Happy new year folks! Let's start with a new update. In this version:
Added optional text-to-speech for chat messages! (not available in Demo version)
Fixed some non-working achievements
Fixed wrong or incomplete names when highlighting a character
Reduced maximum music volume (it was too high!)
Added back the Hospital music we removed some time ago
Added some team color highlighting in the in-game UI
Specifically, the fixed achievements are Mass therapy, Mass containment, Behind the enemy lines, Home doctor, Tomb raided.
We are working on some new gameplay elements we are sure you will like a lot. Keep an eye out! ;)
Update v1.0.2
New update online! In this version:
Player name is now visible when aiming towards a character
Improved item spawn scattering in Catacomb
Temporarily removed an Hospital music for unknown copyright issues
Smaller bugs fixed
Time for us to say Merry Christmas to everyone of you! Have fun together, see you next update!
Update v1.0.1
New update online! In this version:
Fixed a bug where two or more players could control the same character (kinda spooky!)
Fixed some syncing issues
Fixed idling animation of Suiciders when moving around
Fixed non working achievement "Just in time"
Isolation rooms in Catacomb are more visible
Smaller bugs fixed
Thanks for playing! Hope you are having great fun with the game. See you next update!
Stayin' Alive out now!
Stayin' Alive is now available on the Steam Store for a special launch price! Join the frantic fun and take part in this surreal match between life and death.
Play as a Suicider: craft lethal tools and try to die!
Play as a Savior: cure, sedate and finally isolate the Suiciders!
From 1vs1 to 4vs4 online multiplayer
No friends online? Play against bots
Private online rooms for your special needs
Three maps to start with: Staying Well, Hospital and Catacomb
Experience points and levels to show who's the boss
Steam Cards and Achievements to rank up your profile (Cards distribution will start in the next hours)
Still undecided? Play the demo version for free and get a taste of what's all about.
We are just getting started: new maps, special items, ways to die and more features are coming in next updates!
Thanks to all the players who joined us during the alpha phase!
Stay tuned and keep an eye on incoming updates. :)
Update v1.0.0
Say hello to version ONE of Stayin' Alive! Here's the changelog:
Fixed getting stuck in crafting animation
Fixed disabled audio when playing as Client
Fixed missing music when joining a started match
Improved logic when joining a match
Fixed various syncing bugs
More smaller bugs fixed
We managed to fix many sync problems by changing the logic of how a player joins a match. Now, when joining a started match, the player will replace any bot that is not in a special condition (like dying, crafting, sedated, ecc). If all the bots are "busy" in that moment, the game will just wait for the first one to free up.
This is an elegant solution that makes things way easier to sync, and it's nicer for players.
EDIT: now that v1.0.0 is out, more players are playing and more bugs are spawning. :D
Of course we already found some! In the next days we will do everything to fix what's possible before the Christmas and New Year's Eve holidays.
See you next update!
Update v0.9.6
A small update just went online:
Fixed regression bug that spawned players in wrong places
Two days to 1.0.0 release, stay tuned!
EDIT: we are aware of a bug that disables audio when playing as a Client. Fixing it now, soon online!
Update v0.9.5
New update online! In this version:
Fixed timeout issue when joining rooms
Improved bot avoidance behavior
Fixed rendering issues when sedated (you can still disable it from Settings menu)
More small bugs fixed
Wrong respawn position will be fixed next update. We are just a bunch of days away from official release! Thanks for playing, have a good weekend!
Update v0.9.4 and release date
A new quick update is online! In this version:
Added 36 Steam Achievements! (not supported in Demo version)
Added an hotlink to Quick Play when there are no rooms online
Balanced sedation, commit and death times
Game is now playable on 32-bit systems
Smaller bugs fixed
Do Steam Achievements need explanation? We added 36 of them, so plenty of things to be done. Have fun and rank up your Steam Level. :D
We also made a few changes in game balance. Here's a list of what changed and what didn't:
Suicide with 2 items - Commit time: 5 > 4 seconds - Damage per second: 5
Suicide with 3 items - Commit time: 5 seconds - > Damage per second: 5 > 7 seconds
Sedation time: 30 > 20 seconds
As usual, if something looks wrong or you found a bug, wirte on the support forum without hesitation.
Close to the release!
Version 1.0.0 will soon be online! You will be able to get your hands on the full game on December 20, just in time for a cool Christmas present.
The game will release in Early Access not because we still need to fix and patch up the whole game, but because we will add many more features in the following weeks.
Stay tuned and thanks for playing!
Update v0.9.3
Hello players! We added some spice to the gameplay, check it out:
Added experience points and player level! (not supported in Demo version)
Suiciders can now move while commiting suicide and dying!
Enabled Steam Auto-Cloud save
Player lists now show player level, or "(Demo)" if they are playing on Demo version
Individual volume settings for sound and music
Fixed timeout not working when waiting too much time for connections
Fixed various audio glitches
More minor bugs gone
You can now level up! Get experience points and levels in realtime for each action you perform in a match; a new type of notification on the top right will show you all the important stuff. Currently this system is only needed to recognize player skill, but more stuff will be linked to experience and level after release. ;)
Steam Auto-Cloud has been enabled in particular to keep your experience points safe, should you uninstall the game or play on another machine. If something is not working as epected, please report to us! Important: your game settings will be reset in this update.
What about Suiciders running around while dying? They make up for a more interesting gameplay... And some dark humour. Wanna know the truth? This idea came out from a bug, but we thought it was too funny and so we converted it into a feature. Keep in mind speed is halved while committing suicide and dying.
Thanks for playing, see you next update!
Update v0.9.2
Weekend is almost there, let's cheer it with a new update! In this version:
Added background musics!
Fixed bug where players would spawn in totally wrong places after changing map Apparently this bug is still here!
In Finish screen, fixed text always saying there are Demo players in the room
Fixed some chat interface issues (especially in Room menu)
Fixed in-game notifications appearing in the wrong language
Added option to disable the sedation special effect
Improved volume of suicide sounds
More smaller bugs fixed
Apparently the sedation effect wasn't working on some machines and made the game seem stuck, so if you encounter the same problem (game runs but camera looks stuck when you are sedated), you can disable it from the options.
Also, musics! They add a whole new flavour to the game, hope you like them!
Important notice
Some of you may have been experiencing bugs like being unable to move the character at all during a match. We coulnd't reproduce these issues in any way so, if you are experiencing these problems, please write on the Bug Reports section of the Discussions!
In the next update there will be some nice gameplay news. Stay tuned!
Thanks for playing, happy gaming!