SurrounDead cover
SurrounDead screenshot
Genre: Shooter, Adventure, Indie

SurrounDead

Patch 1.0.8c - Keycards - Hotfix

BUG FIXES:


* Fixed standard keycard being used even why you've got an all access keycard
* Extra check to make sure extra vehicles don't spawn in runtime
* Change to entering areas (should fix randomly entering areas if not even near one)
* Potential fix for vehicle spawning

Patch 1.0.8b - Keycards - Hotfix

BUG FIXES:


* Map defaulting to zoom 1 every time you reopen it
* Fixed zooming with map when map is not equipped or open
* Duplication method fixed
* Extra checks so that vehicles don't keep spawning
* Performance with AI
* Performance at Mall POI
* Performance improvements to do with containers, etc
* Fixed ghost meat on animals

Patch 1.0.8a - Keycards - Hotfix

CONTENT/FEATURES:


* No more climbing on the walls in FOB Bravo, you've been warned
* Furniture and containers added to 2 empty buildings on map

CHANGES:


* Zombies cannot attack when damaged
* Irradiated zombies set to 200 (2 headshots with rifle, 3 with sidearm), damage to player slightly reduced
* Longer pauses between zombie attacks and slowed down animation of knockback
* Reduced footstep noise level when walking that zombies can hear (crouching and sprinting not changed)
* Changed ammo stack to 100 from 99
* Reduced Hunter Scope sway

BUG FIXES:


* Fixes for inventory related issues, possibly changes that could help with invisible item bug
* Fix for attachments still showing on weapons
* WallLight object fixed
* Infinite explosive barrels fixed
* More checks to fix camera sway staying after exiting aiming
* Fixed climbing on buildables
* Fixes for zombie boss AI
* Fix for containers not updating placed position in game
* Fix for zombie footsteps keep playing
* Fix for explosive barrel damage
* Fixed behind the scenes code with vehicles

Patch 1.0.8 - Keycards - New Bunker System

NEW BUNKER DOOR CODE/KEYPAD SYSTEM


* Before when you entered a bunker you had to find a code and this was generated with each save. However, this causes issues, where codes wouldn't generate, etc.
* This new system implements 2 types of keycards the player can find.
* Standard Keycard: One time use on any bunker door
* All Access Keycard: Extremely rare and can be used multiple times on any bunker door
* Standard keycards will be spawned in briefcases placed around the map, these both have a random chance to spawn at their set locations and and a 75% chance to spawn that keycard.
* All Access Keycards are extremely rare, you could say some big dead person has it on them possibly, but again extremely rare.

CONTENT/FEATURES:


* New bunker door system
* Airdrops now spawn a marker if you have a GPS. However this marker only lasts for 30 seconds.

CHANGES:


* Increased distance and volume of ice cream truck audio
* Increased zombie boss health
* Irradiated zombies now have a very slightly longer delay after attacking
* Irradiated zombies have a random health between 150 and 250
* FOB Bravo walls raised and entrances tightened
* Reduced zombie crawler health to 50
* Increased no building zone around radiation locations
* Improved vehicle lights
* Improved build menu UI

BUG FIXES:


* Fix for map being blank
* Fix for being able to binoculars with map open
* Various fixes with inventory system

UNSTABLE Patch 1.0.8 - Keycards

NEW BUNKER DOOR CODE/KEYPAD SYSTEM


* Before when you entered a bunker you had to find a code and this was generated with each save. However, this causes issues, where codes wouldn't generate, etc.
* This new system implements 2 types of keycards the player can find.
* Standard Keycard: One time use on any bunker door
* All Access Keycard: Extremely rare and can be used multiple times on any bunker door
* Standard keycards will be spawned in briefcases placed around the map, these both have a random chance to spawn at their set locations and and a 75% chance to spawn that keycard.
* All Access Keycards are extremely rare, you could say some big dead person has it on them possibly, but again extremely rare.

CHANGES:


* Increased distance and volume of ice cream truck audio

BUG FIXES:


* Fix for map being blank

Patch 1.0.7e - Wheels Up - Hotfix

* Zombies spawning at buildables
* Improvements to fix Invisible code issue

Patch 1.0.7e - Wheels Up - Improvements

CONTENT/FEATURES:


* Buildable ammo container added
* Wall light added
* Energy bar added (gives the player energy)

CHANGES:


* Harvestable object 'Boulder' mesh changed
* Lamps save if their turned on or not when loading game
* Deers and rabbits will always spawn at least '1' raw meat
* Rabbit health decreased
* Hunter scope zoom in increased
* Animation on tutorial text stops when close to it
* If you have a GPS, for 20 minutes after death a marker will appear on the map showing death location
* Medical containers will only give medical items
* Increased radius around buildable that loot and enemies wont spawn (items like chairs or lamps, wont stop this)
* Adjusted player spawns so you're closer to areas with POIs
* Adjustments to night vision post process
* For now, as long as a building piece (when in build mode) isn't floating, you can place it anywhere (this will change as the building system is improved)
* More buildables can be stacked now
* Increased radiation zombie health, damage and vision

BUG FIXES:


* Possible fix for ghost item bug after loading save, etc
* Fixed bridge collision

Patch 1.0.7d - Hotfix

FIXES:
* Fix for infinite loop created by fail safe for random codes if it equals 0
* Removed some behind the scenes testing code that could of been degrading performance

Patch 1.0.7d - Wheels Up - Hotfix

PERFORMANCE


I'm hoping to further improve performance on the game with this update, from vehicles to zombies and more, before these objects didn't have LODs, now they do. I'm hoping this will further improve FPS for people.

CONTENT/FEATURES:


*New harvestable object - scrap metal, look for burnt/rusted vehicles that have the same models as the driveable vehicles

CHANGES:


* Swinging your melee weapon now produces noise, zombies will now react when hit them from behind
* Item tooltip shows what type of item it is (eg. Medkit will say 'Medical')
* Improved Ice cream truck vendor loot
* Thirst doesn't go down as fast
* If you've already successfully inputted code for the door, you won't have to input it again
* Improved ammo loot
* Increased noise generated from footsteps (Crouching is not affected)
* Revolvers don't need multiple mags to reload it, as long as you have a 'speedloader' in the weapon, you just need ammo in your inventory, same applies to shotguns (More work still needs to be done on this but this is just the first pass)
* Increased reverse of damaged sedan
* Adjustments to loot tables
* A lot of behind the scenes code changed, added and improved, could help with inventory issues
* Increase times that jet and airdrop events can happen
* Reduced spread on Benelli M4
* Increased AKM and Vector fire rate
* Removed check for floor when exiting a vehicle

BUG FIXES:


* Can no longer roll when vaulting
* Fixed ADS after rolling/vaulting
* Weapons won't show for example 30/31 ammo
* Exit vehicle even if AI in way
* Fixed photo mode doesn't hide equipped items and rotation of player if aiming
* Vendor exploits
* Fail safe adding for bunker code generation
* Fix for zombies pushing against vehicle making it impossible to move

As well, thank you for all the reviews. I really want to make this the best it can be. However, just a warning for the future which I'll post about again, in September for 2 weeks I wont be able to develop the game. After those 2 weeks, everything will go back to normal. Thanks!

Patch 1.0.7c - Wheels Up

CONTENT/FEATURES:
* Audio feedback when you buy/sell an item
* 2 vehicle spawns always have 100% to spawn a vehicle
* Few road blockades around the map, from police blockades to crashed helicopters
* Vendor that spawns in one location randomly across the map every time you play, look for an armoured ice cream truck
* Player audio when damaged
* Vehicle section added to tutorial

CHANGES:
* Bit of a different change, but removed glass from all vehicles
* SUV speed increased slightly
* Changed locations of some player spawns
* Adjusted all vehicle collision boxes
* Adjusted medical loot
* Adjustments to vehicle handling
* Doubled lamp light radius
* Weather is slightly louder now when entering an interior
* Adjusted loot for trash containers
* Reduced zombie peripheral vision
* Flip vehicle delay time reduced and will now teleport vehicle randomly slightly left or right
* Adjustments to zombie ambient audio

BUG FIXES:
* Fix for dropping items in buildables and loot containers
* Fix for pickup item collision when dropped
* Fixed not being able to drive vehicle after fuel drops to 0 and you refuel
* Can no longer get free building items from the vendors by clicking 'Place'
* Fixed some collision and placement of objects
* Fixed damage numbers when colliding with AI in vehicle
* Possible fix for first shot being slightly delayed
* Fix for scoping out in first person
* Fix for bug with reloading
* Collision fix on corner shop building
* More checks to fix 'Too close to wall' bug