it´s me Fink again! I just wanted to remind you all that today is very important for all of us, we are going to set our final price on Super Dungeon Maker. Please remember we are doing this now because we need to plan for the release of the Nintendo eShop pre-order page, and we're required to show the final price of $19.99/€ on this page. Therefore, we need to adjust the price on Steam accordingly. We also have to wait now 6 weeks before we are allowed to make another sale here on Steam, and we want to keep this chance to start our release with a sale party!🎉
The final price for Super Dungeon Maker will be $19.99/€.
For all who want to read a more detailed update about our price adjustment, you´ll find here the link to our big price news from the 16th of March including what happened during the last year! We hope everything is transparent for you, if you have any questions, feel free to ask without hesitation!
welcome to another Monday update! We have been really busy for you again and are fixing one bug after the other, to deliver a game experince without stopper bugs or annoying issues!
What's changed?
Grid cursor now shows the correct position and size of the highlighted object in build mode.
Bug-Fixes
Online Dungeon List would sometimes not load correctly when entering the Eggspedia building at first (you had to manually change tabs for it to load)
Collecting the flipper item multiple times would add it to the UI multiple times.
Description text in the online dungeon report form could overflow the input field.
Speechbubbles would stay active when switching to build mode.
Water would visually "react" to Fink when he was not in the water and just next to it.
You know us, we have a new goal to reach! 250 Reviews before we announce our release date! Let´s do this🎉
it´s time for our Monday update! Let´s get directly started with.......
What's new?
Added the big chest - To open it you need the big key.
Why exactly a big chest? You see, we created a Top 10 Wishes from the community some time ago. One of those wishes was to create a big chest + big key, which perfectly fit into the current workflow. I know you want to know what will happen with the other wishes. We are testing step by step what is possible for us to implement and therefore one by one we´ll try our best to fulfill your feedback.
What's changed?
Added filtering for incompatible online dungeons (i.e. dungeons that were created with a newer version of the game) - For Hot/Top/New dungeons they will be filtered out, for dungeon search they will be displayed as being incompatible.
Bug-Fixes
Fixed an issue where users couldn't play online dungeons.
Cracked walls now correctly show (or rather don't show) on the map.
Golden Egg is now visible on the map again.
Added missing translated texts in various places.
Thank you all for your support, feedback and trust! 93% positive Reviews is AMAZING! Please keep up the great feedback and don´t stop giving us Reviews! That helps us so much to improve! 💙
We're excited to announce the start of the Spring Sale on Steam and wanted to let you know about a great deal on Super Dungeon Maker! This is your last chance to grab a copy at the early access price and save some cash before we have to adjust the price.
After the Spring Sale, the final price for Super Dungeon Maker will be $19.99/€. By purchasing now, you can save 40% compared to the new price.
Why a price adjustment?
Firstly, we need to plan for the release of the Nintendo eShop pre-order page, and we're required to show the final price of $19.99/€ on this page. Therefore, we need to adjust the price on Steam accordingly.
Another main reason for the price adjustment is to ensure that the price matches the content that has already been released as well as the content that's planned for future releases. We communicated this to our community when we first started the early access phase, and although we knew that a price adjustment was inevitable, we aimed to remain within the price segment of indie games.
Inflation is another factor that has influenced our pricing decisions for Super Dungeon Maker. We've taken into account the increasing costs of production and distribution, as well as other product costs such as manpower, marketing, and developers' fees when making our pricing decisions.
Will there be more content?
Absolutely! We'll continue to expand the game's content based on user and community feedback, and we'll be communicating our roadmap for upcoming phases soon.
The final price of Super Dungeon Maker on both Steam and the Nintendo eShop will be $19.99/€. And, to give you a full overview, we've also prepared a summary of all the progress we've made during the past year of early access.
Thanks for your support and happy gaming!
Here is the changelog summary for the last 12 months:
What's new?
Added new languages to the game: Korean, Japanese, and traditional Chinese.
Added logos for Chinese and Japanese to the start screen.
The detail view of online dungeons now shows the builder's selected tags.
Players can download online dungeons and play them later from the Storage Room.
Added the ability to apply up to two tag filters when searching for dungeons to play.
Added the ability for builders to add up to two tags for each dungeon, making it easier for players to find dungeons they like.
Added a new enemy: the Stingtoise.
Added an ice/snow theme, along with a frozen push block and new decorative objects for each dungeon setting.
Added tooltips and detailed explanations for most objects in the game.
Added a lock block that can be opened with a key.
Added a pop-up effect when collecting an item from a treasure chest.
Added a map icon to the UI, which shows the layout of the current room.
Updated the Dungeon Browser and Dungeon Builder UI for better usability.
Implemented a map item that shows the layout of the entire dungeon and unvisited rooms.
Added a compass collectible that shows the location of treasure chests, doors/stairs, and the golden egg.
Added two new bosses: Power Plant and Grubtus.
Added a report button for online dungeons in the pause menu.
Added a boss that builders can use in their dungeons: Wormion.
Added a despawner that allows objects to be despawned based on a trigger channel.
Added more floor alternatives and decoration elements.
Added three new types of triggers: Hit-Trigger, Pull-Trigger, and Invisible Trigger.
Added a Spawner object that spawns objects based on a trigger channel.
Improved door placement, allowing closed doors to be directly placed or clicked into.
Added an hourglass button that allows players to reset the current room during online play.
What Changed:
Improved download times for dungeons
Adjusted Start screen text and visuals
Added icons for downloaded/completed dungeons to Eggspedia overview
Added icons for uploaded/completed dungeons to Hen&Fam overview
Added missing tooltips
Reworked overworld village for better access to features
Top Dungeons now shows most played dungeons from the last 6 months
Dungeon entrance door now closes after Fink enters
Added Ctrl as an alternative input for shield
Improved menu controls for gamepad users
Minor updates to the user interface
Compass now plays a sound cue when entering a room with a key
Vastly improved gamepad controls for all menus
Minor changes to UI sprites for consistency
Reworked building palette UI to show more objects
Building cursor now shows a preview of the current grid position
Building cursor now aligns to grid axes when using gamepad controls
Ingame dungeons updated with new assets and lights
Reduced time that egg slimes stay in their egg after getting hit
Removed ad banner from exit screen
Changed filtering on "Hot Dungeons" page to show more recently uploaded dungeons.
Bug-Fixes
In some cases, restarting the dungeon would instead load a completely empty dungeon.
Fixed multiple issues relating to the Fill tool. It should now work more consistently, and performant and not result in a broken dungeon.
Some people had issues with uploading their dungeons and got a "metadata" size error. This should now be fixed. However, you will have to "Edit" and Save your existing dungeon again for the fix to apply.
When saving a dungeon, some tiles/rooms would become invisible.
Fixed some issues related to Undo/Redo. It should be more stable now; however, there are still issues remaining, which we are currently working on.
Sometimes, after exiting the Hen&Fam building, you would be stuck in a completely dark and empty space instead of the village.
Builder Avatars would only load correctly when viewing them for the first time.
Fixed multiple bugs that could occur when using the Undo and Redo buttons - some issues for undo/redo still remain for doors and containers with items inside.
Pressing "M" while typing in the bug report window would open the map instead. No more missing or weird letters in your bug reports needed.
Fixed one bug that resulted in a black screen after leaving the Hen & Fam building. However, there seem to be different issues at the base of this. Please continue reporting this bug if it happens to you.
The dungeon entrance door was visible even when Fink was in another room.
Pushable Blocks had the forest visuals in all dungeon themes, making them trivial to identify.
Flying Tiles would not work correctly on floors other than F1.
Objects would not show on the map when playing a Dungeon in play-only mode.
Stairs would not show on the map at all.
Fixed a few typos in English texts.
Doorways could be randomly stuck into and next to each other, creating unwalkable tiles and broken walls - Sorry, Xzibit.
Falling doors would close before the player could enter the room.
Killing the plant boss in the pre-created dungeons would not open the doors.
Heart UI was broken in pre-created dungeons.
Scrolling in the builder palette would not work.
Sliding Ice Blocks could get stuck in each other.
Movable statue had the wrong color in different dungeon themes.
Some buildables were not in the correct category in beach and castle settings.
The newly added lock-block was only available in the forest theme.
The pause menu would not close when pressing the Esc key.
You could accidentally build something by clicking on the area between category buttons.
Moving the palette selection with the D-Pad was inconsistent for horizontal inputs.
The object palette would be empty when trying to build in the building tutorial.
Display Setting window did not show up.
Spawners on the enemy channel would not work correctly.
Enemies would incorrectly affect events (doors/spawners) in other rooms.
Seasonal themes did not work correctly for dungeons uploaded during the event.
The compass did not correctly show icons on different floors.
Keys and Map Display would overlap.
Map Texture was too small.
The header bar in the "My Dungeons" Screen had the wrong size on none standard resolutions.
Map key was inconsistent for different keyboard layouts. Should now always be the "M" key.
Map Tiles can have weird artifacts on some resolutions (partially fixed).
Uploading/Removing Online Dungeons was not working.
Invisible Triggers were triggered by movable blocks.
(De-)spawners did not work consistently between build & play mode - This should now be solved and work as intended.
200 reviews party 🎉, new price, upcoming theme ⛲🌲🌹
Hey Friends,
It's that time again, it's Monday and we have an update for you. We are still working on fixing bugs and improving the quality of the game.
What's new?
Added Chinese and Japanese Logo to Startscreen
What's changed?
Drastically improved download times - Dungeons should now load almost instantaneously again.
Adjusted Startscreen Text to show the Icon of the appropriate button to be pressed.
Party time - 200 reviews achievement unlocked
We have reached a very important milestone with currently 200 reviews. This is impressive and we thank you all. Every single review is read by us and we know exactly what you expect from the game.
Since you trust us so much, we want to give you some impressions of what's coming next. Here we go... 👇
New theme - mystic garden
Soon we will make a new theme available to all users. Linda is currently working on integrating it all into Unity3D. This collection is still missing some details like shadows but it already gives you a good impression. In addition, there will be a large chest for all themes, which can only be opened with a large key.
In Mystic Garden there is an individual feature that the theme has. A vine floor that will stun you for a short time.
Upcoming price adjustment
We think we've added a lot of great stuff in the last one year and of course we're still working on it. There is still a long way to go, but we think that the price should reflect the content. We will adjust the price to 19.99 USD/EUR at the end of March. We think it's a great time to grab it now and save money. Take this opportunity quickly.
We all hope you are happy with the game and us and of course some fresh review can't hurt. So be creative and post a nice, funny or unique review.
I know I´m one day to late but we had a little issue yesterday, but now without another delay, alittle update just for you!
What's new?
Added Korean and Japanese to the languages that can be selected.
Bug-Fixes
In some cases restarting the dungeon would instead load a completely empty dungeon
Fixed multiple issues relating to the Fill tool. It should now work more consistent, performant and not result in a broken dungeon
We nearly reached our goal of 200 Reviews until the end of February, just 4 are missing! 🎉 Now that we also added Korean and Japanese to our language list we hope we can get some more feedback from this players as well!
Hey Finkunity, let´s start the new week with another little update! As you see, we did another round of bug fixing, and yes in the backround happened a lot more 😉!
What's new?
Added traditional Chinese to the languages that can be selected.
What's changed?
Improved the visuals of the Title Screen when starting the game.
Bug-Fixes
Some people had issues with uploading their dungeons and got a "metadata" size error. This should now be fixed. However you will have to "Edit" and Save your existing dungeon again for the fix to apply.
When saving a dungeon some tiles/rooms would become invisible.
Fixed some issues related to Undo/Redo. It should be more stable now, however there are still issues remaining which we are currently working on.
Did you know...
that you are awesome? Just 7 Reviews to go until we´ll reach 200. That´s incredible! Come on everybody let´s do this 💚
Hey my friends, It´s me Fink 😉 with another update on what Linda and Julia were working on for you!
What's changed?
Added icons for downloaded/completed dungeons to Eggspedia overview
Added icons for uploaded/completed dungeons to Hen&Fam overview
Bug-Fixes:
Sometimes the after exiting Hen&Fam building you would be stuck in a completely dark and empty space instead of the village.
Robert (who usually writes the updates) is currently on his well-deserved vacation! We wish him a great time with his family! Let´s surprise him by reaching 200 reviews until he is back! Just 13 are missing: 👉https://steamcommunity.com/app/1622800/reviews/ Let´s go my friends!
This week a lot was done in the backend and Julian coded his fingers to the bone. :) This damned Undo/Redo Bug and this Blackscreen in the Village. Julian we believe in you. Linda adjusted and added text here and there. Doesn't look like much to present to you this week. BUT: We finally have a pool in the village too!
What's changed?
Added some missing Tooltips
Reworked the Overworld village - Better access to the different features (Building, Playing, etc.)
And because we have so little to report, I asked Chat GPT for a joke about a chicken.
I don't really know if this is funny :)
26 16
We are only missing 26 16 reviews to reach my personal goal of 200 reviews. This hardly costs any work and means so much to us. Please take the time. Thanks ❤️ Just click here 👉steam://openurl/https://s.team/a/1622800
We will stay tuned and hopefully report soon what else is coming. ❤️🎨🐔
This week we are working on important features for Steam Deck and Nintendo Switch. What if you are on the way with your handheld and there is no internet? How do you play your favorite dungeons then? Yes, we are thinking about that. Here's what's changed this week:
What's new?
The detail view of online dungeons now shows the builder's selected tags
You can now download online dungeons so that you can play them (again) later - Enter the Storegge Room to view/play your downloaded dungeons.
Bug-Fixes
Builder Avatars would only load correctly when viewing them for the first time.
Kickstarter users, last call
92% of you have already completed and submitted the kickstarter survey! That's awesome, but we want to get to 100%! Soon we will start to add your names for the credits and it would be a shame if someone is missing, right? So, if you know you haven't filled out the survey yet, check your mails (also the spam folder) and if you don't find anything, write me or the team! Let´s reach the 100% and get all names💚
26
We are only missing 26 reviews to reach my personal goal of 200 reviews. This hardly costs any work and means so much to us. Please take the time. Thanks ❤️ Just click here 👉steam://openurl/https://s.team/a/1622800
We will stay tuned and hopefully report soon what else is coming. ❤️🎨🐔