Main game has been updated with : - Some hints on where to find unique weapons added to npc's dialogs in taverns & castles. - Dual handed weapons reworked with better 1 hand used / 2 hands used behavior
Demo will be updated tomorow
Cheers,
Jay
Tales Of Glory - Big Update
Hey all,
Been working hard this summer to provide a new update for main game & demo
Change log :
#Combat
- More realistic enemy physic behavior in combat - Dual hand grab bug corrected - Harder head stab for units with helmets (unless you make the helmet fly) - Colored selection circle under your units to reflect troops morale & morale boost - Reworked damage & health indicator - Correction for flying weapon on big swings - Special weapons "no damage" issue corrected - Lighsaber behavior reworked
#Campaign
- Added "previous" & "next" arrows on campaign army/place menus to switch between armies/places so you don't have to turn around to popup the right menu - New Army training screen in campaign (tree type) - Trading item Price 0 bug corrected - Commander name displayed in the army menu - Army name showing realm color in the army menu - Favorite horse armor selection bug in player menu corrected - Lot of campaign map optimizations & bug corrections
#General
- Migration to latest unity - Skin mods are activated - Made a huge work on materials & textures to share them between all npcs so expect perf improvment - New unit : Voulgier - Plated armor spearman - New unit : Housecarl - Plated armor light infantry - Lot of small bugs & pathfinding corrections on many maps
Cheers,
Jay
Tales Of Glory - New update released
Hey all,
Main game has been updated. Demo will follow shortly.
This update contains the latest physic enhancements and fully reworked animations + lot of bug corrections.
It also introduces the Spectator Cam for making epic videos. Spectator Cam can be enabled by pressing S on keyboard. Then you can cycle through different views pressing D
Note that rendering an additonal cam will affect performance. The video below was recorded on a I7 6700k - GTX 1070 - Spectator cam + 60 npcs on field + recording.
[previewyoutube="iNgoOQCCskg;full"]Tales Of Glory - New Update Released - Introducing Spectator Cam [/previewyoutube]
Hope you'll enjoy it and i hope to see sick vids of you all
Jay
Tales Of Glory - Huge combat physics update
Hey all,
Main game & demo have been updated. here is the change log :
- Migration to Unity 2019.4 LTS - Huge TOG combat physics update - Fully reworked animations to match with final physics - New unit : Swordmaster - Improved combat AI when multiple enemies after you - Random CTD when quiting Blacksmith/tavern corrected - Known bugs corrected - Woman bodyguard voice
[previewyoutube="tT5SvutBp2k;full"]
Hope you'll like it
Cheers,
Jay
Tales Of Glory is on Sale for Steam summer sales - 20% off
Hey all,
I've decided to put Tales Of Glory on sale with 20% off for Steam summer sales
Be sure to try the free demo available on TOG's steam page and see if you like it
Cheers,
Jay
Main game & demo updated
Hey all,
Main game & demo have been updated.
Changelog below with a big work on physic : - Bug corrections - Work on NPC physics / Off balance - Work on recoil on hits - Transition between scene - Weapon model replacement - Better cavalry charge - Calling Horse - Stamina almost empty audio indicator - New javelin model - New bec de corbin model
As i've found out new clues on better physic, i'll still be working on this for next update
NEXT UPDATE - Migration to Unity 2019.4 LTS - New formation through Voice control - Woman bodyguard voice - Add load game to main menu - Emphasize "Being a bannerlord" in TOG Campaign (with quest & dialogs additions) - Possibly New UI (Annoucements to be made soon) - Add custom settings for dialog text display to improve readability - Add some quick non battle quests on campaign - Change damage indicator for avatar - Better cut limbs - New game Mode : Protect the villagers - full physic environment
Cheers,
Jay
New update incoming
Small preview of the incoming update...
[previewyoutube="qplUL8oEZgA;full"]
Tales of Glory - Big update incoming
Hey all,
Main game and demo will be updated in a few hours... Following content is available now in public beta
ChangeLog :
- Bug correction (see #known-bugs ) - Add setup screen for custom hand position & rotation (Done) - Enhance second hand grab - floaty hand (Done) - Rework trading (Done) - Continue physics enhancement : Stiffer bodies, Impact propagation on limbs, Staggering V1 (Done) - Float values on campaign for gold (Done) - Turn horse with controller stick (Done) - Change Body Locomotion to Gaze Locomotion (Done) - New controls (Done) - Better Stabbing (Done) - Changing savegames path to something not breaking the game (done) - Small surprise feature (Done) - Head smashing with blunt weapons on enemies not down (but with no helmet) (Done) - Down enemies are not instant kills when hit but damaged X2 (Done) - Better grabbing (Done) - Enhanced Throwing with aiming where you look (Done) - Improve AI to prevent enemies to clump together - AI will circle you better now (Done) - New Lobby (Done) - Smooth transition between physic & animated state for combat and getting up (Done)
Hope you'll enjoy it
Jay
Main game and Demo updated - Global combat & physics overhaul
Hey all, here's the changelog :
Global physics & combats overhaul with a rewrite from scratch of my physics framework & AI with : - Better npcs body movement & better reactions on impact -> impact on cav when hitting them in the head with a lance is sick ! - More agressive NPCs - Better parrying - Mixed parrying : units with shields can attack while blocking - Special physics "stabbed" state where npcs will still attack you (but with very slow reactions & damage done) while your blade is stabbed in a leg, or chest.. - Small decrease of minimum stabbing force treshold - Better openings : you'll be able to really push away your opponent weapon/shield by hitting hard, creating openings in his defense
This is done on all NPCs including villagers & Warlords / Black Knights
Global Difficulty/Damages overhaul : - Difficulty level adjusted - Damages adjusted - Weapons with 1st level of quality doing almost no damage bug fixed
Weapon Handling : - Left handed Toggle grab cannot pickup weapons bug fixed - Keep Pressed Grabbing : pressing grab outside of a collider (ex: weapon) then moving your hand over it won't grab it anymore. This should prevent grabbing unwanted things - Added colliders on your horse neck/head when mounted so weapons won't go through - Throwing of axes, javelin & daggers reworked
Campaign : - Added additionnal colliders on campaign map Forts to prevent the avatar to go inside & stay locked - Casualties count error on battle result screen when having bodyguards corrected UI changes : - Difficulty level & Npcs number params put on main screen in game menu - Leaderboard buttons hidden by displayed leaderboard bug fixed - Added "Campaign Controls" screens with big letters in the campaign with all the available controls (Free, Fly, rotate map, etc) so people will eventually find they can zoom in/out
Other bugs : - Order system bug when enabling voice recognition with keywords not correctly set fixed
I think that's all
Cheers,
Jay
Update tomorow - Combat & physics on steroids
Hey all,
Following the first feedbacks from yesterday, i've restarted from scratch and put the Physics & Combat AI on steroids : - Better impacts - More agressive NPCs - Better Parrying - Parry & Attacks combined
here is the result [previewyoutube="CzaTtygZaIA;full"]
Npcs are gonna kick your ass... ;)
This should be up tomorow along with some bug corrections