Added Ship Repair Terminals to Ship Designer Halls:
Flying a broken ship to the ship area will open repair costs to the terminal, and accepting the operation will repair the ship over a period of time depending on the amount of damage being fixed The ship will essentially become a clean copy of the blueprint. This means any changes, for example in YOLOL chips, will also revert.
You can only have one ship being repaired at once
Any items that are not part of the ship's blueprint or are in its cargo will be moved to the station storage automatically. If there is no space in storage, items are deleted instead. Warnings are shown in terminal for both cases
You will gain crafting points for any parts that are repaired and you have unlocked in research already
Easy Build ships are not supported yet
All new inventory windows (equipment, backpack and station storage) can now be opened with the default keybind "I":
In Settings -> Controls -> Menu, you can find multiple new keybind options for these new inventory windows (keybinds for different window combos as well as the option to have all of these windows opened with separate keybinds):
Backpack, Equipment and Station inventory (Default)
Backpack
Equipment
Station inventory
Backpack and Equipment
Backpack and Station inventory
Equipment and Station inventory
The old inventory is still in the game for now, but it doesn't have a default keybind anymore. The old inventory keybind can be set in Settings -> Controls -> Menu -> Old inventory if needed.
Reworked Insurance Transfer UI in terminals and ESC menu:
All transfer points that exist at the same station are now grouped up to a submenu, under an UI element with the specified station's name
Allowing for much more transfer points than what was previously possible with the old menu
Transfer Panels also have buttons to better control the transfer points with "Unlink this terminal", "Unlink Location" and "Unlink Selection"
Reworked rotation system:
The rotation system in-universe now has similar controls to Easy Build Mode to unify the control schemes more. The rotation system uses 15 degree increments.
The controls are visible on a controls HUD element that can be minimized if needed
Two methods of scroll rotation: you can toggle between horizontal rotation according to player or object orientation.
The orientation of the last 5 placed single items and modules is remembered and used when another copy is taken in hand
"R" can be used to reset the orientation of one axis based on current orientation, or double clicking it to completely reset the piece
The old rotation system binds for X, Y and Z axis rotations and rotating the object with player movement are unbound by default, but can be manually set from control settings
Large objects can no longer spawn on top of the player upon grabbing, and the range they have been pushed to is remembered when new copies are taken in hand
"F" is now default for pick up, and "P" is default pick up and equip to bring item manipulation controls closer to each other
Station Build Mode improvements:
You can now build long lines of modules by holding down the placement bind and moving, or by moving the cursor in cursor mode
Choosing a module or station single piece from the quickbar automatically turns on Build Mode
You can use the pick up bind to take a copy of the pointed object from your station storage in your hand
Welding or unwelding single items to stations is now disabled. Single items now use the same automatic welding upon placement and M2 removal as other modules instead.
Single items in Build Mode use the same rotation scheme as single items outside of Build Mode, rotating in 15 degree increments.
The controls are visible on a controls HUD element that can be minimized if needed
Large objects can no longer spawn on top of the player upon grabbing, and the range they have been pushed to is remembered when new copies are taken in hand
Note: there are some snapping issues present on the single items in Build Mode from the changes (snapping inside other objects, snapping some distance away from objects) that are currently under work
Animations
Prone move animations polished
1st person pistol fire/ADS fire animations polished
3rd person pistol draw/holster animations improved
Auction House
Items listed in the Auction House buy tab categories are now the only items allowed to be auctioned
Fixed an issue that caused the system message "Unable to open Auction House" to repeat itself
Company
Company Owner can now manually give up Company Ownership to a player of their choosing from the Context menu. The owner who has stepped down is given the second highest rank instead.
If the Company Owner's account is deleted/banned, a new player is selected to be the new Company Owner
This is given to the second highest rank and prioritized by online status at the time of leader change
If multiple second highest rank members are online, the owner will be chosen at random. The same applies if all second highest rank members are offline (note: rank is prioritized over online status in these cases).
Crafting and Research
Spaceship Registration Deed added to Weapons/Tools research tree
Corrected crafting data, making Missile Fuel Modules craftable
Added missing Warning Light Button 12x12cm to the Crafting Tree
Containers in personal inventory can be refilled with Station Storage materials from context or crafting menu
Torpedo Fuel Tank refill/crafting a full one is now crafted with power resource
Fixed an issue where Station Modules could not be crafted with two Advanced Crafting Benches in range
Fixed Paint Canister 20 (gray) crafting data
Devices
Fixed an issue where Mining Laser did not hit a player while also hitting a planet surface
Prevented unlocking YOLOL chips on ships in Safe Zones by players who don't have the necessary permissions
Reconstruction Machine:
Added a confirmation pop-up to the terminal if unlinking from another ship's machine
Ship now unlinks ungrouped players when towed
Fixed several issues related to spawning in moving, unloaded and/or large ships
Fixed an issue where the Battery Gauge was not working on old ships
Fixed an issue where bolting the Terminal and the Cradle in Ship Designer displayed the durability incorrectly
YOLOL Chips
Prevented grabbing when the YOLOL Chip is zoomed to
Free cursor mode is now enabled when the Chip is zoomed to
Updated Box and Triangle Thruster locales to correct base Propellant consumption values. These values do not include Propellant Converter values and are calculated at 100% thrust.
Fixed an issue with handheld Paint Tool secondary action (Mouse 2) not working on some items
Fixed an issue with handheld Paint Tool painting differently compared to the Ship Designer Paint Tool
Decomissioned ships can now be registered with Ship Registration Deed
Fixed an issue where Fuel Rods did not explode from voxel damage
Fixed an issue where an object remained highlighted even when the Welding Tool was lowered
Easy Build Mode
Fixed an issue that caused Easy Build Mode to turn on outside of Easy Build Mode Area when picking up items
Rotations of modules are now remembered relative to station rotation
Objects can now be placed while holding down placement keybind (default keybinds: "M1" or "E")
Fixed some issues where M2 unwelding was not working properly
Switch between two scroll rotation modes (default keybind: "V")
Added bolting sounds for Easy Build Mode autobolting
Fixed an issue where picking up objects fast enough resulted in picking up to fail
Fixed freeform Easy Build Mode surface snapping not working with objects in some specific rotations due to holograms sinking very slightly inside surfaces
Prevented unwelding modules if there's no room in Station Storage to pick them up
Interaction is now prevented while carrying anything
Disabled name field in Ship Easy Build Mode
Rotation of degrees per turn for single objects changed from 22.5 to 15
Grabbing an item from world while Easy Build Mode is turned on now turns Easy Build Mode off
Easy Build Mode cannot be turned on if grabbing an item
Modules are always picked up to Station Storages
Modules can now be unwelded by pressing Mouse 2 (default bind) without using a Welding Tool
Bolts can now be removed by pressing Mouse 2 (default bind) without using a Bolt Tool in Factory Hall Areas
Changed rotation of non-module holograms to 15 degrees to unify behaviour inside and outside Easy Build Mode
Fixed an issue that caused Factory Hall Areas to not rebuild again properly and with placed objects disappearing
Easy Build Mode is now enabled if a module of a correct type is selected from the quickbar inside an Easy Build Mode area
Fixed an issue where Module placement did not work if the player was too close to the Module being placed
Removed "Easy Build Mode: on/off" text
Easy Build Mode controls default to expanded at first appearance
Fixed an issue with module placement which should reduce failed module placements
Easy Build Mode - Station
Fixed an issue where objects were sometimes being placed on top of each other when placing modules rapidly
Fixed an issue where area component budget UI was not being shown while in a Factory Hall Area
Factory Hall Areas
Easy Build Mode right click unwelding now works in Factory Hall Areas
Fixed an issue that caused items to disappear when rapidly picking them up in Factory Hall Areas
Fixed an issue that prevented other players than the owner of the Station from being able to start cabling on floors and walls
Fixed an issue in M2 removal not working for bolted objects in Factory Hall Areas
Fixed an issue caused by an object being inside the Area while it was enabled
Fixed an issue where constructing and deconstructing the Area prevented the Area completion before a relog
Fixed an issue that allowed devices or YOLOL chips to be operated without proper access rights
Enabled Cabling/Piping on Factory Hall Area walls
Fixed issues where players could manipulate Factory Hall Area contents without access to the Area
Fixed an issue causing the chat message for Easy Build Mode enabled not being shown while inside Factory Hall Areas
Fixed an issue where some items disappeared if they were bolted to Factory Hall Areas by clients when the host/owner of the station was away
Fixed an issue where rebuilding an existing Factory Hall Area did not reactivate it
Fixed an issue where activating a Cargo Lock Frame in a Factory Hall Area permanently affected the building budget
Fixed an issue where Beams could not be welded to other Beams that had been bolted onto Factory Hall
Gameplay
Fixed an issue where Ore stacks were lost during transfer between storages
Fixed an issue caused by grabbing onto a Ship binds menu window
Fixed an issue where excess Ore disappeared when stacking Ore from container to Station Storage
Fixed an issue where transferring Ore to full Station Storage caused the Ore to stack on top of itself
Improved grabbing zoom logic
Unified visuals and behavior of items in the quickbar regardless if dragged from the inventory or Crafting tab
Safe Zone entering prevention considers ship bounds instead of mass center and also handles players differently, no longer allowing them softly inside
Inventory
Prevented placing parts from modules in Station Inventory when using the quickbar
Fixed an issue that caused subitems from entityitems in Station Inventory being recognized as single items in quickbar
Fixed an issue that occurred when exiting the game before Ore transfer finished
Fixed an issue causing the right click context menu options being available even when the Inventory was locked
Fixed an issue with tooltips and hover effects not working for inventory windows that lose focus
Fixed an issue with the Backpack window taking input from outside the window when it is being scrolled
Fixed an issue where the Backpack Material Slot rings were being displayed outside the window area
Fixed an issue where double clicking tools/weapons/armor from Station Inventory did not equip them
Fixed an issue causing the Station Inventory search not working for modules
Fixed a crash when dragging items from new inventory windows to the old inventory window
Fixed an issue where item icons were not previewed when items from the new inventory windows were dragged and hovered in the quickbar
Fixed an issue where inventory windows were interfering with dragging items in the Trade window
Prevented inventory input while Trade, Auction or Inbox compose window is open
Fixed an issue where dragging Ore from Ship Ore Crates to the quickbar left the Crate slot stuck
Fixed an issue where two right clicks were required to open the context menu
Prevented screen rotation from starting when the cursor is inside the inventory window
Fixed an issue where storage windows could not be opened after dragging an item and closing a window
Fixed Inventory right click context menu missing a transfer option to mass transfer ores to Ship storage
Fixed an issue where screen rotating mode got stuck
Player Stations
Fixed an issue where shadows were not working properly in Player Stations founded far away from cell origins
Fixed an issue where the player could not connect modules from the founding area to the expansion areas from the whole area
Ships
Fixed an issue where blowing up a joint connection did not remove it from the ship, even though there was no physical connection
Players can now resign their access to operated ships
Ship owner is now visible and is always on top of the operator list
Added Ship Rename button
Related company ship rank right is now visible to players
Ship Shops
Removed 3D printers from Robotnik player-made ships due to them currently not being available for use and made some alterations to remove the empty gap left by them
Removed the mention of 3D printer from Robotnik's description
Added the following ships to shops:
Sunny Ship Center
Protopros Hauler
Protopros Salvager
Epic 1
Python
Rando 1
Goldfish
Hellfire M2
R-17 Recolter
Rando 4
Stocker
Rando 7
Ghidorah
Mako Mk.1
Rando 8
Havoc Mk1
Vintage 1
26 So Eager are our People to Obliterate the Present
Oki 2
Flatter Extands
Magnus IV FR-R
OKI 3
Miredge 8
Removed due to player requests, legacy items and other issues:
Rando 1
Colossus
The Cyclops
Glacier AH-06
Hedgehog
Bat
Aphelios
Turtle
Chalcosoma
Magni
Enceladus
Rando 2
Inanis Venari
Taniwha
VoxelWing
Clownfish
BlueJay
BlueJay FA
GDYV Corsair
Tadpole Mk.1
Bumblebee
Rando 3
The Martok
Akimbo 1
KOIOS Transferens
Sherwood
MLS-8-252 "Truzhenik"
Vidar
Racer
Rando 4
Migrator
Beaver-11C
Workmate V2 Pro
Termite-5C
Wolf-2540-2
Tetracore
Draco
Monarch Luxury Transport
OKI 1
Tricone
OKI 2
Eurypterid V 1.2
Magnus III MN
Molerat
Kreeft
OKI 3
Coyote
Flatter
Myrmidon II
T2-A "Widukind"
Wing II mk 3
Moved:
CMC Nakota to OKI 1 from OKI 3
CMC Razorback to OKI 1 from OKI 3
F1-A Xiphos to OKI 1 from OKI 2
Halite to OKI 1 from OKI 3
Hopbox LCOT202 to OKI 2 from OKI 1
Legitimate Salvager to OKI 3 from OKI 1
Merchantman to OKI 1 from OKI 2
Meteor to OKI 1 from OKI 3
Moti Double to OKI 1 from OKI 2
OKI "Manatee" Freighter to OKI 2 from OKI 1
OKI Cougar to OKI 1 from OKI 3
Stibnite from OKI1 to OKI 3
Tick to OKI 1 from OKI 3
Updated:
Barrow84
Marmot-ST
Marmot-TNK
Merino
The Flatter
Zimitra
Changed names of:
Marmot-ST to Marmot-ST2
The Flatter to Flatter Extends
Updated descriptions of:
Axiom
Blood Hound V2-9-1 Auto
Blood Hound V2-9-1 Laser
Blood Hound V2-9-1 Plas
Ore-Wing
Sawfish
GrumbleBee
Malamute DOS
The Bruiser "Bob"
The Owl
Zimitra
Added descriptions:
16 Red Chains
Ghidorah
Mantis Punisher
Mantis Brawler
Mantis Crusher
Mantis Hunter
Marmot-ST2
Marmot-TNK
Merino
Added Protoporos Basic to premade Ship Designer ships
Ship Designer
Fixed an issue causing personal module folders to randomly disappear and appear
Paint Tool:
Added tool option for selecting paint layers
Added center of thrust indicators
Thruster Exhaust visualization now available
Fixed an issue where damaging a generator in Test Mode and quickly going to edit mode caused the explosion to carry over into the edit mode
Stations
Added insurance transfer points to Ghost Station Arma
Tools
Paint Tool:
Fixed an issue where painting tint on Plates would make no change but would still consume ammo
Fixed issues caused by painting objects bolted to stations inside Factory Hall Areas
Paint Tool now has a layer mode to select painting/resetting the base colour or tint colour. Can be selected with Mouse Wheel (default bind).
Tripods
Changed Tripod pickup input to Grab (default keybind "E") from Pickup (default keybind "F")
Fixed an issue where moving items in inventory while disassembling a tripod caused the item to temporarily disappear
Added ascend (default keybind: "Space") and down (default keybind: "S") inputs to leaving tripod weapon interaction
Fixed an issue with Tripod weapons getting stuck in firing state
Fixed an issue where Tripod zoom stayed on when leaving a Tripod without player gravity changing
Changed Tripods to be placeable on objects inside Factory Hall Areas
Fixed a visual issue where player's hands were visible while on a Tripod on a fast moving ship
Fixed an issue that caused Tripod Weapons to be reloadable with any kinds of magazines
Tutorial
Added Station and Factory Hall Area tutorials
UI
Fixed an issue in crafting tooltips showing the bench requirement with red when a bench was available
Fixed an issue where HUD UI could be manipulated with a hidden cursor when the Universal Tool was open
Fixed an issue that caused some items to not always update their item counts in quickbars properly
Fixed an issue where inventory items with no resources such as empty Fuel Rods were not showing resource bars
Fixed an issue where Research window did not close by pressing Esc in certain conditions
Added notifications for Safe Zones
Hid Station Expansion pop up in Screenshot mode
Changed grabbing and rotation controls
Fixed an issue causing cursor mode activating improperly
Prevented using the quickbar while Esc menu is open
Fixed a crash when trying to bind certain keybinds
Fixed an issue where Material Cost window's part list did not work if the window was made large
Fixed Auction House Auction View not showing all of the player's own auctions if there are many of them
Fixed an issue where item slot resource bars were appearing for containers without craftable resources
Fixed an issue causing Safe Zone visualization effects to be rendered on top of Universal Tool
Easy Build Mode controls and grab controls expanded state is now saved when the game is closed
Weapons
Remote Explosives:
Now stick to components more firmly
Now sticks to moon terrain on placement
Max of 10 explosives are allowed at once
Now combine with other nearby explosives when detonating
Missiles:
Changed hit detection, it should now activate immediately and work more consistently
When missile is launched by a launcher it now ignores the ship within specific time which should reduce self-destructive hits when using a launcher
Missiles now have "ShipHitDetectionIgnoreTime" which makes fuse ignore hit detection in own ship for specific time when launched by launcher
Changed Mounted Laser Cannon magazine size from 200 to 600
Removed idle ammo and recharge mechanic from Laser Cannons
Starbase Community News: January 2022
We are proud to present Starbase Community News, your monthly post dedicated to all things Starbase community, for the first time on Steam!
Starbase Community News is a monthly feature showcasing our community members' creations, be it art, writing, streams, videos, player-driven in-game events, tutorials, or any other cool content - in other words, things that all of you have created. Community News has been running since October 2020, and past issues can be found on the official Starbase forums under Developer topics.
The highlight of January was undoubtedly the player-organized ship showcase event Eos Con on the Early Access live build, which took place during the last weekend of January.
Endos congregating at Eos Con. Pictures by ZombieMouse on Steam.
Upcoming Event Highlight
Calling all PTU players! Combined Arms Event on the PTU server takes place this Saturday 5th February. Two teams - defenders and invaders - in a giant battle on the moon. You can find out how to join, the exact event time and other details on the Starbase Discord's Events section, right below the server banner. Invitations to the event server from NASA#8985.
Community Highlights
[previewyoutube="U7KpCd0VwB0;full"]
The first ever Eos Con took place on January 29-30 and brought together an impressive number of ships of all kinds to the Origin Moon Gate. Check out Kenetor's live footage from day 1 of the event...
[previewyoutube="EVG00ZuFsxI;full"] ... and from day 2!
[previewyoutube="9Y8OYNIMEN4;full"] Tune in on Eos Con highlights in German with Softwerker!
[previewyoutube="lq6YggyRV68;full"] Awesome ship highlights from Eos Con from The Singularity!
[previewyoutube="dmOP_-fihSc;full"] Presenting the Groundhog, an impressive autonomous moon and titan asteroid miner by Waffle.
[previewyoutube="uyjvWTItJWs;full"] MinerBat investigates the age old question: what happens when you go to Eos?
[previewyoutube="Y9fha8IB_To;full"] Enjoy a chill ship building stream with Senkii.
[previewyoutube="roewuBFDm2E;full"] Maniac Max goes shopping for that first, real, non-Laborer ship.
Screenshot Showcase
Posted by Fieldstone on Steam
Posted by ChaosRifle on Steam
Posted by andraxGER on Steam
Posted verbmaks on Steam
Posted by Osiris on Steam
Posted by ChaosRifle on Starbase forums
Posted by HappyTrigger42 on reddit
Posted by Astralion#5521 on Discord
Posted by Magus#7958 on Discord
Posted by DRSTARKE on Steam
Posted by arpazak on reddit
Fanwork Showcase
[previewyoutube="kLxQX9s4nL4;full"] Breaking news: Biohazard reports unusual asteroid activity above the moon city.
ECO 2, a free ship presented by HappyTrigger42 on reddit
A pop-up ball tossing game stall, posted by Astralion#5521 on Discord. How cool is that?
Light fighter "Zmey", posted by Wari0s on reddit.
Amazing decal art from Spank258o on reddit!
Would you like to be featured in next month's Starbase Community News? To submit your creations, contact us via e-mail at community@frozenbyte.com with the subject headline "Starbase Community News"! Remember to mention who the submission is from and what name you want to be credited. We reserve the right to curate suggested content and cannot guarantee all submissions will be published.
We hope you've enjoyed this issue of the Starbase Community News. Happy new year and see you next month!
780 Bugs Fixed Since Early Access Launch!
Hello everyone!
We definitely had a rocky start with the Early Access launch in July with a lot more bugs left in-game than what we hoped we'd have, and we're sorry for all the trouble they may have caused you. However, after the launch we've been able to identify and fix a rather large number of these bugs: a total of 780! This has been possible due to the big help from all of you playing Starbase, and reporting these issues to us.
To check out all the fixes that have made their way into the game, you can watch our video made in celebration of the fixed bugs, or find them listed on a separate Google Docs file at the end of this post.
[previewyoutube="MWpngmL6-Ak;full"]
Thank you for the continued support and all your hard work in reporting these bugs for us. Many bugs still remain to be squashed, but we hope that you'll continue enjoying the game and look forward to future updates and fixes!
A list of all the bugs fixed since the Early Access launch: https://docs.google.com/document/d/1Ez1tuVRHAtVeStMpH0m0UqeSd2y_NbR85vBQANKmFog/edit?usp=sharing
Fixed an issue when objects were sometimes being placed on top of each other when placing modules rapidly
Factory Hall Areas
Fixed an issue that prevented other players than the owner of the Station from being able to start cabling on floors and walls
Inventory
Prevented placing parts from modules in Station Inventory when using quickbar
Fixed an issue that caused subitems from entityitems in Station Inventory being recognized as single items in quickbar
Fixed an issue that occured when exiting the game before Ore transfer finished
Fixed an issue causing the right click context menu options being available even when the Inventory was locked
Fixed an issue with tooltips and hover effects not working for inventory windows that lose focus
Fixed an issue with the Backpack window taking input from outside the window when it is being scrolled
Fixed an issue where the Backpack Material Slot rings were being displayed outside the window area
Fixed an issue where double-clicking tools/weapons/armor from Station Inventory did not equip them
Fixed an issue causing the Station Inventory search not working for modules
Fixed a crash when dragging items from new inventory windows to the old inventory window
Fixed an issue where item icons were not previewed when items from the new inventory windows were dragged and hovered in the Quickbar
Ships
Fixed an issue where projectiles were hitting the ship they were fired from
Ship Designer
Fixed an issue causing personal module folders to randomly disappear and appear
Ship Shops
Added ships:
Miredge 8 to OKI 3
Goldfish to Rando 1
Removed ships:
Kreeft from OKI 2
Myrmidon II from OKI 3
Moved ships:
Stibnite from OKI1 to OKI 3
Fl-A Xiphos from OKI 1 to OKI 2
Tripods
Changed Tripod pickup input to Grab (Default keybind "E") from Pickup (Default keybind "F")
UI
Fixed an issue in crafting tooltips showing the bench requirement with red when a bench was available
Fixed an issue where HUD UI could be manipulated with a hidden cursor when the Universal Tool was open
Fixed an issue in Deathbox window where it would close with the same click if the cursor was hovered over the close button
PTU Only
Fixed an issue that enabled Moon Base Foundation Module to be unwelded
Improved warping a Capital Ship into a Capital Ship Dock with a more suitable destination pose
Capital Ship Production Values in Utility Grid Terminal can now be modified using value bars as sliders
PTU Update 21.12.2021 (PTU Build 745)
Animations
Prone move animations polished
Devices
Prevented unlocking YOLOL chips on ships in Safe Zones by players with no permissions
Reconstruction Machine:
Added confirmation pop-up to terminal if unlinking from another ship's machine
Ship now unlinks ungrouped players when towed
Easy Build Mode
Objects can now be placed while holding down placement keybind (Default keybinds: M1 or E)
Fixed some issues where M2 unwelding was not working properly
Switch between two scroll rotation modes (Default keybind: Mouse middle click)
Added bolting sounds for Easy Build Mode autobolting
Fixed an issue where picking up objects fast enough resulted in picking up to fail
Changed Build Mode texts back to Easy Build Mode
Fixed freeform-Easy Build Mode surface snapping not working with objects in some specific rotations due to holograms sinking very slightly inside surfaces
Factory Hall Areas
Fixed an issue in M2-remove not working for bolted objects in Factory Hall Areas
Fixed an issue caused by an object being inside the Area while it was enabled
Fixed an issue where constructing and deconstructing the Area prevented the Area completion before a relog
Inventory
Fixed dragging Ore from Ship Ore Crates to Quickbar leaving Crate slot stuck
Fixed an issue where two right clicks were required to open the context menu
Prevented screen rotation from starting when the cursor is inside the inventory window
Fixed an issue where storage windows could not be opened after dragging an item and closing a window
Fixed Inventory right click context menu missing a transfer option to mass transfer ores to Ship storage
Fixed an issue where screen rotating mode got stuck
Ships
Added descriptions for:
Mako Mk-1
Mantis Punisher
R-17 Recolter
Updated descriptions of:
16 Red Chains
Merino
Mantis Brawler
Mantis Hunter
Marmot-ST2
Marmot-TNK
Mantis Crusher
Removed 3D printers from Robotnik player-made ships due to them currently not being available for use and made some alterations to remove the empty gap left by them
Removed mention of 3D printer from Robotnik's description
Ship Designer
Paint Tool:
Added tool option for selecting paint layers
Ship Shops
Added the following ships to shops:
Epic 1
Python
Rando 4
Stocker
Rando 7
Mako Mk.1
Rando 8
Havoc Mk1
Vintage 1
26 SO Eager are our People to Obliterate the Present
Reshuffled the ship contents of OKI 1-3 ship shops:
Added:
Stibnite to OKI 1, replaced Shifter LSET303
Flatter Extands to OKI 2
Removed:
Molerat from OKI 2
Eurypterid V 1.2 from OKI 2
Magnus III MN from OKI 2
Stibnite from OKI 3
Flatter from OKI 3
Moved:
OKI Cougar to OKI 1 from OKI 3
Merchantman to OKI 1 from OKI 2
Moti Double to OKI 1 from OKI 2
F1-A Xiphos to OKI 1 from OKI 2
Tickto OKI 1 from OKI 3
CMC Razorback to OKI 1 from OKI 3
Halite to OKI 1 from OKI 3
CMC Nakota to OKI 1 from OKI 3
Meteor to OKI 1 from OKI 3
OKI "Manatee" Freighter to OKI 2 from OKI 1
Hopbox LCOT202 to OKI 2 from OKI 1
Legitimate Salvager to OKI 3 from OKI 1
PTU Only
Added Edge Corner and Edge Cuboid Capital Ship Modules
Clarified the error message when trying to resign a Capital Ship inside a Dock
Supply conduit 90 degrees had some snapping issues to 432cm and 864cm straight pipes in certain circumstances
Removed some unneeded notifications of Capital Ship initialization when entering the Capital Ship Dock Areas
Ship Repair, Looting, Paint Tool & More | Starbase Dev Vlog
We've released a new Starbase Developer Vlog!
The developer vlogs are a series of videos where we'll talk about news regarding Starbase's development, upcoming features, community creations as well as any other topics that the community wants us to discuss.
In this video we're discussing recent Public Test Universe updates such as looting, paint tool and Ship Designer updates, in addition to showcasing upcoming ship repair features - and more.
https://youtu.be/iIyb9cdyWvQ Make sure to watch Ship Repair, Looting, Paint Tool & More | Starbase Dev Vlog above to be up to date with all the newest info regarding Starbase's development!
New inventory windows can now be opened with keybinds (Default binds: Backpack - I; Equipment - Y; Station Storage - T)
Auction House
Items listed in Auction House buy tab categories are now the only items allowed to be auctioned
Fixed an issue that caused the system message "Unable to open Auction House" to repeat itselfTool
Crafting
Corrected crafting data so Missile Fuel Modules are craftable
Added missing Warning Light Button 12x12cm to Crafting Tree
Devices
YOLOL Chips
Prevented grabbing when the YOLOL Chip is zoomed to
Freecursor mode is now enabled when the Chip is zoomed to
Reconstruction Machine
Fixed several issues to do with spawning in moving + unloaded + large ships
Updated Box and Triangle Thruster locales to correct base Propellant consumption values (these values don't include Propellant Converter values and are calculated at 100% thrust)
Easy Build Mode
Interaction is now prevented while carrying anything
Disabled name field in Ship Easy Build Mode
Rotation of degrees per turn for single objects changed from 22.5 to 15
Grabbing an item from world while Easy Build Mode is turned on now turns Easy Build Mode off
Easy Build Mode cannot be turned on if grabbing an item
Modules are always picked up to Station Storages
Modules can now be unwelded by pressing Mouse 2 (default bind) without using a Welding Tool
Bolts can now be removed by pressing Mouse 2 (default bind) without using a Bolting Tool in Factory Hall Areas
Changed rotation of non modules holograms to 15 degrees to unify behaviour inside and outside Easy Build Mode
Fixed an issue that caused Factory Hall Areas to not rebuild again properly and placed objects disappearing
Factory Hall Area
Enabled Cabling/Piping on Factory Hall Area walls
Gameplay
Fixed an issue where Ore stacks were lost during transfer between storages
Fixed an issue caused by grabbing onto a Ship binds menu window
Player Stations
Fixed an issue where shadows were not working properly in Player Stations founded far away from cell origins
Ship Shop Ships
Removed ships from Oki shops:
OKI 1
Tricone
OKI 3
T2-A "Widukind"
Wing II mk 3
Coyote
Updated:
Barrow84
The Flatter
Marmot-ST
Marmot-TNK
Merino
Changed names of:
Marmot-ST to Marmot-ST2
The Flatter to Flatter Extands
Updated descriptions of:
Ghidorah
Blood Hound V2-9-1 Auto
Blood Hound V2-9-1 Laser
Blood Hound V2-9-1 Plas
Ore-Wing
Sawfish
Axiom
Ship Designer
Added center of thrust indicators
Tools
Paint Tool:
Fixed an issue where painting tint on Plates would make no change but consume ammo
Fixed issues caused by painting objects bolted to stations inside Factory Hall Areas
Paint Tool now has layer mode to select painting/resetting the base colour or tint colour. Can be selected with Mouse Wheel (default bind)
Fixed an issue that caused some items to not always update their item counts in Quickbars properly
Resource windows can now be opened with keybinds (Default binds: Backpack - I; Equipment - Y; Station Storage - T)
Fixed an issue where inventory items with no resources such as empty Fuel Rods were not showing resource bars
Weapons
Fixed an issue with Tripod weapons getting stuck in firing state
PTU Only
Fixed an issue where Capital Ship Docks were not recognized correctly
Fixed an issue with Capital Ship Warp audio
Fixed an issue where multiple players could not see each other after a Capital Ship Warp
Fixed an issue that prevented the flight effect from stopping after Warp
Fixed an issue that caused players standing on Capital Ship Docks being brought with a Capital Ship Warp
Ships present at a Capital Ship Warp Destination are now deleted
Added error messages to Navigation Data Logger
Added Energy consumption rate to Navigation Data Logger UI
Navigation Data Logger saving process now pauses when not receiving enough electricity
Capital Ship Build Mode Area can now be expanded
Fixed Capital Ship Supply Conduit module snapping issues
Public Test Universe and the current state of the playerbase
Hello everyone, and welcome to another Starbase news article!
First, we'd like to address a concern that plenty of Steam community members have voiced time and again in the past months. As many of you know from actively following Starbase's player statistics on Steam, player numbers have steadily dropped since Early Access launch. While the drop is big, it's not anything we didn't expect considering the state of the game and how Early Access titles tend to perform, and we are not worried about the numbers. We are financially in a good place to continue the development of Starbase as planned and keep the servers running, and we know that many players will return to the game once we've added more gameplay content.
So, what does the immediate future hold for Starbase? There are new updates, features, and small fixes coming once they're ready, most of which will drop in the Public Test Universe (PTU) server first to ensure a smooth launch on the live server. We won't speculate with any schedules or release estimates - we have already proven that clairvoyance is a difficult artform and one that we haven't been successful at so far - but when they're coming, you'll be the first to know.
Meanwhile, we are regularly arranging events on the PTU server to provide gameplay content and testing opportunities, especially for station destruction and sieges.
What is the Public Test Universe?
PTU (or Public Test Universe) is a beta branch of Starbase, separate from the live server, that is available to all Steam players as a testing environment for new features and fixes before they're pushed out on the live server. The PTU enables us to release potential fixes to bugs and other issues and test them in a secure environment with real players, ensuring an additional layer of security. In other words, we first release things on the PTU and let players test them before they're released officially. This helps us iron out bugs, locate issues that might not have come up in internal tests, and make sure new features work as smoothly as possible.
Luckily, this is Starbase and not Vegas, and what happens on the PTU does not stay only on the PTU. Capital Ships, moon mining, and other features are very much on track to make an entrance on the live server soon. In the meantime, you (yes, you!) can join the testing troops at any point and take a first peek at what's to come in person.
You can opt in to the PTU on Steam like this:
Open your Steam client and go to your Steam Library
Right click Starbase in your library
Go to Properties -> Betas
Click the dropdown menu and select "public_test_universe - Public Test Universe"
Close the Properties window
Steam should start downloading an update to Starbase
After the download has installed, launch Starbase normally. Note: the update is a patch-sized download, not a full re-download.
As the PTU is its own server, it doesn't share any character or inventory data with the live server, and you need to create a new profile the first time you enter the world. All players on the PTU get credits automatically as testing funds to speed things up, so you don't have to start your testing career completely from scratch.
We will also start releasing the PTU build patch notes on Steam to make our development process more transparent and easier to follow. So far PTU notes have only been released on the official Starbase forums, but we feel they should be more easily accessible from now on, right from the Starbase news feed in your Steam client. You can check past PTU notes here: https://forum.starbasegame.com/forums/public-test-universe.49/
Capital Ships, Moon Mining, Ship Deeds and More | Starbase Dev Vlog
We've released a new Starbase Developer Vlog!
These developer vlogs will be a new series of videos where we'll talk about news regarding Starbase's development, upcoming features, community highlights as well as any topics that the community wants us to discuss.
In this video we're discussing recent Public Test Universe updates such as capital ships and moon mining in addition to showcasing an upcoming feature: Spaceship Deeds - and more.
https://youtu.be/i88JRU-uEhc In case you haven't been keeping up with Starbase's development since the Early Access Launch, watch Capital Ships, Moon Mining, Ship Deeds and More | Starbase Dev Vlog to be back in the loop!
Starbase Early Access Update 1.11.2021 (EA Build 701)
New Features and Major Updates
Enabled Company Ships and relevant rank rights for players
Added Safe Zone visualization effects
Animations
Prone transition animations polished and timings tweaked
Fixed an issue with turn animations when unarmed and Universal Tool is active
Fixed an arm issue with 1st person Antigel Rifle equip animation
Fixed 1st person animation issue with Assault Rifle when interacting with buttons/levers/Universal Tool
Auction House
Fixed oldest blueprint being opened instead of the newest when "Show only newest versions" is selected
Replaced separate button to open blueprints with direct click on a valid blueprint version
Added blueprint version id and timestamp to blueprint details header
Crafting and Research
Fixed an issue that caused the "Owned item" count to not update properly
Increased font size for large icons in Crafting menu
Added Durability Tool node to Personal Tools & Weapons research tree
Categorized Grate 108x216 to Station parts -> Decorative subcategory
Made individual container refilling possible through inventory slot context menu
Added following modules to "Basic Block Modules" node:
Walkway Ramp (Steep)
Walkway Ramp Extension A (Steep)
Walkway Ramp Extension B (Steep)
Walkway Ramp (Gentle)
Walkway Ramp Extension A (Gentle)
Walkway Ramp Extension B (Gentle)
Added following modules under a new "Miscellaneous modules" node
Ladder Module Top A
Ladder Module Top B
Ladder Module Bottom
Ladder Module
Ladder Module Long
Added "Walkway" and "Misc." subcategories under station modules
Added material selectors for plates and beams
Fixed an issue where selecting the storage to craft into did not immediately change
Fixed an issue causing Torpedo Fuel Tank refill or full crafting not working
Devices
Reconstruction Machine
Fixed an issue with audio and visual effects sync on respawning player in a Reconstruction Machine
Added a recharging sound for Reconstruction Machine
Fixed an issue with Reconstruction Machine charging effect not despawning when it was supposed to
The Reconstruction Machine transfer now shows up in addition to the 15 Insurance Transfer locations at the top of the list
Prevented respawning to Reconstruction Machine during warp
Audio Signal Device:
Fixed an issue causing incorrect stopping of audio sequences outside hearing range
Fixed an issue where audio sequence was not starting correctly when spawned with active playing state
Fixed an issue that caused upgrade modules being found from other crafting benches connected to via cable
Easy Build Mode
Fixed an issue causing modules being briefly in incorrect rotation during placement
Fixed an issue causing ship's devices in Station Easy Build Mode being disabled when enabling Easy Build Mode
Easy Build Mode - Ships
Fixed an issue where small item modules that can be removed from the Easy Build Mode ship by Autounbolting do not return to the inventory if they are unbolted bolt by bolt
Fixed an issue where the Easy Build Mode ship would spawn back inside the Easy Build Mode Area if it was left outside nearby the Easy Build Mode Area
Easy Build Mode - Stations
Fixed some issues with modules when being placed at the expansion borders
Fixed an issue causing low performance spikes with bigger Station Storage sizes
Fixed an issue where Station modules were sometimes being placed on top of each other when placing them rapidly
Fixed an issue with Station expansion visuals
Hid UI when screenshot mode is on
Improved Station Expansion loading logic (only the current and nearest should now load, others should show as LOD models instead)
Fixed an issue causing Station Easy Build Mode not working after founding a new station
Fixed an issue where certain module placements failed
Factory Hall Area
Fixed an issue that prevented unbolting in Factory Hall Area with Easy Build Mode on right after building the hall
Fixed an issue where Easy Build Mode placement preview was released immediately after placing an object to a Factory Hall Area
Fixed an issue causing blocked object placement in certain cases
Fixed an issue where unbolting stacks of objects caused items to be lost permanently if done in the right order
Fixed an issue causing objects to detach when they were still bolted to the Factory Hall
Gameplay
Added a confirmation popup when using Insurance Transfer outside of Safezones
Prevented transferring items to ship containers via context menu as they only support materials
Fixed mass flows of frameless structures
Added T + mousewheel scroll for zooming grabbed objects instead of M2 + mousewheel scroll
Fixed an issue where "Utility Tool & Rail Cannon Capacitor" objects are only recognized by the "Full Parts List" if they are acquired from Ship Designer instead of acquiring from Ship Designer or from crafting
Insurance Transfer Terminals now show proper location names
Fixed a few crashes
Fixed an issue where items disappeared after drag and dropping to the quickbar from the world
Fixed an issue causing items to drop into overlapping positions in world after unsuccessful drop to an inventory slot
Fixed an issue caused by ship host migration causing a hovering ship to crash on a planet surface
Fixed an issue where duplicate Workbenches were causing game freezes
Fixed an issue where dragging ammo to leg slots caused them to get stuck in that slot
Added Safe Zone visualization effects
Replenished Asteroids around Origin Stations
Missiles and Torpedoes
Fixed an issue causing missiles/torpedos rotating incorrectly while launching on rare occasions
Miscellaneous
Fixed an issue causing screen aspect ratios affecting mouse sensitivity
Player Stations
Fixed an issue causing the whole station LOD model getting stuck if an empty station part fails to load its LOD model
Ships
Enabled Company Ships and relevant rank rights for players
Fixed an issue where certain ships had Converters that were not detected as attached even though they were perfectly snapped on their place
Added the following player made ships to ship shops
Rando 7:
The Canterbury
Rocker
Rigger
Gladiator
Raven
nOVALi Solar SRM
Frog
Quasar:
Auger v0
Ship Designer
Fixed an issue where the price was not updating correctly when the "Use parts in Station Storage" was toggled on or off
Fixed an issue where an incorrect ship price was being displayed when "Use parts in Station Storage" was toggled off
Fixed a crash that could happen after joining a group session in Ship Designer
Fixed an issue where Ship Strength Factor was different between Ship Designer editing mode and test mode
Paint tool now paints component base tint colors for components with tinting enabled
Fixed an issue that caused certain ships to load out bounds when loading from a save
Stations
Removed the floating and unnecessary insurance transfer terminal from Ghost Station Relicta
Rando 5, 6, and 7 shipshops added to Markka and Arma -stations
Weapons
Fixed an issue with players not being able to pick up recently placed Tripod Weapons before relogging into the game
UI
Fixed input leak on Insurance Transfer confirmation pop up