Hello everyone. Here are the progress notes of week 21 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Design for the starter station selection interface has been completed
Design for Capital Ship cargo halls has been completed
Design on new configurations for ore distribution has been started
Laborer modifications have been tested in Easy Build Mode
Tier 1 and 3 thrusters and generators have been worked on
Stations and Cities
Insurance terminals have been removed from the Fast Travel gates and the Moon city
Changes in Quasar Systems' ship shop:
Morningstar added
Moved from Rando 2: Wolverine ac, Wolverine las, Wolverine plas
Added the following ships to Duratech ship shop: Hanarr MK2, Hepitifili MK2, Heretha MK2
Changes in Rando 1 ship shop:
Added Andromeda
Removed Scrublass
Orientation of Manatee and Moonfish -ships fixed in OKI ship shops
Other
Tutorial Spaceship Laborer (Module variant) has been updated: it's now slightly bigger and has more ore crates by default. It's now also equipped with a transponder and a radiator
Code
Gameplay
Support for choosing the starting station has started
Fix for station multiplayer changes causing Station Foundation Units to replace built foundation modules with empty ones has been worked on
Work on Easy Build Mode for stations continues: holograms and crafted modules can be placed down
Some improvements on jointed object stability regarding ship ownership and cargo have been made
Fast Travel Cores required for fast travel have been worked on
Chat warnings are now displayed when a ship exceeds the Building Budget
Parts of tripod code have been refactored to allow for better handling of some syncing issues
User Interface
Work on Company Bank statement continues
Company Ships UI has been worked on, further improvements and fixes have been made to the Access page
Company Ships are now sorted by name in the navigation tree, like in personal Ships UI
Receiving mail from ignored players has been prevented
Audio
Revised sound effect support for pickaxe has been worked on
Fix for some audio signal devices sounds left playing after the device disappears has been made
In-game Designers
Some station device configurations have been made to fix an issue with device detection
Station utility network detection has been implemented to the station utility grid screen
Art
Animations and Emotes
New animations when carrying objects while unarmed have been worked on
New reload animation for shotgun has been worked on
Stations and Cities
Moon city layout has been updated
Other
Fast Travel Core assets have been worked on
Box thruster and triangle thruster quality tier colors have been added
Work on Capital Ship interiors continues
New effects for Grab, Pipe, Cable, Bolt and Building Tools have been added
Assault Rifle, Battle Rifle and Whiplash muzzle VFX has been adjusted to work better in ADS
Small fix to glow levels of Buzzsaw VFX has been made
Hello everyone. Here are the progress notes of week 20 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Design for the item crates and new inventory has been updated
12x12 and 12x36 ducts have been added to Ship Designer
Mining Backpack splitting feature has been tested, functions now the same way as with ore crates
Work with Easy Build Mode continues
Capital Ship Fast Travel Core design has been worked on
Work on ore distribution overhaul and crafting material overhaul continues
User Interface
First UI design phase of Capital Ship Device Screens has been finished
New tutorial for Easy Build Mode has been worked on
Other
First version of Easy Build mode Laborer ship has been created
Code
Gameplay
The effective area of Cargo Frames has been increased so that it should be possible to snap carried objects against the Cargo Frame beams
Blueprint Filler for repairing and building ships has been implemented
Mining backpack drag-and-drop ore split feature has been worked on
Various bug fixes related to tripods have been worked on
Re-hosting issues with the station blueprint multiplayer have been worked on
Capital Ship content reloading when starting or ending the warp travel has been fixed
Solution to prevent station utility pipe networks from functioning if the network contains any open pipe ends has been implemented
Substations have been added: substations can be interacted with to connect nearby station devices into the substation's network
User Interface
Implementation of station-building Easy Build Mode features has begun
Already completed tutorials can now be revisited in any order using the new tutorial selection window and tutorial options in the settings window
Work on personal and company Ship Access UI has been continued
Player's messages and invites have been made ignorable
Company and trade invites have been made ignorable
Audio
Fix for handling of unconfigured sounds in parts of missiles and torpedoes has been made Audio signal devices playing several sounds at once has been fixed
In-game Designers
Moving ore to crates inside Ship Designer test mode has been prevented
Foundation modules have been made to snap to existing heights properly
Capital ship dock building is in progress
Art
Animations and Emotes
New animations when carrying objects while unarmed have been worked on
Stations and Cities
Cargo area module has been finished
Asteroid hauling hall decorations have been updated
Hello everyone. Here are the progress notes of week 19 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
User Interface
Interface design for Capital Ship screens continues
Company medals design has been improved
First version of shared ships in company has been finished, UI is in progress
Throughout this year we've been hosting various types of in-game events in Starbase to test the performance, netcode, servers and various features to prepare the game for Early Access.
We are now one month away from launching on Steam - Early Access starts on June 17th! With the help of our dev tools, we've captured some pretty cool footage and wanted to share some of our highlights.
You can now watch the Starbase Event Montage video below: https://youtu.be/SZj4eD9iVB8
Hello everyone. Here are the progress notes of week 18 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Large Generator functionality for Capital Ships has been designed and tasked
Easy Build Mode has been tested and usability design improved
User Interface
Shared company credits backend implementation has been worked on
Progress on Company bank feature has been made
New tutorial phases and rewards have been worked on
Company Tag system has been tested and interface design improved
Improved visual design for transponder names and player names in HUD has been made
Interface design for Capital Ship screens is in progress
Ship Shops
Changes in Rando 3 ship shop:
Added: Sherwood, AA Freedom, MLS-8-252 "Truzhenik" (previously removed)
Changes in OKI 2 ship shop:
Added Mercury
A ship mixup in Dynastar ship shop has been foxed: "Antares" Twin Frame Freighter replaced with Antares-Class
Code
Gameplay
Support for Company owned ships and Company ship access rights have been worked on
Work with factory halls continues: hall area detection has been worked on
Improvements for tripod animation lock functionality have been worked on
User Interface
Crafting UI has been worked on, tooltip info has been added to crafting tab
Work on Easy Build Mode continues, issues with picking up and dropping modules have been worked on
Company Ships UI has been worked on: "Add Access" side panel, "Add Operator" side panel's context menu and list sorting have been worked on
UI implementation for ignored player list has started
Company tag system has been worked on
Audio
Device music ending and looping has been implemented
In-game Designers
First version of station device assembly configuration and detection has been finished
Issues with buying ships from some Ship Design terminals resulting in overlapping with previous ships have been worked on
Art
Animations and Emotes
Spaceship registration tool has been rigged and 1st person animations have been worked on
Socket creator tool has been rigged and 1st person animations have been worked on
Stations and Cities
Hangar area module assets have been made
Interior has been added to the dark variant of Skyscraper Roof 01
Landing area holograms have been added to Vintage, Quasar, Dynastar and Epic Shipyards
Skyscraper entrance and stem LODs have been updated
LOD for Canal Bridge city slot has been created
Direction indicators for station corner slots have been added
Various LODs in station and city scenes have been updated to match the structures
Other
Thruster converter snapping has been fixed, so that no illegal placement of converters should be possible
Blueprint filler on and off icons have been created
A hologram circle for waypoints has been created
An issue with Laser Cutter Hit VFX not attaching to moving objects has been fixed
Capital and large machinery assets now have distinctive textures
Hello everyone. Here are the progress notes of week 17 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Mining backpack: progress bar indicating slot capacity should now be relative to the slot max capacity
Large Generator design, assets and configurations have been finished
Electricity per second upkeep has been updated to 250 on autocannon, laser cannon and plasma cannon (similar to rail cannon upkeep)
Missiles have been tested with safety settings, they now work as intended
User Interface
Asteroid belt tutorial has been worked on, tutorial objectives have been updated
New shop UI with separate manufacturing price has been worked on
Stations and cities
Moon city's ship spawn terminals, that were inside the landing platform's floor, have been put to their correct places
Four new player ship shops have been added to Origin station
Epic Shipyards
Dynastar
Vintage Ships
Quasar Systems
Many player-made ships have been added to the ship shops, and some ships have been moved to different ship shops
Other
Easy Build Mode modules are being updated: updated modules will use mainly ducts instead of cables and pipes
Code
Gameplay
Ship server support for granting ship access to other players has been worked on
Work with factory halls continues: configurations, manager, part connections and hall area detection have been worked on
Sections of structures should no longer disappear when merging them to remote content
Ship thruster effect poses have been fixed
Lifeline should now work better with unconventional chair environments
Lifeline cannot be bound to a chair that is so damaged it cannot be sit on
Many laser-like device visuals no longer have a lag when in motion
Implementation of Company bank accounts has been in the works
Player camera controller functionality has been changed to only allow first person while operating a tripod weapon
Syncing tripod animations to remote clients has been worked on
Tripod specific functionality has been added to first person arms positioning
User Interface
Work on Easy Build Mode continues, new snapping feature has been worked on
Work on asteroid tutorial continues, implementation of second set of objectives has started
Ship UI has been worked on, ownership and access checking has been improved
Audio
Music playback system for music devices has been worked on
In-game Designers
Station utility pipe configuration implementation has been worked on
Adding thruster auto-naming feature to the game has been worked on
Art
Animations and Emotes
Tripod draw/holster animations have been worked on
Weapon/tool poses have been adjusted for when tools are held in the back slot of the inventory
Stations and Cities
Ship Design Workshop holograms have been updated
Other
Large generator: LODs have been updated for the assets
Large Machinery: tint mask areas have been added to Exorium Tank and Large Generator, tint mask changes have been updated to LODs
"Ammo" canisters for the Paint Tool and the Decal Tool have been added as separate assets
Art for cursor hover highlights in Spaceship Designer toolbox and toolbar icons have been created
Cable and pipe duct inventory icons have been created
Station Permission icons have been created for the following:
Safe Zone Access
Ship Registration Permission
Auto-build Permission
Permission for building with ready-built parts
Free-form Building Permission
Spaceship Registration Deed model and textures have been created
Further adjustments have been made to Tripod Autocannon VFX
New Plasma Thruster damage effect has been created
Work on Missile and Torpedo thruster VFX continues
Updates and optimizations have been made for Plasma Rifle Hit and Reload VFX
We are proud to announce that the Early Access release date for Starbase is now set in stars as June 17th, 2021!
In preparation for the Early Access release, a roadmap outlining the progress of the development has also been released. Check out what the future holds for Starbase:
We're also really excited to introduce an amazing new feature to the game β the Capital Ships. These massive, station-sized ships enable thrilling new gameplay both for solo players and bigger groups and factions, and we canβt wait for the players to experience them!
The Capital Ships are capable of fast travel and hosting hundreds, even thousands of players inside them. They can be used as exploration bases or as powerful assets in warfare and station sieges by upgrading them to Military Capital Ships. A new feature video takes a deeper look at the Capital Ships, their fast travel mechanics, and shields that double as safe zones:
Hello everyone. Here are the progress notes of week 16 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Legacy visual instructions removed from Mining job
Mining Backpack fixes tested, work on fixing bugs continues (backpack keeps collecting ore even when full)
Usability improvements for Easy Build Mode designed
Usability improvements for Material Point Scanner designed
User Interface
Ship tutorial controls have been reworked
New tutorial UI for starting tutorial and choosing tutorial phases has been designed
Design for Company bank features continues
Company access control design has been worked on
Company missions permissions access control logic has been updated
Stations and cities
Kyanite and Shale lifted higher in OKI 2 ship shop, seat mechanisms no longer clip into the floor when canopy is opened
Other
Devices: A set of 10 Duct parts have been made available: Ducts are for creating resource networks and can be used to replace cables and pipes
Code
Gameplay
An issue where some objects in space would move when player approached them has been fixed
Occasional issue with items flinging when ungrabbing them has been worked on
Beam welds close to each other in a connecting beam result in frame integrity connections between ship frame beams, reducing the need for corner attachment plates
Thruster parts should no longer block their thrusters in tiny ships
Jointed grabbed objects colliding with the environment has been fixed (once again)
Support for printing start, printing finish and error sound effects have been added to large and small 3D Printers
Animations, audio and bugfixes for tripod weapons have been worked on
Sound category support for audio signal devices has been completed
Work on Audio Signal Device Mark II-B ("jukebox") has started
User Interface
Work on implementing company bank accounts continues
Work on crafting UI continues, work on module crafting function has started
Work on Mission personnel -page has started
Art
Animations and Emotes
Aim animations for player operating the tripod have been made
Tripod autocannon reload animation has been worked on
Stations and Cities
Level art for planet city bridge slot has been finished
Landing/takeoff hologram signs have been added to help better guide players to landing platforms both from space and from the ground
Other
Factory area assets have been added (not yet fully implemented)
Snap issues for duct pipe assets have been fixed
The raised part from intersections in the bigger intersection beams has been removed
New cliff material for moon type 2 (City moon)
Viper armor set textures and paintjobs have been updated
25 player tag icons have been created
Exorium processing unit rework has been completed
An issue with Whiplash and Antigel Rifle projectiles spawning behind the weapons at low frame rates has been fixed
Tripod Autocannon VFX has been updated
Laser Cutter's spark and burning metal VFX have been reworked
Hello everyone. Here are the progress notes of week 15 of 2021!
Please note that the "Progress Notes" are different from the Starbase Alpha "Patch Notes". Progress Notes are snippets from the development team and what has been worked on during the previous week, and many of the features might not be present in the current or upcoming builds of the Closed Alpha. Some features, especially in the design portion, can be subject to change as the development continues.
Design
Features
Mining Backpack fixes have been tested, building/fixing now works with materials in backpack without tether connection to ore crates
Mining Backpack UI tweaks have been designed, material stack size will be shown in slots when hovered over (1/1 normal stack size, 1/8 small 216kv stack).
Large Generator asset improvement has been designed, module cores need to be accessible with Universal Tool
User Interface
Design for station building tutorial has started
New asteroid belt tutorial has been worked on
Design on company bank statement, ship and station access rank rights has been worked on
Stations and cities
Ship shops added to Empire Outpost B, Empire Outpost C, Pirate Base and Moon Fast Travel gate stations
Other
Floating lamps and their holders on Lot Designer modules have been fixed
Work on solid version of pipes and cables that can transfer resources and data continues
Code
Gameplay
Objects and players now receive damage inside Plasma Thrusters
Bug fixes have been made for Tripod weapons
Work on ship tutorial continues
User Interface
Implementing company bank accounts has been worked on
Work on Company Ships have started - Ship Manager code has been refactored to make implementing Company Ships easier
Tag manager UI has been worked on and support for tag icons on the server have been added
In-game Designers
Foundation modules should now work properly with station refactoring
Art
Animations and Emotes
Leg behavior when player flies has been improved
Work on tripod animations continues
Stations and Cities
Generic Spaceship shops have been finished
Interior shots from one of our skyscrapers as our level artists are now decoration everything in the city slots. As a base model, most interiors are colorless as they can then be colored according to ownership
Other
A snapping error with the ship diagnostic scanner has been fixed (should now snap correctly from the sides with the sockets as well)
Exorium Tank: LODs have been added to the assets
Icon has been added for "Launcher mount small turntable"
VFX work on weapons continues
Updates to Antigel Rifle shoot, projectile, hit and reload VFX have been made
Updates to Whiplash shoot, projectile, hit and reload VFX have been made
New reload effect for Whiplash has been added
Work on Tripod Autocannon VFX has continued
Various large component assets have been added to the game, which are still conceptual in design terms but are intended for bigger ships
A pipe duct set for alternative ways to declutter big piles of pipe or cable has been added, this set would go into the grooves of the beams (work in progress and not yet implemented)
Scope model for tripod attachment has been worked on, this would be used for many optical needs that a heave weapon would require such as magnification
The traditional way of designing ships in Starbase in the Spaceship Designer can take a while to get the hang of. Thus, weβve added an Easy Build Mode where you can get started with designing your own ships more easily. This video explains how exactly Easy Build Mode works.
https://youtu.be/pbNJhjUppm8 See how a ship is built using the Easy Build Mode by watching Starbase - Easy Build Mode Feature Video above!