In this patch, we've added the ability to Hide the Board List from players. As a Game Master, you can find the toggle to hide/show it under the Player Restriction Header in the Campaign/Board setting tab to the left.
By hiding the list, you can keep your players from peeking into possible futures and spoiling their inevitable .. Uhm.. demise.
Till next time!
BUILD-ID: 10184985 Download Size: 2.8 MB
HOTFIX: Fixed broken In-game Chat and Chat Rolls.
HOTFIX: BUILD ID: 10169629 Fixed broken In-game Chat and Chat Rolls. We've also had an increase in game crashes; we're investigating those.
Feature Release - Vertical Bar Improvements
We've just added some improvements to the Vertical bar, the one housing the diamonds used to control camera height, water levels, etc.
The most prominent inclusion is the concept of Board Height Range. GMs can now set the play height range for their boards, which is convenient for both vertical playing and building. You can adjust the Board Height Range via the Campaign/Board Settings or by right-clicking on the grey diamonds at the top and bottom of the bar.
Speaking of right-clicking, you can now also edit the locations of a diamond by right-clicking on them to type in the exact value. Precision can be helpful.
Other minor tweaks come in the form of preview text when hovering over one of the pins and a grid to indicate the cut area.
Here are the patch notes in bullet points:
Fixed where the Left and Right rows of UI icons will rearrange themselves.
Fixed where the Vertical Bar would shrink in values when the library was open.
Added ability to set height values on diamonds explicitly by right-clicking on them
Added ability to set bottom and top values of the Vertical Bar. Changing the range.
Added preview grid for "Hide" area diamond.
Added preview text when hovering over diamonds on the vertical bar
Hopefully, everyone will find this update useful!
Till next time!
BUILD-ID: 10156740 Download Size: 4.8 MB
Early Access Content Pack 19: Monster Mash
The waves hide many treasures and even more dangers in the latest Early Access Monster Mash Pack for TaleSpire. In this pack you'll find the following creatures of the sea:
2 Merfolk mini
Giant Crab mini
Dolphin mini
Narwhal mini
Thank you all - we hope you enjoy the new content!
BUILD-ID: 10141021 Download Size: 36.8 MB
Group-move Hotfix
Thanks to some speedy reports from the community, we have two bug fixes for you this evening.
The first stops inconsistent crashing that would occur in some boards.
The second fixes a case where converting specific props to creatures would throw errors.
Have a great weekend.
Group-movement is live!
With group-movement, the hoards are now under your sway!
Simply left-click and drag to lasso your creatures. You can then move, rotate and act upon them.
Big thanks to the lovely folks checked out the Beta and gave insightful feedback. This feature is better because of all of you.
Along with this feature, we also have also fixed cases where player magic attacks did not ask GM for permission.
Until next time everyone!
p.s. Have some more shots of some of the things you can do with groups:
Scheduling TaleSpire downtime for maintenance
Hi folks.
This is a quick announcement to let you know that at 11:00am UTC, we will be performing some server maintenance which will cause an interruption to the game.
We are scheduling one hour for the maintenance. However, usually, the downtime is around ten seconds.
The server changes are to prepare for:
The release of group-movement
Support for hiding board lists from players
Persistence for board-wide systems (like initiative lists)
Editing the range of vertical tools
Also, we will reset the group-movement beta server in one hour. This only affects you if you are currently using the group-movement beta branch.
Ciao
Early Access Content Pack 18: Holiday Horror
"Not a creature was stirring, not even a- wtf is that?!"
Hello again, TaleSpire community! To celebrate this year's Krampus Night, we're releasing a tiny gift pack for you all which contains the following new assets:
Krampus miniature
Music track: 'Krampusnacht'
We hope you enjoy these new assets and make good use of them during your Holiday adventures.
BUILD-ID: 10082715 Download Size: 63.8 MB
Bugfix Release
We're here with another Bugfix Patch.
Fixes and Changes:
Persist user's choice of DB entry icon size in player-prefs. Fixes bug where changing between tiles/props/creatures reset the size
Fixed where the camera's target height value could go below the ground, causing a delay when moving up again. (Making it feel sticky)
Fixed where you can still select inventory items when it is hidden
Fixed where double-right-clicking to focus would ignore the ground plane if it happens to hit tiles or props embedded in the ground.
Fixed issues with Creature Lights and Torches when Creatures were hidden and unhidden.
Depth of Field is now disabled in Build Mode.
Have a good one, folks!
BUILD-ID: 10055639 - Download Size: 18.5 MB
Early Access Content Pack 17: Misc Modern
Hello again - it's time for another Content Pack release! In this pack, we're offering some new minis, props, and some fixes/changes to existing assets as listed below:
4 new modern minis
1 raccoon mini
Bathroom props (including a flushing toilet, shower stall, light fixture, and openable medicine cabinet)
Other misc props (including wood pallet, gas can, tire, and an old mattress)
Removed collisions from ground foliage so that minis can walk through them instead of on top (no more Legolasing on cornstalks or reeds)
Fixed the size of the square and round wooden tables to match their prefabs
Moved City Day (modern) ambient SFX back to its own category.
Work continues on the Ship tileset. As we get closer to release, you may see another smaller pack or two so keep an eye out.