We have another solid update today that resolves vast variety of issues. One of the most important parts of this update is server stability – we expect a lot less server restarts or downtime. This in turn fixes around 20 issues that would occur on server restarting or going offline.
In addition, we fixed a lot of issues with the online singleplayer server – such as finding or missing campfires or workstations. A lot of work also went into overall stability and various balancing issues.
You can expect one more large update by Wednesday or Thursday fixing dozens of remaining outstanding issues, and with that out of the way we plan to release offline multiplayer towards the end of this week.
Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Can`t wait to get through the next few days of fixes and improvements and start dropping some new content and new features.
Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.76 in the main menu bottom left corner
Now, lets take a look at what out update 0.76 has in store, Patch notes are a bit short today, as majority of work went for the back-end of the server and the game engine.
Greatly improved server stability
Fixed majority of bugs causing servers to sometimes crash
Significant reduction in CPU when hosting dedicated player servers
Fixed issue in singleplayer where players would sometimes loose their campfire or workbench
Also fixed singleplayer issues with randomly finding workstations and campfires in the world
Fixed certain audio effects on cryo ship playing too loud
Fixed all remaining issues of audio effect playing too loudly
Another update to the
***s chat words
Various fixes for items duping
Fixes for couple of remaining issues of getting stuck in the planet (still one remains)
Update 75 - Online Singleplayer and More...
Hey Everyone,
Today`s milestone update brings first major new feature - addition of online singleplayer. Online singleplayer mode allows you to explore the game world on you own without other players. However, the online features are there to help you. Such as - your progress is stored online, allowing you to play from any computer. You can access in-game chat to ask other players or Moderator questions. Moderators are also available to help you if you encounter some rare bug or a problem.
This update also brings several important fixes – mainly fixing various issues with player progress sometimes not saving. We also added some new base building materials, now available to craft or buy.
Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Meanwhile we are two updates away from getting foundation of the game fully polished, then we can finally add offline singleplayer and game hosting without mySQL. Once that`s done we`ll focus on quality of life improvements, better graphics, new equipment and vehicles, and a lot of new content for mid to late game. All of this is coming our way over the next couple of weeks.
Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.76 in the main menu bottom left corner
Now, lets take a look at what out update 0.75 has in store, Patch notes are a bit short today, as singleplayer online is the biggest part.
Added online singleplayer mode
Add ability for Moderators to assist players in online singleplayer mode
Fixed all instances of player progress not saving any every game mode
Fixed issues with players character rarely completely disappearing – asking to create a new one
Fixed rare issue with player spawning in a middle of space in case of internet disconnection during loading screen
Concrete Ceiling and Fence is now craftable and available for placement
Fixes Cassius – players can fly to it now safely, it would stop flying into the planet at high speeds
Improved our swear words filter to keep chat cleaner
Disabled base building component fence and wood gate as it wasn`t peaceable
Fixed various items not working properly: solar noodles, simple backpack, blue beanie
Fixed issues when trying to self host with errors referencing bounties_collected and death_count
We have a smaller update today, as looks like we`ll need another day to polish Online Singleplayer before we can bring it back in. We temporarily disabled it and expect it to be back online tomorrow.
Today`s update several important fixes – mainly fixing user interface problems like tooltips not showing, and final issues effecting losing items when moving them between containers.
Meanwhile work continues on the offline singleplayer mode that we expect later next week. Please keep in mind that online and offline singleplayer modes will not share character progress.
Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Can`t wait to finally get everything nice and polished in-time for the weekend, so we can focus on adding new content from next week.
Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.74 in the main menu bottom left corner
Patch notes are quite short today, as singleplayer online is the biggest part.
Fixed major issue with interface not showing tooltips
Upgraded Global 3 (PvE) server hardware, should eliminate the lag
All the behind the scenes preparation work to enabling online singleplayer tomorrow
Various minor interface improvements across the board
Fix issue with getting too many extra water bottles
Fixed additional issues with transferring items between containers
Easier to acquire Polymers and Plastic now
Update 73 - Major Update
Hey Everyone,
We have a solid major update today that fixes the last of the severe bugs and brings a lot of improvements. We fixed all the issues with players logging out in vehicles or getting pushed under ground. Last remaining issues with items disappearing, or duping should also be resolved as well.
Aside from bug fixes you will notice improved visuals and performance in space. And after a bit of a delay, we have finally added a fresh new PvE server that is now available for players who wish for a fresh start. In addition, Portuguese Brazilian translation has been added to the game. More languages are on the way later this winter. We have two more updates to release before we can safely say that the game is in good shape, and we can focus on the new content.
And you can expect singlepayer (online version) - to become available by Thursday, with offline singleplayer to follow soon after. We decided to bring Online Singleplayer live first for players who still want to play on their own, but might want to ask other players or our Moderators questions while in a solo game.
Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Can`t wait to finally get everything nice and polished in-time for the weekend, so we can focus on adding new content from next week.
Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.73 in the main menu bottom left corner
Now, lets take a look at what out update 0.73 has in store. I broke it down by categories as there`s a lot of changes:
Major Improvements and Additions
Added fresh new PvE server – Global 0 (New)
Major improvement to performance while flying in space
Greatly improved visuals of flying in space
Crafting Polymers and Vehicle Fuel now gives back empty oil containers – was requested by so many players
Added full translation to Portuguese for players from Brazil and Portugal
Stopped all griefing using land mines and other means on PvE servers
Showing warning to players from Mainland China who require VPN to play
New GM Duncan joins the mod team
Major Bug Fixes
Fixed Chinese localization showing incorrect characters everywhere
Fixed issues with Cassius and flying ship under water
Fix a major issue in tutorial with building a Wood Shack
Fixed ferry from Brutus Salty Springs where players could get stuck
Fixed various issues with Cassius planet – like lag, visuals and other problems
Fixed game breaking issue when lighting Campfire or Furnace
Fixed bug allowing player to fly inside Cassius planet and get stuck there
Major fix to logging back into the game while in a spaceship and not being inside of it
Fixed issues logging into the game and being pushed underground by a vehicle
Fixed issue getting stuck under the spaceship
Fixed issue getting stuck in-space on relog
Fixed last remaining dupes with inventory when moving or splittings items
Fixed last cases of items going missing when splitting or moving
Other Fixes and Balancing
Additional improvements to Russian localization
Fixed visual bugs effecting spaceship cabin in space
Fixed visual bugs effecting booster speed effects
Added a prompt dialogue to deleting claims with instructions and warnings
Disabled winter quest on orbital stations that wasn`t working right
Disabled Miriam quest in the exchange bar
Massive Asteroids now only show a waypoint if the tutorial isn't active
Disabled interacting with inventory when moving or splitting items
Land mines now only do damage to players on PvP servers
Fixed various crafting issues that involve water bottles
Industrial Refinery on Orbital stations now has a new waypoint market – large and impossible to miss
Oil Tanks will no longer appear on the side of the ground
Reworked the Ferry Kiosks at 3 main space stations – easier to access the Vendor
Improved tooltips for spaceship control
Improved Tutorial text in French
Reworked prompt on controlling spaceships with H takeoff key
Fixed crafting recipes that involved Fungi and Hops
Reduced jetpack weight greatly to allow walking with it
Update 72 - Major Issues Resolved
Hey Everyone,
And we are back with our fifth daily update – and a milestone of sorts. At this point we are glad to say that vast majority of game breaking bugs has been fixed, and players can now experience the game without without loosing progress.
There`s still a lot of polish that we`ll be working on during this coming week, but we expect the game to be in a great shape within days, finally allowing us to start implementing quality of life improvements and new content.
Today`s update resolves the last of the server stability issues, and fixes all the bugs that caused players to loose their vehicles. A large number of other priority issues has been resolved,
Also tomorrow we are finally adding two new fresh servers - one PvP and one PvE, and hope to have some good news about offline singleplayer - finishing touches now.
Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Can`t wait to get through the next few days of final fixes and improvements and start dropping some new content and new features.
As always – forever grateful for you support!
Now, lets take a look at what out update 0.72 has in store:
Fixed major issue with player space ship disappearing when landing on other planets
Fixed various bugs with vehicle positioning not saving
Fixed final issues preventing players connecting to the server
Fixed last issues with servers kicking players out
Fixed issues with server lag
Fixes to positioning that address players sometimes falling through the ground
Fixed various issues with players not seeing other players on vehicles
Fixed most of invisible players issues
Various fixes for items disappearing
Various performance improvements – please note 4k resolution performance still has issues
Fixed various visual and sound glitches when flying in space
Major improvement to Russian translation - still a bit of work left
Salt can now be purchased and sold at the Ore Vendor on the Orbital Station.
Rebalanced various food items - cost, weight, crafting
Greatly improved Durability on non Makeshift Weapons.
Update 72 - Major Issues Resolved
Hey Everyone,
And we are back with our fifth daily update – and a milestone of sorts. At this point we are glad to say that vast majority of game breaking bugs has been fixed, and players can now experience the game without without loosing progress.
There`s still a lot of polish that we`ll be working on during this coming week, but we expect the game to be in a great shape within days, finally allowing us to start implementing quality of life improvements and new content.
Today`s update resolves the last of the server stability issues, and fixes all the bugs that caused players to loose their vehicles. A large number of other priority issues has been resolved,
Also tomorrow we are finally adding two new fresh servers - one PvP and one PvE, and hope to have some good news about offline singleplayer - finishing touches now.
Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Can`t wait to get through the next few days of final fixes and improvements and start dropping some new content and new features.
As always – forever grateful for you support!
Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.72 in the main menu bottom left corner
Now, lets take a look at what out update 0.72 has in store:
Fixed major issue with player space ship disappearing when landing on other planets
Fixed various bugs with vehicle positioning not saving
Fixed final issues preventing players connecting to the server
Fixed last issues with servers kicking players out
Fixed issues with server lag
Fixes to positioning that address players sometimes falling through the ground
Fixed various issues with players not seeing other players on vehicles
Fixed most of invisible players issues
Various fixes for items disappearing
Various performance improvements – please note 4k resolution performance still has issues
Fixed various visual and sound glitches when flying in space
Major improvement to Russian translation - still a bit of work left
Salt can now be purchased and sold at the Ore Vendor on the Orbital Station.
Rebalanced various food items - cost, weight, crafting
Greatly improved Durability on non Makeshift Weapons.
Update 71 - Servers, Fixes and Improvements
Hey Everyone,
First of all – please accept our sincere apologies for the server disconnection and crashing issues of the past 30 hours – especially on server 3. We finally have this resolved, and scaling things up to support the increasing player population. Migrating server 3 to a stronger server tomorrow (all player data will be intact), and we also are adding two new fresh official servers tomorrow - PvP 2 and PvE 4.
And we have another solid update for you today!
We focused on server stability to fix the crashing issues, as well as worked on vehicle disappearing issues – the only one remaining happens is when flying to the other planets, please avoid that for now. Fixing that by tomorrow. This update also includes a range of fixes and improvements, as well as updated translation for German and Chinese versions. In addition we have done a lot of work on balancing crafting, item stats, weight and durability.
Now, lets take a look at our 0.71st update:
<*>Major improvements to server stability <*>Major updates to the server code <*>Fixed various issues causing players to disconnect from servers <*>Fixed majority of issues with players crashing from the game <*>Fixed most issues causing certain servers to disappear for a few minutes <*>Added support for two new official servers – coming online this Sunday <*>Fixed large number of errors with AI creatures glitching in all kind of ways <*>Fixed major grieving exploit where player would jump on other players to damage or kill them <*>Completely disabled square damage – to stop players exploiting that <*>Major improvement to visuals on Beta Prairie planet – fixed the gloomy dark fog that made things look very bad <*>Fixed various issues with logging out and back in while flying in a spaceship <*>Reworked the starting Cryo Ships – players are not longer allowed to kill NPCs <*>Reworked the starting Cryo Ship to make sure players cant get Outlaw status there <*>Removed Mechs from the Cryo Ship – as they were causing various issues <*>Additional fixes and improvements to the Cryo Ship – like getting lifts to work in the spawn area <*>Major updated to the German localization – redid all the starting text, tutorials, and other changes <*>Major updated to the Chinese localization – redid all the starting text, tutorials, and other changes <*>Balanced the Weight, Value and Durability of the Makeshift: Backpack, Pistol, Shotgun, Shovel, SMG, Sniper Rifle, Vehicle Turret, Land Mine, Grenade, Fishing Rod. <*>They now have the correct weight and a little extra value making it worth crafting instead of purchasing, <*>Re-Balanced Crude Oil It now weight a 5th of the original weight.
Update 71 - Servers, Fixes and Improvements
Hey Everyone,
First of all – please accept our sincere apologies for the server disconnection and crashing issues of the past 30 hours – especially on server 3. We finally have this resolved, and scaling things up to support the increasing player population. Migrating server 3 to a stronger server tomorrow (all player data will be intact), and we also are adding two new fresh official servers tomorrow - PvP 2 and PvE 4.
And we have another solid update for you today!
We focused on server stability to fix the crashing issues, as well as worked on vehicle disappearing issues – the only one remaining happens is when flying to the other planets, please avoid that for now. Fixing that by tomorrow. This update also includes a range of fixes and improvements, as well as updated translation for German and Chinese versions. In addition we have done a lot of work on balancing crafting, item stats, weight and durability.
Our plan for the next few days is to continue with daily updates until every major issue is resolved. Meanwhile we are also pushing work on finishing offline singleplayer, and expect it to become available in a limited beta mode by next week.
Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Can`t wait to get through the next few days of fixes and improvements and start dropping some new content and new features.
Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.71 in the main menu bottom left corner
Now, lets take a look at what out update 0.71 has in store:
<*>Major improvements to server stability <*>Major updates to the server code <*>Fixed various issues causing players to disconnect from servers <*>Fixed majority of issues with players crashing from the game <*>Fixed most issues causing certain servers to disappear for a few minutes <*>Added support for two new official servers – coming online this Sunday <*>Fixed large number of errors with AI creatures glitching in all kind of ways <*>Fixed major grieving exploit where player would jump on other players to damage or kill them <*>Completely disabled square damage – to stop players exploiting that <*>Major improvement to visuals on Beta Prairie planet – fixed the gloomy dark fog that made things look very bad <*>Fixed various issues with logging out and back in while flying in a spaceship <*>Reworked the starting Cryo Ships – players are not longer allowed to kill NPCs <*>Reworked the starting Cryo Ship to make sure players cant get Outlaw status there <*>Removed Mechs from the Cryo Ship – as they were causing various issues <*>Additional fixes and improvements to the Cryo Ship – like getting lifts to work in the spawn area <*>Major updated to the German localization – redid all the starting text, tutorials, and other changes <*>Major updated to the Chinese localization – redid all the starting text, tutorials, and other changes <*>Balanced the Weight, Value and Durability of the Makeshift: Backpack, Pistol, Shotgun, Shovel, SMG, Sniper Rifle, Vehicle Turret, Land Mine, Grenade, Fishing Rod. <*>They now have the correct weight and a little extra value making it worth crafting instead of purchasing, <*>Re-Balanced Crude Oil It now weight a 5th of the original weight.
Update 70 - Daily Updates Continue
Hey Everyone,
And we are back with yet another daily update - bringing a large number of fixes and improvements. Also we wanted to take a moment to thank our players for all the encouragement and feedback! This really helps us push forward as our small team works day and night on getting Stars End into a great shape.
Today`s update resolves a lot of issues with vehicle ownership, fixing some of the remaining critical bugs and adds various improvements requested by our players. In addition we made it a lot easier for our Moderators to help players in-game. If you loose some items or vehicles due to one of the remaining bugs - our moderators will be able to assist you remotely in seconds now.
Our plan for the next few is days is to continue with daily updates until every major issue is resolved. Meanwhile we are also pushing work on finishing offline singleplayer, and expect it to become available in a limited beta mode by next week.
Thanks so much for everyone`s support - we are truly blessed to have such an amazing community. Can`t wait to get through the next few days of fixes and improvements and start dropping some new content and new features.
Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.70 in the main menu bottom left corner
Now, lets take a look at what out update 0.70 has in store:
Large number of server stability performance and improvements
Added the back-end work of the offline singleplayer – it`s still disabled, but now is a part of the client allowing us to do final testing on it
Fixed a number of issues with player being unable to enter vehicles
Fixed another issue with vehicles going missing
Fixed a number of issues with vehicles going missing – but still couple of situations left
When getting onto a vehicle it will now show the status of the vehicle, and who can use it - only the player, crew, or anybody.
Vehicle access can now be changed by using the PgDw button
Fixed the issue where crew members could not enter the vehicle sometimes and would get Hijack prompt instead of enter the vehicle
Vehicle in use can no longer be hacked on PvP servers Improved vehicle stealing mechanics on PvP servers with clear notifications
All consumable food and drink items now stack – please note – this will only effect new food items added to inventory
Player inventory will now be a lot more organized with various stack sorting
Made it a lot easier for new players to locate Tarphite Mine and Refinery on the planet
Gave a lot of additional tools to our moderators to help players
Moderators are now able to refund player lost items remotely, without having to meet the player at a certain location
Servers player chat will no longer show in the main menu when player is creating or selecting the character
Fixed various issues with grenades and their explosions
Update 69 - Day Three Fixes
Hey Everyone,
From our small indie team we want to thank all of our players for your support and patience over the past couple of days.
And we are back with our third daily update. We spent the past day on fixes across the board - entirely based on our players feedback. From audio and SFX work to player death loot and so much more. Thanks for all the reports - we hear you!
In addition the outlaw system has also been reworked with wanted levels. We also added a number of quality-of-life improvements from mining status to low-fuel notifications.
Also we have found and fixed a number of separate issues causing players to loose their vehicles – and there`s just one issue left to resolve, that we intend to have sorted by the morning. Meanwhile our moderators are available in-game chat to help, and new moderators just joined our team. Thanks for your understanding and your support. We expect the game to be in the great shape later this week. And offline singleplayer will be finally added to the game later this week as well.
Please make sure to restart Steam to download the latest update. And once you launch the client you will see version 0.69 in the main menu bottom left corner
As always – forever grateful for you support, and lets go over some of the fixes and changes in this update 69
Fixed a number of issues with vehicles going missing – but still couple of situations left
Vehicle access can now be changed by using the PgDw button
Fixed players being able to sometimes steal vehicles on PvE server (was responsible for some missing vehicles)
Reworked stealing vehicles mechanic for PvP gameplay – vehicles stolen are just temporary stolen for the thief to use - PvP only
Original owner of the vehicle can eventually track down the stolen vehicles and reclaim it - PvP only
Fixed various issues with players not being able to see their death loot to recover their items after dying
When player commits crimes – his or hers wanted level will go up
Wanted level is displayed at the top of the screen from 1 to 5 stars
When player has 3 stars or more NPC Mechs will attack player in towns and space stations
Fixed various issues with player wanted level not working or showing
A lot of work on the audio side of the game – sound effects and so on
Fixed various issues with some sounds being extremely loud
Fixed issues with some sound playing even if SFX sound is set all the way to zero
When mining, cutting trees e.t.c it will now show health points bar to show much resources is left in the object
Fixed a number of issues where some crafted items weight would be more than the components that go into it
Nav Point for death loot container is now overwhelmingly large – can`t miss it
Added several voice dialogue notifications when player is running low on fuel in space vehicles
Added fail-safes for players who sell or drop their spotter tool and can`t use it anymore
Fixed all instances where by some reasons players will not see navigation points