1) Fixed a bug with text not fitting in the squad selection button.
2) Changed the indication of units status in the firing mode.
3) Fixed a bug in the fire sector algorithm.
4) Fixed a bug with a wrong type of trenches for motorized rifles in APC.
5) Changed the algorithm of choosing the attack type for AI in the operational phase.
6) Fixed a bug causing inability to return to the game after computer going to sleep or invoking the login screen with the game running.
7) Added an ability to assign specific artillery support to a battlegroup in an operation. Support is added to the most senior commander in the BG (company or battalion).
8) Added automatic replacement of a commander casualty in a squad or crew, with a decrease in experience.
New update - July 23, 2018
1) Fixed bugs in training missions.
2) Improved interface in tactical battle.
3) Added the ability to add units of a platoon to the selection by holding down Ctrl key in the quick selection panel.
4) Added destructible chassis to Sdkfz 250 ausf. A APC and vehicles based on it.
5) Added indication of unit states on the panel in the deployment mode.
6) Changed the principle of vehicle parts breaking off.
7) Modified shader for visualization of rotating screws.
8) Message sounds in battle are played only when the message panel is expanded.
9) Reduced the time for displaying events like "under fire" and "contact", event timestamps moved to tooltips.
10) Air support arrives automatically (except for tactical UAV), at the beginning of battle for attackers and during battle for defenders.
11) Added the ability to create an artillery fire plan at the deployment stage.
12) Artillery support divided into 4 categories: battalion, regimental, divisional and HQ. Access to regimental and divisional support during a battle (unscheduled support) depends on the commanders participating in the battle.
13) AI level setting, at the low level, limits the ability to call unplanned artillery support during battle.
14) Extended the set of choices of calling scheduled support, added time delay and options for conducting fire.
15) Fixed a bug with blocked loading of a save file, if no battle was created in the quick battle editor.
New update - June 3, 2018
1) Changed the algorithm of fragmentation fields impact on vehicle components.
2) Added another gradation of anti-aliasing settings - anti-aliasing of object edges and vegetation.
3) Refined the algorithm of sights and observation devices usage.
4) Fixed a crash bug when selecting the minimum size in close engagement mode.
5) Added an additional check to workaround a bug in XAudio audio library, which caused the game to crash in some cases.
6) Added checking for valid characters in a profile name.
7) Added 88 mm Flak 36 gun (in operations and quick battle).
New update - April 9, 2018
1) Modified some special and lighting effects.
2) Changed the algorithm of unit placement when they are combined into one battery (guns and mortars are placed close to the platoon commander).
3) Fixed a bug with visualization of rain effect.
Hotfix - March 30, 2018
1) Changed the algorithm of selecting units in a platoon, after deployment left click (on the panel and in the 3D/map) selects only combat-ready units, click on the platoon button (on the squads panel) selects all units.
2) Several small fixes.
New update - March 27, 2018
1) If a battlegroup participates in a battle, then strong limitation of the battle radius, selects platoons only from the attacked and attacking square (highly recommended for slow computers).
2) Changed the algorithm of vehicles and small objects interaction.
3) Changed the algorithm of the objects shading calculation.
New update - March 13, 2018
1) Fixed a bug with a non-displayed text when selecting a line of fire and specifying a sector.
2) Added removal of intersecting text labels for squads and platoons (only the near label is kept).
3) Removed unnecessary "outlining" for units and objects models.
4) Removed dark shadowing artifacts appearing at the edges of the screen.
5) Changed textures of some special effects.
6) Changed the effect of a human on fire.
7) Minimized the delay in the creation of special effects - the effects of gun flashes and explosions are shown more correctly.
8) Fixed a bug with missing highlighting of platoons of the same battalion on the operational map.
9) In the battlegroup mode, battalion and regiment (instead of battalion/company) are highlighted on the operational map.
New update - March 7, 2018
1) Trenches for vehicles and heavy weapons are digged with horizontal alignment.
2) Changed the algorithm of indirect fire indication - added accounting of landscape objects located at up to 500 meters from the gun, added partial accounting of the gun angle of elevation limitations.
3) Added the platoon markers mode.
4) Added indication of the current action of a squad/vehicle in the quick selection panel.
5) Changed the save format in tactical battle, now saving is potentially possible on computers with 2GB of RAM (old saves will be deleted!).
6) Platoon markers in the platoons table in the operational phase change according to the selected in the settings.
7) Added the undo last action button in the deployment phase (Backspace by default, can be redefined).
New update - February 24, 2018
1) Changed the appearance of some interfaces.
2) In close engagement mode, the type of vehicles and heavy weapons is displayed instead of commander names.
3) Button for selecting the best platoons in a battlegroup, active only if there are such platoons in the reserve.
4) Messages popping up on the operational map are combining for battlegroups.
5) User guide has been updated (added explanation of abbreviations used in operations).
6) In the operational phase, statistics on the actions of forces are shown after each turn.
7) Changed numbering of vehicles combined into a company.
8) Added automatic lookup of a suitable video adapter when launching the game.
9) Added the effect of exhaled air in cold weather.
10) Fixed a bug with incorrect calculation of the loudness of soldier shouts.
11) When rotation order is given, stationary heavy weapon turns the turret/gun in the specified direction.
12) When selecting a spotter, the call artillery support menu automatically scrolls to the battery linked with it.
13) Changed the vehicle selection algorithm in the encyclopedia.
14) Added sounds of anti-personnel mines explosions.
15) Adjusted the algorithm of the quick selection panel behavior with a large number of platoons.
16) Added outlining of buttons.
17) Enabled the front drive axle for American half-track vehicles and vehicles based on them.
New update - February 13, 2018
1) Added automatic saving and loading of unit locations after deployment and restarting of a battle.
2) Fixed a bug with mine clearing with incorrect combination of modifiers.
3) Fixed a bug with incorrect positioning of the engine sound.
4) Enlarged the marks of a contact.
5) Modified the algorithm of choosing aiming points on vehicles.
6) Fixed an incorrect selection of sights for shooters with weapons pointed back.
7) Locked camera automatically switches from a disassembled equipment to the commander and back.
8) Modified the algorithm of scattering of the crew after abandoning a vehicle.
9) Changed the order of displaying platoons in the list of forces in the operation.
10) Units automatically take defensive positions if they see the enemy or are under fire and there is no movement order (if the AI movement control modifier is on).
11) Modified the algorithm of the moral calculation in battle.
12) Changed the algorithm of AI units generation in the close engagement mode at high difficulty.
13) AI can use sappers to clear the ways for battlegroups.
14) Fixed a bug with premature HE fuse operation in tree branches, in some cases.
15) Separated divisions and brigades by color in the platoons and battlegroups tables.
16) Added indication of platoon affiliation in the platoon selection menu in a battlegroup.