Tank Warfare: Tunisia 1943 cover
Tank Warfare: Tunisia 1943 screenshot
Genre: Simulator, Strategy, Tactical

Tank Warfare: Tunisia 1943

New update - January 15, 2018

1) Fixed a bug with incorrect start of battle from the editor, if there was a previous save.
2) Fixed a bug with displaying of the remaining turns before arrival for invisible platoons.
3) Fixed a bug with missing names of some captured units.
4) Separated the winter and spring seasons.
5) Modified the Sidi Bouzid battlefield (added minefields, modified the season and some objects, removed the boundaries between squares on deployment)
6) Added operations for Sidi Bouzid with battlegroup mode.
7) Fixed a bug with missing machine gun in some British units.
8) Added a button showing the approximate areas of indirect fire for artillery and mortars.
9) Modified the behavior of the line of fire mode - restored the ability to lock a unit.

Pending update of the battlefield

The main battlefield (Sidi Bouzid) and operations on it will receive an update soon. Be advised to complete the playthrough of operations beforehand.

New update - January 9, 2018

1) Fixed displaying of status icons of heavy weapons and vehicles on the squad quick selection panel.
2) Added indication of insufficient number of soldiers in a crew for full combat performance.
3) Improved the engine damage model.
4) Increased the time and adjusted the moment of determining vehicle and heavy weapon hidden malfunctions.
5) Removed SmK (H) bullet from ammunition of German machine guns, after the winter of 1943.
6) Added factoring in of the “rarity” of units when picking up composition of forces in the close engagement mode.
7) The load previously saved game button in quick and close engagement battle made separate in the main menu.
8) Fixed a bug with weapons of the German flamethrower operators.
9) Switching between units in the camera lock mode, without switching off the lock.
10) Added switching between platoons with LMB in the quick battle editor in the platoon properties editing mode.
11) Removed duplication of names and last names of commanders (artillery spotters and trucks) in quick battle.
12) Added a simplified close engagement mode (button in the main menu) for beginners.

New update - December 29, 2017

1) Removed the camera hopping to the line/spotter when selecting.
2) State of the modifiers panel is remembered after giving an order.
3) Various objects (firewood, boats, benches, etc.) are removed when clearing fire sectors and digging trenches.
4) Expanded the camera flying bounds.
5) Fixed switching from binocular mode (in all stages) to map mode and menu.

New update - December 26, 2017

1) Added AI level setting in tactical battles.
2) Replaced some models of German small arms.
3) Removed indication of “distant” contacts with the enemy.
4) Fixed a bug causing "floating" and "flying" vehicles in some situations.

New DLC "El Guettar" is now live on Steam!

A brand new DLC for Tank Warfare: Tunisia 1943 is now available for purchase on Steam! Buy it today! It will be 15% off during the first week of release!

About this DLC:

In the middle of March 1943, the 1st Ranger Battalion captured El Guettar oasis, meeting almost no resistance. Italian forces defending the oasis retreated and took up positions in the nearby hills. On March 20, the Rangers along with the 1st ID attacked them, captured more than 500 prisoners and a large number of ammunition and equipment. Units of 16 and 18 IR, 1st ID took positions in the mountains, east of the oasis, blocking Highway 15 leading to Gabes. The forces of 601 and 899 TD battalions were located in the second echelon, front to the highway. Artillery of the division took positions along the Keddab ridge. The German command transferred the most combat-effective 10 TD, which had more than 100 tanks and armored personnel carriers, and rapidly prepared a counter-offensive plan to capture El Guettar.

- Two operations of 7 turns for each of the parties (El Guettar, March 23, 1943).
- Precisely recreated area of over 200 sq. km: ridges and mountains, semi-desert with harsh terrain, marshes and extensive gullies.
- Historical organizational structure of units at the time of the offensive.

New update - December 21, 2017

1) Changed the algorithm of determining a unit which destroyed a vehicle or heavy weapon (in statistics).
2) Fixed a bug with British 3-in mortar firing.
3) Fixed collision objects for some trees.
4) Changed the target selection algorithm for firing from trench.
5) Fixed bugs related to non-working automatic replacement of platoons within a BG.
6) Added destructible chassis for MkIII Valentine tank.
7) Added a setting to invert the Y axis for controlling the camera attached to a unit.
8) Added indication of the tripping a mine and mine clearance marks on the map.

New update - October 30, 2017

1) Fixed a bug in the tank battle training mission, the script in the statistics mode did not work when commander tank was destroyed.
2) Find unit command in the statistics mode always jumps to vehicle (even if it is destroyed).
3) Fixed a bug in the 37 mm M2 canister shell fuse operating modes.
4) Moved the drawing position of explosion flash when hitting a vehicle towards the actual position of explosion.

Tank Warfare: Operation Pugilist DLC is now live on Steam!

The latest DLC addition for Tank Warfare: Tunisia 1943 is live! Continue the epic battles that helped define the outcome of World War II today, and take advantage of the 15% launch discount!

About this DLC:

The spring offensive of the British forces in Eastern Tunisia began with an attempt of a frontal breakthrough of the Mareth defensive line. After a massive bombing and a fire assault, British forces consisting of 50th Northumberland Infantry Division and 50th Royal Tank Regiment launched an attack on the coastal part of the Mareth line fortifications. Infantry of 8th Battalion Durham Light Infantry crossed Wadi Zigzaou and captured two small bridgeheads on the left bank: Ouerzi and Ksiba Ouest. The main obstacle for continuing the offensive is the river in flood after rains. Spanned crossings for heavy vehicles are collapsing quickly by flow of water, which made crossing difficult for tanks and artillery.

- Two operations of 12 turns for each of the parties (Mareth Line, March 22-24, 1943).
- Precisely recreated area of over 100 sq. km: seashore, strong points and oases, a desert with harsh terrain and extensive gullies.
- Historical organizational structure of units at the time of the offensive.

New update - October 18, 2017

1) Fixed a bug when soldiers trip a mine.
2) Added high-poly model of the British MkII helmet.
3) Changed tactical markings on MkII Matilda and MkIII Valentine tanks.
4) Added models of caponiers (used in the DLC).