Starbase Early Access Update 3.5.2022 (EA Build 869)
New Features
Moon Mining & Bases
Capital Ships
Heat mechanics
Hangar halls (Ship Designer/Repair hall) to player stations and capital ships
Station Reconstruction Machine
Blueprint update
Alloy furnace
Recycler tool
Speedometer, gyroscope for ships
Grid Displays
New tripods (plasma, rail, laser)
Rail cannons, premium FCU, tier 2+3 enhancers, and professional YOLOL chips are now obtainable
Manual Welding
Due to Steam News's character limit longer introductions of the above features did not fit this patch note post. You can read more about each feature on the Starbase forums post here: https://forum.starbasegame.com/threads/starbase-early-access-update-03-05-2022-ea-build-869.3099/
Added new fast travel gate connection from Elysium Moon to the Eos asteroid belt, located around halfway between Moon City and Arma
Added Farbelt Outpost Station to the outer edge of the Eos asteroid belt, close to the new fast travel gate connection
Added Robur Station close to the Origin stations as an easy-access PVP testing ground - connected to Origin AH and station inventory, and has infinite-range insurance transfer
Reduced safe zones around Moon City and the Fast travel Gate
Animations
Minor modifications to crouch carry arm animations
Added 1st person prone move animations
Updated the 3rd person reload animation to match idle animation on Cable Tool, Bolt Tool, Pipe Tool and Welder Tool
Audio
Added missing UI sounds to Ship Designer
Fixed repeated button hover sounds in menus
Chat
Fixed an issue where the game crashed when pressing "Reset Shared settings" button on chat context menu
Fixed chat not wrapping lines properly with relation icons
Crafting and research
All Furniture and Decoration Modules under "Misc." subcategory have been move to the "Furniture & Decorations" category
"Misc." subcategory has been removed from the "Station Modules" category
Fixed an issue where crafting from ship crates failed, if the crafted item needed at least 2 different ores and none of them were in backpack's ore slots
Fixed an issue where some station parts were not craftable
Fixed an issue where some modules could not be crafted
Adjusted Generator Enhancer crafting data, enhancers are now much cheaper to build
Added to crafting:
Speedometer (Controls, tables, screens, small devices)
Laser tracker (Laser designator and tracker)
Grid display Basic (Controls, tables, screens, small devices)
Grid display Advanced (New node, right of basic YOLOL chip)
5-tube Rocket Launcher (Rockets)
Fixed High Explosive Rocket (Rockets)
Fixed High Explosive Dumbfire Torpedo (Torpedoes)
Alloy crafting (New node, Advanced tech tree)
Tier 2 alloys (New node, Advanced tech tree)
Tripod plasma (New node, tools/weapons)
Tripod Laser (New node, tools/weapons)
Tripod Railgun (New node, tools/weapons)
Recycler tool (New node, tools/weapons)
Added Alloy crafting to crafting categories
Added gyroscope to the basic research tree
Removed fast travel core from research/crafting environment
Added Factory Hall Flat 2x2 to Research Tree
Removed Fast Travel Core (mini) from craftables
Minimum crafting time changed from 1s to 0.33s, Max crafting time changed from 60s to 20s
Research tree changes:
Massively decreased research point requirements in all research trees. Almost every single node was adjusted.
Advanced research tree rework, now includes capital ship items as well as alloy crafting
Basic research tree has some nodes moved around
Fixed crafting directories
Added new ones
Added new Furniture and Decoration modules to the Research Tree:
Bench (Smart Casual)
Flooring (Smart Casual) - Set
Lamp Module (Smart Casual) - Set
Lamp (Smart Casual) B
Moulding (Smart Casual) - Set
Wall Panel (Smart Casual) - Set
Corner Panel (Industrial) - Set
Decorative Panel (Industrial) - Set
Fence (Industrial) - Set
Interior Wall (Industrial) - Set
Modular Structure (Industrial) - Set
Moulding (Industrial) A - Set
Moulding (Industrial) B - Set
Rubber pad (Industrial) - Set
Lamp (Industrial) A
Lamp (Industrial) B
Lamp End (Industrial) B
Fixed an issue where crafting 2x2 slot items did not take into account the item's actual size or if there was room for at least one
Tallium and Corium alloys added to T2 alloys
Removed station/moon foundations from places in crafting menu where they didn't belong
Added new Walkway Modules to the Research Tree:
Premade Walkway (XS)
Premade Walkway (Short)
Premade Walkway (Medium)
Premade Walkway (Long)
Premade Walkway End
Premade Walkway L-Turn
Premade Walkway T-Turn
Premade Walkway Ramp
Premade Walkway Ramp Extension
Walkway End B
Walkway End B (mirror)
Walkway Side (Short) B
Walkway Side (Medium) B
Walkway Side (Long) B
Walkway Turn Outside B
Walkway Turn Inside B
Walkway Side (Medium) A
Walkway Side (Long) A
Station Grid Frame 4x2x2 v1
Station Grid Frame 2x2x2 v1
Station Grid Frame 4x1.5x1.5 v1
Station Grid Frame Adapter: 2x2 - 1.5x1.5 v1
Added the possibility to unlock a node along with all its dependencies if the player has enough points
Fixed "Turret Cradle Advanced" requiring 2x2 space when it only needs 1x1
Large Generator parts added to crafting menu and research tree
Added Sentinel Rifle to research/crafting
Added ammo storage containers and support to research tree
Devices
Added support for filling nearby cable and pipe holograms with the Blueprint Filler
Fixed transferring to machines via the insurance menus in Esc > Insurance Transfer
Fixed issues with some devices, such as YOLOL panels, not being initialized properly
Towing Beam
If Towing Beam loses power, it remains off for at least 0.3 seconds
Fixed an issue where ship moves further and further away during a tow until it is eventually detached for being too far away
Fixed an issue where pointing a Towing Beam at a ship not owned by the Towing Beam's owner causes the beam to blink between locked and not locked status
Change Towing Beam's minimum locked range from 50 to 75
Towing Beam electricity consumption raised from 3 per 1000kg to 5 per 1000kg
Fixed an issue where generators were not able to provide power to the network as fast as they were supposed to
Added Speedometer, a simple device that reports its speed as a YOLOL field
Added Laser Tracker, same as the Laser Sensor that can already be found on the torpedo, but it attaches to the utility body 2S
Fixed an issue where equipping the bolt tool no longer highlighted bolts
Fixed an issue where bolts were not rendered in their correct lengths
Resource Bridge and Material Crates now work inside Factory Halls without requiring electricity
Easy Build Mode
Fixed an issue where selecting an item for Easy Build Mode placement just before opening the esc menu, caused the esc menu to stop working
Fixed an issue where the Easy Build Mode was unintentionally turned off
Fixed an issue where trying to snap anything requiring hard point connection to a hard point in Easy Build Mode froze the first time and dropped framerate to 1 afterwards
Updated old beam assets and fixed snapping points
Fixed an issue where cradle parts detached or other items disappeared after bolting a cradle to a turntable
Fixed an issue where pointing at an object that has no priority snaps in it while holding a module that does use them caused severe frame rate drops
Added a toolbar to Easy Build Mode. Currently the toolbar has a button for opening the building budget of the station
3 new and 27 updated Easy Build Mode area module icons
Station Easy Build Mode now stays on for some distance beyond the edge of a build zone
Fixed an issue where spamming parts at a large station area caused the game to crash
Fixed an issue where the game froze when line placing parts at a large station and the line placement goes over a station area
Fixed an issue where corner pieces could not be placed inside a factory area
Added a feature that shows how many copies of held object are available for use
Gameplay
Fixed an issue where player hitboxes were not working correctly
Fixed an issue where dead endoskeleton's armors were turned into "default" appearance after dead player respawned
Fixed an issue where Magnetic Boots caused framerate drops
Fixed an issue where getting killed while seated on a pilot chair with no space to exit leaves you in control of the ship
Added more chat messages for different Insurance Transfer failures
Fixed item container syncing problems when an item was removed
Added LODs to e.g. bolts and cables.
Fixed an issue where the station's inventory remained accessible even when the station was resigned
Fixed an issue where laser effects got stuck and went turbo when firing at LODs
Optimizations to Ship Modular Generator LOD
Improved the LOD distance of modular cargo crates
Updated LODs for fuel rods
Improved the LOD optimization of modular ship generators
Added optimizations to thruster LODs
Thunder sound effect has been implemented to asteroid belts
Fixed an error that occurred immediately after booting up the game
Fixed an error where shooting at a station that has damageable parts generated and safe zone disabled causes persistent effect and audio loop for the projectiles' lifetime
Optimizations to modular generator fuel chamber LODs
Optimizations to thruster LODs
Adjusted floor panel LOD distances
Improved modular ore cargo crate LODs
Improved generator enhancers' LOD optimization
Improved radiator LODs
Fixed an issue where the player character was briefly T-posing upon spawning
Fixed an issue where the safe zone border visualization didn't match the actual position of the safe zone border
Fixed an issue where ship LODs did not update when spawning them after a repair
Manual welding added to Welding Tool. Switch tool mode (default "z") to use weld blocks. Switch between large and small weld block with mouse wheel.
Inventory
Tooltip clarifications for material crates and resource bridges
Fixed an issue where unsellable items could be sold at the auction house through right click context menu
Fixed an issue where players were not able to auction entity items in bulk
Added unique icons to various terminal items
Fixed 2x2 entity items acting as 1x1 in backpack
Lifeline
The icon is now much smaller and can be repositioned like other HUD elements
The icon is now clickable to toggle the state
Chatlog message sent from binding and unbinding to ships
Options cleaned and simplified
Mining
Increased the amount of mineable large asteroids (knows as T9 and T10) in all asteroid belts
Large mineable asteroids (known as T9 and T10) now spawn near Origins and edges of the Eos belt
Asteroids added to all moon belts
Reduced the amount of random variance in moon mining to avoid large areas with no ore spawning at all
Added new Tengium ore textures
Modules
Added a grid based check to module placement to avoid gaps between objects from forming. Existing gaps are not affected, and some gaps may appear if you attach objects to other objects that have already have been offset. Removing enough of the problematic pieces and placing them again may fix existing gaps
Fixed an issue where an error showed up when recycling station modules consisted of multiple parts
Added generator enhancer modules to Tier 1, Tier 2 and Tier 3 generator nodes
Priority snap points
Improved snapping with various items. Priority snap points added to some items which should increase the intended snapping behaviour. One additional snapping mode added to snap toggle (default C) so there are now three modes:
"On" - All snap points are searched and should be the best experience in almost all cases.
"Prio off" - Only normal snap points are searched, priority snap points are not used. In this mode snapping should behave like it has behaved before priority snap points.
"Off" - No snapping at all.
List of items with priority snap points:
Device Hardpoint
Large Hardpoint
Large Hardpoint Corner
Box Thruster Body Tier 1 (snaps to hardpoints)
Box Thruster Body Tier 2 (snaps to hardpoints)
Box Thruster Body Tier 3 (snaps to hardpoints)
Maneuver Thruster Tier 1 (snaps to hardpoints)
Maneuver Thruster Tier 2 (snaps to hardpoints)
Maneuver Thruster Tier 3 (snaps to hardpoints)
Triangle Thruster Base Tier 1 (snaps to hardpoints)
Triangle Thruster Base Tier 2 (snaps to hardpoints)
Triangle Thruster Base Tier 3 (snaps to hardpoints)
Cargo Lock Beam (snaps to hardpoints)
Radiator Base (snaps to hardpoints)
Rangefinder (snaps to hardpoints)
Resource Bridge (snaps to hardpoints)
Coolant Recharge Rack (snaps to hardpoints)
Generator Cooling Rack
Small Cooling Cell (snaps to recharge rack and cooling rack)
Generator Fuel Chamber Tier 1
Generator Fuel Chamber Tier 2
Generator Fuel Chamber Tier 3
Small Fuel Rod Rack
Tier 1 Generator Fuel Rod (snaps to fuel chambers and fuel rod rack)
Tier 2 Generator Fuel Rod (snaps to fuel chambers and fuel rod rack)
YOLOL Rack Chip Slot (2 Slots)
YOLOL Rack Chip Slot (3 Slots)
Advanced YOLOL Chip (snaps to rack chip slots)
Basic YOLOL Chip (snaps to rack chip slots)
Professional YOLOL Chip (snaps to rack chip slots)
YOLOL Memory Chip (snaps to rack chip slots)
Ship Designer
Added windows layer opacity options to settings menu
Fixed an issue where containers such as propellant tanks did not show their values in edit mode
Hidden layers are now properly ignored in snapping, after visiting test mode
Added crafting bench upgrades
Ship designer material colors adjusted to be more colorful instead of greyish
Copy-paste option has been added to Ship Designer's YOLOL editor
Copy allows you to either copy the whole content (when no lines are selected) or a single line (when a line selected)
Paste supports multiple lines and pasting to multiple chips
Added materials and alloy icons to the material selector: Alium, Baltium, Bastonium, Exutium and Glass
Move and rotate tool options for selections now has colored XYZ icons
Added text informing players of object placement or movement being canceled when target position would go outside of the build area
Navigation Data Logger parts added, located in Devices/ Navigation
Manual welding added. Large and small weld blocks added to Welding Tool. Manual welding can be used to attach any objects to each other, not just beams.
Large Generator parts added to asset browser
Allow any relative beam angles when considering which beams can be parts of the ship frame
Ships
Fixed an issue where Main Flight Computer and Flight Control Unit were not working unless there was another device in the network
Fixed an issue where ship owner with "host owned ships ON" loses controls to ship if the ship is hosted by other client with "host owned ships OFF"
Fixed an issue where all loose items not part of the ships blob were left behind, if ship repair was started from the repair panel, and upon the ship respawning, all remaining items in the area were deleted without warning
Fixed an issue where all items in the ship respawning area were deleted without warning when repairing a ship via the repair panel
Fixed an issue where pilot chair device binds stopped working when doing multiple inputs with hybrid buttons
"Allow ship to leave Safe Zone", "Allow towing in Safe Zone" and "Disable safe mode" settings are now configured in the Ships tab instead of the Settings menu. This now allows configuring these settings for each ship separately.
The safe zone settings of a ship are now tied to ships instead of clients
Fixed an issue where large ships caused severe performance issues when initially starting the game
Reduced first impact collision damage for ships going under 25m/s by a lot
First impacts above 25m/s cause a bit less damage to the ship
Fixed an issue where ships violently vibrated at end of warp travel if they were not permitted to exit safe zone
Added default leave safe zone, tow in safe zone and disable safe mode settings
Added a button to apply default settings to all owned ships
New collision sounds
Fixed an issue where smallest ships (mass less than 100) did not make collision sounds
Spaceship window plates primary material changed to "Glass"
Fast Travel Gate Core is no longer required in order to use Fast Travel Gates
Increased Large Propellant tank capacity from 9 million to 12 million units
Updated descriptions of Trident C512, Trident C250 and R-17 Recolter player-made ships
Updated description and changed name:
Peon -> Peon Prospector
Vector - Vector Shuttle
Updated the following player-made ships:
10 Flying Arrow, 16 Red Chains, 19 God Gives, 26 So Eager, DTX AELSA A, DTX ALFRIGG A, DTX BOMBURR A, DTX EYDAMA A, DTX FORNBOGI A, DTX FRIGG A, DTX FUNDINN A, DTX HEPTIFILI A, DTX HERETHA A, DTX JAGERFALL A, DTX JORDIS A, DTX SIGNY A, DTX SVAFA A, DTX VANA B, DTX HANARR A, DTX VEGGR A, DTX VOLSUNG A, DTX VOLSUNG B and DTX VOLSUNG C
Updated the description and the name of:
Kodiak -> Kodiak Racer
Laborer, Laborer module 2 and Kodiak have been returned to economy
Updated Mason and Zilant developer-made ships
Updated Ghidorah, TAC Eclipse, Firefly and Sphyrdinae player-made ships
Changed name and description of:
Mason -> Mason Drillship
Added to Duratech ship shops:
Frigg B
DTX KVASIRB A
Removed from Duratech ship shops:
DTX-FAR3-A Faradagr A
LYNGBAKER A
Sinthgut DTX-SGT5-A
ORMVIDAR A
DTX-NGL4-A Notnagel A
Updated Ulfberht player-made ship
Added Mapmaker to the red developer ship shop
Updated Ghidorah, Ulfberht and PM-160 player-made ships
Updated Anubis Ore Freighter developer-made ship
Added a warning to all ship shop terminals that the ships might not be fully functional and up to date
Updated Atolla, Batfish, Skipjack, Manta DC, Buffalo, Dynastinae Maximus, Komatsu, Komatsu T2, The Sky Walker, Blood Hound V4 Plasma and Blood Hound V4 Auto
Ship repair hall
Fixed an issue where extra items were not sometimes transferred to station storage when repairing ships that you do not own, but can operate
Added more info on the repair terminal screen if something isn't working
Stations
Fixes for turrets and other linked/jointed entities in factory halls and stations
Merged "Access" and "Construction" columns into "Permissions" column in the Stations tab
Fixed an issue where entering stations with factories caused errors
Fixed an issue where multiple foundations in one station resulted in errors
The area of a station that is founded is now centered on the foundation's center
Added a system log message to inform players of prohibited double foundation placement
Added a feature to reclaim abandoned stations of any type. Entering an abandoned station's area creates a pop-up where you can claim them.
Resigned, docked Capital Ships can only be claimed if you are owner of the station where they are docked in
Factory Halls are now cleared of all content when a station is resigned
Mention of this was added in the station resignation screen
Window plates primary material changed to "Glass"
In Settings -> Graphics -> Stations, there is now option to set how many zones can be loaded in at once. The choice is between 2 to 5 zones.
If GPU memory is about to run out, zones start unloading to avoid issues
Added new developer stations to the universe
Added Robur Station close to the Origin Fast Travel Gate - An easy-to-access PVP station with an infinite insurance transfer range and shared inventory and Auction House with Origin stations
Added Farbelt Outpost station to the edge of the Eos asteroid belt
Added a new Fast Travel Gate connection from the Elysium Moon to the outer edge of the Eos asteroid belt, near the new Farbelt Outpost station
Increased max stations a player can have from 3 to 4
Added a feedback message when trying to remove items while station inventory is full
UI
Added station permission icon for resource adjustments
New look for Vokarium ore and raw ore UI icon
Updated the materials window UI for alloys
Updated raw Ukonium ore and UI icon
Added an option in graphics settings to disable and enable the bloom effects in-game
Added settings for enabling/disabling player relation icons
Added raw Tengium ore UI icon
Fixed some tutorial pop-ups not being clickable without placing an object in Easy Build Mode
Weapons
Fixed an issue where players were able to pick up active missiles
Fixed an issue that caused the Torpedo Warhead to explode before it was fully repaired
Increased Mounted Plasma Cannon projectile speed from 600 to 800 m/s
Increased Mounted Plasma Cannon Projectile Energy from 1053 to 1120
Fixed an issue where picking up ammo from the world reloads the weapon immediately without the reload animation
Reduced crafting costs of all ship mounted weapons and adjusted Rail Cannon crafting material types
Fixed an issue where players were able to keep shooting without reloading by swapping an empty magazine to a full one from the inventory
Fixed an issue where weapon was raised to aiming state when held inactively and right clicking in Easy Build Mode
Lowered Antigel Rifles base damage from 30 to 25
YOLOL
Fixed a crash that occurred in specific modulus operations due to integer overflow
Fixed an issue where YOLOL did not catch a runtime error
Known issues
Weld blocks can be placed overlapping each other. This is fixed but not in this live patch. Possibly in an upcoming hotfix.
After placing weld blocks and saving the blueprint, placed weld blocks can not be selected after loading the blueprint again. This is fixed but not in this live patch. Possibly in an upcoming hotfix.
The game crashed when quickly toggling flash light after entering the game
PTU Update 29.4.2022 (PTU Build 865)
Note: the next live Early Access server update scheduled for early next week.
Priority snap points
Improved snapping with various items. Priority snap points added to some items which should increase the intended snapping behaviour. One additional snapping mode added to snap toggle (default C) so there are now three modes:
"On" - All snap points are searched and should be the best experience in almost all cases.
"Prio off" - Only normal snap points are searched, priority snap points are not used. In this mode snapping should behave like it has behaved before priority snap points.
"Off" - No snapping at all.
List of items with priority snap points:
Device Hardpoint
Large Hardpoint
Large Hardpoint Corner
Box Thruster Body Tier 1 (snaps to hardpoints)
Box Thruster Body Tier 2 (snaps to hardpoints)
Box Thruster Body Tier 3 (snaps to hardpoints)
Maneuver Thruster Tier 1 (snaps to hardpoints)
Maneuver Thruster Tier 2 (snaps to hardpoints)
Maneuver Thruster Tier 3 (snaps to hardpoints)
Triangle Thruster Base Tier 1 (snaps to hardpoints)
Triangle Thruster Base Tier 2 (snaps to hardpoints)
Triangle Thruster Base Tier 3 (snaps to hardpoints)
Cargo Lock Beam (snaps to hardpoints)
Radiator Base (snaps to hardpoints)
Rangefinder (snaps to hardpoints)
Resource Bridge (snaps to hardpoints)
Coolant Recharge Rack (snaps to hardpoints)
Generator Cooling Rack
Small Cooling Cell (snaps to recharge rack and cooling rack)
Generator Fuel Chamber Tier 1
Generator Fuel Chamber Tier 2
Generator Fuel Chamber Tier 3
Small Fuel Rod Rack
Tier 1 Generator Fuel Rod (snaps to fuel chambers and fuel rod rack)
Tier 2 Generator Fuel Rod (snaps to fuel chambers and fuel rod rack)
YOLOL Rack Chip Slot (2 Slots)
YOLOL Rack Chip Slot (3 Slots)
Advanced YOLOL Chip (snaps to rack chip slots)
Basic YOLOL Chip (snaps to rack chip slots)
Professional YOLOL Chip (snaps to rack chip slots)
YOLOL Memory Chip (snaps to rack chip slots)
Crafting
Research tree changes:
Massively decreased research point requirements in all research trees. Almost every single node was adjusted.
Advanced research tree rework, now includes capital ship items as well as alloy crafting
Basic research tree has some nodes moved around
Fixed crafting directories
Added new ores
Added new Furniture and Decoration modules to the Research Tree:
Bench (Smart Casual)
Flooring (Smart Casual) - Set
Lamp Module (Smart Casual) - Set
Lamp (Smart Casual) B
Moulding (Smart Casual) - Set
Wall Panel (Smart Casual) - Set
Corner Panel (Industrial) - Set
Decorative Panel (Industrial) - Set
Fence (Industrial) - Set
Interior Wall (Industrial) - Set
Modular Structure (Industrial) - Set
Moulding (Industrial) A - Set
Moulding (Industrial) B - Set
Rubber pad (Industrial) - Set
Lamp (Industrial) A
Lamp (Industrial) B
Lamp End (Industrial) B
Fixed an issue where Alium Alloy could not be crafted
Fixed an issue where crafting 2x2 slot items did not take into account the item's actual size or if there was room for at least one
Tallium and Corium alloys added to T2 alloys
Removed station/moon foundations from places in crafting menu where they didn't belong
Added new Walkway Modules to the Research Tree:
Premade Walkway (XS)
Premade Walkway (Short)
Premade Walkway (Medium)
Premade Walkway (Long)
Premade Walkway End
Premade Walkway L-Turn
Premade Walkway T-Turn
Premade Walkway Ramp
Premade Walkway Ramp Extension
Walkway End B
Walkway End B (mirror)
Walkway Side (Short) B
Walkway Side (Medium) B
Walkway Side (Long) B
Walkway Turn Outside B
Walkway Turn Inside B
Walkway Side (Medium) A
Walkway Side (Long) A
Station Grid Frame 4x2x2 v1
Station Grid Frame 2x2x2 v1
Station Grid Frame 4x1.5x1.5 v1
Station Grid Frame Adapter: 2x2 - 1.5x1.5 v1
Added the possibility to unlock a node along with all its dependencies if the player has enough points
Fixed "Turret Cradle Advanced" requiring 2x2 space when it only needs 1x1
Devices
Fixed an issue where bolts were not rendered in their correct lengths
Easy Build Mode
Fixed an issue where spamming parts at a large station area caused the game to crash
Fixed an issue where the game froze when line placing parts at a large station and the line placement goes over a station area
Fixed an issue where corner pieces could not be placed inside a factory area
Gameplay
Fixed an issue where the safe zone border visualization didn't match the actual position of the safe zone border
Fixed an issue where ship LODs did not update when spawning them after a repair
Inventory
Tooltip clarifications for material crates and resource bridges
Fixed an issue where unsellable items could be sold at the auction house through right click context menu
Fixed an issue where players were not able to auction entity items in bulk
Added unique icons to various terminal items
Lifeline
The icon is now much smaller and can be repositioned like other HUD elements
The icon is now clickable to toggle the state
Chatlog message sent from binding and unbinding to ships
Options cleaned and simplified
Mining
Asteroids added to all moon belts
Ship blueprints
Fixed an issue where mouse buttons did not work in the in-game blueprint saving window
Ship shops
Updated Ulfberht player-made ship
Added Mapmaker to the red developer ship shop
Updated Ghidorah, Ulfberht and PM-160 player-made ships
Updated Anubis Ore Freighter developer-made ship
Added a warning to all ship shop terminals that the ships might not be fully functional and up to date
Ships
Increased Large Propellant tank capacity from 9 million to 12 million units
Stations
Increased max stations a player can have from 3 to 4
Weapons
Fixed an issue where players were able to keep shooting without reloading by swapping an empty magazine to a full one from the inventory
PTU ONLY
Capital Ships
Fixed an issue where shadows started flickering while fast travelling
Blocked the usage Ship Designer during a Capital Ship warp to prevent bugs
Required Minimum Shell Rating for Fast Travel is now 70
Capital ship Fast travel Min/max speeds have been set to 8/14 km/s for now. Thruster efficiency of 1.5 will give 10 km/s.
Capital ships travelling less than 100 km will have decreased speed.
Crafting
Updated capital ship devices to give research points
Changed Utility pipe crafting materials and minor changes to other capital ship device crafting materials
Added research point gain for Command Deck parts
Increased crafting cost for Command Deck Screens
Added Ukonium to Generator Enhancer Tier 3
Updated Arclighter crafting data
Adjusted material stat balance for new ores
Added crafting data for Arclighter magazines
Added crafting bench requirements for the Arclighter
Devices
Added Karnite propellant and Exorium fuel costs to Filler tools
Added a laser beam effect to the Recycler Tool
Fixed an issue where the Reconstruction Machine of a ship always showed an "access denied" message
Fixed an issue where Reconstruction Machines at developer stations showed infinite range
Reduced Capital Ship tank filler tools' range
Changed Capital ship filler tools to require tools and a weapons crafting bench
Fixed Alloy Furnace Fuel Rod electricity efficiency
Factory Halls
Prevented deconstructing a hall frame if the hall is not fully loaded
Hangar Halls
Fixed an issue where hangars allowed repairing ships that did not fit the hangar itself, causing them to spawn while clipped into the station
Fixed an issue where hangars randomly stopped working after a Capital Ship warp
Fixed an issue where areas generated in wrong positions in expanded station parts
Improved quickbar placement performance when placing items near big ships
Mining
Increased the amount of surface material gained from mining moons
Updated moon ore distribution
Fixed an issue where it was impossible to turn off the mining backpack
Ore veins are no longer affected by gravity, as a potential temporary solution to the FPS problems
Moons
Added automatically generating no-build zones around craters
Added moon mining material configurations for all moons in the universe
Increased the size of the no build area around the moon city. It was 1500 meters in radius previously, has now been upgraded to 15 000 meters instead.
Moon Bases
Moon Support Legs now load a visual showing how large an area they allow you to build in
Added degradation mechanics. Unsupported pieces in the loaded Base build areas start slowly degrading.
Ship Designer
Added Tallium and Corium Alloys
Stations
Removed Asteroid Hauling halls from Farbelet Outpost and Arma stations
Adjusted safe zones of Farbelt Outpost and the Warp Gate there
Weapons
Fixed an issue where empty cooling cells in a ship affected the ship's firerate
Known issues
Spaceship transponders and the ships themselves can teleport 5-15m from the location they are left at if the player also leaves the area
Moon Base Degradation may cause FPS issues
Moon Base Degradation doesn't yet correctly detect unsupported structures if they connect to objects that are supported
Starbase Community News: April 2022
Welcome back to Starbase Community News, your monthly post dedicated to all things Starbase community, both in-game and outside the game! Community News has been running since October 2020, and past issues can be found on the official Starbase forums under Developer topics.
Spring is coming on the northern hemisphere and April has been busy all over, and not the least with the big upcoming Early Access live server patch (scheduled for next week) and the latest news update from a couple of days ago.
After this issue the Community News will go on a hiatus. It has been an honour witnessing the creativity and the sheer power of imagination of this community in the past years, and giving them the spotlight they deserve. Before we take off for the beaches of a distant moon or attempt to swim in the gas clouds of Eos, however, let's first take a look at what the endokind have been creating in the past month.
Event Highlight
Imperial Mining Operation Intercept
Endor has discovered another Imperial Operation: a mining operation to recover from past losses, just past the Origin 2 safezone. Check #community-events on Starbase Discord for more info.
Time: May 1st 2022 (Sunday), 7PM UTC Server: Early Access live server Location: around the edge of Origin 2 safezone Channel: Voice 1 on Starbase Discord
Community Highlights
Join Senkii for a chill ship-building stream... and bolts. Bolts everywhere.
Softwerker streaming in German!
Puzzled by beams? Commando Doggo shares some handy tips!
Join Alfa Robotics on a salvaging run!
Happy Trigger 42 Plays bringing in tips for upgrading your ships to the new heating system!
Siege gameplay on the PTU server, shared by TurnIP!
Tune in on Baboon King for more ship upgrades! Find the full playlist here.
Krawll Unchained represents the "Small Fighter" by Egomaniac on Community Ship Showcase!
Screenshot Showcase
Posted by Fieldstone on Steam
Posted by Toomboost on Steam
Posted by DRSTARKE on Steam
Posted by KamataSatomi#0642 on Discord
Posted by DRSTARKE on Steam
Posted by HappyTrigger42 on Steam
Posted by ALPHA on Steam
Posted by rekiat55 on Steam
Posted by Kodey on Steam
Posted by HappyTrigger42 on reddit
Posted by DRSTARKE on Steam
Fanwork Showcase
In times of update trouble, Loops comes to us singing words of wisdom... Enjoy this new hit!
Meanwhile, Commando Doggo summons a dreaded entity from another universe.
Meet "Abyss Ant Mk3 Scout Skiff", posted by igmolicious on reddit. Get the blueprint here!
Posted by Flap_ef on reddit
Meet the "TBMLM-068DW Elefant", a combination tug/salvager/scavenger/repair ship! Posted by Astralion#5521 on Discord.
PTU Update 26.4.2022 (PTU Build 858)
Crafting
Added to crafting:
Speedometer (Controls, tables, screens, small devices)
Laser tracker (Laser designator and tracker)
Grid display Basic (Controls, tables, screens, small devices)
Grid display Advanced (New node, right of basic YOLOL chip)
5-tube Rocket Launcher (Rockets)
Fixed High Explosive Rocket (Rockets)
Fixed High Explosive Dumbfire Torpedo (Torpedoes)
Alloy crafting (New node, Advanced tech tree)
Tier 2 alloys (New node, Advanced tech tree)
Tripod plasma (New node, tools/weapons)
Tripod Laser (New node, tools/weapons)
Tripod Railgun (New node, tools/weapons)
Recycler tool (New node, tools/weapons)
Added Alloy crafting to crafting categories
Added gyroscope to the basic research tree
Removed fast travel core from research/crafting environment
Added Factory Hall Flat 2x2 to Research Tree
Removed Fast Travel Core (mini) from craftables
Minimum crafting time changed from 1s to 0.33s, Max crafting time changed from 60s to 20s
Devices
Fixed an issue where equipping the bolt tool no longer highlighted bolts
Gameplay
Fixed an issue where the player character was briefly T-posing upon spawning
Ship Designer
Navigation Data Logger parts added, located in Devices/ Navigation
Ship shops
Updated Mason and Zilant developer-made ships
Updated Ghidorah, TAC Eclipse, Firefly and Sphyrdinae player-made ships
Changed name and description of:
Mason -> Mason Drillship
Added to Duratech ship shops:
Frigg B
DTX KVASIRB A
Removed from Duratech ship shops:
DTX-FAR3-A Faradagr A
LYNGBAKER A
Sinthgut DTX-SGT5-A
ORMVIDAR A
DTX-NGL4-A Notnagel A
Ships
Spaceship window plates primary material changed to "Glass"
Fast Travel Gate Core is no longer required in order to use Fast Travel Gates
Stations
Window plates primary material changed to "Glass"
In Settings -> Graphics -> Stations, there is now option to set how many zones can be loaded in at once. The choice is between 2 to 5 zones.
If GPU memory is about to run out, zones start unloading to avoid issues
Added new developer stations to the universe
Added Robur Station close to the Origin Fast Travel Gate - An easy-to-access PVP station with an infinite insurance transfer range and shared inventory and Auction House with Origin stations
Added Farbelt Outpost station to the edge of the Eos asteroid belt
Added a new Fast Travel Gate connection from the Elysium Moon to the outer edge of the Eos asteroid belt, near the new Farbelt Outpost station
UI
Added settings for enabling/disabling player relation icons
Fixed an issue where the bloom settings weren't available to players
PTU ONLY
Capital Ships
Glass Alloy now affects the shell rating of capital ships positively
Exutium material also affects the shell rating positively now
Crafting
Fix on crafting material config for station windows
Added more glass objects to station window crafting material lists
Added crafting data for Gyroscope Device
Added Capital Ship Dock Flat 2x2
Rail cannon crafting cost reduced
All alloys crafting costs reduced greatly
Capital Ship support beam crafting costs reduced greatly
Removed Ajatite from decorative station/capital ship block crafting requirements
Removed Ajatite from crafting requirements for station frame blocks
Material selector enabled for Capital Ship Plating Module (Alium / Exutium)
Fixed an issue where alloy crafting items did not show up after researching
Devices
Recycler Tool
Recycler Tool settings are now available
Recycler Tool now consumes 1 electricity per second from the Power Pack instead of 10 electricity per second
Fixed an issue where pointing at an Easy build mode ship with the Recycler Tool caused the whole ship to get highlighted
Added station permissions for factory reconstruction machines, and added a message on the terminal screen
Factory Halls
Factory hall frames are now unremoveable if there's content inside them
Resource bridge and crates now don't require a power network to function in factory areas
Gameplay
Adjustments to Exutium Alloy Armor Value, from 5.0 to 4.4
Hangar Halls
Fixed an issue where spawning ships from the hangar during warp caused them to be lost in space
Added an error message for ships that are too large for the current hangar
Mining
Patched a power consumption exploit involving the Mining Laser
Moon
Newly constructed moon bases now have two 5x5 floors as options to expand into, with the first floor being only slightly under ground. Maximum expansions remain at 30.
Increased radius of Moon Base safe zones slightly to accommodate the change of the shape
Added 100m range from Moon Base Safe Zone border where no other Moon Bases can be founded
During Build Mode, the zone below the current one is always loaded to ensure Support Legs remain loaded in
Ship shops
Player made ship Sphyrdinae added to the economy
Ships
Fixed an issue where spaceship's Transponders and the ships themselves could teleport away from the location they were left at if the player left the area
Opened Fast Travel Gate Connection between new Moon Orbit Gate and Farbelt Gate
Increased Fast Travel Gate travel speed by 100%
Tutorials
Dismissible hints added for capital dock, hangar hall and moon base items
Weapons
Fixed an issue where the sound of tripod weapons wasn't played to other players
Known issues
Asteroid hauling area at Arma station does not work correctly
Safe zones of Farbelt Outpost and its Warpgate connection will be considerably smaller, but these adjustments didn't make it to the patch build
Ship stores are not requiring glass material for buying ships that do have glass material in them
Robur station and Origin station's station storage and ship storage are not yet linked together
Robur station has two Insurance Transfer terminals with the same name, which are considered as the same terminal due to this
Farbelt Outpost's refill spots are missing resource bridges so they cannot be used. Ore towers can refill your ship's power and propellant too, so use those instead
Starbase Update News
Hello all Starbase players old and new. Today we announce a large update that we plan to release in the next week or so. We are pushing out a good deal of features, in-world changes, as well as economy and balancing changes. These are features and changes that we had originally planned to add to the live server later together with Station Siege.
The reason for this rather sudden major update is that Starbase’s sales performance hasn't been the strongest, and thus we need to prioritize other projects for some time in the interest of ensuring the game’s continued development and long-term future. Starbase’s server costs are low so they aren't in any danger, but its development will be slowed down and updates will be less frequent for some time. While this is not ideal, we're looking forward to returning to development as soon as possible, reinvigorated and ready to make Starbase the game we all want it to be.
Our goals for the upcoming update are:
Reducing AFK time (flying, crafting) and making the current "populated universe" easier to move around in
Making the universe more lucrative but also more dangerous
Providing a reasonable amount of new gameplay to everyone
Here's a summary of features you can expect on Live soon:
Moon Mining & Bases
Capital Ships
Heat mechanics
Hangar halls (Ship Designer/Repair hall) to player stations and capital ships
Blueprint update
Alloy furnace
Recycler tool
Speedometer, gyroscope for ships
New tripods(plasma, rail, laser)
Rail cannons, premium FCU, tier 2+3 enhancers, and professional YOLOL chips are now obtainable
Universe changes:
A lot more large asteroids everywhere
New dev stations (Robur & Farbelt Outpost)
New fast travel connection
Balancing & Features
Research tree & crafting balancing
Fast travel core requirement removed from using the Fast travel gates, gate speed increased
Some weapon/device cost balancing
We hope you'll enjoy these little changes coming soon to the Starbase universe. The full changelog will be published along with the update. Sieges can continue be tested on the PTU side as before, and serve as a prelude of things to come to the live side later on.
Fixed an issue where the game crashed when pressing "Reset Shared settings" button on chat context menu
Fixed chat not wrapping lines properly with relation icons
Crafting
Fixed an issue where cancelling the alloy crafting queue refunded all the electricity charges from already crafted alloys
Fixed an issue where some modules could not be crafted
Adjusted Generator Enhancer crafting data, enhancers are now much cheaper to build
Devices
Fixed an issue where generators were not able to provide power to the network as fast as they were supposed to
Added Speedometer, a simple device that reports its speed as a YOLOL field
Added Laser Tracker, same as the Laser Sensor that can already be found on the torpedo, but it attaches to the utility body 2S
Easy Build Mode
Added a toolbar to Easy Build Mode
3 new and 27 updated Easy Build Mode area module icons
Players are now able to build while slightly past the build zone edge
Gameplay
Fixed an error that occurred immediately after booting up the game
Fixed an error where shooting at a station that has damageable parts generated and safe zone disabled causes persistent effect and audio loop for the projectiles' lifetime
Optimizations to modular generator fuel chamber LODs
Optimizations to thruster LODs
Adjusted floor panel LOD distances
Improved modular ore cargo crate LODs
Improved generator enhancers' LOD optimization
Improved radiator LODs
Mining
Increased the amount of mineable large asteroids in Eos and Elysium asteroid belts
Large mineable asteroids now spawn near Origins and edges of the Eos belt
Modules
Added a grid based check to module placement to avoid gaps between objects from forming. Existing gaps are not affected, and some gaps may appear if you attach objects to other objects that have already have been offset. Removing enough of the problematic pieces and placing them again may fix existing gaps
Fixed an issue where an error showed up when recycling station modules consisted of multiple parts
Added generator enhancer modules to Tier 1, Tier 2 and Tier 3 generator nodes
Ship blueprints
Ship blueprint autosave settings are now available
Ship Designer
Move and rotate tool options for selections now has colored XYZ icons
Added text informing players of object placement or movement being canceled when target position would go outside of the build area
Ship shops
Updated the following player-made ships:
10 Flying Arrow
16 Red Chains
19 God Gives
26 So Eager
DTX AELSA A
DTX ALFRIGG A
DTX BOMBURR A
DTX EYDAMA A
DTX FORNBOGI A
DTX FRIGG A
DTX FUNDINN A
DTX HEPTIFILI A
DTX HERETHA A
DTX JAGERFALL A
DTX JORDIS A
DTX SIGNY A
DTX SVAFA A
DTX VANA B
DTX HANARR A
DTX VEGGR A
DTX VOLSUNG A
DTX VOLSUNG B
DTX VOLSUNG C
Updated the description and the name of:
Kodiak -> Kodiak Racer
Laborer, Laborer module 2 and Kodiak have been returned to the economy
Ships
Fixed an issue where ships violently vibrated at end of warp travel if they were not permitted to exit safe zone
Added default leave safe zone, tow in safe zone and disable safe mode settings
Added a button to apply default settings to all owned ships
New collision sounds
Fixed an issue where smallest ships (mass less than 100) did not make collision sounds
Stations
Added a feature to reclaim abandoned stations of any type. Entering an abandoned station's area creates a pop-up where you can claim them.
Resigned, docked Capital Ships can only be claimed if you are owner of the station where they are docked in
Players are now able to build while slightly past the build zone edge
UI
Added an option in graphics settings to disable and enable the bloom effects in-game
Weapons
Fixed an issue where picking up ammo from the world reloads the weapon immediately without the reload animation
Reduced crafting costs of all ship mounted weapons and adjusted Rail Cannon crafting material types
PTU ONLY
Capital Ships
First placed capital ship block now snaps to a grid-defined position. The first piece must be a module.
If all capital ship pieces are removed, it is now possible to place the first piece again
Fixed an issue where a system message was constantly being spammed in Capital Ship halls
The primary material of window modules has been changed to "Glass"
Crafting
Added alloy furnaces and craftable alloys to Public Test Universe -> Alloy crafting
Added the Recycler Tool to Public Test Universe -> Personal tools
Devices
Added Durability Tool and Recycler Tool to the inventory cheat tab
Reconstruction Machine
Updated the reconstruction machine's UI to show battery percent instead of cooldown time
Added "km" to distance indicator in the respawn menu
Fixed an issue where a station's name did not update to the respawn menu after linking
Fixed an issue where respawn distance did not work properly for station devices
Fixed an issue where players could continue playing while dead if they were killed while standing in the reconstruction machine heal
Fixed an issue where battery percent on a station device did not update if the terminal screen was visible
Increased station reconstruction machine range to 5000 km
Added reconstruction machine access permissions to station access tab
Hangar Halls
Added an icon for station manager hangar access permission
Added hangar hall access permissions to station access tab
Moon
Fixed an issue where moon city transponder did not show up
Large safe zone area around moon city removed
Safe zone from moon gate to moon city removed
Safe zone around the moon gate added
Ship collision damage from all moon safe zones removed
Hand weapon damage still apply on all moon safe zones
Ship Designer
Added Grid Displays (found in Devices/Controls)
Siege
Siege HUD now prioritizes the closest siege
Added the target station name to the siege timer
Added minimum and maximum times to expanded participant list
Fixed an issue where the siege HUD was visible even in Ship Designer and the main menu
Increased siege team change interval cooldown to 15 minutes
Modified siege schedule information tooltip
Weapons
Fixed Tripod placement not using player's rotation properly
PTU Update 14.4.2022 (PTU Build 846)
The below notes are for the previous PTU patch, which was released on the 14th without its own patch note post.
Crafting
Fixed an issue where some station parts were not craftable
Ship Blueprint Update
Added a feature to allow each ship 3 save slots for different modifications
The window for the blueprint files opens by default with the Universal Tool when near a ship you're hosting, and can also be bound to a separate key
Operator access is enough to allow modifying ship blueprint files
One slot can be set to automatic save with 3 triggers configurable from Gameplay -> Ship Blueprint Autosave
Repair terminals and the blueprint filler feature can be used to restore ships to the form in these saved slots. The form at the time of purchase is also always available by activating the original blueprint slot.
Ship shops
Added Sphyrdinae player-made ship
Updated the following player-made ships:
Larve
10 Flying Arrow
22 the Heavens
30 Allons Danser
Hexxer
Rigger
Rocker
Rocker Duo
Shifter
Stocker
Ghidorah
Apito
Namib
Updated descriptions of:
Trident C512
Trident C250
R-17 Recolter
Updated description and changed name:
Peon -> Peon Prospector
Vector - Vector Shuttle
Stations
Added a system log message to inform players of prohibited double foundation placement
PTU ONLY
Devices
Reconstruction Machine: Added a station permission check to link button during sieges
Hangar Halls
Enables hangar construction in Capital Ships and fixes some bugs with deactivating hangar halls
Fixed an issue where repair menu didn't update correctly when creating new areas
Hangar Hall terminal error screen has been replaced with a black screen
Ship Designer
Added Grid Display device to Public Test Category folder
Ships
Fixed an issue where heat increased incorrectly in some situations as the ship moved
Capital Ships
Alium material in single parts should now affect shell rating positively. Also secondary materials in objects are now included in the shell check.
Known issues
Selecting the Repair tab on a hangar terminal makes the terminal screen turn black. This is currently being worked on.
Terminals only recognize one hangar per station area. This is currently being worked on.
Station Siege, Player Council & More
Hello everyone, it's time for another Starbase Developer Vlog!
The developer vlogs are a series of videos where we'll talk about news regarding Starbase's development, upcoming features, community creations as well as any other topics that the community wants us to discuss.
In this video we're discussing Station Siege being added to the Public Test Universe, the creation of the Player Council, and more.
Updated the 3rd person reload animation to match idle animation on Cable Tool, Bolt Tool, Pipe Tool and Welder Tool
Easy Build Mode
Fixed an issue where cradle parts detached or other items disappeared after bolting a cradle to a turntable
Fixed an issue where pointing at an object that has no priority snaps in it while holding a module that does use them caused severe frame rate drops
Gameplay
Fixed an issue where laser effects got stuck and went turbo when firing at LODs
Optimizations to Ship Modular Generator LOD
Improved the LOD distance of modular cargo crates
Updated LODs for fuelrods
Improved the LOD optimization of modular ship generators
Added optimizations to thruster LODs
Thunder sound effect has been implemented to asteroid belts
Hangar Hall
The first, temporary version of Hangar Halls has been added. Pieces can be found under PTU -> Hangar Hall subfolder in Crafting.
The hall is built similarly to a Factory Hall and also requires the Hangar Hall terminal
Flying a ship near the Hangar Hall area allows you to despawn it to the station's storage. It can be then spawned from any Hangar Hall on the station.
You can enter Ship Designer from the Hangar Hall terminal as well
The temporary Hangar Hall is not always able to rotate ships optimally, which can make it possible to despawn a ship but not be able to spawn it again from the same hall. Building the halls as cubes is recommended for now to avoid this.
Note that at some point when the final version replaces the temporary solution, ships inside current hangars will likely have to be wiped out! This will be mentioned well in advance, so you can prepare when we get to that point.
Ship shops
Ship shops and Ship Designer now ask for the alloy material directly from the player
Updated the names and descriptions of the following developer made ships:
Pincer -> Pincer Forklift
Carrier -> Carrier Freighter
Ship Designer
Copy-paste option has been added to Ship Designer's YOLOL editor
Copy allows you to either copy the whole content (when no lines are selected) or a single line (when a line selected)
Paste supports multiple lines and pasting to multiple chips
Added materials and alloy icons to the material selector: Alium, Baltium, Bastonium, Exutium and Glass
Ships
Fixed an issue where all items in the ship respawning area were deleted without warning when repairing a ship via the repair panel
Fixed an issue where pilot chair device binds stopped working when doing multiple inputs with hybrid buttons
"Allow ship to leave Safe Zone", "Allow towing in Safe Zone" and "Disable safe mode" settings are now configured in the Ships tab instead of the Settings menu. This now allows configuring these settings for each ship separately.
The safe zone settings of a ship are now tied to ships instead of clients
Fixed an issue where large ships caused severe performance issues when initially starting the game
Reduced first impact collision damage for ships going under 25m/s by a lot
First impacts above 25m/s cause a bit less damage to the ship
Stations
Fixes for turrets and other linked/jointed entities in factory halls and stations
Merged "Access" and "Construction" columns into "Permissions" column in the Stations tab
Fixed an issue where entering stations with factories caused errors
Fixed an issue where multiple foundations in one station resulted in errors
The area of a station that is founded is now centered on the foundation's center
UI
Updated the materials window UI for alloys
Updated raw Ukonium ore and UI icon
Weapons
Fixed an issue where players were able to pick up active missiles
Crafting Tree: "PTU Capital Ship Tech" has now 4 new subfolders: Frame Modules, Plating Modules, Windows and Single Parts. Also Capital Ship plating material selection has been enabled for Single Parts.
Added siege related objects to PTU -> Siege crafting tab
Added 48x48cm Grid Display to craftables
Devices
Station Reconstruction Machines have been added
Found in the siege crafting subfolder
Must be connected to a supply conduit network similar to how Capital Ship devices work, requiring electricity and endokits to function
You can only have set amount of Station Reconstruction Machines on any given station. The limit is 2 machines +1 more for each 4 size class of the station.
There is no limit to how many Station Reconstruction Machines you can be linked to at once, unlike with the ship version
Stations
Added a notification if a player is trying to resign a station with a Capital Ship docked in it
Known Issues
Single parts crafted with Alium do not affect Capital Ship Shell Rating positively currently. This is currently being worked on.
Sieges are coming to PTU
The first iteration of sieges are bound to arrive on the PTU very soon! Siege battles allow launching attacks against space stations with military capital ships. During these fights it is possible to end up capturing the enemy structure and taking ownership of it.
There are many requirements for a siege to be possible, and we have listed these and other important information on the Starbase Wiki: https://wiki.starbasegame.com/index.php?title=Siege
Siege features planned for later: • Possibility to siege moon bases, and later possibly other capital ships as well • Set amount of capital ships can join to assist either side in battle • More clear company interactions for siege after company owned stations are available • Possibility for unaffiliated capital ships to join the battle
Missing functionality: • Factory halls will be disabled in siege, but this is not implemented yet. The halls can cause weird behavior currently, especially with large player count • There are currently no warzone limitations for other stations/capital ships inside or near the warzone regarding entering or exiting them. Warp related restrictions are already in place • In general, as sieges can draw a lot of players to the same place, we likely need to create some type of additional limitations that prevent large numbers of players congesting in same areas causing connectivity issues and lag. We are looking for more data and feedback from the PTU sieges before deciding on the need and design of these limitations
This feature is still heavily in development, so we appreciate all feedback and bug reports to ensure we can better the siege experience before bringing it into the live branch.
PTU Update 1.4.2022 (PTU Build 832)
Note: siege features are arriving to the PTU server next week for testing! More information coming next week, stay tuned.
Devices
Fixed transferring to machines via the insurance menus in Esc > Insurance Transfer
Fixed issues with some devices, such as YOLOL panels, not being initialized properly
Easy Build Mode
Updated old beam assets and fixed snapping points
Gameplay
Fixed item container syncing problems when an item was removed
Added LODs to e.g. bolts and cables
Fixed an issue where the station's inventory remained accessible even when the station was resigned
Ships
Fixed an issue where all loose items that were not part of the ship's blob were left behind if ship repair was started from the repair panel, and upon the ship respawning all remaining items in the area were deleted without warning