SurrounDead cover
SurrounDead screenshot
Genre: Shooter, Adventure, Indie

SurrounDead

The plan for the next 3 months...

Planned Major Updates:


I have 3 types of major updates I have planned for the next 3 months.

1. Map expansion. Areas around and just below Lawrence Creek will be added. Expect a new town, residential areas, areas or lore and contaminated zones.
2. Expanded items. Items will get rarity levels (to a degree), while a rusty weapon will be worse to use, it wont be terrible, expect longer reload times, worse recoil, etc. As well, this will apply to equipment and possibly consumables in the future. Expect this system to be improved/changed from community feedback! There are around 15+ firearms planned to be added and various melee and equipment items planned.
3. Skill system. Levelling system will tie into this and allow the player to improve their character and unlock new gameplay abilities. One for example, improved vaulting that's faster and you can vault when jumping from a building to another building. You will as well have the usual stats like increased stamina, speed, health and more.


Furthermore, with these updates, expect many small changes to even large changes, from new content to QOL improvements and bug fixes.


Disclaimer
These are my personal targets for the next 3 months, some goals may be exceeded and some may not.

Finally, thank you for all the feedback, positive and negative as it's allowing me to make improvements to the game and as well to the continued development of the game!

Patch 1.1.0e - CampFire - Hotfix

CONTENT/FEATURES:


* Added a suicide button (Respawn in the world)
* UI on sleeping bag that shows where the player will respawn when a spawn point is set
* New melee weapon: Golf club
* If driver side is blocked, player will get out of vehicle on passenger side

CHANGES:


* Compass is actually north now
* Increased chance to find rope
* QOL change: Can now drag magazine to the weapon
* Reduced time airdrop marker will stay on map
* Craft rope from a crafting bench
* Backend changes to scope system to allow for more long range scopes

BUG FIXES:


* Adjustments to vehicle spawns to stop vehicles spawning in the ground
* Fixes to player death to improve interaction with corpse on death
* Fix to issue when crafting fast
* Corrected some changes in tutorial
* Interaction with container at crashed plane
* Vehicle collision fixed
* Respawning with a sleeping bag, player now spawns at bottom of sleeping bag, should improve instances where player would spawn inside ground
* Fixed opening containers inside of each other, when they open underneath each other
* Fixed AI damage when vehicle not moving
* Fixed exiting aiming when in first person
* Fix for right click (context menu) appearing under other UI

Patch 1.1.0d - CampFire - Hotfix

CONTENT/FEATURES:


* Increased all crafting materials stacks
* Change speed of free camera in photo mode with scroll wheel

CHANGES:


* Changes to vehicle damage/collision with AI
* Backend change to how buildables are checked if their are items inside
* Changes to speed at different speeds when in photo mode and changing time dilation (still not perfect however)
* Slightly decreased stamina reduction when stopping camera sway while scoped in

BUG FIXES:


* Weapons that spawn on infected now have a loader/magazine
* Fixed first person visibility on exiting photo mode
* Can now change journal input key
* More fixes to inventory to improve issues with ghost items (should fix for the future; saves that dont have this issue and new saves)

Patch 1.1.0c - CampFire - Hotfix

CONTENT/FEATURES:


* Acog scope added
* New semi-auto marksman rifle, go searching

CHANGES:


* You can now build in radiated areas
* Adjustments to death inventory UI
* Adjustments to vehicle hitting AI, upped damage at max speed to 200 damage+ and slightly upped the damage done to vehicle

BUG FIXES:


* Utility truck now has lights
* Hopefully a fix for flipping vehicle
* Fix to hair poking through headwear
* Fixed headwear after exiting binoculars
* Fix for walking up the side of empty bunker
* A change to a function to do with inventory items, I'm hoping this could fix future issues for ghost items, etc

Patch 1.1.0b - CampFire - Hotfix

CONTENT/FEATURES:


* Added ambient sound changes that will change between day and night
* New vehicle - Utility Truck
* New vehicle - Golf Cart
* Player now has a container in inventory called "Pockets"
* World time dilation (experimental) added to photo mode, this allows the player to unpause the game and control the speed that plays in the photo mode (this is experimental and issues such as; player running on spot and hunger, thirst going down will happen)
* New empty bunker added to map

CHANGES:


* Move the free camera as far away from the player as you want!
* Door will automatically open if you're stuck behind a locked door after relogging

BUG FIXES:


* Fixed exploit with radiation areas
* Fixed wandering trader that appears in safe zone
* Fixes to placing certain buildables on the landscape
* Fix for flipping vehicles
* Fix for vehicle collision with AI

Patch 1.1.0 - CampFire - New patch with many additions and changes

COMMUNITY INPUT CHANGES:


* Increased zombie spawns
* Normal zombie damage increased from 12 to 14
* Irradiated zombie damage increased from 16 to 17
* Irradiated zombie speed slightly increased
* Increased consumables(rad pills, medkit, food, thirst, etc) spawn chance in areas that would usually spawn these.
* Same as above applies to crafting materials

CONTENT/FEATURES:


New Buildable Objects:


* Building Craft Bench (Used for crafting all buildables)
* Campfire (Just like the cooking fire)
* Fridge (Stores consumables)
* Gun Locker (Stores rifles and sidearms)
* Military Crate (Buildable crate)
* New Storage Crate (Slightly larger than the storage crate
* Gate (Large wooden gate)
* Wooden Door
* Bed Frame
* Camp Chair
* Log Wire Post
* Spikes
* Ceiling Light
* Water Well (For collecting rain water, more collectors like this will be added)
* Tank Trap
* Bunker Door

New Crafting Materials:


* Electric Wire (Mainly found in industrial loot containers)
* Nails (Mainly found in industrial loot containers)
* Polymer (Only found in military containers)
* Tape (Mainly found in industrial loot containers)
* Wood Planks (Crafted or found mainly in industrial places)

* Lock Pick item and locked doors with rare loot inside
* Small red dot sight added, can be attached to the M9 and G18
* Free look camera added
* Change input key for ADS switch camera side added
* Empty bunker added to map, find it and build in it!

CHANGES:


* Update to UE5.0.3
* Increased medical loot in medical containers
* Radiation pills added to loot tables of other containers
* Increased hearing range of zombies (Reduced hearing range for footsteps, increased hearing range for weapons, suppressed and unsuppressed, vehicles, etc)
* More zombie models added
* Hunting rifle, R700 and varmint rifle work like shotgun/revolver (no need to load ammo into a loader, can reload just with ammo in inventory)
* Performance improvements to bunker lights and disabled vehicle lights producing shadows due to impact to performance
* Behind the scenes improvements to reloading of hunting rifles, shotguns, etc
* Performance improvements to AI and containers
* Crafting is faster and you don't have to re click after every time you craft an object, I'm still looking into crafting multiple items at a time and other improvements
* Improvements to hitting zombies in vehicles
* Changes to possibility of different weather and added a new weather type
* Increased interval between weather changing
* Improvements to vehicle handling

BUG FIXES:


* Fixed behind the scenes code that was causing game to produce an error every frame
* Fixed camera trace when changing camera mode in vehicle
* Vehicle hits give XP and zombie kills
* Changes to saving game and loading game
* Can now use night vision with weapon scopes and binoculars
* Rabbits shouldn't have god strength
* Improvements to texture performance
* Fixed buggy engine smoke position
* Fixed issues in tutorial

UNSTABLE - Patch 1.1.0 - CampFire - New patch with many additions and changes

This patch is in unstable beta build NOW

COMMUNITY INPUT CHANGES:


* Increased zombie spawns
* Normal zombie damage increased from 12 to 14
* Irradiated zombie damage increased from 16 to 17
* Irradiated zombie speed slightly increased
* Increased consumables(rad pills, medkit, food, thirst, etc) spawn chance in areas that would usually spawn these.
* Same as above applies to crafting materials

CONTENT/FEATURES:


New Buildable Objects:


* Building Craft Bench (Used for crafting all buildables)
* Campfire (Just like the cooking fire)
* Fridge (Stores consumables)
* Gun Locker (Stores rifles and sidearms)
* Military Crate (Buildable crate)
* New Storage Crate (Slightly larger than the storage crate
* Gate (Large wooden gate)
* Wooden Door
* Bed Frame
* Camp Chair
* Log Wire Post
* Spikes
* Ceiling Light
* Water Well (For collecting rain water, more collectors like this will be added)
* Tank Trap

New Crafting Materials:


* Electric Wire (Mainly found in industrial loot containers)
* Nails (Mainly found in industrial loot containers)
* Polymer (Only found in military containers)
* Tape (Mainly found in industrial loot containers)
* Wood Planks (Crafted or found mainly in industrial places)


* Free look camera added
* Change input key for ADS switch camera side added
* Empty bunker added to map, find it and build in it!

CHANGES:


* Update to UE5.0.3
* Increased medical loot in medical containers
* Radiation pills added to loot tables of other containers
* Increased hearing range of zombies (Reduced hearing range for footsteps, increased hearing range for weapons, suppressed and unsuppressed, vehicles, etc)
* More zombie models added
* Hunting rifle, R700 and varmint rifle work like shotgun/revolver (no need to load ammo into a loader, can reload just with ammo in inventory)
* Performance improvements to bunker lights and disabled vehicle lights producing shadows due to impact to performance
* Behind the scenes improvements to reloading of hunting rifles, shotguns, etc
* Performance improvements to AI and containers
* Crafting is faster and you don't have to re click after every time you craft an object, I'm still looking into crafting multiple items at a time and other improvements

BUG FIXES:


* Fixed behind the scenes code that was causing game to produce an error every frame
* Fixed camera trace when changing camera mode in vehicle
* Vehicle hits give XP and zombie kills
* Changes to saving game
* Can now use night vision with weapon scopes and binoculars
* Rabbits shouldn't have god strength
* Improvements to texture performance
* Fixed buggy engine smoke position
* Fixed issues in tutorial

Patch 1.0.9a - Baggage - Hotfix

BUG FIXES:


* Fix to flipping vehicles being inconsistent
* Fix for interacting with vehicles outside of it
* Fixed driving on bridge
* Adjustments to AI spawning to fix spawning in walls (still WIP to fix this)
* Fixed inventory staying on death
* Various fixes/changes to inventory

Patch 1.0.9 - Baggage - Inventories Wiped

UPDATE TO INVENTORY SYSTEM



* THIS UPDATE WILL WIPE ALL YOUR INVENTORY AND CONTAINER ITEMS DUE TO THE REWORK, A NEW SAVE IS RECOMMENDED, I HAVE AS WELL MADE CHANGES TO HOPEFULLY STOP THIS IN THE FUTURE


* You can as well select 'Previous' in the beta branch so if you don't want your items wiped yet, you can go back to an old build and carry on playing as normal.
* I've gone through and updated the whole inventory system. I am hoping this will fix issues with the system (eg. ghost items).
* Further improvements I still need to include are crafting multiple items at once, auto stacking and ctrl click to container, etc.
* As well, this includes the ability to loot backpacks, secure/military containers and weapons straight from the ground without having to pick them up.

CONTENT/FEATURES:


* Basic horn sound added to vehicles (can attract zombies)
* Addition to vehicles that includes BLANK

CHANGES:


* Pausing the game actually pauses the game now
* Improvements to vehicle headlights, handling and braking
* More animal spawns
* Renamed Revolver speed loader to 'Revolver Cylinder'
* Zombie skins are slightly darker
* Item loot table slightly reduced chance of finding items, no change to airdrops or vendors

BUG FIXES:


* Fixed melee when in vehicle
* Fixed doors having UI show up however far away you are
* Fix to briefcase you cant open at 'Damaged Nuke'
* Fixed explosive barrel slowing vehicle down
* Fixed attachments of weapons showing when scoped in

UNSTABLE - Patch 1.0.9 - Baggage - Inventories Wiped

This patch is in unstable beta build NOW

UPDATE TO INVENTORY SYSTEM



* THIS UPDATE WILL WIPE ALL YOUR INVENTORY AND CONTAINER ITEMS DUE TO THE REWORK, A NEW SAVE IS RECOMMENDED, I HAVE AS WELL MADE CHANGES TO HOPEFULLY STOP THIS IN THE FUTURE


* You can as well select 'Previous' in the beta branch so if you want your items wiped yet, you can go back to an old build and carry on playing as normal.
* I've gone through and updated the whole inventory system. I am hoping this will fix issues with the system (eg. ghost items).
* Further improvements I still need to include are crafting multiple items at once, auto stacking and ctrl click to container, etc.
* As well, this includes the ability to loot backpacks, secure/military containers and weapons straight from the ground without having to pick them up.

CONTENT/FEATURES:


* Basic horn sound added to vehicles (can attract zombies)
* Addition to vehicles that includes BLANK

BUG FIXES:


* Fixed melee when in vehicle
* Fixed doors having UI show up however far away you are
* Fix to briefcase you cant open at 'Damaged Nuke'