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Genre: Simulator

Starbase

Starbase Early Access Update 12.10.2021 (EA build 662)




  • Fixed game sometimes freezing for example when switching to test mode in Ship Designer
  • Fixed ship host migration sometimes getting stuck and causing ship to disappear visually
  • Fixed sent mails sometimes going missing
  • Fixed a Ship Designer crash

Starbase Early Access Update 8.10.2021 (EA Build 657)

New Features and Major Updates




  • Station Easy Build Mode areas are now expandable
  • Added blueprint shopping list to the Auction House
    - Needed materials to build the selected blueprint can be seen from "Materials" tab, and needed parts to build the selected blueprint can be seen from "Parts" tab
    - Clicking on any material or part searches for it in the Auction House


Animations




  • Polished Grenade Launcher's 1st person animations
  • Added sprint animations for 1st person Grenade Launcher
  • Fixed a bug where player could get stuck aiming down sights after starting to hover during reload animation
  • Pickaxe has now its own carry animations while moving in crouch or standing position


Assets




  • Updated railings in various station slots
  • Updated Advanced Crafting Bench textures
  • Fixed Plate 24x216 icon
  • Edited Lamp C Base so that inserted cable in the cable socket would not clip with the lamp
    - In ship blueprints where cable was placed to this lamp so that it was also colliding with the bulb end, the cable might show detached when the ship blueprint is opened in Ship Designer. In these cases the cable can be placed again to get rid of the warning


Asteroid Mining




  • Fixed ore from asteroids not being collected correctly
  • Fixed an issue that caused asteroids to vanish after being released from a Cargo Lock
  • Fixed an issue where asteroids vanished near a certain area


Auction House




  • Added blueprint shopping list
  • Needed materials to build the selected blueprint can be seen from "Materials" tab
  • Needed parts to build the selected blueprint can be seen from "Parts" tab
  • Clicking on any material or part searches for it in the Auction House


Audio




  • Added new Mining Laser sounds
  • Updated Autocannon audio


Crafting



  • Fixed not being able to refill ship weapon magazines
  • Fixed ores disappearing when cancelling a craft
  • Fixed ores used in crafting queue disappearing due to an update or server disconnect
  • Fixed Switch 12x24 cm not crafting the correct item
  • Updated Crafting menu icons
    - Added resource bar, module icon and owned item count
    - Made item icons smaller
  • Added new frame modules into "Basic frames" node
    - Frame Column Edge 2x1x1 v1
    - Frame Column 2x1x0.5 v3
    - Frame Column 1x1x0.5 v3
    - Frame Column 2x1x1 v3
    - Frame Column 1x1x1 v3
    - Frame Column 1x1x1 v4
    - Frame Column 1x1x1 v5
  • Basic Crafting Bench crafting data
    - Now the bench can be crafted with Bastium and Vokarium
    - Amount of material needed is reduced to be craftable with one stack of Bastium and one Stack of Vokarium
  • Improved menu performance with large inventory
  • Fixed an issue where the crafting queue was not properly cleared on leaving a station area
  • Added missing Small Button to "Control tables, screens, small devices." node
  • Fixed an issue with module tooltips showing erroneous component item count due to multiples of the same item not being counted
  • Fixed an issue where Crafting menu's Ship Parts -> Machinery -> Power category could not be fully scrolled down if using big icons


Easy Build Mode - Ships




  • Changed Easy Build Mode visualization's color to green instead of blue
  • Fixed ghost items appearing during saving and reloading
  • Fixed ships being overwritten by smaller piece of the ship, if the ship was split
  • Fixed ships remaining split after disabling Easy Build Mode
  • Fixed ships reverting to previous state
  • Prevented unbolting items when Easy Build Mode is on
  • Prevented resource consumption when Easy Build Mode is toggled on
  • Fixed an issue where Easy Build Mode ship is set as "Recovered" if the player resets the game or visits Main Menu
  • Fixed an issue that caused the loss of objects that were re-attached to modules and the module was unwelded in Easy Build Mode


Easy Build Mode - Stations




  • New Easy Build Mode areas unlock after having enough voxel mass in the station
    - Maximum 30 EBM areas per station
    - Station expansion must be fully inside the safe zone
  • Limited maximum objects per station Easy Build area
    - The first area has a limit of 20 000
    - Area expansions have a limit of 15 000 each
  • Fixed framerate dropping if station had a lot of modules
  • Station Easy Build Mode is now off by default when entering Easy Build area
  • Added UI indicator that tells if Easy Build Mode is on or off
  • Fixed unwelded modules disappearing
  • Prevented unbolting items when Easy Build Mode is on
  • Fixed an issue caused by moving the Foundation Unit while the founding was in progress causing objects not being able to snap to the Unit


Economy




  • Fixed idle laser ammo not showing up when buying ships
  • Fixed hauling more than 9 asteroids to the collection area at the same time not giving rewards for any asteroids above 9


Effects




  • Added VFX to Paint Tool
  • Added a reticle to Grenade Launcher
  • Updated Reconstruction Machine's Charge and Respawn effects and positioning
  • Fixed an issue with Mining Laser effects sometimes detaching from the shoot point
  • Fixed Tractor Beam shoot vfx lagging behind after being shut down while on moving ships


Factory Halls




  • Fixed not being able to add modules after Factory Area had activated
  • Fixed Factory Areas appearing differently to the station owner and other players
  • Fixed Hangar Halls messing with Factory Area overlap checks
  • Fixed object placement failing if Easy Build Mode was on
  • Fixed unwelding bolted objects detaching them from the Factory Hall
  • Prevented placing Factory Hall modules if they partially overlapped with existing Factory Areas
  • Fixed an issue where Factory Hall modules detach if player unbolts parts in the Factory Hall Area
  • Fixed an issue with hall visualization sometimes not being deleted properly when the station part containing the hall is unlodead and loaded quickly
  • Fixed an issue where some items were getting detached from Factory Hall Areas once over 50 individual items had been bolted to the area


Gameplay




  • Fixed debris created by other players not being hidden in instanced areas (Easy Build Mode and Spaceship Designer)
  • Fix grabbed objects being destroyed at certain positions
  • Fixed an issue where performance suffered a loss after opening the Crafting Menu while connected to a Resource Bridge on a ship with multiple Ore crates in an area with no Station Storage
  • Removed bolt profile from Fuelrods
  • Fixed an issue that caused a crash when trying to open item crates
  • Fixed an issue caused by unwelding and picking up at the same time


GUI




  • Fixed Sell all confirmation dialog not updating correctly
  • Separated Assembly and Manufacturing costs in Material Cost windows and in ship shop terminals
  • Shop panels and Spaceship Designer's Material Cost Box now have a "Full Parts List" button to display all parts required to build a ship
    - Damaged and deficient parts in storage are highlighted
  • Edited Research Tree Node texts
  • Added a note to Enhancer module descriptions about them not currently working on moving ships
  • Added keybinds for lock on Y Axis and alternate scroll mode for grabbing
  • "Complex items" at sell terminals renamed to "Custom items"


Inventory




  • Added "Delete all copies of item" option to inventory context menu
  • Fixed dropping ore from Ore Crates failing
  • Fixed Remote Explosives infinitely exploding when dragged out from Inventory
  • Fixed 2x1 sized items bugging in station inventory
  • Fixed Resource Bridge's "Flow in" and "Flow out" properties not working with ore transfer


Jobs




  • Fixed Demolition Job ships clearing too soon in certain cases
  • Fixed an issue that caused Mining and Demolition Job collected weekly credits showing unintended values



Locales




  • Fixed various typos in Machinery tooltips
  • Updated translations for all languages
  • Added and adjusted various menu texts
  • Edited tutorial texts
  • Polished texts in item names and descriptions
  • Edited the "Safe Zone Exit prevented" chat text and "Allow ships to leaves Safe Zones" -setting description text
  • Added an error informing the player about "Flow In" and "Flow Out" resource bridge variables, if moving/picking up ore fails due to them being disabled


Mail




  • Sender names in mails sent by admins now have [Admin] prefix in the mail list
  • Fixed page numbers behaving weirdly with 10+ pages


Missiles and Torpedoes




  • Fixed missiles disappearing at launch
  • Fixed missiles and torpedoes' thrusters detaching when attempting to launch
  • Set default Missile Impact Fuse SafetyTime to 0.15 instead of -1
  • Fixed an issue where YOLOL chips in Missiles and Torpedoes were showing as detached in Ship Designer
  • Fixed an issue that caused torpedoes to launch backwards


Moons and Moon City



  • Added new rocks and updated terrain textures for multiple moons
  • Added light and dark variants of a Moon City apartment module
  • Added holograms to the elevator entrances of skyscraper roof and stem/apartment modules
  • Updated railings
  • Added elevator holograms
  • Moon city's landing platforms updated:

    - Ships can be spawned and despawned on each landing platform now (previously only one of them was operational)
    - Spawn monitors can now be found in the inner side of each platform, below their designated numbers (T1, T2..)
    - Ships are spawned on top of the platforms (previously they were spawned on top of the planet terrain due to gravity bug)
    - Insurance terminal has been moved from T4 to T1. It's still located on the same landing platform as before (the "island platform" next to the city)

Reconstruction Machine




  • Reduced Reconstruction Machine charge time from 300s to 30s
  • Changed battery gauge colors


Research




  • Renamed "YOLOL memory chip" node to "YOLOL memory chip and relay"
  • Added "Memory relay" item to the "YOLOL memory chip and relay" node
  • Added a new Station Decorative node providing decorative plates when unlocked
  • Added "Missile Thruster Module A" to Missiles node.
  • Replaced legacy YOLOL Chip Socket with a new one on the Basic YOLOL Chip node
  • Fixed FPS drop when opening Research window


Settings




  • Added new settings Easy Build mode settings
    - "Station Easy Build Mode is enabled by default"
  • Fixed Temporal Anti-aliasing settings not being saved


Ships




  • Added fixes to ships failing to unload when towed
  • Fixed module containers becoming empty after picking up
  • Fixed bolts and welds sometimes detaching after removing a section from a ship
  • Fixed levers not working in one direction if Ctrl was held down (default binds)
  • Despawning notifications are now visible only to the players who are near the ship and have appropriate access
  • Improved decal loading
    - Decals are automatically loaded or unloaded based on distance instead of trying to keep them all loaded
  • Improved detecting mass changes of container contents


Ship Shops



  • Added Rando 5, Rando 6 and Rando 7 shops to all Origin stations
  • Added Ulfberht by Kodey to Quasar Systems ship shop
  • Added Verpa by Qrahn to Balestra ship shop
  • Added new player-made ships to Dynastar ship shop
    - Cotinis T.2 Salvager by Snowytortoise
  • Added Kuitara Explorer by Rancid to OKI1 ship shop
  • Added new player-made ships to OKI2 ship shop
    - Barrow84 by Mrroboto (replaced Barrow 72)
    - Magnus IV MN-R by Reina
  • Added new player-made ships to Rando 5 ship shop
    - Badger MK.1 by Rebuster
    - Bumble by Drakki
    - Catball by FantasyDied
    - Danse Macabre by Exphrasis
    - Frigate Class Prospector [T1] by Thorus, from the Astra Mechanica Inc.
    - Gyro by Ancient
    - Hezmol by R3xXx4L
    - Inchworm V1 by Quiktricks
    - lesWAV HF-T2 Stingray by Leslawbot
    - Mountainman-MN by Geo
    - P61-Z1 by Zarenno
    - PM-160E2 Poacher by Moonset
    - Photon by Drong
    - Podracer Class Navuu [T1] by Thorus, from the Astra Mechanica Inc.
    - Rifter by Odiad
    - Sagittarius A-2 by Sirhaian
    - Sawfish by Dromi
    - Shiva by ShrkByte Inc - Phi
    - Sutler Mk1p by Spiral
    - Terrelli MK1 by Dusk
    - UDU-12-8400 (CR) by Gwyvern
    - UMT.2.0 Hedgehog by Tegretta Inc
    - V3ctor by Evander
  • Added new player-made ships to Rando 6
    - BlockadeRunner Yacht by Sturgeon
    - Eco-friendly Ship by jimbo232356
    - Fennec by Sevakordran
    - Forklift MK2 by Keultok
    - Marathon by Saybin
    - Pixie Dust by Trinks
    - R-Protocol by Nookz
    - Redline Standard Edition by Jam
    - SMBee by Entity
    - SSC Vanguard by Primetv
    - Sc Zion mk1 by SC ZION MK1 37A
    - Skipjack by Saybin
    - spacebike by Gosha
    - Spearfish by Saybin
    - Swordfish Mk1 by Gunchbot
    - The Blowfish by Eminem
    - The Bruiser "Bob" by Funk
    - The Cube by LordTouchMe
    - X2B2 RIIxo Explorer by Ralfito
    - XF-10 Ghost by Justingrim
    - Zimitra by Skippeye
  • Added new player-made ships to Rando 7
    - Estella by Shiroyuki
    - Grace by Shiroyuki
    - GrumbleBee by Oloneus
    - Leclerc by Shiroyuki
    - VIVY BLOODY SINGULARITY by Shiroyuki
    - Pelagius "Peek-A-Boo" by Phi
    - The Owl by Funk
    - Charybdis Mk I by Saybin
    - Kirin by Serbus
  • Updated player-made ships
    - Apito
    - DTX VANA B
    - DTX VEGGR MK2 A
    - Malamute
    - Mercury
    - Namib
    - OKI RazorBack
    - Torpedo
    - F-1 Raptor
    - Humphrey
    - Mule
    - Mastodon
    - Merchantman
    - Mercury
    - Magnus IV MN-R
    - Starter Belka
    - Starter Vigo
    - Starter Alfrigg
    - Starter Trident T1
    - Starter Momento
    - Starter Moneymaker
    - Starter Aphelios
  • Fixed Rage of Novae player-made ship shooting constantly after spawn
  • Replaced Moneyman with Modulus ADV in OKI2 ship shop
  • Updated descriptions for player-made ships
    - Apito
    - DTX AELSA A
    - DTX ALFRIGG A
    - DTX BOMBURR A
    - DTX EYDAMA A
    - DTX FORNBOGI A
    - DTX FRIGG A
    - DTX FUNDINN A
    - DTX HANARR MK2 A
    - DTX HEPTIFILI MK2 A
    - DTX HERETHA MK2 A
    - DTX JAGERFALL A
    - DTX JORDIS A
    - DTX NOTNAGEL A
    - DTX SIGNY A
    - DTX SWAFA C
    - DTX VANA B
    - DTX VEGGR MK2 A
    - DTX VOLSUNG A, DTX VOLSUNG B and DTX VOLSUNG C
    - Manta
    - Modulus FR and Modulus MN
    - Moti
    - Namib
    - OKI RazorBack
    - Torpedo MKII
    - Mercury
    - Malamute UNO
    - Renamed player-made ships
    - Malamute to Malamute UNO
    - Torpedo to Torpedo MkII
    - Mule III to Mule Neo
    - CMC F2-A Raptor to F1-A Raptor
  • Added old ships back to the economy
    - VANA B, Namib, Endorer, The Sky Walker, Antares Twin Frame Freighter, Trident T4, Veggr, Mercury, Bomburr A, Eydama A, Fornbogi, Heretha A
  • Modulus ADV -ship has been rotated in OKI 2 ship shop to face customers/buyers instead of facing a wall


Spaceship Designer




  • Added a new ship durability message and fixed a line break in another rare message
  • Fixed Undo and Redo causing UI to become un-interactable
  • Fixed Camera menu sliders turning to zero if another menu was opened
  • Fixed some resource containers spawning empty when buying a ship
  • Fixed multiselection and activation of Snap Tool via Toolbox behaving different than activating Snap from keybind
  • Reduced ship buy error 14 when using items salvaged from ships
  • Prevented transferring materials to ships in the Test Mode
  • Research window cannot be opened anymore in the edit mode
  • Added thousands separator to Building Budget numbers


Stations




  • Relicta, Nox and PVP Small stations no longer despawn ships
  • Added insurance screen holograms to Moon City, Markka - Market Station and PVP station
  • Added insurance terminal holograms to insurance terminals in all Origin stations, and updated the ones in planet city, Markka and PVP station to work better


Tools




  • Fixed framerate dropping when autobolting Plasma Thruster parts


Tripods




  • Fixed outlines not working when placing Tripod Weapons
  • Fixed being able to place a Tripod while interacting with another Tripod
  • Fixed player standing in the air while operating a tripod, when interacting from a crouched position
  • Disabled bolting objects to Tripods


YOLOL




  • Fix if-statements using the next 'else'-branch on the same line, even if it is a part of the the next if-statement
  • Fixed modulo operation(%) not working with a divisor with an absolute value under 1


Known Issues




  • Ship Designer purchasing shows incorrect values if "Use parts in Station Storage" is unchecked and rechecked, or it is unchecked and "Full Parts List" is accessed.
  • Items, ore and credits will still be deducted correctly from the player, it is a visual only issue
  • Torpedoes launch incorrectly if they have a YOLOL chip in the YOLOL slot
  • Station building suffers from low performance spikes with bigger Station Storages

Moon Bases & Mining - Status Update



Time flies and we are already in October, but there's still no Moon Bases or Moon Mining on the live side. You're probably wondering why, even though we were targeting late September for these next big updates. Here's a rundown of where these two features are in terms of progress:

Moon Bases




Moon Mining




❌ = Not started
🟡 = In progress
☑️ = Completed

On the PTU side, Moon Bases can be built, but similar to normal player stations, they still have some bugs that need to be ironed out. The moon surface is mineable, but the deformation only shows to the miner and not others, and the progress is not permanent yet. We are mainly working on the backend server implementation that will allow moon mining to create persistent holes in the surface that will also be synced with everyone. Once that is done and the other configurations are made, we should be ready with Moon Mining to be pushed out to the live side.

https://youtu.be/F_ralXnrtK4

https://youtu.be/Zv4ULpGHIes

It's an unfortunate second delay for Moon Mining & Bases, as we know you're all anxious to get your hands on new content. Once this does hit the live servers, new and previously unobtainable ore materials will also become available so it should be worth the wait!








Note: This is a delay to Moon Mining & Bases, but not necessarily the other big features like Capital Ships and Station Siege. In fact, we'll have some more news soon...

Starbase Early Access Update 22.9.2021 (EA Build 627)


Notes about bug fixes


A bug fix fixes one certain issue. It does not fix the entire feature. These notes never should be seen as a promise that a feature is fully fixed.

Player Stations



  • Fixed an issue that caused Player Stations to be uninteractable in certain cases
  • Fixed an issue where items bolted to the Factory Hall Areas became detached and eventually disappeared

Gameplay



  • Fixed an issue where ore was getting lost during transfers

Ship Designer



  • Fixed an issue which caused buying a ship to fail in certain cases

Known Issues


Note: some of the issues were already in the previous live version.

  • Multiple players using a Resource Bridge simultaneously trying to transfer ores to their Station Storage via the right click context menu can cause the Player's Station Storage to become locked up
    - Restarting the game fixes this and the Station Storage becomes usable again
  • Cabling and Piping inside Factory Hall Areas does not properly work for items that are not directly connected to each other via bolts
  • Beams cannot be welded to other Beams that have been bolted to Factory Hall Areas
  • Unwelding Station modules places them incorrectly to Player's Storage instead of Station Storage in certain cases
  • Easy Build Mode object placement does not always work inside Factory Hall Areas

Starbase - Moon Bases & Moon Mining Feature Video



A new Starbase Feature video is here!

When you’re looking to find a suitable place for your base in space, instead of placing it within the immediate vicinity of the gas planet Eos, why not look towards one of the moons instead?

In this video we’re taking a look at how the upcoming Moon bases and moon mining will work in Starbase.

https://youtu.be/47qGhK1mXao
So, do you wish to know what moon mining looks like and what kind of uses a moon base can have? Watch Starbase - Moon Bases & Moon Mining Feature Video above to find out!

Join the discussion on the official Starbase Discord.




And don't forget to wishlist Starbase on Steam!

https://store.steampowered.com/app/454120/Starbase/

Starbase Early Access Update 17.9.2021 (EA Build 616)



Patch type: Major

New Features and Major Updates



  • Added new research modules (Lamps & Passenger Chair) and lots of new modules
  • Replenished some of the asteroids at the Origin Safe Zone
  • "Warp Class" was removed from the game and replaced with more accurate "Ship Strength Factor". Ship Strength Factor is a value representing the weakest bolt connection throughout the ship. Warning boxes will appear where weakest connections are found. The Ship Diagnostic Scanner will show StrengthFactor instead of WarpClass from now on as well.
    - Ship shop ships that have YOLOL using "WarpClass" device field will no longer receive any values from it. These need to be updated to use the correct device field in their YOLOL chips.
  • Partially empty containers e.g. fuel rods, propellant tanks and weapon magazines can now be filled with crafting


Known issues



  • We have three reported instances of station being stuck in LOD, ie. not being accessible
    - At least one report is prior to this patch, so the issue may have been there already for a long time
    - If this issue happens, we would need any information regarding the issue, as we have been unable to reproduce it. Instead, we are working on a failsafe which will fix the issue. Until the fix is out, stations stuck in LOD remains so.
    - Please note that it is a known fact that stations are not completely fixed with this patch.


Patch Notes



Assets



  • Added missing snap points to Curved Windows E1 and E2
  • Fixed out-of-place snap points in Curved Window C, D, F
  • Fixed Factory Hall Edge module not snapping correctly from the sides to other modules
  • Fixed Capital Ship Dock Edge module not snapping correctly from the sides to other modules
  • Updated Basic Crafting Bench and Tools & Weapons Crafting Bench textures


Auction House



  • Fixed search not showing any results, if player chose a sub category and then changed to page 2 or higher


Audio



  • Fixed thruster audio freezing the game when a ship that had large amount of thrusters was accelerated
  • Added looping sound for grabbing objects
  • Added item dragging sounds for Auction House UI
  • Added missing sounds for mouse hover and press to Equipment tab and Auction House UI
  • Added audio feedback to moving items by double-clicking in Inventory
  • Boundaries for station music are now calculated more accurately


Chat



  • Company chat now sends messages to max 380 users (previously 100)
    - Company chat channels send messages only to online company members instead of all company members
    - This fixes a bug where company chat didn't work in large companies


Crafting



  • Fixed a crash related to crafting benches
  • Fixed bug where if craft failed for whatever reason, materials were refunded as refined instead of ore
  • Fixed bug when crafting certain objects in a certain situation caused desync
  • Partially empty containers e.g. fuel rods, propellant tanks and weapon magazines can now be filled with crafting


Devices



  • Corrected Material Point Scanner material field default value to empty string (previously double quotes)
  • Fixed YOLOL connectivity between Radiator Base and Radiator Extension


Easy Build Mode: Stations



  • Fixed some station modules not welding correctly when placing them at a rapid rate
  • Fixed some station modules not being picked up automatically after unwelding
  • Fixed not being able to unbolt items from Factory Halls after visiting main menu once
  • Fixed objects dropped at player stations disappearing after relog
  • Fixed multiple Frame Column modules not unwelding correctly


Effects



  • Fixed Fast Travel warp effects sometimes clipping camera at odd angles
  • Fixed Mining Laser illumination effects not always correctly spawning
  • Added small visual and timing updates to Fast Travel warp effects
  • Increased visibilty of several explosive VFX


Factory Halls



  • Made Easy Build Mode to autobolt objects placed inside factory areas, and prevented placing objects that cannot be autobolted or are not fully inside areas


Fast Travel



  • Fixed framerate dropping during Fast Travel


Feedback Tool



  • Added multiple improvements to our moderator tools for the F1 Feedback reports, which will speed up our support times


Gameplay



  • Fixed two players being able to simultaneously grab and interact with a chair or Tripod
  • Reconstruction machine now heals players that stand in the respawn area
  • Reduced Thruster exhaust damage on Box thrusters and Plasma Thrusters from 10 per second to 0.8 per second
  • Reduced exhaust damage on Triangle thruster from 8 per second to per 0.8 second.


Inventory



  • Fixed items (that don't require bolting to be attached) not attaching properly if they were placed using Quickslots
  • Fixed 0kv ore stacks appearing if ore was picked up and removed from the inventory too fast
  • Fixed items disappearing after dropping and quickly picking them up
  • Fixed dropping an item activating drag for another copy of the item in inventory
  • Added collision check and hologram for items dropped from Inventory via drag and drop


Locales



  • Added translation updates for all languages, with several new additions for French and Latin American Spanish in particular
  • Added a name for the Moon PVP Station (Arma)
  • Edited the Simple Button tooltip texts


Miscellaneous




  • Outside of Station Areas, Large Item Derelicts are now deleted after 3 days (before this was 30 days)
  • Outside of Station Areas, Small Item Derelicts (<4000kv) are now deleted after 1 day (before this was 7 days)


Missiles



  • Fixed being able to use missiles unlimited times from Quickslots
  • Fixed missiles exploding immediately if they were placed from a Quickslot


Moon



  • Generator and Battery explosions now deal proper damage to moon surface


Quickslots



  • Fixed placing multicomponent items from Quickslots not working


Research



  • Added new Lamps node and items to it
    - Lamp A Base 144x24 cm
    - Bulb A Dark Orange (R10 500lm)
    - Bulb A Light Orange (R10 500lm)
    - Bulb A White (R10 500lm)
    - Bulb A Light Blue (R10 500lm)
    - Bulb A Dark Blue (R10 500lm)
    - Bulb A Green (R10 500lm)
    - Bulb A Purple (R10 500lm)
    - Bulb A Red (R10 500lm)
    - Fluorescent Lamp A 144x24 cm
    - Lamp B Base 144x36 cm
    - Bulb B Dark Orange (R20 1000lm)
    - Bulb B Light Orange (R20 1000lm)
    - Bulb B White (R20 1000lm)
    - Bulb B Light Blue (R20 1000lm)
    - Bulb B Dark Blue (R20 1000lm)
    - Bulb B Green (R20 1000lm)
    - Bulb B Purple (R20 1000lm)
    - Bulb B Red (R20 1000lm)
    - Fluorescent Lamp B 144x36 cm
    - Lamp C Base 144x48 cm
    - Bulb C Dark Orange (R30 1820lm)
    - Bulb C Light Orange (R30 1820lm)
    - Bulb C White (R30 1820lm)
    - Bulb C Light Blue (R30 1820lm)
    - Bulb C Dark Blue (R30 1820lm)
    - Bulb C Green (R30 1820lm)
    - Bulb C Purple (R30 1820lm)
    - Bulb C Red (R30 1820lm)
    - Fluorescent Lamp C 144x48 cm
  • Added new node Passenger Chair and items to it
    - Passenger Chair
    - Passenger Chair Stand
  • Added new Thrusters modules
    - Corner 1 T1 Box Thruster
    - Corner 1 T1 Box Thruster Mirror
    - Edge 3 T1 Box Thruster
    - Middle 3 T1 Box Thruster
    - Basic 2 Triangle Thruster Centered
    - L-Shape 2 Triangle Thruster Centered
  • Added new Passenger Chair modules
    - Basic 3 Passenger Chair
    - Basic 3 Passenger Chair Centered
    - L-Shape 3 Passenger Chair
    - L-Shape 1 Passenger Window
    - L-Shape 1 Passenger Window Mirror
    - Added new Cargo Lock Frame modules
    - Modular Cargo Lock Frame
    - Modular Cargo Lock Frame Corner 1
    - Modular Cargo Lock Frame Corner 2
  • Added new Cargo Beam modules
    - L-Shape 1 Cargo Lock Beam External Intersection
    - Corner 1 Cargo Lock Beam External Intersection
    - Corner 1 Cargo Lock Beam External Intersection (Mirror)
    - Basic 1 Cargo Lock Beam External
    - Fork Base 1 Cargo Lock Beam
    - Fork Extension 2 Cargo Lock Beam
    - Added new items to T1 Generator node
    - Generator Socket Board
    - Generator Pipe Socket Board
    - Generator Cooling Rack
    - Small Rechargeable Battery
  • Added new items to Control Tables, Screens, Small Devices node
    - Duct Corner 24x24 cm
    - Duct Intersection 24x24 cm
  • Added Pilot Chair stands and side pieces also to Ship Parts -> Furnishings category in Crafting tab for clarity
  • Removed item from nodes
  • Resource Bridge from Control Tables, Screens, Small Devices as Ore Crate node already unlocks it
    - Extra "Plate Basic 72x72 cm" from Extra Plates Bundle
    - Extra "Plate 216x432 cm" from Station Plates
  • Renamed "Cargo Box" node to "Ore crate" for better clarity of what the node holds inside


Servers



  • Added optimizations to station server


Ships



  • Warp Class" was removed from the game and replaced with more accurate "Ship Strength Factor". Ship Strength Factor is a value representing the weakest bolt connection throughout the ship. Warning boxes will appear where weakest connections are found. The Ship Diagnostic Scanner will show StrengthFactor instead of WarpClass from now on as well.


Ship Shops




  • Updated ship shops' identifying holograms to be readable from multiple sides. Previously the holograms were oriented to be readable from single direction.
    - Duratech
    - OKI 1-3
    - Rando 1-4
  • Added new player-made ship to Balestra ship shop
    - Preabitor by Qrahn
  • Added new player-made ship to Dynastar ship shop
    - MCS-2LR by jcdc
    - Added new player-made ship to OKI 2 ship shop
    - Solari L1 by WaitingToCompile
  • Added new player-made ship to Quasar ship shop
    - Cleopatra by Zizzs
    - Added new player-made ships to Rando 1 ship shop
    - Circular Dream by Naleen
    - Torpedo by Saybin
  • Added new player-made ships to Rando 2 ship shop
    - Horsefly "HRF-RT1" by Glug
    - Laser Ball by Taki
    - Obelisk by Maxd
    - Pyrite Mk2 by Sholf
    - Rocket Fingers T1 by Finesse
    - Unagizaki CC by Unagiking
  • Added new player-made ships to Rando 3 ship shop
    - Asteroid Eater L-1 by Sirhaian
    - Aussery by Kurxen
    - DuxCorp RockJaw MKIII by DuxCorp
    - Miridan - The Living One by MufuTee
    - lesWAV Catfish by Leslawbot
  • Added new player-made ships to Rando 4 ship shop
    - Cloud Surfer by Scpit,aester
    - Kobold by Aidisco
    - Long Hualer MK 2 by Vulkan
    - Rage of Novae A-1 by Sirhaian
    - Red Persica by SilverZero
    - Taki 8 by Taki
  • Updated player-made ships
    - 19 God Gives
    - Avanti
    - Dragonfly
    - Dynastinae Maximus
    - Dynastinae Minimus
    - Keg
    - Komatsu
    - Mastodon
    - Shredder
    - StarbreamCLF
    - Trident T3
  • Moved ships between ship shops
    - Barrow40 from OKI 3 to OKI 2
    - Legitimate Salvager from OKI 2 to OKI 1
    - Mustang from OKI 2 to OKI 1
  • Renamed player-made ships
    - Bomburr A to DTX BOMBURR A
    - Shredder to Shredder Light
    - Trident T3 to Trident C250
    - Trident T4 to Trident C512
  • Fixed an issue where Rage of Novae ship's shoot button would immediately go to "ON" state, causing it to fire when spawned
  • Fixed Buffalo description being mostly beyond the viewable area
  • Removed player-made ships
    - Brokkr
    - Magnus II
    - Magnus IIMN
    - Mammoth
    - Moon Midge
    - Moon Moth


Spaceship Designer



  • UI windows (such as Asset Browser and Properties) can be now minimized
  • Fixed mouse input bleeding through windows
  • Fixed activating Cargo Lock Frame in Test Mode crashing the game
  • Added effective mass of the selected object to Properties windows
  • Added two new duct pieces
    - Duct Corner 24x24 cm
    - Duct Intersection 24x24 cm (especially for Beam Corner 24 cm)


Stations



  • Fixed ships being allowed on player station safe zones if any player has been assigned access on that station
  • Ship can be now spawned in PVP stations "Relicta", "Nox" and "PVP Small"
    - Ship cannot be despawned in the stations above. "No landing" holograms have been added to make this more clear.


Tools



  • Paint Tool can now paint Easy Build station parts, without unwelding them first
    - Painting requires the building permission


Transponders



  • Raised "Receive signals from Primary stations" max limit setting from 10 to 30


Tripods



  • Fixed player's pitch being unrestricted when using a Tripod while crouching or hovering
  • Fixed rotation and camera not updating properly when operating a tripod weapon on a jointed object


YOLOL



  • Fixed a YOLOL script freezing or crashing the game

Starbase Early Access Update 7.9.2021 (EA Build 589)



Patch type: Minor

Crafting

  • Fixed an issue where some crafted items awarded incorrect items

Gameplay

  • Fixed an issue that caused ships to pass through player station areas and getting stuck

Stations

  • Added Moon A1 PvP station
    - Located around ~300km from the Fast Travel Gate, on the Moon asteroid belt edge
    - 5km safe zone, insurance transfer point with 80km range
    - Includes: Ship designer, ship shops, refuel towers, marketplace, auction house with 2% sales tax, item selling terminal
  • Added Ghost Station Nox
  • Added Ghost Station Relicta
    - The ghost stations are waypoints that lead to Markka station from under the belt

Known Issues

  • The ghost PvP station near the Moon Station has instances and despawn areas
  • The Ship Designer on the Moon PVP Station doesn't work

Starbase Roadmap Update 3.9.2021



Hello all Starbase players!

As many of you may already know, we are unfortunately behind on schedule with our big feature updates. Bugs and the numerous launch issues have pushed back our development schedule. We wanted to share an updated roadmap with new estimates to give you a better overview of our development.


(click the image for a full sized version)

A summary of the delayed key features:

- Moon Bases & Mining were targeted for August, now planned for end of September
- Capital Ships were targeted for August, now planned for October
- Social tools for companies were targeting September, now planned for October
- Station Siege was targeting September, now moved to November

As mentioned in last week's announcement, we'd rather not rush these features into the live build until they have been thoroughly tested. You can expect them to make it to the PTU earlier though.

We appreciate your patience and feedback and hope to get back on track to deliver on our promises.

Sorry for the delays.

Starbase Update 1.9.2021 (Early Access Build 581)



Update 1.9.2021 (EA Build 581)


Patch type: Minor



Crafting



  • Corrected primary material in Crafting Menu tooltip
  • Fixed crafting materials being lost if cancelling ore crate crafting and Resource Bridge "flow in" was 0
    - Crate crafting now only requires resource bridge's "flow out" value to be 1, "flow in" value is ignored
  • Modules are crafted with full containers
  • Window icons assigned to all Station Parts - Windows


Devices



  • Fixed an issue where Generator Units could not be auctioned


Gameplay



  • Fixed a crash when approaching own station from space
  • Fixed an issue where client manipulated objects (for example Fuel Rods) did not attach properly to ships hosted by other players
  • Fixed an issue caused by picking up lots of items fast
  • Fixed an issue that caused empty and invisible Ore stacks
  • Fixed an issue where Ore stacks were visually duplicated


Inventory



  • Fixed magazines disappearing after swapping tools during reload
  • Fixed magazines getting stuck after taking them off during reload and equipping to another weapon
  • Fixed quickbar being able to store Ore moved from Crates


Ship Easy Build Mode



  • Fixed Ship Easy Build Mode getting stuck after spawning a non-editable ship


Ships


Updated:

  • 10 Flying Arrow
  • 16 Red Chains
  • Antares Twin Frame
  • Barrow 40
  • Buffalo
  • Buzzard
  • Croc
  • MF.1.0 Striker
  • Magnus IIMN
  • PT.1.0 Endorer
  • Piece of Cheese
  • R22Q Astra
  • Starbream
  • The Sky Walker
  • Trifin
  • UMT11 Badger
  • Workhorse Advanced
  • Workhorse Supply


Ship Designer



  • Added more Visualization Tools
  • Visualize Bolts
  • Visualize Snap Points
  • Visualize Cable Connections
  • Visualize Pipe Connections
  • Visualize Frame Integrity
  • Visualize Vulnerable Parts
  • Visualize Materials
  • Visualize Unwelded Beams
  • Added warning when trying to build over a building budget
  • Fixed an issue that caused Durability Tool errors being invisible while using other tools


Station Easy Build Mode



  • Fixed an issue that caused items to disappear in Factory Hall Areas
  • Fixed an issue that caused Factory Hall Area bolting to not work properly


UI



  • Fixed a typo in the Box Thruster Body Tier 1 description


Weapons



  • Missiles now explode on Moon Surface contact


Known Issues



  • Fuel Rod is emptied if the ship owner does not host the ship he owns and picks up and re-inserts a Fuel Rod to an active Generator
  • The Fuel Rod will appear as 0 capacity for both players, capacity indicator being empty for the current host, but not for the owner
    - This issue can be fixed if the ship owner picks the Fuel Rod up again, restoring the fuel to it
    - However, if the current host picks up the Fuel Rod instead, it will be permanently emptied
  • Craft ready pop up incorrectly shows the next item icon in crafting queue, if one exists

Starbase Early Access Update 26.08.2021 (EA Build 572)



Starbase is going down for maintenance in approximately one hour and the expected downtime is one hour. Here are the patch notes for today's update!

Major Features



  • Health Bar
  • Players gradually heal when inside a Safe Zone
  • New Market Station added over 300 km deep into the belt, includes:
    - Auction House and very low 2% tax. This AH is not connected to Origin AH's.
    - All ship shops
    - Easy Build Hall
    - Ship Design Workshop
    - Refill stations
    - Insurance transfer with limited 100 km range
    - 50 km permanent safe zone
    - Notes:
    - This station does not buy ore or items. It's only meant for player trading.
    - The station is located in the bottom area of the belt. You need to be mid-way from Origins to get the transponder to show, at approximately 200 km out.
    - There will initially be asteroids inside the safe zone. This is intended, as players seeking a brief refuge for mining can mine in safety until the asteroids are depleted. Note that you need to first get to the station to benefit from this. Also the station is not located in the highest tier asteroid zone.


Animations




  • Fixed 1st person Pipe Tool fire animation not activating correctly
  • Fixed animation not activating correctly when removing a weapon from a Tripod
  • Fixed legs not animating correctly during movement when firing the Shotgun
  • Fixed sprint animation looking wrong when equipped with Tripod autocannon


Audio




  • Added UI sounds for Pilot Chair bind menu
  • Added missing sounds for Auction House UI
  • Fixed incorrect window closing sounds when the Research Tree hadn't been visible
  • New Audio Signal Device sounds
  • Toned down environmental noise when player is working in an in-game editor


Companies




  • Fixed an issue that caused creating company ranks to fail for new companies


Crafting




  • Added "Frames" sub-category under the "Station modules" category
  • Added Hinge B 48x48 CM to hinges & hatches node
  • Categorised all current station modules
  • Fixed not being able to craft Full or Refill versions of Propellant Tanks
  • Fixed not being able to craft Solar Panels or Solar Panel Light Sensors
  • Prevented crafting in Ship Designer test mode
  • Crafting from Crate requires Resource Bridge flow in and out
  • Fixed refunding Ore when crafting from Crate fails


Devices




  • Fixed Utility Body bolt profile issue where it couldn't bolt properly
  • Plasma Thruster base propellant consumption reduced from 290 to 248


Gameplay




  • Players gradually heal when inside a Safe Zone
  • Fixed an issue that caused the player to spawn in an incorrect position after death
  • Fixed an issue where Ship sell confirmation was incorrectly visible on Ship spawn or Ship sell terminals
  • Now only custom items which include Ore should be blocked from inventory


HUD



  • "Despawn Ship" -text was changed to "Store Ship" in the ship despawn menu
  • A few changes to Settings menu description texts
  • Added Health Bar


Moon




  • Added new moon terrain, rotated the moon and raised the City above the ground
  • The city should now have longer "beam legs", i.e. it shouldn't float
  • New moon 1 ground level, ground shapes and textures
  • Moon city now has three limited range (100 km) insurance transfer terminals, located at the city main entrance, at the main flight port and at the tournament memorial


Ships




  • Changed Tengium beams to Bastium on The Mako
  • Added description for:
    - A-Frame
    - Akantha EVO
    - Apis
    - Barrow40
    - Blood Hound V2 Auto
    - Blood Hound V2 Laser
    - Blood Hound V2 Plasma
    - Buzzard
    - Cyclone
    - Dart MKI
    - FRS Smooth
    - Fal-4F3L
    - Fire Scarab
    - Huginn
    - K9-Kalman
    - Leoforeio
    - Mantis (1)
    - Mantis (2)
    - Muninn
    - Svafa A
    - The Mako
    - UMT.1.0 "Badger" Standard
    - Workhorse Advanced
    - Workhorse Supply
  • Updated:
    - Croc
    - Pincer has been updated:
    - Control layout has been reworked for the ship
    - Ship now comes with 2 batteries and has new generator adjusting script making the ship more fuel efficient
    - EcoMode button also has a note to turn it off before using Cargo Lock Beams

Ship Designer




  • Added some additional info to the error message when an error concerning failing to load scene file data is shown
  • Fixed a crash when joining a group session in test mode
  • Fixed an issue where snap points were visualized incorrectly
  • Prevented F5 test mode toggle while the scene is saving, loading, buy custom ship dialog is open, or a state transition is already in progress
  • Prevented closing the buy ship dialogs while the buy operation is active


Ship Easy Build Mode




  • Fixed Easy Build created ships flipping when re-entering
  • Fixed name for Basic 2 T1 Fuel Rod & Rack module
  • Fixed resource containers sometimes emptying when module is placed for the first time
  • Fixed ships duplicating if ship's thrusters are separated from the ship
  • Fixed welding in Corner 1 Ore Crate module
  • Toned down environmental noise when player is working in an in-game editor


Stations




  • Fixed Factory Hall Areas saving properly
  • Fixed Station Foundation's rotation while placing
  • Fixed an issue that caused the first Easy Build Mode module being placeable anywhere inside the Easy Build Mode area instead of next to the Station Foundation module
  • Fixed an issue where devices did not properly power off when a Factory Hall Area was deactivated around them
  • Prevented devices working on stations outside Factory Hall Areas
  • Updated new trading station name to "Trading Station Markka"


Tools




  • Durability errors can now be viewed in game by hovering your reticle or cursor over them
  • Fixed an issue that caused the Building Tool to not repair


Tutorial




  • Added camera distance binds to tutorial hints
  • Added a Quickbar Edit tutorial
  • Fixed Repair Job ship respawning not always working during the last phase of Repair Job tutorial after logging out and back in
  • Fixed an issue during Crafting tutorial where the game showed the amount of ores owned incorrectly
  • Fixed quickbar highlight during tutorial to not highlight any non-visible quickbar and to select the quickbar that has the lowest position on the screen
  • New Mineral Discovery messages now work outside tutorial mode


UI



  • Added short descriptions for handheld weapon magazines
  • Main menu updated with new Starbase logo



Weapons



  • Fixed typo in Mounted Weapon Barrel locales: "Elelctricity" -> "Electricity"
  • Fixed Tripod weapon reload animation not playing
  • Improved locales for Tripod Autocannon:
  • Better explaining how to use the weapon and showing basic stats similar to what mounted ship weapon barrels have