build Mode at the same time
Fixed snapping for Bottleneck 4 Curved module - The module should now allow placing Curved Basic module on both sides
Fixed using Insurance Transfering during Easy Build Mode deleting the ship
Added a warning text for entering Easy Build Mode with premade ships
Added more attempts to respawn ship on Easy Build Mode exit
Added modules to their corresponding nodes and crafting categories - Basic 1 Large Propellant (Vertical) - Basic 1 Large Propellant (Horizontal) - Basic 1 Tier 1 Maneuver Thruster - L-Shape 1 Large Propellant - U-Shape 1 Large Propellant - L-Shape 1 Medium Propellant - L-Shape Corner 3 Hardpoint
Disabled dropping regular objects from the inventory in any Easy Build Mode
Updated modules which could cause durability errors - L-Shape Basic Corner - Corner 1 Ore Crate
Easy Build Mode - Stations
Fixed Easy Build Mode placement breaking down after modifying station access rights
Fixed stations outside the safe zone not getting a safe zone
Fixed Station Foundation Projector's rotation not matching the player when placed
Fixed a module missing some snap points
Corrected the naming of the Block Module V1 sets
Factory Halls - Factory areas now change colors depending on area state - Factory hall names are no longer visible in the universe
Economy
Added Talkite, Targium, Daltium, Ymrium and Naflite to the ore terminal sell list so they can be sold to station
New bank accounts start with 1000 credits instead of 0
Factory Areas
Fixed stations to save changes when parts are moved to Factory Halls
Fast Travel Gates
Added a safe zone area between the Fast Travel Gates - No player or ship damage during Fast Travel allowed
Feedback
Added improvements for player support handling to speed up the process
GUI
Updated HUD default positions - Crafted item pop-up - Stamina bar - Crafting and research shortcuts
Added some pressed feedback to Easy Build Mode's toolbar icon buttons
Fixed squished down main menu logo
Input
Fixed not being able to rebind "Toggle sprint"
Inventory
Added Delete option to item slot context menu
Fixed ores getting lost from inventory when stacking ores in a certain way
Ores that were lost to this bug are possible to be recovered, see instructions below: - Upon game start and entering universe, two random lost ores are placed into the player backpack's two ore slots, so make sure they are vacant - The ores can then be safely removed from the slots and put into storage, restarting the game again will allow the player to recover more ore by repeating the process, until all ore is restored - You can check from the ore sell panel (panels at the either side of the normal item sell panel at marketplace) if you still have unrecovered ores, though ore lost to possible other bugs are not confirmed to be restored this way - If the ore does not appear, selling other bugged items from the normal item sell panel may make the ores start appearing
Locales
Added translation updates for all languages
Updated credits
Polished profanity filter
Menu
Removed "Log out" option from ESC menu
Missiles and Torpedoes
Missile LOD explosions are now synced and explode correctly
Moons
Fixed ships that are loaded while resting or hovering on moon surface colliding with the surface violently after loading
Nodes - Moved Cargo Lock Beam modules to correct node - Added missing Cooling Cells to T1 Generator node - Added two missing parts to Plasma Thruster node - Added Turret Cradle Advanced to Autocannon node - Added missing Solar Power Converter to Solar Panels node
Servers
Added optimizations to multiple servers
Ships
Fixed a bug where the player lost the ability to control the ship if they tried to leave a chair without having enough space
Fixed ships getting despawned when left on Station Easy Build areas
Durability error chat message now also advises to open the Universal Tool and to run a durability check
Paint Tool - Paint Tool can now paint or remove continuously while MB1 or MB2 are held down - Fixed not being able to paint unowned parts outside of safe zones
Transponders
Fixed active transponders in a ship not being visible to the ship owner
Tutorial
Fixed a Mining Job tutorial crash
Fixed Crafting tutorial progress not being saved
Tutorial object arrow is now hidden if distance is greater than 100 km
Changed Crafting tutorial crafting objective to progress from modules being crafted instead of counting inventory contents - Fixed an issue where the tutorial objective couldn't be cleared if the player placed the first module before the second module was created
Improved hints in Tutorial for menus and inventories
Update 5.8.2021 (EA Build 537)
Starbase will go down for maintenance in ~1h 40min and is expected to stay in maintenance for one hour when we install the latest patch.
This is the changelog:
Fix for ISAN issues and Origin and Fast Travel gate not being visible from the asteroid belt
Fix for character data resetting in certain cases
Improvements for player support handling to speed up the process
Improvements to Mail system (no more lost attachments)
Update 4.8.2021 (EA Build 534)
The servers will be down for approximately 2 hours for maintenance. Once back up, patch 534 will be live with the following changes:
Economy
Fixed issue with Ymrium Ore not being collectable
Fixed correct sell values are applied to all item types
Market buys items for -30% or -60% of their base price
Adjusted economy configs for materials
Fixed 20mm ammo locale
Fixed crafting data research points on bolting tool, cable tool and pipe tool ammo
Set economy fallback sell value to -60%
Research tree
Renamed "Control tables, screens, levers and buttons" -> "Control tables, screens, small devices"
Fixed mounts 1 and 2 are now placed properly in the research tree
Added turret turntables to several nodes with devices able to use them
Moved small utility bodies to laser designator node
Added tier 2 fuel rods to tier 2 generator node
Added missing propellant tank support item to "Small propellant tank" node
Added missing 'power' field to Ore collector
Added Text panel 24x24 to "Control tables, screens, small devices" node
Added All Duct items to "Control tables, screens, small devices" node
Miscellaneous
Optimized station servers
Optimized asteroid servers
Optimized factory network traffic
Factory areas are now formed even when the area has already something bolted to it
Several bolting fixes inside factory areas
Fixed crash when trying to use crafting benches
Feedback tool ship refund requesting has been improved
See you soon!
Update 2.8.2021 (EA Build 529)
Hello everyone and thank you for joining the Starbase Universe!
We're aware of many issues troubling you at the moment. We're working on resolving those as soon as possible. We have processed thousands of in-game ship refund requests and our support team + extra hands continue to try to help out as fast as we can.
Today's update is our third hotfix since launch and will bring the game down for approximately 1 hour maintenance, here is the change log:
Allowed only Modules to be placed while in Easy Build mode
Fixed Easy Build Mode deleting ships in some cases
If you continue to have problems, the known issues and potential workaround solutions can be found in this thread: https://steamcommunity.com/app/454120/discussions/3/3056240878553070900/
In case you continue to run into any bugs that e.g. break your ship, or your ship gets lost due to bugs and you can't afford a tow, or are simply unable to tow it back, please submit an F1 ship refund request in-game, and our team will try to help you out as soon as possible.
Thank you for your patience while we fix things, and sorry for any problems you might have run into. More updates are on their way!
Update 31.7.2021 (EA Build 526)
Another hotfix coming in after maintenance is over, here are the patch notes:
Derelict server optimizations
Fixed a crash while trading with other players
Crafting material updates
Reduced amount of points required for some nodes in Research tech tree
Added Laborer Module V2 to Sunny Ship Center
Multiple improvements to our moderator tools for the F1 Feedback reports, which will speed up our support times
Sorry about the downtime, we hope to be back online in a bit!
Update 30.7.2021 (EA Build 523)
Sorry for the launch troubles and maintenance downtimes. The first hotfix patch is now live:
- Added more server capacity - Server optimizations - Research Tree node changes - Reduced electricity point requirements in tools and other nodes - Crafting requirement changes - Cargo boxes grant electricity points now - Fixed several modules not being craftable - Fixed Module ships breaking when leaving easy build mode area before ship saving was completed - Added "Module" filter to player inventory - Removed shop terminals from Sunny Ship Center
Thank you for your patience as we work on fixing issues with the game.
Starbase Early Access Out Now!
Early Access is here! We are incredibly excited to launch Starbase in Early Access after more than a year in Closed Alpha. The game is still in an alpha stage as we are missing features and gameplay loops, but our vision is starting to come together and it's time to open up the game to the whole community! We have an Early Access promise of 2-3 updates every month, and as outlined in our roadmap, we will introduce major new features like Capital Ships and Station Siege to the game in August-September. See you in the stars!
The Early Access version of Starbase allows players to design, build & modify spaceships, explore the universe, form social connections, and earn money by mining, gathering, crafting and selling resources. The players can start building their home stations and begin the expansion of the Starbase universe.
Big Features Coming Soon to Early Access
Details about the August and September updates, as well as the whole 2021 Roadmap can be found below.
After a short period of tranquil mining, ship and station designing and building, as well as relatively small scale pvp engagements, the post-launch period will quickly start to heat up. The August updates will introduce Moon Bases & Mining and the massive-sized Capital Ships, while the September update that introduces Siege Mechanics will send the world into full-scale calamity, as player stations will become fully destructible and capturable.
Complete 2021 Roadmap
Full sized (4K) version available here: http://cloud.frozenbyte.fi/index.php/s/kzcr5C3rIZRFH1w/download
Keep up with Starbase development progress, upcoming features and latest news: